[I think you put a xp in shield user when you were trying to put it in tool user]
So I did. Have a free experience point.
Beginning this round: Randomness Rolls! Once in a while, your actions might inspire me to perform a randomness roll, and depending on what random.org decides, you might get treasure, you might blow something up, or you might be crippled or something. If it's something bad for you, you get a free Roll to Dodge though.
Digital Hellhound:
{} You take your Strange Stone and activate it... kinda... it says, "Shoruke's looking for a five letter word." What a weird message. You place the Stone in your backpack once again, and
{} bugger up your elements once again; you cast fireball at the AntQueen!
{} {} {} The AntQueen's arm is not harmed by the fireball, but it is now an ‼arm‼. *2 QP*
Katsuun:
Your Light Elemental
{} casts an Illumination spell. This area is now illuminated for
{} this turn, plus the next one.
Meanwhile, you
{} completely miss yourself with your own spell, and you make the AntQueen easier to access. *1 QP*
Luke_Prowler:
You take your Strange Stone from your backpack,
{} and activate it. It says, "Eight." You put the Stone in your backpack again,
{} and chuck Antman3's old staff at the AntQueen.
{} {} {} The staff manages to create a large bump on the AntQueen's leg.
{} The staff shatters, and the magic trapped within it escapes, creating an explosion! The AntQueen is incinerated. *11 QP* (yes it's a lot, but he DID just finish the miniquest objective*
*KnightedSkull would go here, but I'll be nice and let him follow Zasit*
Zasit Alebath:
You toss down another potion, and decide that some fresh air would be good for you. You book it out of the cave, torch sputtering and stuff! You pass KnightedSkull on the way, and he follows you.
KnightedSkull:
You figure you might as well leave for whatever reason, luckily Zasit is coming through the cave towards you, so you let him pass and follow him to make use of his torch light. Once outside, you
{} flatten yourself against the rocky cave entrance, on the shadow's side to avoid detection, and get ready to clothesline anything hostile that comes out of the cave.
Muwahahaha: You decide that whatever the Swarm of Bugs wants to do to you probably won't be pleasant, so swoop down and fly through the cave, cat-vision-eyes staring and adrenaline pumping. You exit the cave, and scare the piss out of KnightedSkull, but so what. You deactivate your camouflage to accounce your lack of hostility, fish your Strange Stone out of your backpack, and
{} activate it desperately. It says, "Five percent."
Errol:
You take your Strange Stone out of your backpack, slam it against the ground a few times, and scream "GODDAMMIT TELL ME WHAT YOU ARE!" at it,
{} but you forget to activate it. Thoroughly pissed, you hurl it towards the Swarm, but it hits a wall because you're in the Ant Chamber. It flies into your backpack of its own accord.
{} {} You are so furious you even forget to get your ass out of the cave.
Inaluct:
You have a sudden desire to pick up KnightedSkull's old AntShield as a momento,
{} but you are paralyzed with fear at the hugeness of this momentous task!
{} Thankfully, your golem did it for you. You help it along because its leg is busted up, and together the two of you follow Zasit out of the cave. However, your lamed golem slows you down, and you lose sight of Zasit's torchlight in Cave Chamber 1.
None of you can see Sraxxakex right now.
{} But it failed to do whatever it was going to do, and you know because I showed you the roll.
Antman1
{} attacks Luke!
{} {} {} Luke's leg is harmed, but travelling will be a little harder.
Antman2
{} attacks Errol with much ferocity and hissing and stuff!
{} {} The shot glances off Errol's armor.
{}.
Antman3 desperately tries to do something!
{} It manages to burn its bleeding torso closed and stop the blood loss, but it now has burns as well as cuts and scrapes.
Antman4
{} decides to forgo fighting for a little while, and presses itself up against the wall to check for vibrations. Its antennae pick up strange vibrations; are there BUGS in this cave?
None of you can see the Swarm of Bugs right now,
{} but the lack of Sraxxakex's roars of pain seems to indicate they haven't got him yet. Not all of them are focusing on the dragon, though, not nearly, and so they'll get to Cave Chamber 1 by the end of next turn.
