Katsuun's IRC thing wasn't in his status because he didn't set it up, he just made a proposition.
Inaluct:
{} You try to think of a way to repair your Golem, but without spare plastic, you can't fashion it another leg; you'll have to fix what it's got. You one of the normal rocks, and try to reshape the Golem's leg; you can't really do much, although the leg is back into leg position even if it's still not leg-shaped. But at least you learned a bit about plastic from your efforts.
Luke_Prowler: (you have a free exp point and it BUGS me)
You stash your torch in your backpack, and
{} use Battojutsu on Antman1, combining your swing and swordstroke into one extra-fast motion! As you dash forward, you notice Antman1 seems angry.
{} {} {} {} You hit Antman1's already-injured arm, and the strike impacts directly on the bone, breaking it! *3 QP*
Muwahahaha:
{} You attempt to devise a way to protect your mind and body from external magical invasion; after rolling some complex equations and runes and magicyness and what-have-you in your head for a while, you come up with the solution. But when you cast the spell on yourself, the ChAoS in your system mixes in with the spell. From now on, anyone who wishes to link to you magically or mentally will have to say aloud the number associated with your ChAoS.
Zasit Alebath:
{} You lie your head down on the grass. Your flaming hair LIGHTS THE GRASS ON FIRE!
{} You try to jump to your feet, but in your haste you perform a roll instead. You try again.
{} Your legs tangle under you, and you thump once again against the grassy ground. The fire is getting closer... Thankfully, the proximity of the fire and, you know, desperation from impending death and stuff clear your head of drugs. (Sure. Drugs totally work like that. Why not.) From your lying down position, you ask Muwahahaha what kind of reward he wants for saving you from your poison.
Katsuun:
{} Just for fancyness' sake, you do some handsigns and place your hand on the ground, and summon a Digital Familiar. It looks just like a human, but 32-bit. It automatically connects to you, and you realize that you can use it as a server as well. That'll make it easier to play multiplayer notepad, that's for damn sure.
Errol:
"Excuse me," You say, "Expository voice from the Nether-Dimension? How does one combat a seemingly-unending Swarm of Chaos Bugs?" There is no answer because you are not currently in the process of teleporting. You *pout*, asterisks and all. Then you
{} make yourself slightly dizzy by trying to come up with a slowness spell.
Digital Hellhound:
You take 2 strides through the now-wide-open entrance to RandomFunk, and
{} try to summon a Water Elemental... but what appears is definitely not water. It's ice. Okay, so it IS technically water, but it's frozen and therefore quite different.
KnightedSkull:
Having allowed Digital to stride through the entrance to RandomFunk, you try to Fullmetal Alchemist-style the entrance closed again.
{} Earthen spikes shoot up out of the ground at the cave entrance; they're quite sharp. That's great. Now if only the bugs pursuing you were human-sized and couldn't fly, you'd be all set. You turn your attention decidedly away from the unsolved problem, and
{} wave your hands at the trees in the distance. For a couple moments, the poison dripping from your fingers is mixed with the red of blood; then it's back to just poison again.
Antman1 is mad at Luke_Prowler for attacking it,
{} so it commits Seppuku (basically, samurai-style suicide) by ramming its sword through its own torso.
{} The sword crumples like tin foil against the ant's chestplate.
Antman2 sees that Inaluct's Plastic Golem is injured, and sees an easy opportunity to pick off the weak among your group. It throws its spear.
{} Having neglected to stretch before exerting itself, it pulls a muscle in its shoulder.
{} {} {} {} The spear flies, slowly but truly, towards IPG's left leg, and hits it with very little force. But what with the leg's poor condition, it is knocked off anyway.
Antman4 pulls a
Decline of Video Gaming and somehow manages to say, in English, "OMIGODIMONFIRE". Then it tries desperately to put itself out
{} by yanking on a strip of grass. It comes away in a long strip. Apparently the grass outside RandomFunk was fake! A watering hole is revealed, and Antman4 jumps in. Ahh. Fire-quenching bliss.
Sraxxakex still can't move. Sucks for him. Is that a
bubbling noise?
Luke_Prowler rolls to recover: 2: He doesn't.
Digital Hellhound rolls to recover: 4: He also doesn't.
