My apologies, everyone, for taking so long. Digital Hellhound and KnightedSkull get 1exp each for their turn fixes.
Muwahahaha:
You alight on the ground, vanish-ify your wings, and walk into the castle. You retrace the {reverse walking sequence}, and find yourself back in that storeroom with the really handy crates again. Ah. Fond memories. You take
{} One of the crates. You decide that carrying a crate around while carrying your staff is going to be pretty awkward, so you put your staff into your backpack (by making use of the fact that in DnD-style games, encumberance is counted solely by weight, not volume). You hoist up the crate, and as you begin the {walking sequence} again, you look inside it. It contains
{} some of those worm-things that you stuff in a tube and they pop out when the tube is opened. Surprise! You bring the now-empty box with you.
Once in the main chamber again, you begin climbing that spiral staircase. You eventually reach the top, and after a short hallway (and some VERY nice oak doors), you enter the church. There's nobody here, but here is a very shiny sword, complete with scabbard, lying on the altar. "Mine."
Luke_Prowler:
You run to the castle. The whole way.
Vlynndar:
You follow Luke to the castle, flailing your arms the whole way and running like an gibbled person.
{} The extra flailing helped a little bit with the whole 'putting out the flames' thing.
Katsuun:
You run after Vlynndar and Luke, wondering why the hell Vlynndar is running like he's retarded or something. You hand your healing potions to your Digital Familiar.
{} {} It manges to digitize 2 of the three potions, and hands the third one back to you. You store it in your backpack. Naturally, all of this happened while running like hell.
Errol:
You take off running after the others, while pondering how to reverse the effects ChAoS is having on reality, specifically your arms.
{} Suddenly a fairy appears next to you and says, "Well you could just ASK you know. The hard part is asking the right person." And then poof she's gone.
KnightedSkull:
You flee after the increasingly large group of running people. When you arrive at the castle, you suddenly scream "ohmigodzI'monfire" and stop! After coming to a full and complete halt, you throw yourself on the ground and roll around, hoping like hell that it will actually help with putting out the flames.
Zasit Alebath:
You kneel on the ground, and shout to the heavens (or the skies, at any rate) "Oh lord (s)! I, a lowly mortal turn to you in my time of need! Please, oh god (s), bless my weapon that I may-" Then you are cut off from a hand protruding from one of the clouds. The voice accompanying it says "Dude seriously we have ALTERS for that kind of thing. Seriously." You blink a couple times, stand back up, and start sprinting after everyone else.
Inaluct: (GM control)
Your friends have left you, and you are the only one now able to deal with the many-legged menace (s)! So you stand and fight! You drop your boomerang, load one of your normal rocks into the PPP, and
{} fire at
{} Antman4.
{} {} {} You mangle Antman4's second leg!
Antman1
{} attacks Inaluct!
{} {} But its feeble punch misses.
Antman2
{} also attacks Inaluct!
{} {} {} The whacks Inaluct in the face with the wooden shaft (oh dear that didn't sound quite right) of his polearm, harming him.
Antman4 takes a leaf out of Antman2's book and
{} tears out another piece of fake ‼grass‼. Unfortunately for the antman, that piece of grass had the clothes dryer under it, and antman4 falls in and vanishes to the Nether Realm of Socks.
Digital Hellhound's zombie
{} also attacks Inaluct!
{} {} {} The zombie shows surprising strength, and crushes Inaluct's already partially-scorched left leg! It is torn off!
(I suppose I have to do the fire rolls now don't I)
(oh by the way everyone the ran away managed to shake the ChAoS bugs off them)
Luke_Prowler rolls for regeneration: 5. You are healed! Hza!
Luke_Prowler rolls for fire spread: 6. You are extinguished! Hza!
Vlynndar rolls for recovery: 5. You are healed. Yay.
Vlynndar rolls for fire spread: 5 +1(flailing)=6. The flames go out!
Katsuun rolls for recovery and fire spread: 2 & 6: You are still hurt, but at least you're not on fire any more.
Errol rolls for recovery and fire spread: 3 & 4: You take ‼damage‼ but the flames don't spread.
KnightedSkull rolls for recovery (‼legs‼): 3: Nope.
KnightedSkull rolls for recovery (left arm): 4: Nope.
KnightedSkull rolls for fire spread (literally): 3 +1(no seriously, rolling)=4. You take ‼damage‼ but you prevented the fire from spreading.