Antman1 rolls to recover: 4: Nope.
Antman1 rolls to resist fire spread: 1: The fire spreads to its ‼torso‼, and both the ant's ‼torso‼ and its ‼left arm‼ get burnt slightly!
Antman2 rolls to recover: 4: Naww.
Antman3 rolls to recover (second leg): 5: Just barely not.
Antman3 rolls to recover (‼fourth leg‼): 1: Nope.
Antman3 rolls to resist fire spread: 1: The fire spreads from its ‼fourth leg‼ to its ‼torso‼, both of which get burnt slightly! The Antman's already mangled torso is consumed by the flames!
Luke_Prowler's torch uses up a unit of fuel.
Zasit Alebath's torch uses up a unit of fuel.
Digital Hellhound rolls for ??: 2.
Katsuun rolls for ??: 2. Your skin turns green and scaly!
Luke_Prowler rolls for ??: 4. The air about your person seems to pulsate slightly...
KnightedSkull rolls for ??: 6. Small pinpricks appear on each of your fingers, and you slowly bleed poison!
Zasit Alebath rolls for ??: 4.
Muwahahaha rolls for ??: 6.
Errol rolls for ??: 4.
Inaluct rolls for ??: 5.
Inaluct rolls again for rounding: 6.
Not injured.
Skills:
-Accomplished Healer: 6/8 exp (+1 to rolls)(anticipation)
-Novice Pickuper: 0/4 exp
-Novice Focuser: 2/4 exp
-Novice Mutator: 3/4 exp
-Competent Fire Caster: 0/6 exp (+1 to rolls)
-Unskilled Ice Caster: 1/2 exp
-Novice Tool User: 1/4 exp
Spells Known:
-Heal: You try to cure one target's wounds.
-Group Heal: You try to heal the wounds of all your teammates near you (needs to be charged for one turn)
-Fireball: Fire-elemental ranged attack. Lights body part on fire.
-Mutate: You attempt to change a creature.
-Lightning Bolt: Lightning-elemental attack, causes shock (target takes -1 to action rolls)
-Freeze: Ice-elemental attack, performs a Versus roll to freeze target solid for a turn.
Inventory:
-Clothing (worn)
-Iron Chain Mail (worn)(1 AR, 1 DR, body)
-Staff (held)(+1 magic)
-An orc's foot (held)
-A Strange Stone
??:
-?
-Was 8 at start of turn...
-Your flesh is... buzzing? Vibrating?
-Other:
-14 QP
-Has a fireball spell charged, which will get a +1 to damage and acts as a light source
Not Injured.
Skills:
-Novice Pickuper: 2/4 exp
-Novice Diviner: 0/4 exp
-Novice Trapmaker: 1/4 exp
-Novice Tool-User: 0/4 exp
-Unskilled Ice Caster: 1/2 exp
-Competent Time/Space Bender: 5/6 exp (+1 to rolls)
-Novice Summoner: 2/4 exp
-Unskilled Lightning Caster: 1/2 exp
-Competent Computer User: 0/6 exp (+1 to actions)
-Unskilled Thrower: 1/2 exp
Spells Known:
-Scry: You attempt to view another part of the world.
-Wave of Cold: You shoot a wave of cold (very cold) air at someone. (+1 damage, extinguishes fire, solidifies water)
-Paradox: You attempt to turn something or someone into a paradox.
-Summoning: You attempt to summon a creature of your choice to do your bidding. Larger or powerful creatures will require a turn to charge.
-Reality Bending: You attempt to make a minor change in reality, such as how big something is.
-Electrocute: target has trouble moving from electrocuted nerves, and must roll to resist damage until it wears off (number of turns decided upon hit)
-Computer-Mind-Link: You can change one parameter within an enemy's mind. Target rolls to override at the end of every turn.
Items:
-Clothing (worn)(shirt is missing a strip)
-A backpack (worn), containing:
-3 healing potions (guarantees 6 on regeneration roll when drunk)
-A vial of Alchemist Fire (ignites on contact with air, can be used as a throwing weapon or to enhance a weapon)
-A strange Stone
??:
-?
