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Author Topic: Shoruke's RTD - A turn done with Cinnamon Rolls!  (Read 42118 times)

knightedskull

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Yeah I gutted the poor bastard.
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Errol

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Ah, no. He's unconscious (thanks to my dragoon skillz, hah), but still alive. This makes you very much disgusting.
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knightedskull

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No, misunderstanding, I was answering your question. I gutted antman2.
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Shoruke

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Umm all the antmen are currently dead. All of them. Antman1 is a computer, Antman2 got KO'd and then cut open, and Antman3 accidentally summoned a really big rock onto itself.

So yeah. No more ants right now. There's more in the cave, though, if you want to go find them (which you probably do, because your quest involves going into the cave).

And Errol, KnightedSkull had it right, antman2 was dead and lying in a pool of its own ichor by the time your action came around. So you just attacked the still-living antman3.

As for Katsuun attempting to be the intertoobz, well... we'll just see what random.org decides...

So, not checking if anyone besides Errol is trying to kill the antmen right now, but anyone who is should edit their action. Turn is going to be delayed due to accounting homework, accounting test, and computer science homework, so you have time.
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The Unforgotten Beast, Shoruke, has come! A pale-skinned human. It has heterochromatic eyes and moves in an unpredictable manner. Beware its rapier wit!

Errol

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Okay... I venture deeper in the cave, ready to teleport if something like, say, a hole appears.
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inaluct

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Since the antmen are dead, I look for ammunition for my PPP.
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Shoruke

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It occurs to me that I've been using 6's as excessive successes (try saying that five times fast) instead of the painful overshot they're supposed to be. Starting now, 6s will get what you want done... but something you don't want to happen, will. My excuse for not taking this attitude towards 6s earlier is that your characters were new and quite frankly, couldn't take care of themselves too well, but now you're all grown up and questing and stuff so you can handle overshots.

KnightedSkull:
You place the ant shield on the ground, line your choppa up, {} and WHACK it into the tunnel! It bounces off a wall before disappearing into the darkness, and you can hear it rebounding from outside. Long after the sound of an ant's carapace bouncing of stone fades away, you hear an infernal hissing. *3 QP*

Muwahahaha:
You 'T'ravel northeast to (you guessed it) RandomFunk, the Weird Pit of Mystery. *Quest Mode* *1 QP*

Inaluct:
You search for ammunition for your PPP. {} You can only find rocks, and you already *have* rocks. Besides, you're already carrying rather a lot in your hands.

Luke_Prowler:
You check the rocks in your backpack. They aren't anything special, but they are polished smooth and quite pretty. You attempt to work your orc hide into a slingshot {} but you can't see a leatherworking shop, and can't conceive of why one would be anywhere near here.

Katsuun:
You pick up the Ant-puter, {} and throw it away. You order your elemental to return to your side (which it does), and to aid you in your attempt to connect yourself to every other computer in the world {} (which it also does). Aided by your elemental, you attempt to connect yourself to every other computer in the world. {} You succeed! You an internet server, and are now connected to all 1 of the other computers in the world. If someone uses the ant-puter, they can now message you directly unless you are too far underground, or surrounded by an electric field of some kind. If another computer (with wireless capabilities) is created, you will automatically link to it.

Digital Hellhound:
You close your eyes and focus, attempting to awaken your inner powers (besides magic), {} but you're still dazed from having your skull split open recently and can't concentrate. You feel clear after the short rest though.

Zasit Alebath:
You fish your fire-labelled vial out of your backpack again, {} but you can't quite figure out how to make a torch out of it. Taking a handful of grass and lighting it on fire probably wouldn't work so well... ummm... huh. You're stumped. Without a light source, you don't want to enter the cave. *1 QP*

Errol:
You wander into the cave. You can't see anything. You can hear some skittering noises and the fading echo of loud hissing, but they seem quite far off. *1 QP*

Situation: You are outside (or, in Errol's case, JUST inside) RandomFunk. Venturing in without a light source is possible, but foolhardy, and it will take you three turns of feeling your way along the walls to get anywhere.


Katsuun rolls to recover: 1: Nope.
Digital Hellhound rolls to recover: 2: Also nope.
Zasit Alebath rolls to recover: 5: Yup! Your torso is now bruised.

