Are we waiting for someone?
Just waiting for the GM to get over his sudden obsession with Liberal Crime Squad. I swear the agents at the Intelligence Agency are the Matrix people, just without bullettime focus. First one I recruited, 9 pistol & shotgun & driving and a bunch of other stuff. And usable first aid. Only problem is, I have to make sure they don't get converted. It's kinda tough.
ROALS!
Digital Hellhound:
You order you Ice Elemental to block the entrance to RandomFunk.
{} The Ice Elemental freezes the water vapor in the air to create an ice wall, but runs out of hydrogen before he can completely seal the cave up. The incomplete ice blockage is some distance down the cave. You consider getting mad at your Ice Elemental, but decide against it since it's not the Elemental's fault for running out of hydrogen. So you direct your anger at
{} Antman2, but not by casting some kind of offensive spell, oh no, that would be the LOGICAL thing to do, and we can't have that now can we. Instead, you
{} viciously hurl the decomposed orc foot.
{} {} {} {} The flying xRotten Orc Footx strikes the Antman2 in the ‼first leg‼! It (the ‼leg‼ not the foot) is harmed! The foot simultaneously catches fire from the Antman2's ‼leg‼ and oozes a bunch of vile liquid, which sickens the Antman2! Then the ‼foot‼ lands in the grass and the grass catches ‼fire‼! This is going to be a helluva brushfire pretty soon. *3 QP*
Errol:
You REALLY want to talk with that Voice From the Nether-Dimension, since obviously anything with such a cryptic, ominous, and flat-out-cool name has to know something good.
{} This micro-controlled-teleportation business is tough... you manage to pull it off. Kinda. Your body becomes wispy and translucent while your conscience floats away.
{} "Excuse me," You introduce yourself once your conscience and body are separate. "Expository Voice From the Nether-Dimension?"
"Yes?" The voice answered. Shocking.
"I was humbly wondering if it would be your inclination to per-maybe-haps tell me how to defeat the Chaos Bugs?"
"Well SURE it would. I do have a cryptic name, after all. You don't get a name like Expository Voice From the Nether-Dimension just by sitting around and chatting, after all." You ponder for a moment that you are being jibed. EVFtN-D sighs and says, "You need holy weapons. Your elemental magic tricks and cave-sealing will slow them down, but now that the forces of ChAoS are awakened, about the only way to fix everything is with blessed weapons or holy water. You can get-" Your unpracticed Suspended Teleportation cuts off, and you return to your body. Physically, you are fine, but mentally, returning to yourself in such a way was kind of like a car accident. Your dizzyness persists, and you are magically drained. You decide not to try any Paladin-Styling just now. (which is wise because you would have got a 3, -2 from your status effects)
Muwahahaha:
You fly up, away from the fire. You are now in the smoke, but because of your apparently lack of oxygen necessity, you don't choke. Your eyes sting a little bit though, you shouldn't keep them open up here for too long.
{} You try to wreathe your flesh in magic flame, but your own soul rejects it. You didn't give the password.
KnightedSkull:
{} You try to use your Geomancy to seal up the cave, but your boots absorb your spell. Dammit boots. Sure they look cool and everything, but they kinda bugger up your magic.
Luke_Prowler:
You
{} fish your ChAoS stone out of your backpack, and activate it... kinda. "You're tied for third-least ChAoS," it tells you. Well that was unhelpful.
{} You place your ChAoS stone in your backpack, too immersed in your seething at the damn thing to remember you're in combat near a spreading fire. You "Hmph" (it's a verb), and turn aside from everything. Looking at the cave entrance, you see that there are indeed large rocks to be found, but you'll have to do some climbing to get to them.
Katsuun: (digitizing your stuff is a full-turn action)
{} {} You load the ChAoS stone as a program into own head. But, confusing as the actual Stone is, there are several complicated protocols and stuff to go through to activate it. And it's read-only.
Inaluct:
{} The PPP is jammed. You activate it, hoping to dislodge the pieces of your knife, and thankfully it works.
Zasit Alebath:
The ChAoS bugs are coming. There's only one thing to do. ARSON! You lie down on your back near the entrance to RandomFunk. Your ‼hair‼ lights the grass on fire. You stand up and walk away. Nothing quite like brushfire to keep bugs inside a cave. *1 ChAoS Usage exp*
‼Antman1‼ is mad about being ignored by everyone, but it's also on fire. So it jumps in the watering hole, and submerges itself for a moment to quench the flames. Aah. Bliss. It forgets about you guys for a moment because you're less important than not burning.
