Katsuun:
You order your Water Elemental to shoot water at orc5,
{} and the short little thing shoots a LOT of high-pressure water! It might need to refill sometime soon. Just as it fires, you focus your magic to cast wave of cold at the water,
{} but you mess up your elements and electrocute the water instead!
{} {} {} The flying jet of electrimafyd water strikes the Orc5 in the left arm! It is cut off, taking a small chunk of the orc's torso with it! The orc is slammed against the wall, and is drenched in electric water!
Luke_Prowler:
You take out one of your throwing knives, and
{} toss it at the (now VERY vulnerable) Orc5.
{} {} {} The flying knife strikes the Orc5 in the right arm! It is mangled! The orc drops it's bow. You decide to search for incendiaries.
{} You look around the room; besides your teammates and emaciated orcs, the only things in the room are some tapestries and some antique suits of armor lining the walls. You look inside one of the suits of armor and find
{} A scroll.
{} You take the scroll and put it in your backpack.
Inaluct:
You try to clamber on top of the cave troll's head to kill it Shadow of the Colossus style,
{} but it's too big and not hairy enough. You advise your plastic golem to continue on its rampage.
{} The plastic golem, despite that it lacks a mouth, sentience, AND knowledge of the english language, rears back and yells "RAAAYGE!" and rushes the staggering cave troll.
{} {} {} The raging plastic golem punches the cave troll in the leg. The cave troll's leggings cushion the blow, but the bones are still broken. The cave troll falls to its knees.
KnightedSkull:
You grip your choppa, intent on finishing off the cave troll.
{} You rush the cave troll like a Scandinavian Berserker, except that you haven't gouged out your eyes so you can still see where you're going. You swing your choppa at the cave troll!
{} {} {} You slash the cave troll's already broken head! You cleave it wide open! The cave troll is dead.
{} You take the cave troll's dragonhide cap and put it on, reminiscing that it didn't seem to do the troll a whole helluva lot of good. Still... it's a pretty damn cool hat.
Digital Hellhound:
You look at the dead cave troll, and decide it would be easier to get it's armor off and loot it if the troll's corpse was smaller.
{} You shrink the troll's corpse to the size of a baby! A very, VERY ugly baby. Your overzealous spell caught it's armor a bit as well, and the armor is now human-size as opposed to troll size. Including KnightedSkull's cap.
Zasit Alebath:
You can't help but notice that not only is the cave troll no longer a threat, not only is it dead, but it is also baby-size. So you pick another target to berserk on: Orc2!
{} The orc2 is still a little disoriented from being shunted against a wall by water pressure, and is having trouble standing with only one leg, but it's still currently the biggest threat (besides orc1 but Errol's got him).
{} {} {} You strike the Orc2's torso; you didn't pierce the armor, but you shook it up quite a bit, and the reverberations can't be good for it.
Errol:
You are going to KILL this orc!
{} Then you notice that it's having the same thoughts about you, and you squeak like a little girl and forget to ready your weapon. You try to teleport away!
{} But, scared as you are, you mess the spell up and cast a different mobility spell. Your feet feel weird; you run at the nearest stone pillar, place your feet on it, and run upwards. Standing horizontally, you look back down at the orc1. You stick your tongue out at it.
Muwahahaha:
You are paranoid, and decide that you should mutate your brain so that none of your teammates can surprise you.
{} Suddenly your brain's computational power is IMMENSE! You can now process approximately 3GB of data per second. With this much spare thought power, you are able to think about stimuli thoroughly before your body has a chance to use its reflexes. (The getting rid of fear/nausea is more of a body mutation that a brain one, and you'll have to do it some other turn. I have a hunch that's what you're doing next turn).
Orc1 tries to murderfy Errol for taunting it!
{} But Errol is fifteen feet up a stone pillar, so it can't reach.
Orc2 tries to murderfy Zasit for attacking it.
{} The orc pushes off the wall with one hand, lunging at Zasit with his choppa in the other! It's momentum negates the need to use two hands to wield its polearm.
{} {} {} The Orc2 bruises Zasit's arm with the wooden hilt of it's choppa, and then falls on its face because it only has one leg.
Orc3, fighting the electricity in its system, tries to murderfy
{} KnightedSkull.
{} It hops, one-footed, across the room and over to KnightedSkull, jerking spasmodically as electricity rushes through it.
{} {} But the Orc3 falls over just short of KnightedSkull.
Katsuun rolls to regenerate: 5: His nose is now merely bruised.
Zasit Alebath rolls to regenerate: 4: Nope.
Errol rolls to regenerate: 3: Nope.
