Well, Zasit went a day without posting, and according to the records he was on an hour ago but is currently offline. So I'm going to do his turn for him. Also, starting next turn, combat is going to be done a little differently, so the notation for some of your items will be different. Read Items, Combat, and maybe How To Do Your Turn in the OP if your items are confusing you.
Digital Hellhound: (oops I forgot to put your staff in your inventory)
{} You go back to the second supply room, and cast your Group Heal spell. All of your teammates are healed! And no longer on fire! (except for Flint's flaming shoe armor, which isn't hurting him) The spell is so awesome and powerful, that some of it is left over. (extra minor heal at the end of the turn)
Inaluct:
{} You whip the ‼xstickx‼ at the Orc with all your might!
{} {} {} The flying ‼xstickx‼ hits the orc in the head! It is hurt! And it becomes a ‼head‼!
Katsuun: (you should have kept the staff)
You drop your staff.
{} You remember one of Zeno's paradoxes: If the orc wishes to get from one point to another point, it must first go half the distance. Then it must halve the remaining distance. Then it must halve the remaining distance. Because there will always be a smaller fraction of distance left to travel, the orc can never
quite get anywhere. You focus your magic and try to use it to turn this paradox into the orc's reality. However, changing someone's placement in terms of reality is currently beyond you... all you manage to do is reduce the orc's muscle density.
Errol:
{} You gather some random stuff from the crates (wood splinters, straw, etc.) and try to make a comfortable bed. You rest on your makeshift bed (+1 resting exp), regardless of the fact that you are perfectly healed. However, it turns out that wood splinters are NOT comfortable; actually they hurt a bit. You now have wood splinters sticking out of your newly bruised back.
Luke_Prowler:
{} You use your +1 sword to sharpen the stick into a wooden spear. But, as everyone knows, wooden weapons SUCK (i.e. don't do extra damage). It's only advantages are that it gets the +1 to accuracy, and that it's a pole arm.
You move into the second supply room, and
{} pick up a leather armor,
{} an iron buckler,
{} an iron cap, and
{} some goggles. You put on the armor, the goggles, and the cap. The goggles changed your vision... apparently they have really cool glass lenses that allow you to see really small things.
You
{} try to attack the orc with your wooden weapon, but realize that it's
really awkward to try and use a spear and a sword AND a shield at the same time, so you have to adjust your grip.
Flintus10: (stop getting 3's you jerk, it's hard to think stuff up for your 3's)
{} You take some wood splinters and shoot them at the orc.
{} {} {} The flying wood splinters hit the orc in the torso! Amazingly, it is mangled! Several of the orc's organs are pierced! You ponder that, if only you had used one of your extra-sharp arrows instead of those crappy bonus-less wood splinters, you would have torn the orc's body clean apart.
Muwahahaha:
You go to the second supply room, and
{} pick up a magical robe. You then attempt to mutate the orc's arm so that it's inside out, and
{} Succeed! The orc's arm explodes in gore.
Zasit Alebath:
You attempt to chop up the orc, and
{} don't mess up or trip or anything!
{} {} {} You manage to hurt the orc's right leg.
The orc2 rolls to regenerate: 2: It dies of blood loss. FINALLY.
Errol picks the splinters out of his back, and Digital's leftover healing power seals up the cuts.
Digital Hellhound:
Not injured.
Skills:
-Competent Healer: 5/6 exp (+1 to rolls)
-Unskilled Pickuper: 1/2 exp
-Unskilled Focuser: 1/2 exp
Spells Known:
-Heal: You try to cure one target's wounds.
-Group Heal: You try to heal the wounds of everyone near you (needs to be charged for one turn)
-Fireball: You conjure a sphere of fire, and throw it. Does ranged fire damage.
Inventory:
-Clothing (worn)
-Iron Chain Mail (worn)(1 AR, 1 DR, body)
-Staff (held)(+1 magic)
Inaluct:
Not injured.
Skills:
-Novice Pickuper: 0/4 exp
-Unskilled Mind Controller: 0/2 exp
-Unskilled Searcher: 1/2 exp
-Unskilled Trapmaker: 1/2 exp
-Novice Thrower: 1/4 exp
-Unskilled Hider: 1/2 exp
Spells Known:
-Lesser Mind Control: Attempts to bring an NPC under your control.