-Your skin is scaly. And green. (1 AP, 1 DR)
Other:
-10 QP
-You have (more or less) achieved technological singularity. You can analyze and manipulate technology amazingly well. (+1 to skills and experience gain involving you using anything at least a complex as a crossbow)
-You are an ISP server. You are wirelessly connected to the other computer in the world.
Not injured.
Skills:
-Unskilled Wrestler: 1/2 exp
-Novice Light Mage: 0/4 exp
Spells Known:
-Blind: Chance to daze and blind target for 1d3 turns.
-Illumination: Brightens an area for 1d3 turns.
Other:
-Always gives off light.
Not Injured
Skills:
-Master Pickuper: 2/10 exp (+2 to rolls)(anticipation)
-Competent Swordsman: 0/6 exp (+1 to action and accuracy rolls)
-Competent Thrower: 0/6 exp (+1 to actions and accuracy)
-Novice Woodcrafter: 1/4 exp
-Novice Leatherer: 3/4 exp
-Novice Searcher: 2/4 exp
-Novice Tool User: 1/4 exp
-Unskilled Shield User: 1/2 exp
Techniques:
-Battojutsu: extra fast sword strike (bypasses enemies' AR from held equipment)(1 DB)(usable once every two turns)
Inventory:
-Clothes (worn)
-Leather armor (worn)(1 DR, body)
-Iron buckler (held)(1 AR)
-Iron cap (worn)(1 AR, head)
-A +1 Sword (sheathed)(2 DB)
-A lit torch (held)(Fuel:
-A bundle of 8 throwing knives (strapped to leg)(1 AB)(ranged)
-Goggles of Minute Seeing (worn)(+1 to rolls involving small stuff... like crafting or lockpicking)
-A backpack (worn), containing:
-A well-tanned orc hide (can be made into leather equipment, basically anything except body armor)(blood red)
-A well-tanned cat hide (can be made into leather equipment, basically anything except body armor)(black)
-"How to Not Suck at Tanning Hides" (+1 to leathering)
-Some rocks.
-A dragonhide armor (1 AR, 1 DR, body when worn)(-1 magic, +1 magic resist when worn)
-A Strange Stone
??:
-?
-Was 8 at the start of the turn...
-The air around you... pulsates?
Other:
-21 QP
Not injured.
Skills:
-Competent Pickuper: 0/6 exp (+1 to rolls)
-Competent Polearm User: 0/6 exp (+1 to action and accuracy rolls)
-Unskilled Leatherer: 1/2 exp
-Novice Gamer: 0/4 exp
-Novice Miscellaneous crafter: 0/4 exp
-Novice tool user: 0/4 exp
-Unskilled Ambusher: 1/2 exp
Inventory:
-Clothing (worn)
-Dragonhide boots (worn)(1 AR, 1 DR, legs)(-1 to magic, +1 to magic resist)
-Electrically charged plate mail (worn)(1 AR, 2 DR, body)(shocks attackers)
-A dragonhide cap (worn)(1 AR, 1 DR, head)(+1 magic resistance)
-A choppa (held)(polearm)(1 AB, 1 DB)(Durability: 5/6)
-A Strange Stone
??:
-?
-Poison drips from your fingers
Other:
-19 QP
-Can see through 1 layer of wall (basically only affects ambushing)
Not injured.
Status Effect: Lethal Poison (seize up at end of next turn, death at end of turn after that if you aren't cured)
Skills:
-Competent Pickuper: 2/6 exp (+1 to rolls)
-Novice Searcher: 0/4 exp
-Accomplished Axeman: 3/8 exp (+1 to action and damage rolls)(anticipation)
-Novice medic: 1/4 exp
-Unskilled Ambusher: 1/2 exp
-Novice Thrower: 0/4 exp
-Unskilled Shield User: 1/2 exp
-Novice Tool User: 2/4 exp
Techniques:
-Running backhand: attacks enemy from behind (bypasses opponent's AR of held equipment)(1 DB)(usable once/2 turns)
-Rush (1 AP, makes target vulnerable if it hits)
Inventory:
-Clothes (worn)
-plate mail (worn)(1 AR, 2 DR, body)
-A battleaxe (+1 DB)(held)
-A *steel kite shield* (held)(1 AR)
-A lit torch (held)(Fuel: 6)
-A backpack (worn), containing:
-A vial, labeled with a ice symbol
-2 healing potions (guarantees 6 on recovery roll)
-A poison potion
-A Strange Stone
??:
-?
