I named the Cave RandomFunk, the Weird Pit of Mystery for a reason.
Random Event: The weird magic emanating from the cave is buggering up your rolls! 4 times, 1 point will be taken from one person's roll(s) and given to someone else. 8d8 will determine who loses/gains rolls, based on posting order.
Muwahahaha:
You attempt to enhance your senses. As you cast the spell, you drain your robe of the last of its magic!
{} You have succeeded in giving yourself the acute senses of a cat; you can see in almost no light, and your senses of smell and hearing are more acute. The skittering and hissing noises are now quite loud to you, and the smell of ichor would be overwhelmingly powerful if your brain would accept that it smell 'bad'. *2 QP*
(Inaluct would be next, but since he said to 'follow' someone who posted after him, I'll just put him where he would be based on when he posted his action)
Luke_Prowler:
{} You bend over, and pick up the wooden spear by the pointy part. It cuts your hand ever so slightly. Ignoring the pain, you take the spear in both hands and break it in half against your knee. You hold the pieces out to Digital, and politely ask him to please sir light these on fire to make torches. *1 QP*
Digital Hellhound:
Completely ignoring that Luke is holding his wood out to you and begging for you to give him what he wants, you
{} cast heal on yourself. It wasn't like it was the greatest spell ever, but your head is now merely bruised. *1 QP*
Katsuun:
You dismiss the Storm Elemental, and
{} summon a light elemental. It's basically a person with really bright skin and maybe some light powers. *2 QP*
Errol:
{} You enchant your choppa, and RandomFunk's magic giving you some of Katsuun's energy helped! Your choppa's blade is now wreathed in fire, and you can extinguish and relight the fire at will (for if you want to surprise someone). Muwahahaha glances at you, and his cat-like pupils shrink to amazingly small size. *2 QP*
Zasit Alebath:
You take the wood that Luke had offered to Digital, and
{} pour the contents of the fire vial on the tips. You now have 2 torches, but since they're just made of ordinary wood, they'll burn out fairly fast. You hand one of the torches back to Luke. *2 QP*
Inaluct:
You figure Errol's idea of enchanting his weapon was a pretty good one.
{} Your sword is now wreathed in flame just like Errol's choppa. You are also able to extinguish and relight your weapon's fire at will, and it automatically goes out when it is sheathed. Now you just need to find enough hands to draw the damn weapon... perhpas you could load the knife into the PPP and not launch it... *2 QP*
KnightedSkull: (GM control)
Having read Rurouni Kenshin, you
{} dip your choppa's blade in one of the dead antman's ichor, and then scrape the blade against the cave's rocky wall. The sparks light the ichor on fire! (Of course ichor is flammable.) Unfortunately, your quick fix isn't exactly the most technologically sound; if by chance the fire spreads to the choppa's wooden shaft, it will be weakened. *2 QP*
Situation: Between the lot of you, you have waaaay more than enough light to get through the cave. Luke, Errol, Zasit, and Inaluct are all holding light sources, Katsuun's Light Elemental
is a light source, and Muwahahaha needs very little light to see. It technically won't take you a full turn to walk to the next part of the cave, but since you aren't there and have no idea what
is there, you should all just walk and do something to prepare yourselves for combat.
Luke_Prowler rolls to recover: 3: Nope.
Digital Hellhound rolls to recover: 4: Also nope.
Katsuun rolls to recover: 3: Still nope.
Zasit Alebath rolls to recover: 5: Yup you're fine now.
KnightedSkull's choppa rolls to prevent damage: 1: It loses 1 durability.
Not injured.
Skills:
-Legendary Mutater (+3 to rolls)(anticipation)(can prevent others from using mutation, once every 2 turns)
-Novice Pickuper: 3/4 exp
-Unskilled Fire Caster: 1/2 exp
-Unskilled Dodger: 1/2 exp
Spells Known:
Mutate: You attempt to change a creature.
Techniques:
-Mesmer: Invokes Mind Control.
Inventory:
-Clothing (worn)
-A robe (worn)
-A staff (held)(+1 to magic rolls)
-An amulet (worn)(+1 magic)
-A backpack (worn), containing:
nothing!
Other:
-3 QP
-You have collapsable wings. Can be used for flight.
-You require less oxygen, but still have an incredible respiratory system for pumping adrenaline and white blood cells. (1 AB, 1 AR)(+1 regeneration)(hard to suffocate)
-Your skin is dragonhide (1 AR, 2 DR, +1 to magic resistance (except spells you would consider beneficial)
-Your brain has IMMENSE processing power! (Immune to surprise, auto success on solving puzzles, +1 to checks involving knowledge like construction)
-you are immune to mentally damaging stimuli (bright lights, pain, loud noises, even creepy-crawlies!)
-Your immune system is INSAYN. You are impervious to any and every disease known to humankind, as well those that aren't. Known. To humankind. Yeah.