Zasit Alebath rolls
FOR GREAT JUSTICE for recovery & fire spread: 2 & 4. You take ‼damage‼.
Inaluct takes ‼damage‼ and now has a ‼torso‼ (he's still at the field, he doesn't get rolls)
Zasit Alebath's torch burns out, burning his hand slightly. At least your hand didn't catch fire.
The Antmen don't get rolls either. They take ‼damage‼
Muwahahaha rolls for ChAoS: 3.
Muwahahaha rolls for rounding: 5. You grow tentacles out your face much like
this guy's.Luke_Prowler rolls for ChAoS: 5.
Luke_Prowler rolls for rounding: 6. Your feet turn into hooves, bursting through your shoes.
Vlynndar rolls for ChAoS: 4.
Katsuun rolls for ChAoS: 3.
Katsuun rolls for rounding: 3.
Errol rolls foar ChAoS: 3.
Errol rolls foar rounding: 3.
KnightedSkull rolls for ChAoS: 4. You exhale sulphur. Bleh. Tastes nasty.
Zasit Alebath rolls for ChAoS: 4. Your fingers become very long (~1 foot).
Inaluct rolls for ChAoS: 3. Your fingers and feet become webbed.
*because Shoruke is lazy and just quoted the statuses to get them into this post, they are in the order from last turn. Bite me or deal with it, whichever works better for you.*
Wounds:
-Pain (-1 to actions)
-Right arm is harmed
-‼right leg‼ is harmed
-left leg is torn off
-‼torso‼ is unharmed
Skills:
-Accomplished Pickuper: 1/8 exp (+1 to rolls)(anticipation)
-Novice Mind Controller: 1/4 exp
-Novice Searcher: 2/4 exp
-Unskilled Trapmaker: 1/2 exp
-Novice Thrower: 1/4 exp
-Unskilled Ambusher: 1/2 exp
-Unskilled Polearm User: 1/2 exp
-Novice Golem Maker: 0/4 exp
-Novice Plastic-er : 3/4 exp
-Novice Enchanter: 0/4 exp
-Novice Light Mage: 0/4 exp
-Unskilled Miner: 1/2 exp
-Unskilled PPP User: 1/2 exp
-Unskilled Wrestler: 1/2 exp
Spells Known:
-Lesser Mind Control: Attempts to bring an NPC under your control.
-Golem Creation: Attempts to turn a nearby material (earth, water, etc) into a golem of that material.
Inventory:
-Clothing (worn)
-Dragonhide leggings (1 AR, 1 DR, legs)(-1 to magic, +1 magic resist)
-Dragonhide gauntlets (1 AR, 1 DR, arms)(-1 to magic, +1 magic resist)
-A boomerang (ranged)(held)
-A staff (+1 magic)(held)
-A Plastic Projectile Propeller (built into right arm)(shoots anything ammunition-sized)
-6 rocks (held)
-A ChAoS Stone
ChAoS:
-?
-You have 10 extra eyes in a circle around your head.
-You have webbed hands & webbed feet
Other:
-7 QP
-You are carrying three things, plus some rocks. You can't fight decently with any of them, but you can use them for other things if you have enough time and free space to set stuff down.
-Right arm has 1 DR, and the PPP is built onto it
Wounds:
-‼Torso‼ is bruised
-Left leg is burnt off (reduced travelling ability)
-‼right leg‼ is harmed
Skills:
-Novice Wrestler: 3/4 exp
-Novice Swordsman: 2/4 exp
-Unskilled Pickuper: 1/2 exp
Inventory:
-A Flaming Sword (sheathed)(1 AB, 1 DB)(on fire; can be extinguished at will, causes ‼fire‼ status effect when lit)
-An Antman Carapace Shield (held)(1 AR)
Notes:
-1 DR
-Immune vs water
-Apparently you can disassemble it and use it for tools
Not injured.
Skills:
-Unskilled Pickuper: 1/2 exp
ChAoS:
-?
Inventory:
-Clothes (worn)
-A ChAoS Stone (held)
Wounds:
-legs are bruised
Skills:
-Novice Pickuper: 2/4 exp
-Novice Diviner: 0/4 exp
-Novice Trapmaker: 1/4 exp
-Novice Tool-User: 0/4 exp
-Unskilled Ice Caster: 1/2 exp
-Accomplished Time/Space Bender: 2/8 exp (+1 to rolls)(anticipation)
-Novice Summoner: 3/4 exp
-Unskilled Lightning Caster: 1/2 exp
-Competent Computer User: 0/6 exp (+1 to actions)
-Unskilled Thrower: 1/2 exp
Spells Known:
-Scry: You attempt to view another part of the world.
