In future, specifying a target is helpful because then I don't have to. Oh and yes Errol, you can have your exp for pointing out the orc5 mishap (I must have been half asleep when I read the posts yesterday)
Errol: (I'll use teleportation as an infinite action like picking stuff up; you can do more with it than you can with walking, but you can also fail)
You are quite tired of sitting in this cramped toilet, so you
{} teleport out, landing right in front of orc1.
{} Startled, you refrain from attacking. Why the hell would you teleport somewhere and not expect to see something surprising? Silly person.
Muwahahaha:
You swoop out of the bathroom, and fly down the hallway and down the stairs (of COURSE the hallway is wider than your wingspan... yeaaaah...), and fly up to near the ceiling of the main hall. You attempt to cause a thermonuclear orcsplosion by setting
[Creature:Orc6]
[HOMEOTHERM:40000]
[SEVERONBREAKS]
{} Your spell, enhanced by your equipment and your recent practice, is ridiculous! You set Orc6's Fixed_Temp to 40,000 degrees Urist, and make his joints brittle so that his limbs sever from his body when broken. Orc7's staff conducts the magic spell, and transfers it to him as well! Both of the spellcaster orcs spontaneously combust, and pieces of them go flying.
Zasit Alebath:
You take the vial with a lightning symbol out of your backpack, and
{} toss it at orc1. The vial hits the orc1 in the head, and shatters, spilling high-voltage liquid onto the orc. Shocking! (oh my god that pun sucked why am I not deleting it) You also slam the door. Just before it closes, you catch a glimpse of what might just be a really large orc. You judiciously step out of the way of the door.
Katsuun:
You run out of the bathroom, down the hallway, and down the stairs, with your (now quite short) water elemental close behind you. There WERE mages before, and you want one of their staves; then they spontaneously combust. Thankfully, their equipment is unharmed.
{} You walk forward to take one of their discarded staves, but orc2 glares at you ferociously and scares the piss out of you. You turn to run... and bonk your nose on a stone pillar. Blinking at wincing through the pain, you order your water elemental to shoot orc2.
{} Which it does, with great aplomb.
{} {} {} The jet of water tears the orc's right leg clean off! It also shunts the orc to the opposite side of the room and slams it against the wall. It isn't hurt, but it's not going to be fighting back for a short while (i.e. the rest of this turn).
Digital Hellhound:
You aim your lightning bolt at orc3,
{} and let fly.
{} {} {} The orc's right leg is mangled! The orc is also electrified.
Luke_Prowler:
You rush down the stairs (somehow AFTER Muwahahaha and Katsuun, despite that you were in the hallway and they were in the bathroom), and see lots of fighting. You run up to orc1 and
{} WTF? What were you about to do again? You skid to a halt to ponder for a moment, as to what you were about to do and why that orc is twitching like that.
Inaluct:
You rush downstairs, carrying your precious block of plastic. Your plastic golem follows you like some kind of sentient Lego widgit. You emerge into the main hall, and there's a lot of stuff going on. You walk to the side, around the fighting, and use your block of plastic to make a wall in front of the door.
{} You succeed!
KnightedSkull:
You hear the unmistakable sounds of spontaneous combustion, lightning bolts, and someone crushing their nose against masonry. You deduce that there is fighting in the main hall, and {walking sequence} (I can't even remember what the walking sequence is). Sure enough, there's orc. Your initial reaction is to protect the spellcasters from the melee orcs, but the orcish meleers seem out for the count; Orc1 is twitching and small bolts of electricity crackle about him, Orc2 has been shunted against the wall and is missing a leg, and Orc3 is similarly missing a leg. The spellcasters are nowhere to be seen. So, you decide to attack the archers.
{} You rush at Orc4!
{} {} {} You strike at the orc4 in the right leg. It is mangled!
Orc1 attempts to kill Errol, who is standing right in front of him,
{} The orc's training allows it to ignore the electricity and keep fighting.
{} {} {} The orc makes a light gash in Errol's chest.
Orc2 was water gunned, and therefore does nothing. Except bleed a bit, but bleeding doesn't matter in this game really.
Orc3 is pissed at Katsuun for electrocutimifying it, so it tries to attack him
{} but the electricity coursing through it fries its nerves! That's going to take a moment to wear off.
Orc4 tries to fight back against KnightedSkull,
{} wincing through the pain and standing on one leg.
{} {} {} The arrow flies straight for KnightedSkull's heart, but bounces off his plate mail and flies straight back towards the Orc4!
{} {} {} The flying (electrically charged) arrow flies straight at the orc4's head, and tears it off! Orc4 has effectively killed itself by using KnightedSkull as a mirror for arrows.
