Apparently KnightedSkull hasn't been on for three days (since April Fool's day), so yeah... he got cycled to the back of the waiting list.
And if only Digital had rolled a 6 to pick up the staff... I would have given him a Staff of Damnation... ("pick up the damn staff")
Inaluct:
{} You try to hide behind someone, but you only manage to hide behind a crate. Your top half is still exposed.
Digital Hellhound:
{} You pick up a magical staff. You try to charge a healing spell,
{} and succeed! You are now ready to cast Group Heal. (you should probably do it in the other room though, so that it actually affects the injured among your teammates)
Errol:
You try to taunt the orc,
{} But you only manage to burn yourself with the world's most pitiful yo' mama joke ever. You rest. (=1 rester exp)
Flintus10:
{} You throw one of your extra-sharp arrows at the orc.
{} You miss.
Zasit Alebath:
You take more bandages out of your Armor-Crate of Bandages
{} and, carefully this time, bandage your foot. (foot gets +2 to regeneration)
Katsuun:
{} You try to rethink your Wave of Cold spell, but you can't come up with anything.
Luke_Prowler:
You walk into the stockpile room with weapons, and
{} pick up a sword. It's a very well-made sword, and is quite sharp. You take it, scabbard and all, and tie it to your waist.
{} You also take a bundle of throwing knives, and attach it to your leg. You then search for a magical item,
{}, but all you find is a staff-shaped stick.
Muwahahaha:
You walk into the weapons supply room, and
{} take a magic staff from the wall.
Orc2: 1-1 =0: Pissed that Errol would attempt to taunt him (regardless that he failed epicly), the orc attempts to taunt him back. However, its taunt is so pitiful that time/space itself is offended at the pitifulness, and engulfs his left arm.
Inaluct rolls to recover (bruise): 2: His bruise is still not healed.
Inaluct rolls to recover (mangled): 5: His leg is still mangled.
Digital Hellhound rolls to prevent fire spread: 4: The flames do not spread.
Digital Hellhound rolls to recover: 4: Since his foot is on fire, his recovery cancels out the damage the fire is doing to him.
Errol rolls to recover: 1 +1(resting) =2: Only the fact that you are not exerting yourself prevented you from rupturing an internal organ or something.
Zasit Alebath rolls to recover: 1 +1 (bandage crate) +2 (bandages used) =4: Your foot is still broken, but at least the swelling has gone down a bit. Maybe.
Orc2 rolls to prevent electric damage: 5: It is not hurt (anything less than 5 would hurt it)
Orc2 has chain mail (-1 to attacker's accuracy and damage), and a choppa (+1 to accuracy and damage). It is electrically charged (rolls for damage each turn) and in pain (-1 to action rolls). It has no left arm (-2 to accuracy with its choppa).
Inaluct:
Right Hand is bruised. (autoheals in 2 turns)
Left leg is mangled.
Status Effect: Pain (-1 to rolls)
Skills:
-Novice Pickuper: 0/4 exp
-Unskilled Mind Controller: 0/2 exp
-Unskilled Searcher: 1/2 exp
-Unskilled Trapmaker: 1/2 exp
-Unskilled Thrower: 1/2 exp
-Unskilled Hider: 1/2 exp
Spells Known:
-Lesser Mind Control: Attempts to bring an NPC under your control.
Inventory:
-Clothing (worn)
-A ‼xstickx‼ (+1 to accuracy in melee)(can light enemies on fire)(-1 to damage)
-A boomerang (ranged attack)
Digital Hellhound:
Wounds:
-‼left foot‼ is bruised (bruise autoheals in 2 turns)
Skills:
-Competent Healer: 3/6 exp (+1 to rolls)
-Unskilled Pickuper: 1/2 exp
-Unskilled Focuser: 1/2 exp
Spells Known:
-Heal: You try to cure one target's wounds.
-Group Heal: You try to heal the wounds of everyone near you (needs to be charged for one turn)
-Fireball: You conjure a sphere of fire, and throw it. Does ranged fire damage.