Antman2 briefly considers jumping into the watering hole with its pals, but then realizes that there's someone throwing rotten feet at it. Which is minorly distracting, to say the least. It decides to
{} try and kill the bugger who's throwing feet at it.
{} {} {} The Antman swings directly at Digital's chest, and Digital's life flashes before his eyes as he rolls to dodge!
{} And, because his vision is obscured by his life, he simply stands rooted to the spot as the Antman impales him. Digital's Ice Elemental dissipates as his master slumps to the ground.
Antman4 takes heart from his comrade's victory, and decides to attack... hmm... which to attack... what's this? *gasp* one of the humans is wearing boots identical to the one Antman4 is wearing! We can't have this, so Antman4
{} attacks KnightedSkull!
{} {} {} Antman4 ducks under KnightedSkull's guard and harms his arm!
Sraxxakex can move again! Which is kind of a good thing and kind of a bad thing. But it's mostly a bad thing. It rushes through the cave, trampling ChAoS Bugs as it goes. However, RandomFunk's tunnels are a tight fit for a large dragon, so it only manages to make it to the Main Chamber.
The ChAoS Bugs have made it outside! However, the ice wall acts as a chokepoint, and they hesitate at the ‼grass‼, so they can't swarm you just yet. But their presence, this close and in this great quantity, affects all of you.
Digital Hellhound has died. His body vanishes, leaving his clothing and equipment behind, and standing right next to the spot where Digital snuffed it, is another person named Vlynndar, who has 4 (I believe) experience points, and is wearing normal clothing and is carrying a ChAoS stone.
Luke_Prowler rolls to recover: 6: Yup.
KnightedSkull rolls to recover: 4: Nope. Not that you're very badly injured.
Zasit Alebath's torch uses up a unit of fuel. However, the torch is honestly just a stick, so the fire is getting quite close to his hand.
Antman1 rolls to recover (left arm): 2. Fail.
Antman1 rolls to recover (geez... everywhere else): 1.
Antman1 rolls to prevent fire damage: 4 -1 (failed recovery) =3: The fire agitates the broken bones in the Antman's left arm, and they shatter.
Antman2 rolls to recover (head): 4: Nope.
Antman2 rolls to recover (torso): 6: Yup.
Antman2 rolls to recover (legs): 5: Yup.
Antman4 rolls to recover: 2: But it doesn't.
Errol rolls for ChAoS: 2.
Muwahahaha rolls for ChAoS: 5.
KnightedSkull rolls for teh ChAoS: 6. Your skin hardens, and then turns to rock.
Luke_Prowler rolls for ChAoS: 5.
Katsuun rolls FOAR CHAOS: 1.
Inaluct rolls for ChAoS: 1.
Zasit Alebath rolls for ChAoS: 1.
Vlynndar rolls for ChAoS: 2.
Not Injured.
-Status Effect: Dizzy (-1 to actions next turn)
Skills:
-Accomplished Pickuper: 1/8 exp (+1 to rolls)(anticipation)
-Novice Trapmaker: 0/4 exp
-Novice Marksman: 0/4 exp
-Accomplished Polearm User: 1/8 exp (+1 to action and accuracy rolls)(anticipation)
-Novice Rester: 1/4 exp
-Unskilled Searcher: 1/2 exp
-Unskilled Ambusher: 1/2 exp
-Accomplished Teleporter: 5/8 exp (+1 to rolls)(anticipation)
-Novice Ninja: 0/4 exp
-Novice Enchanter: 2/4 exp
-Novice Tool User: 0/4 exp
-Novice Dodger: 0/4 exp
-Unskilled Thrower: 1/2 exp
Techniques:
-Flurry of Strikes: 1-3 strikes with your weapon, leaves you tired.
-Wallwalking: You can walk on walls/ceilings
-Dragoon Strike: Aims at head without incurring accuracy penalty, usable once per two turns
Spells:
-Teleport: Infinite action, can within an area instantly.