Orc5 tries to shoot Muwahahaha!
{} But it forgets to use an arrow, and twangs its bowstring uselessly.
Orcs 6 & 7 have fallen all to (no not again, not this time)
Orcs 6 & 7 are dead.
Orc8 Bursts through the door! All of you turn to see it, and it's not an orc at all, it's a cave troll! Wearing dragonhide armor, leggings, boots, gloves, and even a dragonhide cap!
Complete with horns! It advances into the main hall...
And crushes its nose against Inaluct's plastic wall. It uses [BUILDINGDESTROYER:2] and breaks Inaluct's wall down in seconds. The plastic block used to make it falls to the floor, perfectly intact but no longer a wall.
Inaluct's Plastic Golem (GM control):
Pissed at the
Orc8 cave troll for destroying its master's wall,
{} it attacks!
{} {} {} The plastic golem jumps up, and smacks the cave troll in the face and
breaks it!
You've gotta realize that this is a 2-or-less-foot-tall lego golem, jumping 10 feet in the air and breaking the head of a cave troll that's wearing full dragonhide.
Errol rolls to recover: 5: His gash scabs over. It is now merely bruised.
Orc1 rolls to resist electricity: 4: Nothing changes.
Orc3 rolls to resist electricity: 6: It is no longer electrified, but its nerves are still frazzled so it can't really move either.
The Cave Troll rolls to regenerate: 2: Nope, it's head is still broken.
Errol:
Not Injured.
Skills:
-Competent Pickuper: 4/6 exp (+1 to rolls)
-Novice Trapmaker: 0/4 exp
-Novice Marksman: 0/4 exp
-Novice Polearm User: 2/4 exp
-Novice Rester: 1/4 exp
-Unskilled Searcher: 1/2 exp
-Unskilled Ambusher: 1/2 exp
-Novice Teleporter: 0/4 exp
Techniques:
-Flurry of Strikes: 1-3 strikes with your weapon, leaves you tired.
Inventory:
-Clothing (except your left shoe)(worn)
-halberd (1 DB)(held)(polearm)
-38 sharp arrows (2 DB when shot, can be thrown as a bonus-less ranged attack)(worn)
-leather armor (worn) (1 DR, body)
-A feather hat (worn)
-A backpack(worn), containing:
-4 healing potions (guarantees regeneration roll of 6)
-a shortbow (ranged)
Muwahahaha:
Not injured.
Skills:
-Master Mutater: 3/10 exp (+2 to rolls)(anticipation)
-Novice Pickuper: 3/4 exp
-Unskilled Fire Caster: 1/2 exp
-Unskilled Dodger: 1/2 exp
Spells Known:
Mutate: You attempt to change a creature.
Inventory:
-Clothing (worn)
-A magic robe (worn)(+1 to magic rolls)
-A staff (held)(+1 to magic rolls)
-An amulet (worn)(+1 magic)
-A backpack (worn), containing:
nothing!
Other:
-You have collapsable wings. Can be used for flight.
-You require less oxygen, but still have an incredible respiratory system. (1 AB, 1 AR)(+1 regeneration)(hard to suffocate)
-Your skin is adamantine (3 DR)
Zasit Alebath: (if you want, you can change the thrower exp for ambusher)
Not Injured.
Skills:
-Competent Pickuper: 0/6 exp (+1 to rolls)
-Unskilled Searcher: 1/2 exp
-Novice Axeman: 3/4 exp
-Novice medic: 1/4 exp
-Unskilled Ambusher: 1/2 exp
-Unskilled Thrower: 1/2 exp
Inventory:
-Clothes (worn)
-plate mail (worn)(1 AR, 2 DR, body)
-A battleaxe (+1 DB)(held)
-A *steel kite shield* (held)(1 AR)
-A backpack (worn), containing:
-a vial, labeled with a fire symbol
-a vial, labeled with a ice symbol
Katsuun:
Wounds:
-Nose is harmed
Skills:
-Novice Pickuper: 2/4 exp
-Novice Diviner: 0/4 exp
-Novice Trapmaker: 1/4 exp
-Unskilled Smotherer: 1/2 exp
-Unskilled Ice Caster: 1/2 exp
-Novice Time/Space Bender: 1/2 exp
-Novice Summoner: 0/4 exp
Spells Known:
-Scry: You attempt to view another part of the world.
-Wave of Cold: You shoot a wave of cold (very cold) air at someone. (+1 damage, extinguishes fire, solidifies water)
-Paradox: You attempt to turn something or someone into a paradox.