-You automatically camouflage whenever you feel you need to.
-You have the acute senses (sight, hearing, smell) of a cat.
Not Injured.
Skills:
-Accomplished Pickuper: 1/8 exp (+1 to rolls)(anticipation)
-Novice Mind Controller: 1/4 exp
-Novice Searcher: 0/4 exp
-Unskilled Trapmaker: 1/2 exp
-Novice Thrower: 1/4 exp
-Unskilled Ambusher: 1/2 exp
-Unskilled Polearm User: 1/2 exp
-Novice Golem Maker: 0/4 exp
-Novice Plastic-er : 2/4 exp
-Novice Enchanter: 0/4 exp
Spells Known:
-Lesser Mind Control: Attempts to bring an NPC under your control.
-Golem Creation: Attempts to turn a nearby material (earth, water, etc) into a golem of that material.
Inventory:
-Clothing (worn)
-Dragonhide leggings (1 AR, 1 DR, legs)(-1 to magic, +1 magic resist)
-Dragonhide gauntlets (1 AR, 1 DR, arms)(-1 to magic, +1 magic resist)
-A boomerang (ranged)(held)
-A staff (+1 magic)(held)
-A Flaming Sword (sheathed)(1 AB, 1 DB)(on fire; can be extinguished at will, causes ‼fire‼ status effect when lit)
-A plastic-working knife (held)
-A Plastic Projectile Propeller (built into right arm)(shoots anything ammunition-sized)
-6 rocks (held)
Other:
-3 QP
-You are carrying three things, and that's not even including the rocks. You can't fight decently with any of them, but you can use them for other things if you have enough time and free space to set stuff down.
-Right arm has 1 DR, and the PPP is built onto it
Wounds:
-Right hand is bruised.
Skills:
-Master Pickuper: 0/10 exp (+2 to rolls)(anticipation)
-Competent Swordsman: 0/6 exp (+1 to action and accuracy rolls)
-Novice Thrower: 3/4 exp
-Novice Woodcrafter: 1/4 exp
-Novice Leatherer: 3/4 exp
-Novice Searcher: 2/4 exp
Techniques:
-Battojutsu: extra fast sword strike (bypasses enemies' AR from held equipment)(1 DB)(usable once every two turns)
Inventory:
-Clothes (worn)
-Leather armor (worn)(1 DR, body)
-Iron buckler (held)(1 AR)
-Iron cap (worn)(1 AR, head)
-A +1 Sword (sheathed)(2 DB)
-A lit torch (held)(Fuel: 10)
-A bundle of 8 throwing knives (strapped to leg)(1 AB)(ranged)
-Goggles of Minute Seeing (worn)(+1 to rolls involving small stuff... like crafting or lockpicking)
-A backpack (worn), containing:
-A well-tanned orc hide (can be made into leather equipment, basically anything except body armor)(blood red)
-A well-tanned cat hide (can be made into leather equipment, basically anything except body armor)(black)
-"How to Not Suck at Tanning Hides" (+1 to leathering)
-Some rocks.
-A dragonhide armor (1 AR, 1 DR, body when worn)(-1 magic, +1 magic resist when worn)
Other:
-4 QP
Wounds:
-Head is bruised
Skills:
-Accomplished Healer: 5/8 exp (+1 to rolls)(anticipation)
-Novice Pickuper: 0/4 exp
-Novice Focuser: 1/4 exp
-Novice Mutator: 2/4 exp
-Novice Fire Caster: 3/4 exp
-Unskilled Ice Caster: 1/2 exp
Spells Known:
-Heal: You try to cure one target's wounds.
-Group Heal: You try to heal the wounds of all your teammates near you (needs to be charged for one turn)
-Fireball: Fire-elemental ranged attack. Lights body part on fire.
-Mutate: You attempt to change a creature.
-Lightning Bolt: Lightning-elemental attack, causes shock (target takes -1 to action rolls)
-Freeze: Ice-elemental attack, performs a Versus roll to freeze target solid for a turn.
Inventory:
-Clothing (worn)
-Iron Chain Mail (worn)(1 AR, 1 DR, body)
-Staff (held)(+1 magic)
-An orc's foot (held)
-Other:
-6 QP
Wounds:
-Nose is bruised
Skills:
-Novice Pickuper: 2/4 exp
-Novice Diviner: 0/4 exp
-Novice Trapmaker: 1/4 exp
-Unskilled Tool-User: 1/2 exp
-Unskilled Ice Caster: 1/2 exp
-Competent Time/Space Bender: 3/6 exp (+1 to rolls)
-Novice Summoner: 2/4 exp
-Unskilled Lightning Caster: 1/2 exp
-Novice Computer User: 1/4 exp
-Unskilled Thrower: 1/2 exp
Spells Known:
-Scry: You attempt to view another part of the world.