-Extended Teleport: Hold a conversation with EVFtN-D
Inventory:
-Clothing (except your left shoe)(worn)
-A quiver of 38 sharp arrows (worn)(2 DB when shot, can be thrown as a bonus-less ranged attack)
-A quiver of 40 arrows (worn)(ammo for bow)
-Chainmail (worn) (1 AR, 1 DR, body)
-A feather hat (worn)
-A Flaming Choppa (held)(polearm)(1 AB, 1 DB)(on fire, can be extinguished at will, inflicts ‼fire‼ status effect when lit)
-A backpack(worn), containing:
-4 healing potions (guarantees regeneration roll of 6)
-a shortbow (ranged)
-A ChAoS Stone
ChAoS:
-?
-Your bloodlust is intense!
Other:
-16 QP
Not injured.
Skills:
-Legendary Mutater (+3 to rolls)(anticipation)(can prevent others from using mutation, once every 2 turns)
-Novice Pickuper: 3/4 exp
-Unskilled Fire Caster: 1/2 exp
-Unskilled Dodger: 1/2 exp
-Novice Tool User: 2/4 exp
-Novice Enchanter: 1/4 exp
Spells Known:
Mutate: You attempt to change a creature.
Techniques:
-Mesmer: Invokes Mind Control.
Inventory:
-Clothing (worn)
-A robe (worn)
-A Weeping Staff (held)(+1 to magic rolls)(1 DB, causes bleeding in melee)
-An Amulet of Conductivity (worn)(conducts magic)(Charges: 2)
-A backpack (worn), containing:
-A ChAoS Stone
ChAoS:
-?
-You are really, really lightweight.
Other:
-4 QP
-You have collapsable wings. Can be used for flight.
-You require less oxygen, but still have an incredible respiratory system for pumping adrenaline and white blood cells. (1 AB, 1 AR)(+1 regeneration)(hard to suffocate)
-Your skin is dragonhide (1 AR, 2 DR, +1 to magic resistance (except spells you would consider beneficial)
-Your brain has IMMENSE processing power! (Immune to surprise, auto success on solving puzzles, +1 to checks involving knowledge like construction)
-you are immune to mentally damaging stimuli (bright lights, pain, loud noises, even creepy-crawlies!)
-Your immune system is INSAYN. You are impervious to any and every disease.
-You automatically camouflage whenever you feel you need to.
-You have the acute senses (sight, hearing, smell) of a cat.
-In order for someone to cast an alteration spell on you (yourself included), they must say your ChAoS number aloud.
Wounds:
-Left arm is harmed
Skills:
-Competent Pickuper: 0/6 exp (+1 to rolls)
-Competent Polearm User: 0/6 exp (+1 to action and accuracy rolls)
-Unskilled Leatherer: 1/2 exp
-Novice Gamer: 0/4 exp
-Novice Miscellaneous crafter: 0/4 exp
-Novice tool user: 0/4 exp
-Unskilled Ambusher: 1/2 exp
-Unskilled Mason: 1/2 exp
-Unskilled Geomancer: 1/2 exp
Inventory:
-Clothing (worn)
-Dragonhide boots (worn)(1 AR, 1 DR, legs)(-1 to magic, +1 to magic resist)
-Electrically charged plate mail (worn)(1 AR, 2 DR, body)(shocks attackers)
-A dragonhide cap (worn)(1 AR, 1 DR, head)(+1 magic resistance)
-A choppa (held)(polearm)(1 AB, 1 DB)(Durability: 5/6)
-A ChAoS Stone
ChAoS:
-?
-Poison drips from your fingers
-Your skin is rock-like (+1 to attacker's accuracy, 1 DB)
Other:
-20 QP
-Can see through 1 layer of wall (basically only affects ambushing)
Not Injured.