Spoiler: KnightedSkull: (click to show/hide)

Spoiler: Muwahahaha: (click to show/hide)

Spoiler: Inaluct: (click to show/hide)


Spoiler: Luke_Prowler: (click to show/hide)

Spoiler: Katsuun: (click to show/hide)


Spoiler: Digital Hellhound: (click to show/hide)

Spoiler: Zasit Alebath: (click to show/hide)

Spoiler: Errol: (click to show/hide)

By the way you guys. You get quest points when you try to 'solve puzzles' on quests. Even if you fail, you'll get 1 QP as consolation. If I messed something up say so for free exp.
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The Unforgotten Beast, Shoruke, has come! A pale-skinned human. It has heterochromatic eyes and moves in an unpredictable manner. Beware its rapier wit!

muwahahaha

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Re: Shoruke's RTD - Ominious Hissing Noise
« Reply #367 on: April 29, 2009, 08:11:07 pm »

I mutate my senses so that not only are my eyes super advanced (as in, thermal vision, able to see things outside the visible light spectrum and requires next to no light to see), but in the event that I can't use my eyes, my hearing and smell take over and essentially give me a second sight.
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inaluct

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Re: Shoruke's RTD - Ominious Hissing Noise
« Reply #368 on: April 29, 2009, 08:13:38 pm »

NO YOU FOOL

You WILL get an overshot! And now that they're being implemented, you'll end up as a mindless mass of gibbering flesh!
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Luke_Prowler

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Re: Shoruke's RTD - Ominious Hissing Noise
« Reply #369 on: April 29, 2009, 08:49:50 pm »

[good. that will teach him to mess with the powers of a god]

I pick up the spear that I threw, snap it in half, and ask for Digital Hellhound to light the pieces on fire to make torchs.
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Quote from: ProtonJon
And that's why Communism doesn't work. There's always Chance Time

muwahahaha

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Re: Shoruke's RTD - Ominious Hissing Noise
« Reply #370 on: April 29, 2009, 09:11:18 pm »

NO YOU FOOL

You WILL get an overshot! And now that they're being implemented, you'll end up as a mindless mass of gibbering flesh!

Thing is, I'm guaranteed at least a 7 provided there are no penalties, which means that there won't be any really bad effects, and since the only way I won't get an 8 is on a roll of 1, I'm almost entirely safe from negative effects.

Late game specialists always beat generalists.
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inaluct

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Re: Shoruke's RTD - Ominious Hissing Noise
« Reply #371 on: April 29, 2009, 09:13:44 pm »

I fail to see how 7 is good. That's like, a mega overshot.
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Luke_Prowler

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Re: Shoruke's RTD - Ominious Hissing Noise
« Reply #372 on: April 29, 2009, 09:15:55 pm »

actually, 8 would be the mega overshot. 7 would be an epic sucess
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Quote from: ProtonJon
And that's why Communism doesn't work. There's always Chance Time

muwahahaha

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Re: Shoruke's RTD - Ominious Hissing Noise
« Reply #373 on: April 29, 2009, 09:19:35 pm »

From the first post:

Quote
7: Epic Success. Hilarity will ensue, but you'll be fine. (only achievable with modifiers, such as item bonuses)

8: Omega Success. This is world-bendingly awesome.  Physics is irrelevant in the face of an 8. Bonuses are guaranteed. Rolling an 8 would be like, you try to walk down the stairs, but you teleport instead and learn teleportation skill, and when you teleported you brought food with you from another dimension. Except perhaps for the fact that I don't roll for walking.

I read that as:

7 = Big overshot, there may be some bad effects, but nothing drastic.

8 = Super epic win overshot of awesomesauce +7. Nothing bad happens.
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Luke_Prowler

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Re: Shoruke's RTD - Ominious Hissing Noise
« Reply #374 on: April 29, 2009, 09:22:10 pm »

From the first post:

Quote
7: Epic Success. Hilarity will ensue, but you'll be fine. (only achievable with modifiers, such as item bonuses)

8: Omega Success. This is world-bendingly awesome.  Physics is irrelevant in the face of an 8. Bonuses are guaranteed. Rolling an 8 would be like, you try to walk down the stairs, but you teleport instead and learn teleportation skill, and when you teleported you brought food with you from another dimension. Except perhaps for the fact that I don't roll for walking.

I read that as:

7 = Big overshot, there may be some bad effects, but nothing drastic.

8 = Super epic win overshot of awesomesauce +7. Nothing bad happens.
you forgot the very first rule: the GM is always right. it his decision
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Quote from: ProtonJon
And that's why Communism doesn't work. There's always Chance Time
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