HEY DIGITAL! GODDAMMIT PICK YOUR EXP!
Also, for those with dragonhide, it will bugger you over double if you try to cast a spell on yourself: once because it blocks you from casting magic, and once because it 'protects' you from spell. Even Muwahahaha is going to have some trouble getting around the 'protection' thing.
Inaluct:
You explain the situation to your golem, convincing it that everything is fine. Then, right in front of it, you sit down a start trying to craft your plastic block into a projectile weapon.
{} You make a PPP: a plastic projectile propeller. It's... a tube... of plastic... with a launching mechanism inside. Basically, anything you can fit down the tube can be launched as if from a crossbow.
{} YOUR GOLEM GOES BERSERK!
{} It attacks you!
{} {} {} The golem punches your right arm, and tears it off!
Muwahahaha:
You attempt to mutate your new dragonhide skin to be harder.
{} Your skin is now harder! Not quite as hard as your old adamantine tissue, but still pretty damn good. You also scream to the heavens, "LET THERE BE DODGING! 0/1!"
Digital Hellhound:
{} You conjure a fireball a toss it at Orc2.
{} {} {} The flying Fireball hits the Orc2 in the left leg! It is harmed! It is now a ‼leg‼!
Zasit Alebath:
{} You attack Orc1.
{} {} The orc, while standing on one leg, deflects your attack with its choppa! Some berserker you are.
Katsuun:
You ask Muwahahaha for some of his DNA, and he plucks out an eyelash and lets it fall to you. You catch it, and
{} yell "EWW! YOUR EYELASH IS SCALY!" You throw it in the general direction of your water elemental.
{} The eyelash hits the water elemental, right in the eye! The water elemental now has an eyelash. You order it to attack Orc2,
{} and it does!
{} {} It extends its arm, and the orc blocks it and sends the punch flying back at KWE!
{} {} {} The Water Elemental's punch bounces off its watery self and back towards the orc again!
{} {} {} {} The water elemental bruises the orc's right arm.
Luke_Prowler:
You want to pick up your old armor and store it in your backpack,
{} but why the hell would you do that? You take the troll's dragonhide armor and put that in your backpack instead (I'd been going to make you pick something metal up, but this way I can get the troll out of the status page). You draw your sword with your free hand and- wait- you don't have a free hand!
{} And you don't really feel like fighting with the HippySpear right now.
KnightedSkull:
You close the door. Since the others don't seem to be doing a whole helluva lot to the orcs, you try to help by
{} smiling encouragingly at them.
Errol:
{} You teleport behind orc3, ambushing it!
{} You capitalize on your advantage, and attack!
{} {} {} Your chop the Orc3's head off! Then you ditch your halberd and
{} forget to pick up the orc's halberd.
Orc1 makes a witty remark about 'true berserkers', takes its chainmail off, and
{} attacks Zasit!
{} {} {} The Orc1, against all odds, breaks three of Zasit's ribs!
Orc2
{} fights back against Katsuun's Water Elemental.
{} {} {} KWE's right arm is mangled!
Ace-Ace the Ace of Spades shakes his head, mutters "Amateurs," and
{} performs Kage Bushin no Jutsu! There are now two extra copies of the king.
{} The first copy casts Death Ray on Orc1!
{} The Flying Death Ray hits the Orc1! It is killed! The first King's Copy dissapates. The second copy
{} aims at the Orc2's head, and attacks it with the sceptre!
{} {} {} The Orc2's head goes flying like a golf ball, ricocheting seven times off various walls and pillars, before flying at
{} Inaluct! Inaluct rolls to dodge!
{} The Flying Orc2's head passes right through the space where Inaluct's arm would be if it was still attached to his body.
The King completely ignores the fact the Inaluct's enraged golem is still a threat, and addresses all of you. "There's a cave, about one day's walk to the northeast. Go there and kill Sraxxakex, the Blue Dragon. If you do it, you can have money... or cool equipment... or some such cliche thing that adventurers usually want. Bye." He waves at you in dismissal, and then teleports away, presumably to go do kingly stuff.
Digital rolls to recover: 6: Your face is now merely bruised.
Zasit Alebath rolls to recover (torso): 5: Ribs are still broken.
Zasit Alebath rolls to recover (arm): 1: Still bruised.
Katsuun rolls to recover: 3: Nose is still bruised.
Katsuun's Water Elemental rolls to recover: 5: Nope.
Ace-Ace the Ace of Spades:
-Wearing royal clothes
-Carrying a sceptre
-King
-Unknown properties
Wounds:
-No right arm
-Status Effect: Pain (-1 to rolls)
Skills:
-Competent Pickuper: 4/6 exp (+1 to rolls)
-Novice Mind Controller: 0/4 exp
-Novice Searcher: 0/4 exp
-Unskilled Trapmaker: 1/2 exp
-Novice Thrower: 1/4 exp
-Unskilled Ambusher: 1/2 exp
-Unskilled Polearm User: 1/2 exp
-Unskilled Golem Maker: 1/2 exp
-Novice Plastic-er : 2/4 exp
Spells Known:
-Lesser Mind Control: Attempts to bring an NPC under your control.