Skills:
-Master Pickuper: 2/10 exp (+2 to rolls)(anticipation)
-Competent Swordsman: 1/6 exp (+1 to action and accuracy rolls)
-Competent Thrower: 0/6 exp (+1 to actions and accuracy)
-Novice Woodcrafter: 1/4 exp
-Competent Leatherer: 0/6 exp (+1 to actions)
-Novice Searcher: 2/4 exp
-Novice Tool User: 3/4 exp
-Unskilled Shield User: 1/2 exp
-Unskilled Dancer: 1/2 exp
-Novice Acrobat: 0/4 exp
Techniques:
-Battojutsu: extra fast sword strike (bypasses enemies' AR from held equipment)(1 DB)(usable once every two turns)
Inventory:
-xClothesx (worn)(Durability: 2/3)
-Leather armor (worn)(1 DR, body)
-Iron buckler (held)(1 AR)
-Iron cap (worn)(1 AR, head)
-A +1 Sword (sheathed)(2 DB)
-A torch (held)(Fuel: 7)
-A bundle of 8 throwing knives (strapped to leg)(1 AB)(ranged)
-Goggles of Minute Seeing (worn)(+1 to rolls involving small stuff... like crafting or lockpicking)
-A backpack (worn), containing:
-A well-tanned orc hide (can be made into leather equipment, basically anything except body armor)(blood red)
-A well-tanned cat hide (can be made into leather equipment, basically anything except body armor)(black)
-"How to Not Suck at Tanning Hides" (+1 to leathering)
-Some rocks.
-A dragonhide armor (1 AR, 1 DR, body when worn)(-1 magic, +1 magic resist when worn)
-A ChAoS Stone
ChAoS:
-?
-The air around you... pulsates?
Other:
-24 QP
Not Injured.
Skills:
-Novice Pickuper: 2/4 exp
-Novice Diviner: 0/4 exp
-Novice Trapmaker: 1/4 exp
-Novice Tool-User: 0/4 exp
-Unskilled Ice Caster: 1/2 exp
-Accomplished Time/Space Bender: 0/8 exp (+1 to rolls)(anticipation)
-Novice Summoner: 3/4 exp
-Unskilled Lightning Caster: 1/2 exp
-Competent Computer User: 0/6 exp (+1 to actions)
-Unskilled Thrower: 1/2 exp
Spells Known:
-Scry: You attempt to view another part of the world.
-Wave of Cold: You shoot a wave of cold (very cold) air at someone. (+1 damage, extinguishes fire, solidifies water)
-Paradox: You attempt to turn something or someone into a paradox.
-Summoning: You attempt to summon a creature of your choice to do your bidding. Larger or powerful creatures will require a turn to charge.
-Reality Bending: You attempt to make a minor change in reality, such as how big something is.
-Electrocute: target has trouble moving from electrocuted nerves, and must roll to resist damage until it wears off (number of turns decided upon hit)
-Computer-Mind-Link: You can change one parameter within an enemy's mind. Target rolls to override at the end of every turn.
Items:
-Clothing (worn)(shirt is missing a strip)
-A backpack (worn), containing:
-3 healing potions (guarantees 6 on regeneration roll when drunk)
-A vial of Alchemist Fire (ignites on contact with air, can be used as a throwing weapon or to enhance a weapon)
ChAoS:
-?
-Your skin is scaly. And green. (1 AP, 1 DR)
Other:
-10 QP
-You have (more or less) achieved technological singularity. You can analyze and manipulate technology amazingly well. (+1 to skills and experience gain involving you using anything at least a complex as a crossbow)
-You are an ISP server. You are wirelessly connected to the other computer in the world.
-Your ChAoS stone is loaded into your... tech... ness.
Not Injured.
Other:
-An ISP
-Internet-ically connected to Katsuun
Wounds:
-Right arm is harmed
Skills:
-Accomplished Pickuper: 1/8 exp (+1 to rolls)(anticipation)
-Novice Mind Controller: 1/4 exp
-Novice Searcher: 2/4 exp
-Unskilled Trapmaker: 1/2 exp
-Novice Thrower: 1/4 exp
-Unskilled Ambusher: 1/2 exp
-Unskilled Polearm User: 1/2 exp
-Novice Golem Maker: 0/4 exp
-Novice Plastic-er : 3/4 exp
-Novice Enchanter: 0/4 exp
-Novice Light Mage: 0/4 exp
-Unskilled Miner: 1/2 exp
-PPP User: 1/2 exp
Spells Known:
-Lesser Mind Control: Attempts to bring an NPC under your control.
-Golem Creation: Attempts to turn a nearby material (earth, water, etc) into a golem of that material.
Inventory:
-Clothing (worn)
-Dragonhide leggings (1 AR, 1 DR, legs)(-1 to magic, +1 magic resist)
-Dragonhide gauntlets (1 AR, 1 DR, arms)(-1 to magic, +1 magic resist)
-A boomerang (ranged)(held)
-A staff (+1 magic)(held)
-A Plastic Projectile Propeller (built into right arm)(shoots anything ammunition-sized)
-6 rocks (held)
-A ChAoS Stone
ChAoS:
-?
