Oh my god you guys. This turn is going to be hard to make. Also, as of now, item-snatching is a possible action. Here's how it works...
There are two people: A grabber, and an owner. Their roles should be obvious.
-I roll 2d6; the first represents the grabber, second represents owner
-the success of the action is the grabber's roll minus the defender's roll, with wrestling being the skill modifier
-other modifiers (i.e. pain, stunned) are used as well
So if SomeIdiot tries to take my ☼Hat of Uberness☼ from me, and the rolls are 5 and 3, I'm a competent wrestler and I'm in pain for whatever reason, then the calculation is
5 (roll) -3 (Shoruke's Roll) +1 (Shoruke's pain) -1 (Shoruke's skill) =2
Which is a failure. Obviously this has immense potential to get 0's, unless you are a legendary wrestler or something.
One last thing before the actual turn. When changing your actions, it's actually nicer (to me) if you edit your post. The less times your name is repeated in the list of replies, the easier it is for me to track what action you want to go with.
And now... ROLLS!
KnightedSkull:
You look at the troll's boots, and greedily decide you want them. They would match your hat quite nicely, AND they repel magic.
{} You take the boots and put them on. Just for the hell of it, you strike a pose. Stylin'. Then you look at Orc3, and wink at him. Not a friendly wink like at a club or between friends who share a secret, but more like a murderous wink that you would give someone in pitched battle to indicate your inclination to kill them next.
{} You run at the orc.
{} {} {} You swing at the orc's left leg (it's good one), and tear it off, taking a chunk of the orc's body with it! The orc falls over, which is understandable since it now has only one (mangled) leg.
Muwahahaha:
Your superpowered brain recognizes that, at some point in your future, someone might just wish to do you harm through less-than-direct means, and you decide to try and prevent it.
{} Your body no longer accepts stimuli that would be detrimental to your health! Bright flashes, loud noises, and skittering motions (like those of snakes or spiders, which is the scary part) are no longer part of the universe as you perceive it. You see white light as the colours that compose it, you hear screeching loud noises as C above high C, and the skittering motions of commonly-feared animals now just look like a small creature trying to get around.
And THEN! You swoop down, and
{} take the troll's leggings,
{} as well as his gauntlets, and then
{} grapple with KnightSkull over his boots. A sheriff appears, seemingly from nowhere. He must have teleported. He smacks you across the face and, despite your adamantine skin, your face is harmed. "NO STEALING!" He bellows at you, and then he's gone again. Miffed, you fly upwards.
Inaluct:
{} You rest your foot on the plastic block, and kickflip it upwards and catch it. You get a flash of inspiration, and wish to turn your plastic block into a weapon!
{} But you don't know how, and you are sad. Your beleaguered mind decides that you might have a chance of crafting this thing into something else if you had tools or a workshop or something, and with this hopeful thought in mind, you resist crying.
Luke_Prowler:
{} You look at Orc2, and you can't bring yourself to attack a creature that looks that pathetic. Then you go over to Orc5's corpse, and
{} take the orc's arrows.
Katsuun: (I'd have drunk the potion of Mageplus for this, myself, but it's your choice and you turned out okay)
You theorize about the concept of a technological singularity. Having taken Calculus, and therefore understanding the concept of a limit, you realize that you won't ever become infinitely smart; but by god you're gonna try to get close!
{} You didn't make it to the point of technological or even intellectual singularity, but you started down the path that would lead to it. You are exponentially smarter and tech-savvy.
Zasit Alebath: (yes it does have pig tail socks. As do you.)
{} You rush past orc2, then swing around and try to cut him in the back!
{} {} Your technique prevented the orc from using its choppa to block you, but you still missed.
Digital Hellhound:
You try and take the (really cool-looking) dragonhide boots from KnightedSkull!
{} You scream, "GIVE ME THOSE BOOTS!" and he can't help but notice you. He turns around to grapple with you. After tussling harmlessly for a moment, the sheriff teleports next to you. "What the FUCK did I just say?!? NO STEALING!" He cuffs you one. POW! Right in the kisser. Your face is now harmed, and quite raw. You turn away from KnightedSkull and try to redeem yourself in the eyes of the law by roasting Orc2.