Antman1 rolls to recover (left arm): 4: It doesn't recover.
Antman1 rolls to recover (legs)(OMFG I am so not doing this one leg at a time): 2. Nope.
Antman1 rolls to resist ‼spread‼: 1: Every part of ‼Antman1‼ is ‼taking damage‼! (because it walked through the fire pool last turn, and you guys didn't point out that it should have burning legs. Meanies.)
Antman2 rolls to recover (head): 2: It does not.
Antman2 rolls to recover (legs) : 6: The fire-inflicted bruises on its legs heal.
Antman2 rolls to resist fire spread: 2: Then the bruises reappear on all of its ‼legs‼, and even its ‼torso‼!
Antman4 rolls to recover three times: 6, 5, 4: All bruises except leg #5 are healed.
Antman4 rolls to resist fire spread: 3: The rest of its legs catch fire and take damage!
Zasit Alebath's torch uses up a unit of fuel.
Digital Hellhound's orc's foot rots away.
Inaluct for for ChAoS: 5.
Inaluct rolls for rounding: 2.
Luke_Prowler rolls for ChAoS: 3.
Luke_Prowler rolls for rounding: 1.
Muwahahaha rolls for ChAoS: 2.
Zasit Alebath rolls for ChAoS: 2.
Katsuun rolls for to ChAoS: 3.
Katsuun rolls for to round: 3.
Errol rolls FOAR KAOS: 3.
Errol rolls for rounding: 3 (wtf 3's).
Digital Hellhound rolls for ChAoS: 6. Your pupils fade; your eyes are now dark circles on your face.
KnightedSkull rolls for to ChAoS bandwagon: 4.
Wounds:
-Right arm is harmed
Skills:
-Accomplished Pickuper: 1/8 exp (+1 to rolls)(anticipation)
-Novice Mind Controller: 1/4 exp
-Novice Searcher: 2/4 exp
-Unskilled Trapmaker: 1/2 exp
-Novice Thrower: 1/4 exp
-Unskilled Ambusher: 1/2 exp
-Unskilled Polearm User: 1/2 exp
-Novice Golem Maker: 0/4 exp
-Novice Plastic-er : 3/4 exp
-Novice Enchanter: 0/4 exp
-Novice Light Mage: 0/4 exp
-Unskilled Miner: 1/2 exp
Spells Known:
-Lesser Mind Control: Attempts to bring an NPC under your control.
-Golem Creation: Attempts to turn a nearby material (earth, water, etc) into a golem of that material.
Inventory:
-Clothing (worn)
-Dragonhide leggings (1 AR, 1 DR, legs)(-1 to magic, +1 magic resist)
-Dragonhide gauntlets (1 AR, 1 DR, arms)(-1 to magic, +1 magic resist)
-A boomerang (ranged)(held)
-A staff (+1 magic)(held)
-A Plastic Projectile Propeller (built into right arm)(shoots anything ammunition-sized)
-6 rocks (held)
-A Strange Stone
ChAoS:
-?
-You have 10 extra eyes in a circle around your head.
Other:
-6 QP
-You are carrying three things, plus some rocks. You can't fight decently with any of them, but you can use them for other things if you have enough time and free space to set stuff down.
-Right arm has 1 DR, and the PPP is built onto it
-jammed by pieces of a plastic working knife
Wounds:
-Torso is bruised
-Left leg is mangled (reduced travelling ability)
Skills:
-Novice Wrestler: 3/4 exp
-Novice Swordsman: 0/4 exp
-Unskilled Pickuper: 1/2 exp
Inventory:
-A Flaming Sword (sheathed)(1 AB, 1 DB)(on fire; can be extinguished at will, causes ‼fire‼ status effect when lit)
-An Antman Carapace Shield (held)(1 AR)
Notes:
-1 DR
-Immune vs water
-Apparently you can disassemble it and use it for tools
Wounds:
-Right Leg is bruised.