-Golem Creation: Attempts to turn a nearby material (earth, water, etc) into a golem of that material.
Inventory:
-Clothing (worn)
-A boomerang (ranged)(held)
-A staff (+1 magic)(held)
-A sword, sheathed (1 AB, 1 DB in melee)
-A plastic-working knife (held)
-A bar of plastic (held)
Notes:
-You are carrying three things. You can't fight decently with any of them, but you can use them for other things if you have enough time and free space to set stuff down.
Not injured.
Skills:
-Novice Wrestler: 2/4 exp
Notes:
-1 DR
-Immune vs water
Not injured.
Skills:
-Legendary Mutater (+3 to rolls)(anticipation)(can prevent others from using mutation, once every 2 turns)
-Novice Pickuper: 3/4 exp
-Unskilled Fire Caster: 1/2 exp
-Unskilled Dodger: 1/2 exp
Spells Known:
Mutate: You attempt to change a creature.
Inventory:
-Clothing (worn)
-Dragonhide Leggings (worn)(1 AR, 1 DR, both legs)(+1 magic resist)
-Dragonhide Gauntlets (worn)(1 AR, 1 DR, both arms)(+1 magic resist)
-A magic robe (worn)(+1 to magic rolls)
-A staff (held)(+1 to magic rolls)
-An amulet (worn)(+1 magic)
-A backpack (worn), containing:
nothing!
Other:
-You have collapsable wings. Can be used for flight.
-You require less oxygen, but still have an incredible respiratory system for pumping adrenaline and white blood cells. (1 AB, 1 AR)(+1 regeneration)(hard to suffocate)
-Your skin is dragonhide (1 AR, 2 DR, +1 to magic resistance (except spells you would consider beneficial)
-Your brain has IMMENSE processing power! (Immune to surprise, auto success on solving puzzles, +1 to checks involving knowledge like construction)
-you are immune to mentally damaging stimuli (bright lights, pain, loud noises, even creepy-crawlies!)
-MANDATE: Successful Dodge: 0/1
Wounds:
-Face is bruised
Skills:
-Accomplished Healer: 4/8 exp (+1 to rolls)(anticipation)
-Novice Pickuper: 0/4 exp
-Novice Focuser: 1/4 exp
-Novice Mutator: 2/4 exp
-Novice Fire Caster: 0/4 exp
-Unskilled Ice Caster: 1/2 exp
Spells Known:
-Heal: You try to cure one target's wounds.
-Group Heal: You try to heal the wounds of all your teammates near you (needs to be charged for one turn)
-Fireball: Fire-elemental ranged attack. Lights body part on fire.
-Mutate: You attempt to change a creature.
-Lightning Bolt: Lightning-elemental attack, causes shock (target takes -1 to action rolls)
-Freeze: Ice-elemental attack, performs a Versus roll to freeze target solid for a turn.
Inventory:
-Clothing (worn)
-Iron Chain Mail (worn)(1 AR, 1 DR, body)
-Staff (held)(+1 magic)
Wounds:
-Bruised left arm
-Torso is broken
-Status Effect: Pain (-1 to rolls)
Skills:
-Competent Pickuper: 0/6 exp (+1 to rolls)
-Unskilled Searcher: 1/2 exp
-Competent Axeman: 3/6 exp (+1 to action and damage rolls)
-Novice medic: 1/4 exp
-Unskilled Ambusher: 1/2 exp
-Unskilled Thrower: 1/2 exp
Techniques:
-Running backhand: attacks enemy from behind (bypasses opponent's AR of held equipment)(1 DB)(usable once/2 turns)
Inventory:
-Clothes (worn)
-plate mail (worn)(1 AR, 2 DR, body)
-A battleaxe (+1 DB)(held)
-A *steel kite shield* (held)(1 AR)
-A backpack (worn), containing:
-a vial, labeled with a fire symbol
-a vial, labeled with a ice symbol
Wounds:
-Nose is bruised
Skills:
-Novice Pickuper: 2/4 exp
-Novice Diviner: 0/4 exp
-Novice Trapmaker: 1/4 exp
-Unskilled Smotherer: 1/2 exp
-Unskilled Ice Caster: 1/2 exp
-Competent Time/Space Bender: 0/6 exp (+1 to rolls)
-Novice Summoner: 0/4 exp
-Unskilled Lightning Caster: 1/2 exp
Spells Known:
-Scry: You attempt to view another part of the world.