{} You try to use a fireball spell, but with your embarrassment from the sheriff, you mix your elements up. You shoot some REALLY cold air at the orc, which wouldn't really hurt it much, but would more likely encase it in ice.
{} {} The wave of cold air flies straight towards the orc's left arm, but it simply turns aside and the blast misses.
Errol:
{} You teleport next to the troll. The teleportation flux causes a small rift in time, and the troll is wearing its boot!
{} You take the boot, and put it on to replace the shoe you gave away so long ago. Then you teleport again,
{} landing right next to orc1.
{} "HOLY crap!" You are definitely not used to suddenly having enemies right next to you after you teleport, and you backstep away.
Orc1 attempts to murderfy Errol: 5.
{} {} Errol's boot has pretty good grip, and he backsteps out of the way just fine.
Orc2 tries to attack Zasit: 1 -1 (pain) =0: But the pain of its leg causes it to pass out.
Orc3 Can't really do a whole helluva lot. It would have tried kill KnightedSkull, but it's hard to move around without legs. Not nearly well enough to chase down a healthy person, especially when their boots are just that stylin'.
Katsuun's Water Elemental (GM control):
It tries to attack Orc1.
{} But it is distracted by its master undergoing a mental transformation, and forgets about the orc while it watches.
Inaluct's Plastic Golem (GM control):
It notices KWE going off to attack orc1, and agrees that that's a pretty good idea since it's an enemy who's still mint condition.
{} Now where the hell IS that orc, anyway? (It's behind a pillar relative to IPG)
Muwahahaha rolls to regenerate: 6 +1 (vascular system) =7: Your face is now perfectly fine again.
Katsuun rolls to regenerate: 4: Nope. Nose is still bruised.
Zasit Alebath rolls to regenerate: 2: Still bruised.
Digital Hellhound rolls to regenerate: 2: still harmed.
Orc2 rolls to regenerate: 3: torso is still harmed.
Orc3 rolls to regenerate (torso): 3: torso is likewise, still harmed.
Orc3 rolls to regenerate (right leg): 1: Its leg falls off!
NPCs:
Orc1:
-Not injured
-Has a choppa (1 AB, 1 DB)(Polearm)
-Wearing chain mail (1 AR, 1 DR, body)
Orc2:
-Missing its right leg
-Harmed torso
-In pain (-1 to rolls)
-Has a choppa (1 AB, 1 DB)(Polearm)
-Wearing chain mail (1 AR, 1 DR, body)
Orc3:
-Both legs are missing
-Torso is harmed
-KO'd
-Has a choppa (1 AB, 1 DB)(Polearm)
-Wearing chain mail (1 AR, 1 DR, body)
The Cave Troll:
-It's dead
-still wearing the dragonhide body armor
KnightedSkull:
Not injured.
Skills:
-Competent Pickuper: 0/6 exp (+1 to rolls)
-Novice Polearm User: 2/4 exp
Inventory:
-Clothing (worn)
-Dragonhide boots (worn)(1 AR, 1 DR, legs)(-1 to magic, +1 to magic resist)
-Electrically charged plate mail (worn)(1 AR, 2 DR, body)(shocks attackers)
-A dragonhide cap (worn)(1 AR, 1 DR, head)(+1 magic resistance)
-A choppa (held)(polearm)(1 AB, 1 DB)
Muwahahaha:
Not injured.
Skills:
-Master Mutater: 9/10 exp (+2 to rolls)(anticipation)
-Novice Pickuper: 3/4 exp
-Unskilled Fire Caster: 1/2 exp
-Unskilled Dodger: 1/2 exp
Spells Known:
Mutate: You attempt to change a creature.