Skills:
-Master Pickuper: 2/10 exp (+2 to rolls)(anticipation)
-Competent Swordsman: 1/6 exp (+1 to action and accuracy rolls)
-Competent Thrower: 0/6 exp (+1 to actions and accuracy)
-Novice Woodcrafter: 1/4 exp
-Competent Leatherer: 0/6 exp (+1 to actions)
-Novice Searcher: 2/4 exp
-Novice Tool User: 2/4 exp
-Unskilled Shield User: 1/2 exp
-Unskilled Dancer: 1/2 exp
-Novice Acrobat: 0/4 exp
Techniques:
-Battojutsu: extra fast sword strike (bypasses enemies' AR from held equipment)(1 DB)(usable once every two turns)
Inventory:
-xClothesx (worn)(Durability: 2/3)
-Leather armor (worn)(1 DR, body)
-Iron buckler (held)(1 AR)
-Iron cap (worn)(1 AR, head)
-A +1 Sword (sheathed)(2 DB)
-A torch (held)(Fuel: 7)
-A bundle of 8 throwing knives (strapped to leg)(1 AB)(ranged)
-Goggles of Minute Seeing (worn)(+1 to rolls involving small stuff... like crafting or lockpicking)
-A backpack (worn), containing:
-A well-tanned orc hide (can be made into leather equipment, basically anything except body armor)(blood red)
-A well-tanned cat hide (can be made into leather equipment, basically anything except body armor)(black)
-"How to Not Suck at Tanning Hides" (+1 to leathering)
-Some rocks.
-A dragonhide armor (1 AR, 1 DR, body when worn)(-1 magic, +1 magic resist when worn)
-A Strange Stone
ChAoS:
-?
-The air around you... pulsates?
Other:
-24 QP
Not injured.
Skills:
-Legendary Mutater (+3 to rolls)(anticipation)(can prevent others from using mutation, once every 2 turns)
-Novice Pickuper: 3/4 exp
-Unskilled Fire Caster: 1/2 exp
-Unskilled Dodger: 1/2 exp
-Novice Tool User: 2/4 exp
-Novice Enchanter: 1/4 exp
Spells Known:
Mutate: You attempt to change a creature.
Techniques:
-Mesmer: Invokes Mind Control.
Inventory:
-Clothing (worn)
-A robe (worn)
-A Weeping Staff (held)(+1 to magic rolls)(1 DB, causes bleeding in melee)
-An Amulet of Conductivity (worn)(conducts magic)(Charges: 2)
-A backpack (worn), containing:
-A Strange Stone
ChAoS:
-?
-You are really, really lightweight.
Other:
-4 QP
-You have collapsable wings. Can be used for flight.
-You require less oxygen, but still have an incredible respiratory system for pumping adrenaline and white blood cells. (1 AB, 1 AR)(+1 regeneration)(hard to suffocate)
-Your skin is dragonhide (1 AR, 2 DR, +1 to magic resistance (except spells you would consider beneficial)
-Your brain has IMMENSE processing power! (Immune to surprise, auto success on solving puzzles, +1 to checks involving knowledge like construction)
-you are immune to mentally damaging stimuli (bright lights, pain, loud noises, even creepy-crawlies!)
-Your immune system is INSAYN. You are impervious to any and every disease.
-You automatically camouflage whenever you feel you need to.
-You have the acute senses (sight, hearing, smell) of a cat.
-In order for someone to cast an alteration spell on you (yourself included), they must say your ChAoS number aloud.
Not injured.
-Status Effect: Lethal Poison (seize up at end of next turn, death at end of turn after that if you aren't cured) (increases recovery rate)
Skills:
-Competent Pickuper: 2/6 exp (+1 to rolls)
-Novice Searcher: 1/4 exp
-Accomplished Axeman: 3/8 exp (+1 to action and damage rolls)(anticipation)
-Novice medic: 1/4 exp
-Unskilled Ambusher: 1/2 exp
-Novice Thrower: 0/4 exp
-Unskilled Shield User: 1/2 exp
-Novice Tool User: 2/4 exp
Techniques:
-Running backhand: attacks enemy from behind (bypasses opponent's AR of held equipment)(1 DB)(usable once/2 turns)
-Rush (1 AP, makes target vulnerable if it hits)
Inventory:
-Clothes (worn)
-plate mail (worn)(1 AR, 2 DR, body)
-A battleaxe (+1 DB)(held)
-A *steel kite shield* (held)(1 AR)
-A lit torch (held)(Fuel: 3)
-A backpack (worn), containing:
-A vial, labeled with a ice symbol
-2 healing potions (guarantees 6 on recovery roll)
-A poison potion
-A Strange Stone
-A shrubbery
ChAoS:
-?