Orc2 rolls to regenerate: 6: It's torso is now only bruised.
Orc3 rolls to regenerate: 2: Still mangled.
NPCs:
Orc1:
-Not injured
-Has a choppa (1 AB, 1 DB)(Polearm)
-Wearing chain mail (1 AR, 1 DR, body)
Orc2:
-Missing its right leg
-Harmed torso
-In pain (-1 to rolls)
-Has a choppa (1 AB, 1 DB)(Polearm)
-Wearing chain mail (1 AR, 1 DR, body)
Orc3:
-Right leg is mangled
-Has a choppa (1 AB, 1 DB)(Polearm)
-Wearing chain mail (1 AR, 1 DR, body)
The Cave Troll:
-It's dead, hope it didn't startle anyone
-has full dragonhide equipment (except headwear) WHICH YOU GUYS WILL WANT because it resists magic, and you can get it with only normal pickuper rolls.
Katsuun:
Wounds:
-Nose is bruised
Skills:
-Novice Pickuper: 2/4 exp
-Novice Diviner: 0/4 exp
-Novice Trapmaker: 1/4 exp
-Unskilled Smotherer: 1/2 exp
-Unskilled Ice Caster: 1/2 exp
-Novice Time/Space Bender: 1/2 exp
-Novice Summoner: 0/4 exp
-Unskilled Lightning Caster: 1/2 exp
Spells Known:
-Scry: You attempt to view another part of the world.
-Wave of Cold: You shoot a wave of cold (very cold) air at someone. (+1 damage, extinguishes fire, solidifies water)
-Paradox: You attempt to turn something or someone into a paradox.
-Summoning: You attempt to summon a creature of your choice to do your bidding. Larger or powerful creatures will require a turn to charge.
-Reality Bending: You attempt to make a minor change in reality, such as how big something is.
-Electrocute: target has trouble moving from electrocuted nerves, and must roll to resist damage until it wears off (number of turns decided upon hit)
Items:
-Clothing (worn)(shirt is missing a strip)
-A backpack (worn), containing:
-3 healing potions (guarantees 6 on regeneration roll when drunk)
-A vial of Alchemist Fire (ignites on contact with air, can be used as a throwing weapon or to enhance a weapon)
-A potion of Mageplus (+2 to magic for one round when drunk)
Katsuun's Water Elemental:
Not injured.
Skills:
-Novice Water Gunner: 2/4 exp
Techniques:
-Water gun: Shoots pressurized water as an attack. Prevents enemy from countering.
Notes:
-innate 2 DR, 1 AP, and enemies get +1 to accuracy against it
-1 DR against fire
-can absorb water
Luke_Prowler:
Not injured.
Skills:
-Accomplished Pickuper: 3/8 exp (+1 to rolls)(anticipation)
-Novice Swordsman: 2/4 exp
-Novice Thrower: 0/4 exp
-Novice Woodcrafter: 1/4 exp
-Novice Leatherer: 2/4 exp
-Novice Searcher: 2/4 exp
-Unskilled Thrower: 1/2 exp
Techniques:
-Battojutsu: extra fast sword strike, bypasses ranged and polearm penalties, 1 DB, usable once every three turns
Inventory:
-Clothes (worn)
-Leather armor (worn)(1 DR, body)
-Iron buckler (held)(1 AR)
-Iron cap (worn)(1 AR, head)
-A +1 Sword (sheathed)(2 DB)
-A wooden spear (held)(1 AB)(pole arm)
-A bundle of 8 throwing knives (strapped to leg)(1 AB)(ranged)
-Goggles of Minute Seeing (worn)(+1 to rolls involving small stuff... like crafting or lockpicking)
-A backpack (worn), containing:
-A well-tanned orc hide (can be made into leather equipment, basically anything except body armor)(coloured blood red)
-"How to Not Suck at Tanning Hides"
-A scroll
Inaluct:
Not injured.
Skills:
-Competent Pickuper: 0/6 exp (+1 to rolls)
-Novice Mind Controller: 0/4 exp
-Unskilled Searcher: 1/2 exp
-Unskilled Trapmaker: 1/2 exp
-Novice Thrower: 1/4 exp
-Unskilled Ambusher: 1/2 exp
-Unskilled Polearm User: 1/2 exp
-Unskilled Golem Maker: 1/2 exp
-Unskilled Plastic-er (like mason but for plastic): 1/2 exp
Spells Known:
-Lesser Mind Control: Attempts to bring an NPC under your control.
-Golem Creation: Attempts to turn a nearby material (earth, water, etc) into a golem of that material.
