Yeah, Flint's stuff disappeared with him, but he gets it back if when/if he gets back into the game. This serves the double purpose of making some kind of sense, and preventing item duplication.
And no Katsuun, Inaluct turning the bathroom into a cyrillic monster won't interfere with your water capturing action... mostly because you go first
Muwahahaha: (geez this is like buttonmashing but cheaper and more failsafe)
You try to morph your skin to become more durable.
{} You now have adamantine skin! Which is amazingly hard, but also very light. Also, you're a pretty-ful blue colour.
Digital Hellhound:
{} You examine the walls, the sink, the toilet (not for very long), the shower, every surface of the bathroom, with the intention of figuring out why its there, and why its plastic. The best you can come up with is that some being whose only name or title is GM, decided so.
Errol:
You want to take some of this strange material with you.
{} But, you don't want to harm it, so you refuse to use your halberd. And the floor tiles are sealed to each other somehow, and you simply don't have a hope of taking some with your bare hands. Quite a dilemma.
Luke_Prowler: (holy cow does random.org like you today)
You look about for instructions on how to tan a hide.
{} There happens to be a book lying on the ground next to the tannery. How did you miss
that before? Oh well. You try to pick it up.
{} You pick it up in such a way that it falls open to a certain page nearish the middle of the book, which has a table and diagrams explaining the most efficient way to tan a hide. Using the book as a reference, you attempt to tan your orc hide...
{} and wow, did you ever do it well. Not only is it perfectly tanned, not only is the whole thing mint condition again, but it seems slightly bigger than it was before. Also, you found some dye in the tannery, and used it on the hide to colour it. (Pick a colour) You put the "How to not suck at tanning hides" book in your backpack.
Katsuun:
You try to bend reality to turn some of the room's strange plastic walls into a container,
{} but you don't manage it. You blame the plastic. Miffed, you tell your water elemental to take a drink from the faucet. It manipulates the handles, puts its hand underneath the pouring water, and absorbs it. The water elemental is slightly bigger.
Zasit Alebath:
You leave the (crowded) bathroom, and go back down the staircase.
{} You cross the main chamber to the really big doors, and fling them wide open. The orcs in the courtyard turn to glare at you. Two, four, six, oh hell can't count fast enough. You make a sound like a very frightened kitten, slam the door, and flee back up the stairs.
Inaluct:
You summon your magical energy, and focus it towards the plastic floor...
{} You turn some of the plastic floor tiles into a small plastic golem. It's about four feet tall, but being made of plastic, it's quite durable. And completely waterproof!
KnightedSkull:
For a moment, you have a ghost memory of being someone else named Flintus10, who had a bow and some really cool arrows, but... whatever. You aren't him and you don't have his stuff. His body doesn't seem to be here either. You shrug, and {reverse walking sequence} and enter the first of the two doors. You are in an armory, with nothing but weapons on racks lining the walls.
{} You can't decide what kind of weapon you want to take.
Digital Hellhound's Group Heal spell dissipates.
Muwahahaha:
Not injured.
Skills:
-Accomplished Mutater: 7/8 exp (+1 to rolls)(anticipation)
-Novice Pickuper: 3/4 exp
-Unskilled Fire Caster: 1/2 exp
-Unskilled Dodger: 1/2 exp
Spells Known:
Mutate: You attempt to change a creature.
Inventory:
-Clothing (worn)
-A magic robe (worn)(+1 to magic rolls)
-A staff (held)(+1 to magic rolls)
-An amulet (worn)(+1 magic)
-A backpack (worn), containing:
nothing!
Other:
-You have collapsable wings. Can be used for flight.
-You have an incredible respiration system, which gives you outrageous amounts of adrenaline during combat (1 AB, 1 AR)(+1 regeneration)
-Your skin is adamantine (3 DR)
Digital Hellhound:
Not injured.
Skills:
-Accomplished Healer: 4/8 exp (+1 to rolls)(anticipation)
-Novice Pickuper: 0/4 exp
-Novice Focuser: 0/4 exp
-Novice Mutator: 0/4 exp
-Unskilled Fire Caster: 1/2 exp
Spells Known:
-Heal: You try to cure one target's wounds.
-Group Heal: You try to heal the wounds of everyone near you (needs to be charged for one turn)
-Fireball: You conjure a sphere of fire, and throw it. Does ranged fire damage.
-Mutate: You attempt to change a creature.
Inventory:
-Clothing (worn)
-Iron Chain Mail (worn)(1 AR, 1 DR, body)
-Staff (held)(+1 magic)
Errol:
Not Injured.
Skills:
-Competent Pickuper: 4/6 exp (+1 to rolls)
-Novice Trapmaker: 0/4 exp
-Novice Marksman: 0/4 exp
-Novice Polearm User: 2/4 exp
-Novice Rester: 1/4 exp
Techniques:
-Flurry of Strikes: 1-3 strikes with your weapon, leaves you tired.