-Your hair is on fire!
Other:
-17 QP
-You absorb poison as if it were some kind of medicine
Not Injured.
Skills:
-Novice Pickuper: 2/4 exp
-Novice Diviner: 0/4 exp
-Novice Trapmaker: 1/4 exp
-Novice Tool-User: 0/4 exp
-Unskilled Ice Caster: 1/2 exp
-Competent Time/Space Bender: 5/6 exp (+1 to rolls)
-Novice Summoner: 3/4 exp
-Unskilled Lightning Caster: 1/2 exp
-Competent Computer User: 0/6 exp (+1 to actions)
-Unskilled Thrower: 1/2 exp
Spells Known:
-Scry: You attempt to view another part of the world.
-Wave of Cold: You shoot a wave of cold (very cold) air at someone. (+1 damage, extinguishes fire, solidifies water)
-Paradox: You attempt to turn something or someone into a paradox.
-Summoning: You attempt to summon a creature of your choice to do your bidding. Larger or powerful creatures will require a turn to charge.
-Reality Bending: You attempt to make a minor change in reality, such as how big something is.
-Electrocute: target has trouble moving from electrocuted nerves, and must roll to resist damage until it wears off (number of turns decided upon hit)
-Computer-Mind-Link: You can change one parameter within an enemy's mind. Target rolls to override at the end of every turn.
Items:
-Clothing (worn)(shirt is missing a strip)
-A backpack (worn), containing:
-3 healing potions (guarantees 6 on regeneration roll when drunk)
-A vial of Alchemist Fire (ignites on contact with air, can be used as a throwing weapon or to enhance a weapon)
-A strange Stone
ChAoS:
-?
-Your skin is scaly. And green. (1 AP, 1 DR)
Other:
-10 QP
-You have (more or less) achieved technological singularity. You can analyze and manipulate technology amazingly well. (+1 to skills and experience gain involving you using anything at least a complex as a crossbow)
-You are an ISP server. You are wirelessly connected to the other computer in the world.
Not Injured.
Other:
-An inter-toobz server
Not Injured.
-Status Effect: Dizzy (-1 to actions next turn)
Skills:
-Accomplished Pickuper: 1/8 exp (+1 to rolls)(anticipation)
-Novice Trapmaker: 0/4 exp
-Novice Marksman: 0/4 exp
-Accomplished Polearm User: 1/8 exp (+1 to action and accuracy rolls)(anticipation)
-Novice Rester: 1/4 exp
-Unskilled Searcher: 1/2 exp
-Unskilled Ambusher: 1/2 exp
-Accomplished Teleporter: 4/8 exp (+1 to rolls)(anticipation)
-Novice Ninja: 0/4 exp
-Novice Enchanter: 2/4 exp
-Novice Tool User: 0/4 exp
-Novice Dodger: 0/4 exp
-Unskilled Thrower: 1/2 exp
Techniques:
-Flurry of Strikes: 1-3 strikes with your weapon, leaves you tired.
-Wallwalking: You can walk on walls/ceilings
-Dragoon Strike: Aims at head without incurring accuracy penalty, usable once per two turns
Inventory:
-Clothing (except your left shoe)(worn)
-A quiver of 38 sharp arrows (worn)(2 DB when shot, can be thrown as a bonus-less ranged attack)
-A quiver of 40 arrows (worn)(ammo for bow)
-Chainmail (worn) (1 AR, 1 DR, body)
-A feather hat (worn)
-A Flaming Choppa (held)(polearm)(1 AB, 1 DB)(on fire, can be extinguished at will, inflicts ‼fire‼ status effect when lit)
-A backpack(worn), containing:
-4 healing potions (guarantees regeneration roll of 6)
-a shortbow (ranged)
-A Strange Stone
ChAoS:
-?
-Your bloodlust is intense!
Other:
-16 QP
Wounds:
-Head is bruised.
Skills:
-Accomplished Healer: 6/8 exp (+1 to rolls)(anticipation)
-Novice Pickuper: 0/4 exp
-Novice Focuser: 2/4 exp
-Novice Mutator: 3/4 exp
-Competent Fire Caster: 1/6 exp (+1 to rolls)
-Unskilled Ice Caster: 1/2 exp
-Novice Tool User: 2/4 exp
-Unskilled Summoner: 1/2 exp
Spells Known:
-Heal: You try to cure one target's wounds.