-Wave of Cold: You shoot a wave of cold (very cold) air at someone. (+1 damage, extinguishes fire, solidifies water)
-Paradox: You attempt to turn something or someone into a paradox.
-Summoning: You attempt to summon a creature of your choice to do your bidding. Larger or powerful creatures will require a turn to charge.
-Reality Bending: You attempt to make a minor change in reality, such as how big something is.
-Electrocute: target has trouble moving from electrocuted nerves, and must roll to resist damage until it wears off (number of turns decided upon hit)
-Computer-Mind-Link: You can change one parameter within an enemy's mind. Target rolls to override at the end of every turn.
Items:
-Clothing (worn)(shirt is missing a strip)
-A backpack (worn), containing:
-A healing potion (guarantees 6 on regeneration roll when drunk)
-A vial of Alchemist Fire (ignites on contact with air, can be used as a throwing weapon or to enhance a weapon)
ChAoS:
-?
-Your skin is scaly. And green. (1 AP, 1 DR)
-Your hair is horns (it totally matters. Totally.)
-Your environs ever so slowly fade into nothingness.
Other:
-10 QP
-You have (more or less) achieved technological singularity. You can analyze and manipulate technology amazingly well. (+1 to skills and experience gain involving you using anything at least a complex as a crossbow)
-You are an ISP server. You are wirelessly connected to the other computer in the world.
-Your ChAoS stone is loaded into your... tech... ness, with a very easy-to-use Run command. (+1 to using the ChAoS Stone)
-Has 2 healing potions in data storage
Wounds:
-‼legs‼ are bruised
Skills:
-Novice Computer User: 0/4 exp
Other:
-An ISP
-Internet-ically connected to Katsuun
Wounds:
-‼legs‼ are harmed
-left hand is bruised
-Status Effect: Acute Poisoning (increases recovery rate)
Skills:
-Competent Pickuper: 2/6 exp (+1 to rolls)
-Novice Searcher: 1/4 exp
-Accomplished Axeman: 3/8 exp (+1 to action and damage rolls)(anticipation)
-Novice medic: 1/4 exp
-Unskilled Ambusher: 1/2 exp
-Novice Thrower: 1/4 exp
-Unskilled Shield User: 1/2 exp
-Novice Tool User: 2/4 exp
Techniques:
-Running backhand: attacks enemy from behind (bypasses opponent's AR of held equipment)(1 DB)(usable once/2 turns)
-Rush (1 AP, makes target vulnerable if it hits)
Inventory:
-Clothes (worn)
-plate mail (worn)(1 AR, 2 DR, body)
-A battleaxe (+1 DB)(held)
-A *steel kite shield* (held)(1 AR)
-A backpack (worn), containing:
-A vial, labeled with a ice symbol
-2 healing potions (guarantees 6 on recovery roll)
-A poison potion
-A ChAoS Stone
ChAoS:
-?
-Novice ChAoS user: 1/2 exp
-Your hair is on fire!
-Your fingers are excessively long
Other:
-17 QP
-You absorb poison as if it were some kind of medicine
Wounds:
-Left arm is harmed
-‼legs‼ are harmed
Skills:
-Competent Pickuper: 0/6 exp (+1 to rolls)
-Competent Polearm User: 0/6 exp (+1 to action and accuracy rolls)
-Unskilled Leatherer: 1/2 exp
-Novice Gamer: 0/4 exp
-Novice Miscellaneous crafter: 0/4 exp
-Novice tool user: 0/4 exp
-Unskilled Ambusher: 1/2 exp
-Unskilled Mason: 1/2 exp
-Unskilled Geomancer: 1/2 exp
-Unskilled Wrestler: 1/2 exp
Inventory:
-Clothing (worn)
-‼Dragonhide boots‼ (worn)(1 AR, 1 DR, legs)(-1 to magic, +1 to magic resist)
-Electrically charged plate mail (worn)(1 AR, 2 DR, body)(shocks attackers)
-A dragonhide cap (worn)(1 AR, 1 DR, head)(+1 magic resistance)
-A choppa (held)(polearm)(1 AB, 1 DB)(Durability: 5/6)
-A ChAoS Stone
ChAoS:
-?