Inventory:
-Clothing (worn)
-Dragonhide Leggings (worn)(1 AR, 1 DR, both legs)(-1 to magic, +1 magic resist)
-Dragonhide Gauntlets (worn)(1 AR, 1 DR, both arms)(-1 to magic, +1 magic resist)
-A magic robe (worn)(+1 to magic rolls)
-A staff (held)(+1 to magic rolls)
-An amulet (worn)(+1 magic)
-A backpack (worn), containing:
nothing!
Other:
-You have collapsable wings. Can be used for flight.
-You require less oxygen, but still have an incredible respiratory system for pumping adrenaline and white blood cells. (1 AB, 1 AR)(+1 regeneration)(hard to suffocate)
-Your skin is adamantine (3 DR)
-Your brain has IMMENSE processing power! (Immune to surprise, auto success on solving puzzles, +1 to checks involving knowledge like construction)
-you are immune to mentally damaging stimuli (bright lights, pain, loud noises, even creepy-crawlies!)
Inaluct:
Not injured.
Skills:
-Competent Pickuper: 2/6 exp (+1 to rolls)
-Novice Mind Controller: 0/4 exp
-Unskilled Searcher: 1/2 exp
-Unskilled Trapmaker: 1/2 exp
-Novice Thrower: 1/4 exp
-Unskilled Ambusher: 1/2 exp
-Unskilled Polearm User: 1/2 exp
-Unskilled Golem Maker: 1/2 exp
-Unskilled Plastic-er (like mason but for plastic): 1/2 exp
Spells Known:
-Lesser Mind Control: Attempts to bring an NPC under your control.
-Golem Creation: Attempts to turn a nearby material (earth, water, etc) into a golem of that material.
Inventory:
-Clothing (worn)
-A boomerang (ranged)(held)
-A staff (+1 magic)(held)
-A sword, sheathed (1 AB, 1 DB in melee)
-A plastic block (held)
Notes:
-You are carrying three things. You can't fight decently with any of them.
Inaluct's Plastic Golem:
Not injured.
Skills:
-Novice Wrestler: 1/4 exp
Notes:
-1 DR
-Immune vs water
Luke_Prowler:
Not injured.
Skills:
-Accomplished Pickuper: 4/8 exp (+1 to rolls)(anticipation)
-Novice Swordsman: 2/4 exp
-Novice Thrower: 0/4 exp
-Novice Woodcrafter: 1/4 exp
-Novice Leatherer: 2/4 exp
-Novice Searcher: 2/4 exp
-Unskilled Thrower: 1/2 exp
Techniques:
-Battojutsu: extra fast sword strike (bypasses enemies' AR from held equipment)(1 DB)(usable once every three turns)
Inventory:
-Clothes (worn)
-Leather armor (worn)(1 DR, body)
-Iron buckler (held)(1 AR)
-Iron cap (worn)(1 AR, head)
-A +1 Sword (sheathed)(2 DB)
-A wooden spear (held)(1 AB)(pole arm)
-A bundle of 8 throwing knives (strapped to leg)(1 AB)(ranged)
-A quiver of 40 arrows (worn)(ammo for bow)
-Goggles of Minute Seeing (worn)(+1 to rolls involving small stuff... like crafting or lockpicking)
-A backpack (worn), containing:
-A well-tanned orc hide (can be made into leather equipment, basically anything except body armor)(coloured blood red)
-"How to Not Suck at Tanning Hides"
-A scroll
Katsuun:
Wounds:
-Nose is bruised
Skills:
-Novice Pickuper: 2/4 exp
-Novice Diviner: 0/4 exp
-Novice Trapmaker: 1/4 exp
-Unskilled Smotherer: 1/2 exp
-Unskilled Ice Caster: 1/2 exp
-Novice Time/Space Bender: 2/4 exp
-Novice Summoner: 0/4 exp
-Unskilled Lightning Caster: 1/2 exp
Spells Known:
-Scry: You attempt to view another part of the world.
-Wave of Cold: You shoot a wave of cold (very cold) air at someone. (+1 damage, extinguishes fire, solidifies water)
-Paradox: You attempt to turn something or someone into a paradox.
-Summoning: You attempt to summon a creature of your choice to do your bidding. Larger or powerful creatures will require a turn to charge.
