Katsuun:
{} You raise your hand towards the barely conscious orc, focus your magic, and blast a wave of cold at it.
{} You cool off the previously flaming boxes.
Inaluct:
{} You try to throw the ‼xstickx‼ at the orc, but you mix up your wooden weapons, and throw the boomerang instead.
{} You also mix up which orc to aim at, and throw the boomerang at the dead one.
{} {} You break its right leg. The boomerang returns to you.
Errol:
You rest. (+1 to regeneration this turn) (+1 resting exp)
Zasit Alebath:
{} You remove some bandages from the box. You are suddenly possessed by a malevolent spirit, that turns the bandages you are holding into a lump of metal, and spikes it into your injured foot. Your foot is now mangled, and the pain increases. The spirit cackles, using your body, and then departs.
Flintus10:
{} You try to shoot the orc, but you fumble the arrow as you are attempting to knock it to your bow. Whups.
Digital Hellhound:
{} You conjure fire around your hand, and try to throw it at the orc.
{} Some of that evil spirit's aura must have rubbed off on you, because you take the fireball and spike it into your foot.
{} At least it didn't hurt much. Ignoring your bruised foot and your ‼shoe‼, you walk back to the other room and
{} forget to open the door, bonking your head on it. You aren't hurt by it, but you forgot why you came back here for a second.
Orc2: 5: Seeing Inaluct desecrating its ally's corpse, it attacks!
{} It strikes Inaluct in the
{} left leg.
{} Inaluct's leg is torn; it is barely still attached to his body at all, and the nerves don't work. He's going to need some serious healing.
Inaluct rolls to prevent fire spread: 6. Your ‼hand‼ is now a hand.
Inaluct rolls to regenerate: 3. You are still bruised (bruise will autoheal in 2 more turns)
Errol rolls to regenerate: 4 (+1, resting)=5. Your stomach is still broken. Your fatigue wears off.
Zasit Alebath rolls to regenerate: 6 (+1, bandage-box armor)=7. Your foot is now merely broken again, and no longer bleeding.
Digital Hellhound rolls to prevent fire spread: 1. Your left foot is now a ‼left foot‼!
Digital Hellhound rolls to regenerate: 3. You are still bruised (bruise will autoheal in 2 turns)
Katsuun:
Not injured.
Skills:
-Novice Pickuper: 2/4 exp
-Novice Diviner: 0/4 exp
-Novice Trapmaker: 1/4 exp
-Unskilled Smotherer: 1/2 exp
-Unskilled Ice Caster: 1/2 exp
Spells Known:
-Scry: You attempt to view another part of the world.
-Wave of Cold: You shoot a wave of cold (very cold) air at someone. (+1 damage, extinguishes fire, solidifies water)
Items:
-Clothing (worn)(shirt is missing a strip)
-A staff (+1 to magic) (held)
-A backpack (worn), containing:
-3 healing potions
-A vial of Alchemist Fire (ignites on contact with air, can be used as a throwing weapon or to enhance a weapon)
-A potion of Mageplus (+2 to magic for one round when drunk)
Inaluct:
Right Hand is bruised. (autoheals in 2 turns)
Left leg is mangled.
Status Effect: Pain (-1 to rolls)
Skills:
-Novice Pickuper: 0/4 exp
-Unskilled Mind Controller: 0/2 exp
-Unskilled Searcher: 1/2 exp
-Unskilled Trapmaker: 1/2 exp
-Unskilled Thrower: 1/2 exp
Spells Known:
-Lesser Mind Control: Attempts to bring an NPC under your control.
Inventory:
-Clothing (worn)
-A ‼xstickx‼ (+1 to accuracy in melee)(can light enemies on fire)(-1 to damage)
-A boomerang (ranged attack)
Errol:
Wounds:
-Stomach is broken
Status Effects:
-Pain (-1 to rolls)
Skills:
-Novice Pickuper: 2/4 exp
-Novice Trapmaker: 0/4 exp
-Novice Marksman: 0/4 exp
-Novice Polearm User: 1/2 exp
-Unskilled Rester: 1/2 exp
Techniques:
-Flurry of Strikes: 1-3 strikes with your weapon, leaves you tired.
Inventory:
-Clothing (except your left shoe)(worn)
-halberd (+1 to damage, whatever you attack gets -1 to accuracy if they try to hit you)(held IN BOTH HANDS)
-38 sharp arrows (+2 to damage when shot, can be thrown as a bonus-less ranged attack)(worn)
-leather armor (worn) (enemies take -1 to damage against you)
Zasit Alebath:
Wounds: Right foot is broken.
Status Effect: Pain (-1 to rolls)
Skills:
-Novice Pickuper: 0/4 exp
-Unskilled Searcher: 1/2 exp
-Unskilled Axeman: 1/2 exp
-Unskilled medic: 1/2 exp
Inventory:
-Clothes (worn)
-Box of bandages (+1 to regeneration if hurt)(bandages can be used as an action to give someone a +2 to regeneration)
-A battleaxe (+1 to damage in melee or if thrown)(held)
Flintus10:
Not injured.
Skills:
-Novice Pickuper: 3/4 exp
-Novice Spellbinder: 0/4 exp
-Unskilled Dodger: 1/2 exp
-Unskilled Marksman: 1/2 exp
Inventory:
-Clothes (worn)
-A shortbow (held)
-A quiver of 39 extra sharp arrows (+2 to damage if shot, or can be thrown as a bonus-less ranged attack (why the hell would you))(worn)
-Flaming Shoe of Armor (anyone who attacks you in melee takes damage) (worn)
-A backpack (worn), containing:
Nothing!
Digital Hellhound:
Wounds:
-‼left foot‼ is bruised (bruise autoheals in 2 turns)
Skills:
-Competent Healer: 2/6 exp (+1 to rolls)
-Unskilled Pickuper: 1/2 exp
-Unskilled Focuser: 1/2 exp
Spells Known:
-Heal: You try to cure one target's wounds.
-Group Heal: You try to heal the wounds of everyone near you (needs to be charged for one turn)
-Fireball: You conjure a sphere of fire, and throw it. Does ranged fire damage.
Inventory:
-Clothing (worn)(‼Left Shoe‼)
-Iron Chain Mail (worn)(enemies take -1 to accuracy and damage against you)
The dice REALLY don't like you people. None of you managed to hurt the orc, even though he was lying flat on the ground, and you just keep hurting yourselves. I decided to make resting a skill so that, if you do it enough (six times), you can get extra resting bonuses.
Also, KnightedSkull and Luke_Prowler are now standing in the hallway wearing clothes. I'll give both of you 4 free experience points, OR 2 experience points and 1 free pickuper action, to allot as you choose.