-Summoning: You attempt to summon a creature of your choice to do your bidding. Larger or powerful creatures will require a turn to charge.
-Reality Bending: You attempt to make a minor change in reality, such as how big something is.
Items:
-Clothing (worn)(shirt is missing a strip)
-A backpack (worn), containing:
-3 healing potions (guarantees 6 on regeneration roll when drunk)
-A vial of Alchemist Fire (ignites on contact with air, can be used as a throwing weapon or to enhance a weapon)
-A potion of Mageplus (+2 to magic for one round when drunk)
Katsuun's Water Elemental (a.k.a. KWE):
Not injured.
Skills:
-Novice Water Gunner: 0/4 exp
Techniques:
-Water gun: Shoots pressurized water as an attack. Prevents enemy from countering.
Notes:
-innate 2 DR, 1 AP, and enemies get +1 to accuracy against it
-1 DR against fire
-can absorb water
-1 DB (from drinking)
Digital Hellhound:
Not injured.
Skills:
-Accomplished Healer: 4/8 exp (+1 to rolls)(anticipation)
-Novice Pickuper: 0/4 exp
-Novice Focuser: 1/4 exp
-Novice Mutator: 0/4 exp
-Unskilled Fire Caster: 1/2 exp
Spells Known:
-Heal: You try to cure one target's wounds.
-Group Heal: You try to heal the wounds of everyone near you (needs to be charged for one turn)
-Fireball: You conjure a sphere of fire, and throw it. Does ranged fire damage.
-Mutate: You attempt to change a creature.
-Lightning Bolt: Like fireball, except that it's lightning.
Inventory:
-Clothing (worn)
-Iron Chain Mail (worn)(1 AR, 1 DR, body)
-Staff (held)(+1 magic)
Luke_Prowler:
Not injured.
Skills:
-Accomplished Pickuper: 2/8 exp (+1 to rolls)(anticipation)
-Novice Swordsman: 2/4 exp
-Novice Thrower: 0/4 exp
-Novice Woodcrafter: 1/4 exp
-Novice Leatherer: 2/4 exp
-Novice Searcher: 1/4 exp
Techniques:
-Battojutsu: extra fast sword strike, bypasses ranged and polearm penalties, 1 DB, usable once every three turns
Inventory:
-Clothes (worn)
-Leather armor (worn)(1 DR, body)
-Iron buckler (held)(1 AR)
-Iron cap (worn)(1 AR, head)
-A +1 Sword (sheathed)(2 DB)
-A wooden spear (held)(1 AB)(pole arm)
-A bundle of 9 throwing knives (strapped to leg)(1 AB)(ranged)
-Goggles of Minute Seeing (worn)(+1 to rolls involving small stuff... like crafting or lockpicking)
-A backpack (worn), containing:
-A well-tanned orc hide (can be made into leather equipment, basically anything except body armor)(coloured blood red)
-"How to Not Suck at Tanning Hides"
Inaluct:
Not injured.
Skills:
-Competent Pickuper: 0/6 exp (+1 to rolls)
-Novice Mind Controller: 0/4 exp
-Unskilled Searcher: 1/2 exp
-Unskilled Trapmaker: 1/2 exp
-Novice Thrower: 1/4 exp
-Unskilled Ambusher: 1/2 exp
-Unskilled Polearm User: 1/2 exp
-Unskilled Golem Maker: 1/2 exp
-Unskilled Plastic-er (like mason but for plastic): 1/2 exp
Spells Known:
-Lesser Mind Control: Attempts to bring an NPC under your control.
-Golem Creation: Attempts to turn a nearby material (earth, water, etc) into a golem of that material.
Inventory:
-Clothing (worn)
-A boomerang (ranged)(held)
-A staff (+1 magic)(held)
-A sword, sheathed (1 AB, 1 DB in melee)
Inaluct's Plastic Golem (a.k.a. IPG):
Not injured.
Skills:
-Unskilled Wrestler: 1/2 exp
Notes:
-1 DR
-Immune vs water
KnightedSkull:
Not injured.
Skills:
-Novice Pickuper: 1/4 exp
-Novice Polearm User: 0/4 exp
Inventory:
-Clothing (worn)
-Electrically charged plate mail (worn)(1 AR, 2 DR, body)(shocks attackers)
-A choppa (held)(polearm)(1 AB, 1 DB)
That... took a while. Anyway, as always point out any mistakes/errors/omissions/idiocies/bad puns that require attention. If there's something that you want to argue should have worked out different (i.e. "I think I should get an experience point for doing blah blah"), by all means.