Inventory:
-Clothing (worn)(‼Left Shoe‼)
-Iron Chain Mail (worn)(enemies take -1 to accuracy and damage against you)
-Staff (held)(+1 to magic rolls)
Notes: Has Group Heal charged up.
Errol:
Wounds:
-Stomach is broken
Status Effects:
-Pain (-1 to rolls)
Skills:
-Novice Pickuper: 2/4 exp
-Novice Trapmaker: 0/4 exp
-Novice Marksman: 0/4 exp
-Novice Polearm User: 1/4 exp
-Novice Rester: 0/4 exp
Techniques:
-Flurry of Strikes: 1-3 strikes with your weapon, leaves you tired.
Inventory:
-Clothing (except your left shoe)(worn)
-halberd (+1 to damage, whatever you attack gets -1 to accuracy if they try to hit you)(held IN BOTH HANDS)
-38 sharp arrows (+2 to damage when shot, can be thrown as a bonus-less ranged attack)(worn)
-leather armor (worn) (enemies take -1 to damage against you)
Flintus10:
Not injured.
Skills:
-Novice Pickuper: 3/4 exp
-Novice Spellbinder: 0/4 exp
-Unskilled Dodger: 1/2 exp
-Unskilled Marksman: 1/2 exp
-Unskilled Thrower: 1/2 exp
Inventory:
-Clothes (worn)
-A shortbow (held)
-A quiver of 38 extra sharp arrows (+2 to damage if shot, or can be thrown as a bonus-less ranged attack (why the hell would you))(worn)
-Flaming Shoe of Armor (anyone who attacks you in melee takes damage) (worn)
-A backpack (worn), containing:
Nothing!
Zasit Alebath:
Wounds: Right foot is broken.
Status Effect: Pain (-1 to rolls)
Skills:
-Novice Pickuper: 0/4 exp
-Unskilled Searcher: 1/2 exp
-Unskilled Axeman: 1/2 exp
-Novice medic: 0/4 exp
Inventory:
-Clothes (worn)
-Box of bandages (worn)(+1 to regeneration if hurt)(bandages can be used as an action to give someone a +2 to regeneration)
-A battleaxe (+1 to damage in melee or if thrown)(held)
Katsuun:
Not injured.
Skills:
-Novice Pickuper: 2/4 exp
-Novice Diviner: 0/4 exp
-Novice Trapmaker: 1/4 exp
-Unskilled Smotherer: 1/2 exp
-Unskilled Ice Caster: 1/2 exp
Spells Known:
-Scry: You attempt to view another part of the world.
-Wave of Cold: You shoot a wave of cold (very cold) air at someone. (+1 damage, extinguishes fire, solidifies water)
Items:
-Clothing (worn)(shirt is missing a strip)
-A staff (+1 to magic) (held)
-A backpack (worn), containing:
-3 healing potions
-A vial of Alchemist Fire (ignites on contact with air, can be used as a throwing weapon or to enhance a weapon)
-A potion of Mageplus (+2 to magic for one round when drunk)
Luke_Prowler:
Not injured.
Skills:
-Competent Pickuper: 0/6 exp (+1 to rolls)
-Unskilled Swordsman: 1/2 exp
-Unskilled Thrower: 1/2 exp
Inventory:
-Clothes (worn)
-A +1 Sword (held)(+2 to damage)
-A stick (held)(+1 to accuracy)
-A bundle of 10 throwing knives (strapped to leg)(+1 to accuracy)(ranged)
Muwahahaha:
Not injured.
Skills:
-Novice Mutater: 0/4 exp
-Novice Pickuper: 0/4 exp
-Unskilled Fire Caster: 1/2 exp
Inventory:
-Clothing (worn)
-staff (+1 to magic rolls)
If I made any mistakes, please tell me. For instance, last round I forgot to put Inaluct's pwnt leg in his status page. If anyone points out something I buggered up, I'll give you a bonus of some kind. If it's something that hurts someone else (for instance if Errol had pointed out Inaluct's mangled leg) then I'll somehow split the bonus between you.