Well, Flintus10 has now missed three consecutive turns, and I delayed every one of them (I think) trying to wait for him. So, in accordance with the rules, he has been cycled to the back of the waiting list. If he somehow manages to get back into the game, then he'll still have his skills and items.
Katsuun:
Irritated, you dismiss shinjin. orc1's chainmail drops to the floor where it stood. You then attempt to summon a water elemental.
{} You succeed, but it isn't a very impressive water elemental. It's basically a human composed entirely of water instead of flesh and bone. Still, water has certain properties... it is heavier and harder to move, but it is also MUCH harder to destroy. You leave the empty room (your water elemental follows you), and try another door. You find
{} A bathroom. The walls, floors, and ceiling are are white plastic, which is very out of place in a medieval castle, ESPECIALLY in a medieval time period. There is a toilet, a shower, and a sink. Perhaps your water elemental might be able to do something with this much water?
Luke_Prowler:
You proceed up the spiral staircase you saw Katsuun ascend earlier, looking for a tannery.
{} Two of the doors are open; one leads into an empty room, and the other is a prefab bathroom with Katsuun and a water elemental inside. You try another door, and find a tannery. What luck!
{} You have every intention of tanning the orc's hide right now, but the tannery looks so confusing and complex. You examine it for a while, and figure out how it might work. Probably.
Inaluct:
You {walking sequence}. You are in the main chamber. Some of your comrades are here, as are two VERY beat-up looking orc corpses.
Zasit Alebath:
{} You take a very shiny and well-polished piece of plate mail, and
{} a *steel kite shield*. You leave the supply room, {walking sequence}, and proceed up a spiral staircase. You find Katsuun in the bathroom, and internally thank god he wasn't using it.
Errol:
{} You pick your shortbow back up, and stash it in your backpack. True to video game logic, you are able to fit it in without any difficulty simply because you are strong enough to carry it. You head up the spiral staircase, and find Katsuun, Zasit Alebath, and a water elemental in the bathroom. You thank god that none of them were using it.
Muwahahaha:
You attempt to mutate yourself, with the goal of increasing your metabolism and respiratory system.
{} Your system now pumps blood and air through your body at an incredible speed! When in a combat situation, copious (to say the least) amounts of adrenaline are pumped through your body, and time seems to slow down for you! Plus you heal, like, rank fast. Furthermore, you now have two sets of blood vessels, and can sustain heavy bleeding without dying.
Digital Hellhound:
You conjure your healing magic, and focus, attempting to strengthen it. The only thing you can think of to do is to charge Group Heal.
{} You charge Group Heal.
Flintus10:
{} You dissolve into nothing, and in your place is someone else. His name is KnightedSkull. He is wearing normal clothing.
Luke_Prowler's orc skin rolls to resist rotting: 6: It looks great!
Katsuun:
Not injured.
Skills:
-Novice Pickuper: 2/4 exp
-Novice Diviner: 0/4 exp
-Novice Trapmaker: 1/4 exp
-Unskilled Smotherer: 1/2 exp
-Unskilled Ice Caster: 1/2 exp
-Novice Timebender: 0/2 exp
-Novice Summoner: 0/4 exp
Spells Known:
-Scry: You attempt to view another part of the world.
-Wave of Cold: You shoot a wave of cold (very cold) air at someone. (+1 damage, extinguishes fire, solidifies water)
-Paradox: You attempt to turn something or someone into a paradox. As a general rule, this is ridiculously hard to do... failure will SUCK, and successes are usually minor.
-Summoning: You attempt to summon a creature of your choice to do your bidding. Larger or powerful creatures will require a turn to charge.
Items:
-Clothing (worn)(shirt is missing a strip)
-A backpack (worn), containing:
-3 healing potions (guarantees 6 on regeneration roll when drunk)
-A vial of Alchemist Fire (ignites on contact with air, can be used as a throwing weapon or to enhance a weapon)
-A potion of Mageplus (+2 to magic for one round when drunk)
Katsuun's water elemental:
Not injured.
Notes:
-innate 2 DR, 1 AP, and enemies get +1 to accuracy against it
-1 DR against fire
-might be able to do interesting stuff with water?
Luke_Prowler:
Not injured.