-Wave of Cold: You shoot a wave of cold (very cold) air at someone. (+1 damage, extinguishes fire, solidifies water)
-Paradox: You attempt to turn something or someone into a paradox.
-Summoning: You attempt to summon a creature of your choice to do your bidding. Larger or powerful creatures will require a turn to charge.
-Reality Bending: You attempt to make a minor change in reality, such as how big something is.
-Electrocute: target has trouble moving from electrocuted nerves, and must roll to resist damage until it wears off (number of turns decided upon hit)
Items:
-Clothing (worn)(shirt is missing a strip)
-A backpack (worn), containing:
-3 healing potions (guarantees 6 on regeneration roll when drunk)
-A vial of Alchemist Fire (ignites on contact with air, can be used as a throwing weapon or to enhance a weapon)
Other:
-9 QP
-You have (more or less) achieved technological singularity. You can analyze and manipulate technology amazingly well. (+1 to skills and experience gain involving you using anything at least a complex as a crossbow)
-You are an ISP server. You are wirelessly connected to the other computer in the world.
Not injured.
Other:
-Always gives off light.
-Has weak light magic
Not Injured.
Skills:
-Accomplished Pickuper: 1/8 exp (+1 to rolls)(anticipation)
-Novice Trapmaker: 0/4 exp
-Novice Marksman: 0/4 exp
-Accomplished Polearm User: 0/8 exp (+1 to action and accuracy rolls)(anticipation)
-Novice Rester: 1/4 exp
-Unskilled Searcher: 1/2 exp
-Unskilled Ambusher: 1/2 exp
-Accomplished Teleporter: 1/8 exp (+1 to rolls)(anticipation)
-Unskilled Ninja: 1/2 exp
-Novice Enchanter: 0/4 exp
Techniques:
-Flurry of Strikes: 1-3 strikes with your weapon, leaves you tired. Rolls
-Wallwalking: You can walk on walls/ceilings
-Dragoon Strike: Aims at head without incurring accuracy penalty, usable once per two turns
Inventory:
-Clothing (except your left shoe)(worn)
-Dragonhide left boot (worn)(1 AR, 1 DR, left leg)(-.5 to magic, +.5 to magic resist)
-A quiver of 38 sharp arrows (worn)(2 DB when shot, can be thrown as a bonus-less ranged attack)
-A quiver of 40 arrows (worn)(ammo for bow)
-Chainmail (worn) (1 AR, 1 DR, body)
-A feather hat (worn)
-A Flaming Choppa (held)(polearm)(1 AB, 1 DB)(on fire, can be extinguished at will, inflicts ‼fire‼ status effect when lit)
-A backpack(worn), containing:
-4 healing potions (guarantees regeneration roll of 6)
-a shortbow (ranged)
Other:
-11 QP
Not injured.
Skills:
-Competent Pickuper: 2/6 exp (+1 to rolls)
-Novice Searcher: 0/4 exp
-Competent Axeman: 4/6 exp (+1 to action and damage rolls)
-Novice medic: 1/4 exp
-Unskilled Ambusher: 1/2 exp
-Novice Thrower: 0/4 exp
-Unskilled Shield User: 1/2 exp
-Unskilled Tool User: 1/2 exp
Techniques:
-Running backhand: attacks enemy from behind (bypasses opponent's AR of held equipment)(1 DB)(usable once/2 turns)
Inventory:
-Clothes (worn)
-plate mail (worn)(1 AR, 2 DR, body)
-A battleaxe (+1 DB)(held)
-A *steel kite shield* (held)(1 AR)
-A lit torch (held)(Fuel: 10)
-A backpack (worn), containing:
-A vial, labeled with a ice symbol
-4 healing potions (guarantees 6 on recovery roll)
-A poison potion
Other:
-7 QP
Not injured.
Skills:
-Competent Pickuper: 0/6 exp (+1 to rolls)
-Competent Polearm User: 0/6 exp (+1 to action and accuracy rolls)
-Unskilled Leatherer: 1/2 exp
-Novice Gamer: 0/4 exp
-Novice Miscellaneous crafter: 0/4 exp
Inventory:
-Clothing (worn)
-Dragonhide boots (worn)(1 AR, 1 DR, legs)(-1 to magic, +1 to magic resist)
-Electrically charged plate mail (worn)(1 AR, 2 DR, body)(shocks attackers)
-A dragonhide cap (worn)(1 AR, 1 DR, head)(+1 magic resistance)
-A ‼choppa‼ (held)(polearm)(1 AB, 1 DB)(Durability: 5/6)
Other:
-17 QP
If I messed something up say so, you know the drill... But I'll point out that, when there's a puzzle or challenge to solve, it's a great opportunity for you guys to try and do something crazy, intuitive, or even
Positively Dwarven to cause hilarity or awesomeness.