-Reality Bending: You attempt to make a minor change in reality, such as how big something is.
-Electrocute: target has trouble moving from electrocuted nerves, and must roll to resist damage until it wears off (number of turns decided upon hit)
Items:
-Clothing (worn)(shirt is missing a strip)
-A backpack (worn), containing:
-3 healing potions (guarantees 6 on regeneration roll when drunk)
-A vial of Alchemist Fire (ignites on contact with air, can be used as a throwing weapon or to enhance a weapon)
-A potion of Mageplus (+2 to magic for one round when drunk)
Notes:
-You are partway down the path of technological singularity (+1 to rolls involving crafting)
Katsuun's Water Elemental:
Not injured.
Skills:
-Novice Water Gunner: 2/4 exp
Techniques:
-Water gun: Shoots pressurized water as an attack. Prevents enemy from countering.
Notes:
-innate 2 DR, 1 AP, and enemies get +1 to accuracy against it
-1 DR against fire
-can absorb water
Zasit Alebath:
Wounds:
-bruised left arm
Skills:
-Competent Pickuper: 0/6 exp (+1 to rolls)
-Unskilled Searcher: 1/2 exp
-Competent Axeman: 2/6 exp (+1 to rolls)
-Novice medic: 1/4 exp
-Unskilled Ambusher: 1/2 exp
-Unskilled Thrower: 1/2 exp
Techniques:
-Running backhand: attacks enemy from behind (bypasses opponent's AR of held equipment)(1 DB)(usable once/3 turns)
Inventory:
-Clothes (worn)
-plate mail (worn)(1 AR, 2 DR, body)
-A battleaxe (+1 DB)(held)
-A *steel kite shield* (held)(1 AR)
-A backpack (worn), containing:
-a vial, labeled with a fire symbol
-a vial, labeled with a ice symbol
Digital Hellhound:
Wounds:
-Face is harmed
Skills:
-Accomplished Healer: 4/8 exp (+1 to rolls)(anticipation)
-Novice Pickuper: 0/4 exp
-Novice Focuser: 1/4 exp
-Novice Mutator: 2/4 exp
-Unskilled Fire Caster: 1/2 exp
-Unskilled Ice Caster: 1/2 exp
Spells Known:
-Heal: You try to cure one target's wounds.
-Group Heal: You try to heal the wounds of everyone near you (needs to be charged for one turn)
-Fireball: You conjure a sphere of fire, and throw it. Does ranged fire damage.
-Mutate: You attempt to change a creature.
-Lightning Bolt: Like fireball, except that it's lightning.
-Freeze: You attempt to freeze an enemy in place.
Inventory:
-Clothing (worn)
-Iron Chain Mail (worn)(1 AR, 1 DR, body)
-Staff (held)(+1 magic)
Errol:
Not Injured.
Skills:
-Competent Pickuper: 5/6 exp (+1 to rolls)
-Novice Trapmaker: 0/4 exp
-Novice Marksman: 0/4 exp
-Novice Polearm User: 2/4 exp
-Novice Rester: 1/4 exp
-Unskilled Searcher: 1/2 exp
-Unskilled Ambusher: 1/2 exp
-Novice Teleporter: 3/4 exp
-Unskilled Ninja: 1/2 exp
Techniques:
-Flurry of Strikes: 1-3 strikes with your weapon, leaves you tired.
-Wallwalking: You can walk on walls/ceilings
Inventory:
-Clothing (except your left shoe)(worn)
-Dragonhide left boot (worn)(1 AR, 1 DR, left leg)(-.5 to magic, +.5 to magic resist)
-halberd (1 DB)(held)(polearm)
-38 sharp arrows (2 DB when shot, can be thrown as a bonus-less ranged attack)(worn)
-leather armor (worn) (1 DR, body)
-A feather hat (worn)
-A backpack(worn), containing:
-4 healing potions (guarantees regeneration roll of 6)
-a shortbow (ranged)
Any mistakes? Logic errors? By all means, say so.