Other:
-17 QP
Not injured.
Skills:
-Legendary Mutater (+3 to rolls)(anticipation)(can prevent others from using mutation, once every 2 turns)
-Novice Pickuper: 3/4 exp
-Unskilled Fire Caster: 1/2 exp
-Unskilled Dodger: 1/2 exp
-Novice Tool User: 2/4 exp
-Novice Enchanter: 1/4 exp
Spells Known:
Mutate: You attempt to change a creature.
Techniques:
-Mesmer: Invokes Mind Control.
Inventory:
-Clothing (worn)
-A robe (worn)
-A Weeping Staff (held)(+1 to magic rolls)(1 DB, causes bleeding in melee)
-An Amulet of Conductivity (worn)(+1 magic)(conducts magic)
-A backpack (worn), containing:
-A Strange Stone
??:
-?
-Was "5%" at the start of the turn
Other:
-4 QP
-You have collapsable wings. Can be used for flight.
-You require less oxygen, but still have an incredible respiratory system for pumping adrenaline and white blood cells. (1 AB, 1 AR)(+1 regeneration)(hard to suffocate)
-Your skin is dragonhide (1 AR, 2 DR, +1 to magic resistance (except spells you would consider beneficial)
-Your brain has IMMENSE processing power! (Immune to surprise, auto success on solving puzzles, +1 to checks involving knowledge like construction)
-you are immune to mentally damaging stimuli (bright lights, pain, loud noises, even creepy-crawlies!)
-Your immune system is INSAYN. You are impervious to any and every disease known to humankind, as well those that aren't. Known. To humankind. Yeah.
-You automatically camouflage whenever you feel you need to.
-You have the acute senses (sight, hearing, smell) of a cat.
Not Injured.
Skills:
-Accomplished Pickuper: 1/8 exp (+1 to rolls)(anticipation)
-Novice Trapmaker: 0/4 exp
-Novice Marksman: 0/4 exp
-Accomplished Polearm User: 1/8 exp (+1 to action and accuracy rolls)(anticipation)
-Novice Rester: 1/4 exp
-Unskilled Searcher: 1/2 exp
-Unskilled Ambusher: 1/2 exp
-Accomplished Teleporter: 2/8 exp (+1 to rolls)(anticipation)
-Novice Ninja: 0/4 exp
-Novice Enchanter: 2/4 exp
-Novice Tool User: 0/4 exp
-Novice Dodger: 0/4 exp
Techniques:
-Flurry of Strikes: 1-3 strikes with your weapon, leaves you tired. Rolls
-Wallwalking: You can walk on walls/ceilings
-Dragoon Strike: Aims at head without incurring accuracy penalty, usable once per two turns
Inventory:
-Clothing (except your left shoe)(worn)
-Dragonhide left boot (worn)(1 AR, 1 DR, left leg)(-.5 to magic, +.5 to magic resist)
-A quiver of 38 sharp arrows (worn)(2 DB when shot, can be thrown as a bonus-less ranged attack)
-A quiver of 40 arrows (worn)(ammo for bow)
-Chainmail (worn) (1 AR, 1 DR, body)
-A feather hat (worn)
-A Flaming Choppa (held)(polearm)(1 AB, 1 DB)(on fire, can be extinguished at will, inflicts ‼fire‼ status effect when lit)
-A backpack(worn), containing:
-4 healing potions (guarantees regeneration roll of 6)
-a shortbow (ranged)
-A Strange Stone
??:
-?