-You have 10 extra eyes in a circle around your head.
Other:
-6 QP
-You are carrying three things, plus some rocks. You can't fight decently with any of them, but you can use them for other things if you have enough time and free space to set stuff down.
-Right arm has 1 DR, and the PPP is built onto it
Wounds:
-Torso is bruised
-Left leg is mangled (reduced travelling ability)
Skills:
-Novice Wrestler: 3/4 exp
-Novice Swordsman: 0/4 exp
-Unskilled Pickuper: 1/2 exp
Inventory:
-A Flaming Sword (sheathed)(1 AB, 1 DB)(on fire; can be extinguished at will, causes ‼fire‼ status effect when lit)
-An Antman Carapace Shield (held)(1 AR)
Notes:
-1 DR
-Immune vs water
-Apparently you can disassemble it and use it for tools
Not injured.
-Status Effect: Acute Poisoning (increases recovery rate)
Skills:
-Competent Pickuper: 2/6 exp (+1 to rolls)
-Novice Searcher: 1/4 exp
-Accomplished Axeman: 3/8 exp (+1 to action and damage rolls)(anticipation)
-Novice medic: 1/4 exp
-Unskilled Ambusher: 1/2 exp
-Novice Thrower: 0/4 exp
-Unskilled Shield User: 1/2 exp
-Novice Tool User: 2/4 exp
Techniques:
-Running backhand: attacks enemy from behind (bypasses opponent's AR of held equipment)(1 DB)(usable once/2 turns)
-Rush (1 AP, makes target vulnerable if it hits)
Inventory:
-Clothes (worn)
-plate mail (worn)(1 AR, 2 DR, body)
-A battleaxe (+1 DB)(held)
-A *steel kite shield* (held)(1 AR)
-A lit torch (held)(Fuel: 2)
-A backpack (worn), containing:
-A vial, labeled with a ice symbol
-2 healing potions (guarantees 6 on recovery roll)
-A poison potion
-A ChAoS Stone
-A shrubbery
ChAoS:
-?
-Novice ChAoS user: 1/2 exp
-Your hair is on fire!
Other:
-17 QP
-You absorb poison as if it were some kind of medicine
Not Injured.
Inventory:
-Clothes (worn)
-A ChAoS Stone (held)
Since you can't see Sraxxakex, I'll just stick his status in the .txt file I use to record you guys' chaos stuff.
AntMan1:
-‼Left arm‼ is mangled
-rest of its ‼whole body‼ is bruised
-lots of legs
-2 DR
-Competent Swordsman (+1 to actions and accuracy)
Antman2:
-Head is harmed
-Diseased (-1 to actions)
-lots of bruised legs (1st leg is bruised)
-2 DR
-Competent Polearm User (+1 to actions and accuracy)
-Carrying a halberd (1 DB)(polearm)
Antman4: Not Injured.
-lots of legs
-fifth leg is bruised
-Wearing a dragonhide left boot (-.5 magic actions, +.5 magic resist)
-1 DR
Swarm of Bugs: Not injured
-There's thousands of them (cannot be attacked conventionally)
-Able to... detect invisible people? At any rate they can see Muwahahaha
-They seem to enhance ChAoS rate somehow...
‼Cave Entrance‼:
-In RandomFunk, the Weird Pit of Mystery
-Leads to Overworld and RandomFunk Chamber 1
-The Group is here. So are the Antmen. So are the ChAoS bugs... well, a few of them anyway.
-A set of clothing, a suit of chainmail, and a staff are here
Cave Chamber 1:
-glowing stalactites, and a rickety old sign are here
-NOT dark for the next turn
-In RandomFunk, the Weird Pit of Mystery
-Leads to Cave Entrance, Ant Chamber, and Sraxxakex's lair
-Sraxxakex and the Swarm of Chaos Bugs are here
Ant Chamber:
-dark
-In RandomFunk, the Weird Pit of Mystery
-Leads to Cave Chamber 1
-ChAoS bugs are here
Sraxxakex's Lair:
-dark
-In RandomFunk, the Weird Pit of Mystery
-Leads to Cave Chamber 1
-The Swarm of Bugs is here
Okay... I think I got everything... but as usual let me know if I screwed something up, which I'm liable to have done.