Inventory:
-Clothing (worn)
-A boomerang (ranged)(held)
-A staff (+1 magic)(held)
-A sword, sheathed (1 AB, 1 DB in melee)
Inaluct's Plastic Golem:
Not injured.
Skills:
-Novice Wrestler: 1/4 exp
Notes:
-1 DR
-Immune vs water
KnightedSkull:
Not injured.
Skills:
-Novice Pickuper: 2/4 exp
-Novice Polearm User: 2/4 exp
Inventory:
-Clothing (worn)
-Electrically charged plate mail (worn)(1 AR, 2 DR, body)(shocks attackers)
-A dragonhide cap (worn)(1 AR, 1 DR, head)(+1 magic resistance)
-A choppa (held)(polearm)(1 AB, 1 DB)
Digital Hellhound:
Not injured.
Skills:
-Accomplished Healer: 4/8 exp (+1 to rolls)(anticipation)
-Novice Pickuper: 0/4 exp
-Novice Focuser: 1/4 exp
-Novice Mutator: 2/4 exp
-Unskilled Fire Caster: 1/2 exp
Spells Known:
-Heal: You try to cure one target's wounds.
-Group Heal: You try to heal the wounds of everyone near you (needs to be charged for one turn)
-Fireball: You conjure a sphere of fire, and throw it. Does ranged fire damage.
-Mutate: You attempt to change a creature.
-Lightning Bolt: Like fireball, except that it's lightning.
Inventory:
-Clothing (worn)
-Iron Chain Mail (worn)(1 AR, 1 DR, body)
-Staff (held)(+1 magic)
Zasit Alebath: (OMG a competent meleer!)
Wounds:
-bruised left arm
Skills:
-Competent Pickuper: 0/6 exp (+1 to rolls)
-Unskilled Searcher: 1/2 exp
-Competent Axeman: 0/6 exp (+1 to rolls)
-Novice medic: 1/4 exp
-Unskilled Ambusher: 1/2 exp
-Unskilled Thrower: 1/2 exp
Inventory:
-Clothes (worn)
-plate mail (worn)(1 AR, 2 DR, body)
-A battleaxe (+1 DB)(held)
-A *steel kite shield* (held)(1 AR)
-A backpack (worn), containing:
-a vial, labeled with a fire symbol
-a vial, labeled with a ice symbol
Errol:
Not Injured.
Skills:
-Competent Pickuper: 4/6 exp (+1 to rolls)
-Novice Trapmaker: 0/4 exp
-Novice Marksman: 0/4 exp
-Novice Polearm User: 2/4 exp
-Novice Rester: 1/4 exp
-Unskilled Searcher: 1/2 exp
-Unskilled Ambusher: 1/2 exp
-Novice Teleporter: 0/4 exp
-Unskilled Ninja: 1/2 exp
Techniques:
-Flurry of Strikes: 1-3 strikes with your weapon, leaves you tired.
-Wallwalking: You can walk on walls/ceilings
Inventory:
-Clothing (except your left shoe)(worn)
-halberd (1 DB)(held)(polearm)
-38 sharp arrows (2 DB when shot, can be thrown as a bonus-less ranged attack)(worn)
-leather armor (worn) (1 DR, body)
-A feather hat (worn)
-A backpack(worn), containing:
-4 healing potions (guarantees regeneration roll of 6)
-a shortbow (ranged)
Notes:
-Standing on a pillar (can't be attacked in melee)
Muwahahaha:
Not injured.
Skills:
-Master Mutater: 6/10 exp (+2 to rolls)(anticipation)
-Novice Pickuper: 3/4 exp
-Unskilled Fire Caster: 1/2 exp
-Unskilled Dodger: 1/2 exp
Spells Known:
Mutate: You attempt to change a creature.
Inventory:
-Clothing (worn)
-A magic robe (worn)(+1 to magic rolls)
-A staff (held)(+1 to magic rolls)
-An amulet (worn)(+1 magic)
-A backpack (worn), containing:
nothing!
Other:
-You have collapsable wings. Can be used for flight.
-You require less oxygen, but still have an incredible respiratory system for pumping adrenaline and white blood cells. (1 AB, 1 AR)(+1 regeneration)(hard to suffocate)
-Your skin is adamantine (3 DR)
-Your brain has IMMENSE processing power! (Immune to surprise, auto success on solving puzzles, +1 to checks involving knowledge like construction)
Whewf. It is SO MUCH EASIER to keep track of stuff when I have a NPC statuses page. As always, you guys should put some effort into tracking down stuff I might have missed so you get free experience.
Seriously. You should.