-Wave of Cold: You shoot a wave of cold (very cold) air at someone. (+1 damage, extinguishes fire, solidifies water)
-Paradox: You attempt to turn something or someone into a paradox.
-Summoning: You attempt to summon a creature of your choice to do your bidding. Larger or powerful creatures will require a turn to charge.
-Reality Bending: You attempt to make a minor change in reality, such as how big something is.
-Electrocute: target has trouble moving from electrocuted nerves, and must roll to resist damage until it wears off (number of turns decided upon hit)
Items:
-Clothing (worn)(shirt is missing a strip)
-A backpack (worn), containing:
-3 healing potions (guarantees 6 on regeneration roll when drunk)
-A vial of Alchemist Fire (ignites on contact with air, can be used as a throwing weapon or to enhance a weapon)
Notes:
-You have (more or less) achieved technological singularity. You can analyze and manipulate technology amazingly well. (+1 to skills and experience gain involving you using anything at least a complex as a crossbow)
Not injured.
Skills:
-Novice Water Gunner: 2/4 exp
-Unskilled Wrestler: 1/2 exp
Techniques:
-Water gun: Shoots pressurized water as an attack. Prevents enemy from countering.
Notes:
-innate 2 DR, 1 AP, and enemies get +1 to accuracy against it
-1 DR against fire
-can absorb water
Not injured.
Skills:
-Accomplished Pickuper: 6/8 exp (+1 to rolls)(anticipation)
-Novice Swordsman: 3/4 exp
-Novice Thrower: 1/4 exp
-Novice Woodcrafter: 1/4 exp
-Novice Leatherer: 2/4 exp
-Novice Searcher: 2/4 exp
Techniques:
-Battojutsu: extra fast sword strike (bypasses enemies' AR from held equipment)(1 DB)(usable once every three turns)
Inventory:
-Clothes (worn)
-Leather armor (worn)(1 DR, body)
-Iron buckler (held)(1 AR)
-Iron cap (worn)(1 AR, head)
-A +1 Sword (sheathed)(2 DB)
-A wooden spear (held)(1 AB)(pole arm)
-A bundle of 8 throwing knives (strapped to leg)(1 AB)(ranged)
-A quiver of 40 arrows (worn)(ammo for bow)
-Goggles of Minute Seeing (worn)(+1 to rolls involving small stuff... like crafting or lockpicking)
-A backpack (worn), containing:
-A well-tanned orc hide (can be made into leather equipment, basically anything except body armor)(coloured blood red)
-"How to Not Suck at Tanning Hides"
-A scroll (you really should read this sometime)
-A dragonhide armor (1 AR, 1 DR, body when worn)(-1 magic, +1 magic resist when worn)
Not injured.
Skills:
-Competent Pickuper: 0/6 exp (+1 to rolls)
-Novice Polearm User: 2/4 exp
Inventory:
-Clothing (worn)
-Dragonhide boots (worn)(1 AR, 1 DR, legs)(-1 to magic, +1 to magic resist)
-Electrically charged plate mail (worn)(1 AR, 2 DR, body)(shocks attackers)
-A dragonhide cap (worn)(1 AR, 1 DR, head)(+1 magic resistance)
-A choppa (held)(polearm)(1 AB, 1 DB)
Not Injured.
Skills:
-Competent Pickuper: 5/6 exp (+1 to rolls)
-Novice Trapmaker: 0/4 exp
-Novice Marksman: 0/4 exp
-Competent Polearm User: 2/6 exp (+1 to action and accuracy rolls)
-Novice Rester: 1/4 exp
-Unskilled Searcher: 1/2 exp
-Unskilled Ambusher: 1/2 exp
-Competent Teleporter: 3/6 exp (+1 to rolls)
-Unskilled Ninja: 1/2 exp
Techniques:
-Flurry of Strikes: 1-3 strikes with your weapon, leaves you tired.
Rolls-Wallwalking: You can walk on walls/ceilings
Inventory:
-Clothing (except your left shoe)(worn)
-Dragonhide left boot (worn)(1 AR, 1 DR, left leg)(-.5 to magic, +.5 to magic resist)
-38 sharp arrows (2 DB when shot, can be thrown as a bonus-less ranged attack)(worn)
-leather armor (worn) (1 DR, body)
-A feather hat (worn)
-A backpack(worn), containing:
-4 healing potions (guarantees regeneration roll of 6)
-a shortbow (ranged)
You know the drill. If I buggered up, complain about it and I give you a free exp. Digital and Luke both have 1 free exp to spend.
Oh, and I changed the descriptions of the elemental magics around. I'm not gonna lie, I just kinda threw them together before. Also, to balance stuff out, once you hit competent in a weapon skill, you get two different +1s... one for starting the action, and another one for accuracy or damage or something. Plus, having good weapon skills will change the stats of your techniques a bit (for example Zasit can now use his backhanding manuever once every 2 turns instead of 3).