Other:
-16 QP
Wounds:
-Right arm is harmed
-Status Effect: Sickened of Ants (-1 to anything involving looking at an ant)
Skills:
-Accomplished Pickuper: 1/8 exp (+1 to rolls)(anticipation)
-Novice Mind Controller: 1/4 exp
-Novice Searcher: 2/4 exp
-Unskilled Trapmaker: 1/2 exp
-Novice Thrower: 1/4 exp
-Unskilled Ambusher: 1/2 exp
-Unskilled Polearm User: 1/2 exp
-Novice Golem Maker: 0/4 exp
-Novice Plastic-er : 2/4 exp
-Novice Enchanter: 0/4 exp
Spells Known:
-Lesser Mind Control: Attempts to bring an NPC under your control.
-Golem Creation: Attempts to turn a nearby material (earth, water, etc) into a golem of that material.
Inventory:
-Clothing (worn)
-Dragonhide leggings (1 AR, 1 DR, legs)(-1 to magic, +1 magic resist)
-Dragonhide gauntlets (1 AR, 1 DR, arms)(-1 to magic, +1 magic resist)
-A boomerang (ranged)(held)
-A staff (+1 magic)(held)
-A Plastic Projectile Propeller (built into right arm)(shoots anything ammunition-sized)
-6 rocks (held)
-A Strange Stone
??:
-?
Other:
-6 QP
-You are carrying three things, plus some rocks. You can't fight decently with any of them, but you can use them for other things if you have enough time and free space to set stuff down.
-Right arm has 1 DR, and the PPP is built onto it
-jammed by pieces of a plastic working knife
Wounds:
-Torso is bruised
-Left leg is mangled (reduced travelling ability)
Skills:
-Novice Wrestler: 3/4 exp
-Novice Swordsman: 0/4 exp
-Unskilled Pickuper: 1/2 exp
Inventory:
-A Flaming Sword (sheathed)(1 AB, 1 DB)(on fire; can be extinguished at will, causes ‼fire‼ status effect when lit)
-An Antman Carapace Shield (held)(1 AR)
Notes:
-1 DR
-Immune vs water
Sraxxakex:
-Immune to magic
-3 DR
-takes lots and lots of damage to kill it
-Presumably breathes fire or some such
-*Quest Objective*
AntMan1:
-‼Left arm‼ is harmed
-Dazed (-1 to actions) and Blinded (-2 to accuracy)
-lots of legs
-2 DR
-Competent Swordsman (+1 to actions and accuracy)
-Carrying a sword (1 AB)
Antman2:
-Head is harmed
-lots of legs
-2 DR
-Competent Polearm User (+1 to actions and accuracy)
-Carrying a halberd (1 DB)(polearm)
Antman4: Not Injured.
-lots of legs
-1 DR
Swarm of Bugs: Not injured
-There's thousands of them (cannot be attacked conventionally)
-Able to... detect invisible people? At any rate they can see Muwahahaha
-Who knows WHAT will happen if they get you...
-Some of them are on their way to Cave Chamber 1. They move faster than a human in the dark, so they'll be there in 2 turns.
Cave Entrance:
-In RandomFunk, the Weird Pit of Mystery
-Leads to Overworld and RandomFunk Chamber 1
-Katsuun, Muwahahaha, KnightedSkull, and Zasit Alebath are here
Cave Chamber 1:
-glowing stalactites, and a rickety old sign are here
-dark
-In RandomFunk, the Weird Pit of Mystery
-Leads to Cave Entrance, Ant Chamber, and Sraxxakex's lair
-Inaluct and his Plastic Golem are here
Ant Chamber:
-dark
-In RandomFunk, the Weird Pit of Mystery
-Leads to Cave Chamber 1
-Digital Hellhound, Katsuun's Light Elemental, Luke_Prowler, Errol, and all the ant-people are here
Sraxxakex's Lair:
-dark
-In RandomFunk, the Weird Pit of Mystery
-Leads to Cave Chamber 1
-Sraxxakex, and the Swarm of Bugs are here
Okay then. The "PM Shoruke what you think ?? is" challenge is still open, and even those who already PM'd me once can try again. I guess we'll just go with one guess per person per turn. Katsuun got pretty damn close with his guess.
Oh and, if I buggered something up please tell me. Not depleting torch fuel would be one such thing for future reference.