-Group Heal: You try to heal the wounds of all your teammates near you (needs to be charged for one turn)
-Fireball: Fire-elemental ranged attack. Lights body part on fire.
-Mutate: You attempt to change a creature.
-Lightning Bolt: Lightning-elemental attack, causes shock (target takes -1 to action rolls)
-Freeze: Ice-elemental attack, performs a Versus roll to freeze target solid for a turn.
Inventory:
-Clothing (worn)
-Iron Chain Mail (worn)(1 AR, 1 DR, body)
-Staff (held)(+1 magic)
-A Strange Stone
ChAoS:
-?
-Your flesh is... buzzing? Vibrating?
-Your eyes are sunken black spots on your face (you can still see though)
-Other:
-15 QP
Not Injured.
Other:
-1 DR (except against heat attacks)
-Ice magic?
Not injured.
Skills:
-Competent Pickuper: 0/6 exp (+1 to rolls)
-Competent Polearm User: 0/6 exp (+1 to action and accuracy rolls)
-Unskilled Leatherer: 1/2 exp
-Novice Gamer: 0/4 exp
-Novice Miscellaneous crafter: 0/4 exp
-Novice tool user: 0/4 exp
-Unskilled Ambusher: 1/2 exp
-Unskilled Mason: 1/2 exp
-Unskilled Geomancer: 1/2 exp
Inventory:
-Clothing (worn)
-Dragonhide boots (worn)(1 AR, 1 DR, legs)(-1 to magic, +1 to magic resist)
-Electrically charged plate mail (worn)(1 AR, 2 DR, body)(shocks attackers)
-A dragonhide cap (worn)(1 AR, 1 DR, head)(+1 magic resistance)
-A choppa (held)(polearm)(1 AB, 1 DB)(Durability: 5/6)
-A Strange Stone
ChAoS:
-?
-Poison drips from your fingers
Other:
-20 QP
-Can see through 1 layer of wall (basically only affects ambushing)
Since you can't see Sraxxakex, I'll just stick his status in the .txt file I use to record you guys' chaos stuff.
AntMan1:
-‼Left arm‼ is mangled
-rest of its ‼whole body‼ is bruised
-lots of legs
-2 DR
-Competent Swordsman (+1 to actions and accuracy)
Antman2:
-Head is harmed
-lots of bruised ‼legs‼
-‼Torso‼ is bruised
-2 DR
-Competent Polearm User (+1 to actions and accuracy)
-Carrying a halberd (1 DB)(polearm)
Antman4: Not Injured.
-lots of legs
-fifth leg is bruised
-Wearing a dragonhide left boot (-.5 magic actions, +.5 magic resist)
-1 DR
Swarm of Bugs: Not injured
-There's thousands of them (cannot be attacked conventionally)
-Able to... detect invisible people? At any rate they can see Muwahahaha
-Who knows WHAT will happen if they get you...
!Cave Entrance!:
-In RandomFunk, the Weird Pit of Mystery
-Leads to Overworld and RandomFunk Chamber 1
-small brushfire has been started
-The Group is here
Cave Chamber 1:
-glowing stalactites, and a rickety old sign are here
-NOT dark for the next turn
-In RandomFunk, the Weird Pit of Mystery
-Leads to Cave Entrance, Ant Chamber, and Sraxxakex's lair
-the Swarm of Chaos Bugs is here, and 2/3 of the way both to Cave Entrance and Ant Chamber
Ant Chamber:
-dark
-In RandomFunk, the Weird Pit of Mystery
-Leads to Cave Chamber 1
Sraxxakex's Lair:
-dark
-In RandomFunk, the Weird Pit of Mystery
-Leads to Cave Chamber 1
-Sraxxakex, and the Swarm of Bugs are here
Okay I think I got everything. But I might not have. Katsuun, you'll need to take a full turn to set up your IRC thing. After that, if you use your Digital Familiar as a server while you connect people to it, you'll be able to force the connection on people (you'll need Muwahahaha's ChAoS number to get him though).