I've added in 'glancing blows' to combat. Basically, if you get 3 for accuracy when fighting, you still hit but you deal half damage.
Zasit Alebath:
You rush over to bandage up Flint's wound,
{} you have a brain fart and you instead patch up the leg he still has. Flint gives you a funny look, contorted with pain.
Digital Hellhound:
You try to heal Flint's wound.
{} You notice that Muwahahaha is also focusing his magic, presumably also to help Flint, so you repair his torso and stop the bleeding without sealing the wound over.
{} You then try, and fail, to pick up the orc1's chainmail.
Muwahahaha: (holy crap dude this is gonna be insane)
You try to mutate Flint's body to grow him his leg back, and
{} even though your own magic faltered during the cast, your magical trinkets augmented your spell so that it worked! Flint now has his leg back. Hza.
Errol:
You go to the first supply room, and
{} select a shortbow from the rack. Sadly, it has no spikage. You then return to the second supply room, and
{} pick up a Backpack,
{} a hat with a useless feather in it,
{} a grand total of zero magical weapons, and
{} some healing potions, which you put in your backpack.
Katsuun: (ordering shinjin to do stuff is a free turn. Having it basically means that you get two turns, one for yourself and one for your... familiar)
You order shinjin to pick up the deceased orc1's choppa,
{} put it picks up the chainmail instead and puts it on. You then tell it to "slash the still breathing orc", and as it turns to face the orc, you know it would have turned and shot you a withering glance if it was not irrevocably bent to your will.
{} Shinjin lunges for the orc!
{} {} {} {} Shinjin punches the orc's torso, and hurts it!
Luke_Prowler:
You try to skin the deceased orc,
{} but you only manage to cut the corpse into ribbons... its hide is now unusable. Then
{}, distracted as you are from having messed up the orc's corpse that badly, you stumble and fall on your way to chop up the next orc.
Inaluct:
You search the main chamber for a backpack,
{} but there doesn't seem to be any here.
Flintus10: (AI)
With your leg and your resolve renewed, you nock an arrow to your bow and
{} pull it back with all your might, and shoot the orc.
{} {} {} The flying arrows strikes the orc in the left arm! It is torn off! The orc cannot use its choppa very well with only one hand.
Orc2: Orc2 is severely pissed at Luke_Prowler for desecrating its friend's corpse,
{} and in its blinded fury it advances furiously... in the wrong direction. It tries to turn around when it realizes its mistake, but trips over its own feet.
Orc2 rolls for regeneration: 5: Nope. Still injured.
Errol rolls to regenerate: 4: Nope. Still bruised.
Luke_Prowler's orc corpse rolls to resist rotting: 2: It's not rotten yet, but it's not looking too great either. You should probably tan it pretty soonish.
Orc2 is carrying a choppa (1 AB, 1 DB)(polearm) and wearing chain mail (1 AR, 1 DR, body). It is wounded (-1 to rolls), missing an arm, and in pain (-1 to rolls).
Shinjin is unarmed, wearing chain mail (1 AR, 1 DR, body), and is a Novice Wrestler (1/2 exp)
Zasit Alebath:
Not Injured.
Skills:
-Novice Pickuper: 0/4 exp
-Unskilled Searcher: 1/2 exp
-Novice Axeman: 3/4 exp
-Novice medic: 1/4 exp
Inventory:
-Clothes (worn)
-Box of bandages (worn)(+1 to regeneration if hurt)(bandages can be used as an action to give someone a +2 to regeneration)
-A battleaxe (+1 to damage in melee or if thrown)(held)
Digital Hellhound:
Not injured.
Skills:
-Accomplished Healer: 4/8 exp (+1 to rolls)(anticipation)
-Unskilled Pickuper: 1/2 exp
-Unskilled Focuser: 1/2 exp
-Novice Mutator: 0/4 exp
Spells Known:
-Heal: You try to cure one target's wounds.
-Group Heal: You try to heal the wounds of everyone near you (needs to be charged for one turn)
-Fireball: You conjure a sphere of fire, and throw it. Does ranged fire damage.
-Mutate: You attempt to change a creature.
Inventory:
-Clothing (worn)
-Iron Chain Mail (worn)(1 AR, 1 DR, body)
-Staff (held)(+1 magic)
Muwahahaha:
Not injured.
Skills:
-Competent Mutater: 4/6 exp (+1 to rolls)
-Novice Pickuper: 3/4 exp
-Unskilled Fire Caster: 1/2 exp
-Unskilled Dodger: 1/2 exp
Spells Known:
Mutate: You attempt to change a creature.