Inventory:
-Clothing (except your left shoe)(worn)
-halberd (1 DB)(held)(polearm)
-38 sharp arrows (2 DB when shot, can be thrown as a bonus-less ranged attack)(worn)
-leather armor (worn) (1 DR, body)
-A feather hat (worn)
-A backpack(worn), containing:
-4 healing potions (guarantees regeneration roll of 6)
-a shortbow (ranged)
Luke_Prowler:
Not injured.
Skills:
-Accomplished Pickuper: 2/8 exp (+1 to rolls)(anticipation)
-Novice Swordsman: 0/4 exp
-Novice Thrower: 0/4 exp
-Novice Woodcrafter: 1/4 exp
-Novice Leatherer: 2/4 exp (skinner and tanner and leatherworker)
-Novice Searcher: 1/4 exp
Inventory:
-Clothes (worn)
-Leather armor (worn)(1 DR, body)
-Iron buckler (held)(1 AR)
-Iron cap (worn)(1 AR, head)
-A +1 Sword (sheathed)(2 DB)
-A wooden spear (held)(1 AB)(pole arm)
-A bundle of 9 throwing knives (strapped to leg)(1 AB)(ranged)
-Goggles of Minute Seeing (worn)(+1 to rolls involving small stuff... like crafting or lockpicking)
-A backpack (worn), containing:
-A well-tanned orc hide (can be made into leather equipment, basically anything except body armor)(pick a colour)
-"How to Not Suck at Tanning Hides"
Katsuun:
Not injured.
Skills:
-Novice Pickuper: 2/4 exp
-Novice Diviner: 0/4 exp
-Novice Trapmaker: 1/4 exp
-Unskilled Smotherer: 1/2 exp
-Unskilled Ice Caster: 1/2 exp
-Novice Timebender: 0/2 exp
-Novice Summoner: 0/4 exp
Spells Known:
-Scry: You attempt to view another part of the world.
-Wave of Cold: You shoot a wave of cold (very cold) air at someone. (+1 damage, extinguishes fire, solidifies water)
-Paradox: You attempt to turn something or someone into a paradox. As a general rule, this is ridiculously hard to do... failure will SUCK, and successes are usually minor.
-Summoning: You attempt to summon a creature of your choice to do your bidding. Larger or powerful creatures will require a turn to charge.
Items:
-Clothing (worn)(shirt is missing a strip)
-A backpack (worn), containing:
-3 healing potions (guarantees 6 on regeneration roll when drunk)
-A vial of Alchemist Fire (ignites on contact with air, can be used as a throwing weapon or to enhance a weapon)
-A potion of Mageplus (+2 to magic for one round when drunk)
Katsuun's Water Elemental:
Not injured.
Notes:
-innate 2 DR, 1 AP, and enemies get +1 to accuracy against it
-1 DR against fire
-can absorb water
-1 DB (from drinking)
Zasit Alebath:
Not Injured.
Skills:
-Competent Pickuper: 0/6 exp (+1 to rolls)
-Unskilled Searcher: 1/2 exp
-Novice Axeman: 3/4 exp
-Novice medic: 1/4 exp
Inventory:
-Clothes (worn)
-plate mail (worn)(1 AR, 2 DR, body)
-A battleaxe (+1 DB)(held)
-A *steel kite shield* (held)(1 AR)
-A backpack (worn), containing:
-a vial, labeled with a fire symbol
-a vial, labeled with a ice symbol
-a vial, labeled with a lightning symbol
Inaluct:
Not injured.
Skills:
-Novice Pickuper: 3/4 exp
-Novice Mind Controller: 0/4 exp
-Unskilled Searcher: 1/2 exp
-Unskilled Trapmaker: 1/2 exp
-Novice Thrower: 1/4 exp
-Unskilled Hider: 1/2 exp
-Unskilled Polearm User: 1/2 exp
-Unskilled Golem Maker: 1/2 exp
Spells Known:
-Lesser Mind Control: Attempts to bring an NPC under your control.
-Golem Creation: Attempts to turn a nearby material (earth, water, plastic, etc) into a golem of that material.
Inventory:
-Clothing (worn)
-A boomerang (ranged)
-A staff (+1 magic)
-A sword, sheathed (1 AB, 1 DB in melee)
Inaluct's Plastic Golem:
Not injured.
Notes:
-1 DR
-Immune vs water
KnightedSkull:
Not injured.
Inventory:
-Clothing (worn)
As always, point out any mistakes I might have made for a free exp point. Also, Digital needs to pick where his free exp point goes and Luke_Prowler needs to pick a colour for his orc hide.