Inventory:
-Clothing (worn)
-A boomerang (ranged)
Katsuun:
Not injured.
Skills:
-Novice Pickuper: 2/4 exp
-Novice Diviner: 0/4 exp
-Novice Trapmaker: 1/4 exp
-Unskilled Smotherer: 1/2 exp
-Unskilled Ice Caster: 1/2 exp
-Novice Timebender: 0/2 exp
Spells Known:
-Scry: You attempt to view another part of the world.
-Wave of Cold: You shoot a wave of cold (very cold) air at someone. (+1 damage, extinguishes fire, solidifies water)
-Paradox: You attempt to turn something or someone into a paradox. As a general rule, this is ridiculously hard to do... failure will SUCK, and successes are usually minor.
Items:
-Clothing (worn)(shirt is missing a strip)
-A backpack (worn), containing:
-3 healing potions
-A vial of Alchemist Fire (ignites on contact with air, can be used as a throwing weapon or to enhance a weapon)
-A potion of Mageplus (+2 to magic for one round when drunk)
Errol:
Not injured.
Skills:
-Novice Pickuper: 2/4 exp
-Novice Trapmaker: 0/4 exp
-Novice Marksman: 0/4 exp
-Novice Polearm User: 1/4 exp
-Novice Rester: 1/4 exp
Techniques:
-Flurry of Strikes: 1-3 strikes with your weapon, leaves you tired.
Inventory:
-Clothing (except your left shoe)(worn)
-halberd (1 DB)(held)(polearm)
-38 sharp arrows (2 DB when shot, can be thrown as a bonus-less ranged attack)(worn)
-leather armor (worn) (1 DR, body)
Luke_Prowler:
Not injured.
Skills:
-Competent Pickuper: 5/6 exp (+1 to rolls)
-Unskilled Swordsman: 1/2 exp
-Unskilled Thrower: 1/2 exp
-Novice Woodcrafter: 1/4 exp
Inventory:
-Clothes (worn)
-Leather armor (worn)(1 DR, body)
-Iron buckler (held)(1 AR)
-Iron cap (worn)(1 AR, head)
-A +1 Sword (held)(2 DB)
-A wooden spear (held)(1 AB)(pole arm)
-A bundle of 10 throwing knives (strapped to leg)(1 AB)(ranged)
-Goggles of Minute Seeing (worn)(+1 to rolls involving small stuff... like crafting or lockpicking)
Notes: You are carrying three things in two hands. You are not able to use any of them very effectively.
Flintus10:
Not injured.
Skills:
-Novice Pickuper: 3/4 exp
-Novice Spellbinder: 0/4 exp
-Unskilled Dodger: 1/2 exp
-Novice Marksman: 0/4 exp
-Unskilled Thrower: 1/2 exp
Inventory:
-Clothes (worn)
-A shortbow (held)
-A quiver of 38 extra sharp arrows (2 DB shot, or can be thrown as a bonus-less ranged attack)(worn)
-Flaming Shoe of Armor (anyone who attacks you in melee takes damage) (worn)
-A backpack (worn), containing:
Nothing!
Muwahahaha:
Not injured.
Skills:
-Novice Mutater: 2/4 exp
-Novice Pickuper: 1/4 exp
-Unskilled Fire Caster: 1/2 exp
Inventory:
-Clothing (worn)
-A magic robe (worn)(+1 to magic rolls)
-staff (+1 to magic rolls)
Zasit Alebath:
Not Injured.
Skills:
-Novice Pickuper: 0/4 exp
-Unskilled Searcher: 1/2 exp
-Novice Axeman: 0/4 exp
-Novice medic: 0/4 exp
Inventory:
-Clothes (worn)
-Box of bandages (worn)(+1 to regeneration if hurt)(bandages can be used as an action to give someone a +2 to regeneration)
-A battleaxe (+1 to damage in melee or if thrown)(held)
All of you could learn from Luke_Prowler. Notice how he tried to pick up a LOT of stuff... and now has a lot of stuff, and lots of pickuper exp. And, as always, point out any errors I've made... I'll give you a bonus.