Inventory:
-Clothing (worn)
-A magic robe (worn)(+1 to magic rolls)
-A staff (held)(+1 to magic rolls)
-An amulet (worn)(+1 magic)
-A backpack (worn), containing:
nothing!
Other:
-You have collapsable wings. Can be used for flight.
Errol:
Wounds:
-left hand is bruised (autoheal in 2 turns)
-Status Effect: stunned (-1 to rolls)(autoheal in 1 turns)
Skills:
-Competent Pickuper: 3/6 exp (+1 to rolls)
-Novice Trapmaker: 0/4 exp
-Novice Marksman: 0/4 exp
-Novice Polearm User: 1/4 exp
-Novice Rester: 1/4 exp
Techniques:
-Flurry of Strikes: 1-3 strikes with your weapon, leaves you tired.
Inventory:
-Clothing (except your left shoe)(worn)
-halberd (1 DB)(held)(polearm)
-38 sharp arrows (2 DB when shot, can be thrown as a bonus-less ranged attack)(worn)
-leather armor (worn) (1 DR, body)
-A shortbow (held)(ranged)
-A feather hat (worn)
-A backpack(worn), containing:
-4 healing potions (guarantees regeneration roll of 6)
Notes:
You are holding a weapon in each hand. You cannot use either of them to full effect.
Katsuun:
Not injured.
Skills:
-Novice Pickuper: 2/4 exp
-Novice Diviner: 0/4 exp
-Novice Trapmaker: 1/4 exp
-Unskilled Smotherer: 1/2 exp
-Unskilled Ice Caster: 1/2 exp
-Novice Timebender: 0/2 exp
-Unskilled Summoner: 1/2 exp
Spells Known:
-Scry: You attempt to view another part of the world.
-Wave of Cold: You shoot a wave of cold (very cold) air at someone. (+1 damage, extinguishes fire, solidifies water)
-Paradox: You attempt to turn something or someone into a paradox. As a general rule, this is ridiculously hard to do... failure will SUCK, and successes are usually minor.
-Summoning: You attempt to summon a creature of your choice to do your bidding. Larger or powerful creatures will require a turn to charge.
Items:
-Clothing (worn)(shirt is missing a strip)
-A backpack (worn), containing:
-3 healing potions (guarantees 6 on regeneration roll when drunk)
-A vial of Alchemist Fire (ignites on contact with air, can be used as a throwing weapon or to enhance a weapon)
-A potion of Mageplus (+2 to magic for one round when drunk)
Luke_Prowler:
Not injured.
Skills:
-Accomplished Pickuper: 0/8 exp (+1 to rolls)(anticipation)
-Unskilled Swordsman: 1/2 exp
-Novice Thrower: 0/4 exp
-Novice Woodcrafter: 1/4 exp
-Unskilled Skinner: 1/2 exp (I might turn this into tanner or leatherworker or something later)
Inventory:
-Clothes (worn)
-Leather armor (worn)(1 DR, body)
-Iron buckler (held)(1 AR)
-Iron cap (worn)(1 AR, head)
-A +1 Sword (sheathed)(2 DB)
-A wooden spear (held)(1 AB)(pole arm)
-A bundle of 9 throwing knives (strapped to leg)(1 AB)(ranged)
-Goggles of Minute Seeing (worn)(+1 to rolls involving small stuff... like crafting or lockpicking)
-A backpack (worn), containing:
-an orc hide (rolls each turn to check if it rots)
Inaluct:
Not injured.
Skills:
-Novice Pickuper: 2/4 exp
-Novice Mind Controller: 0/4 exp
-Unskilled Searcher: 1/2 exp
-Unskilled Trapmaker: 1/2 exp
-Novice Thrower: 1/4 exp
-Unskilled Hider: 1/2 exp
-Unskilled Polearm User: 1/2 exp
Spells Known:
-Lesser Mind Control: Attempts to bring an NPC under your control.
Inventory:
-Clothing (worn)
-A boomerang (ranged)
-A staff (+1 magic)
Flintus10:
Not injured.
Skills:
-Novice Pickuper: 3/4 exp
-Novice Spellbinder: 1/4 exp
-Unskilled Dodger: 1/2 exp
-Novice Marksman: 3/4 exp
-Unskilled Thrower: 1/2 exp
Skills/Spells:
-Spellbinding: If you have some magical components handy (scroll, chalked rune, magic dust, etc), you can imbue an item with magical properties.
Inventory:
-Clothes (worn)
-A shortbow (held)(extra durable)
-A quiver of 36 extra sharp arrows (2 DB shot, or can be thrown as a bonus-less ranged attack)(worn)
-Flaming Shoe of Armor (anyone who attacks you in melee takes damage) (worn)
-A backpack (worn), containing:
Nothing!