Skills:
-Accomplished Pickuper: 0/8 exp (+1 to rolls)(anticipation)
-Novice Swordsman: 0/4 exp
-Novice Thrower: 0/4 exp
-Novice Woodcrafter: 1/4 exp
-Unskilled Skinner: 1/2 exp (I might turn this into tanner or leatherworker or something later)
-Unskilled Tanner: 1/2 exp (again, might 'translate' this to something else)
-Unskilled Searcher: 1/2 exp
Inventory:
-Clothes (worn)
-Leather armor (worn)(1 DR, body)
-Iron buckler (held)(1 AR)
-Iron cap (worn)(1 AR, head)
-A +1 Sword (sheathed)(2 DB)
-A wooden spear (held)(1 AB)(pole arm)
-A bundle of 9 throwing knives (strapped to leg)(1 AB)(ranged)
-Goggles of Minute Seeing (worn)(+1 to rolls involving small stuff... like crafting or lockpicking)
-A backpack (worn), containing:
-an orc hide (rolls each turn to check if it rots)
Inaluct:
Not injured.
Skills:
-Novice Pickuper: 3/4 exp
-Novice Mind Controller: 0/4 exp
-Unskilled Searcher: 1/2 exp
-Unskilled Trapmaker: 1/2 exp
-Novice Thrower: 1/4 exp
-Unskilled Hider: 1/2 exp
-Unskilled Polearm User: 1/2 exp
Spells Known:
-Lesser Mind Control: Attempts to bring an NPC under your control.
Inventory:
-Clothing (worn)
-A boomerang (ranged)
-A staff (+1 magic)
-A sword, sheathed (1 AB, 1 DB in melee)
Zasit Alebath:
Not Injured.
Skills:
-Competent Pickuper: 0/6 exp (+1 to rolls)
-Unskilled Searcher: 1/2 exp
-Novice Axeman: 3/4 exp
-Novice medic: 1/4 exp
Inventory:
-Clothes (worn)
-plate mail (worn)(1 AR, 2 DR, body)
-A battleaxe (+1 DB)(held)
-A *steel kite shield* (held)(1 AR)
-A backpack (worn), containing:
-a vial, labeled with a fire symbol
-a vial, labeled with a ice symbol
-a vial, labeled with a lightning symbol
Errol:
Not Injured.
Skills:
-Competent Pickuper: 4/6 exp (+1 to rolls)
-Novice Trapmaker: 0/4 exp
-Novice Marksman: 0/4 exp
-Novice Polearm User: 2/4 exp
-Novice Rester: 1/4 exp
Techniques:
-Flurry of Strikes: 1-3 strikes with your weapon, leaves you tired.
Inventory:
-Clothing (except your left shoe)(worn)
-halberd (1 DB)(held)(polearm)
-38 sharp arrows (2 DB when shot, can be thrown as a bonus-less ranged attack)(worn)
-leather armor (worn) (1 DR, body)
-A feather hat (worn)
-A backpack(worn), containing:
-4 healing potions (guarantees regeneration roll of 6)
-a shortbow (ranged)
Muwahahaha:
Not injured.
Skills:
-Accomplished Mutater: 3/8 exp (+1 to rolls)(anticipation)
-Novice Pickuper: 3/4 exp
-Unskilled Fire Caster: 1/2 exp
-Unskilled Dodger: 1/2 exp
Spells Known:
Mutate: You attempt to change a creature.
Inventory:
-Clothing (worn)
-A magic robe (worn)(+1 to magic rolls)
-A staff (held)(+1 to magic rolls)
-An amulet (worn)(+1 magic)
-A backpack (worn), containing:
nothing!
Other:
-You have collapsable wings. Can be used for flight.
-You have an incredible respiration system, which gives you outrageous amounts of adrenaline during combat (1 AB, 1 AR)(+1 regeneration)
Digital Hellhound:
Not injured.
Skills:
-Accomplished Healer: 4/8 exp (+1 to rolls)(anticipation)
-Novice Pickuper: 0/4 exp
-Novice Focuser: 0/4 exp
-Novice Mutator: 0/4 exp
-Unskilled Fire Caster: 1/2 exp
Spells Known:
-Heal: You try to cure one target's wounds.
-Group Heal: You try to heal the wounds of everyone near you (needs to be charged for one turn)
-Fireball: You conjure a sphere of fire, and throw it. Does ranged fire damage.
-Mutate: You attempt to change a creature.
Inventory:
-Clothing (worn)
-Iron Chain Mail (worn)(1 AR, 1 DR, body)
-Staff (held)(+1 magic)
Notes:
-has Group Heal charged
KnightedSkull:
Not injured.
Inventory:
-Clothing (worn)