-Poison drips from your fingers
-Your skin is rock-like (+1 to attacker's accuracy, 1 DB)
-You breathe sulphur when you exhale
Other:
-21 QP
-Can see through 1 layer of wall (basically only affects ambushing)
Wounds:
-‼legs‼ are harmed
Skills:
-Accomplished Pickuper: 1/8 exp (+1 to rolls)(anticipation)
-Novice Trapmaker: 0/4 exp
-Novice Marksman: 0/4 exp
-Accomplished Polearm User: 1/8 exp (+1 to action and accuracy rolls)(anticipation)
-Novice Rester: 1/4 exp
-Unskilled Searcher: 1/2 exp
-Unskilled Ambusher: 1/2 exp
-Accomplished Teleporter: 5/8 exp (+1 to rolls)(anticipation)
-Novice Ninja: 0/4 exp
-Novice Enchanter: 2/4 exp
-Novice Tool User: 1/4 exp
-Novice Dodger: 0/4 exp
-Unskilled Thrower: 1/2 exp
Techniques:
-Flurry of Strikes: 1-3 strikes with your weapon, leaves you tired.
-Wallwalking: You can walk on walls/ceilings
-Dragoon Strike: Aims at head without incurring accuracy penalty, usable once per two turns
Spells:
-Teleport: Infinite action, can within an area instantly.
-Extended Teleport: Hold a conversation with EVFtN-D
Inventory:
-Clothing (except your left shoe)(worn)
-A quiver of 38 sharp arrows (worn)(2 DB when shot, can be thrown as a bonus-less ranged attack)
-A quiver of 40 arrows (worn)(ammo for bow)
-Chainmail (worn) (1 AR, 1 DR, body)
-A feather hat (worn)
-A Flaming Choppa (held)(polearm)(1 AB, 1 DB)(on fire, can be extinguished at will, inflicts ‼fire‼ status effect when lit)
-A backpack(worn), containing:
-4 healing potions (guarantees regeneration roll of 6)
-a shortbow (ranged)
-A ChAoS Stone
ChAoS:
-?
-it WAS 13...
-Your bloodlust is intense!
-Your muscles are huge!
Other:
-16 QP
Not injured.
Skills:
-Master Pickuper: 2/10 exp (+2 to rolls)(anticipation)
-Competent Swordsman: 2/6 exp (+1 to action and accuracy rolls)
-Competent Thrower: 0/6 exp (+1 to actions and accuracy)
-Novice Woodcrafter: 1/4 exp
-Competent Leatherer: 0/6 exp (+1 to actions)
-Novice Searcher: 2/4 exp
-Novice Tool User: 3/4 exp
-Unskilled Shield User: 1/2 exp
-Unskilled Dancer: 1/2 exp
-Novice Acrobat: 0/4 exp
-Unskilled Stylish Fighter: 1/2 exp
Techniques:
-Battojutsu: extra fast sword strike (bypasses enemies' AR from held equipment)(1 DB)(usable once every two turns)
Inventory:
-xClothesx (worn)(Durability: 2/3)
-Leather armor (worn)(1 DR, body)
-Iron buckler (held)(1 AR)
-Iron cap (worn)(1 AR, head)
-A +1 Sword (sheathed)(2 DB)
-A torch (held)(Fuel: 7)
-A bundle of 8 throwing knives (strapped to leg)(1 AB)(ranged)
-Goggles of Minute Seeing (worn)(+1 to rolls involving small stuff... like crafting or lockpicking)
-A backpack (worn), containing:
-A well-tanned orc hide (can be made into leather equipment, basically anything except body armor)(blood red)
-A well-tanned cat hide (can be made into leather equipment, basically anything except body armor)(black)
-"How to Not Suck at Tanning Hides" (+1 to leathering)
-Some rocks.
-A dragonhide armor (1 AR, 1 DR, body when worn)(-1 magic, +1 magic resist when worn)
-A ChAoS Stone
ChAoS:
-?
-The air around you... pulsates?
-You flicker noisily.
-Your feet are hooves
Other:
-26 QP
Not injured.
Skills:
-Legendary Mutater (+3 to rolls)(anticipation)(can prevent others from using mutation, once every 2 turns)
-Competent Pickuper: 0/6 exp (+1 to actions)
-Unskilled Fire Caster: 1/2 exp
-Unskilled Dodger: 1/2 exp
-Novice Tool User: 3/4 exp
-Novice Enchanter: 1/4 exp
Spells Known:
Mutate: You attempt to change a creature.
Techniques:
-Mesmer: Invokes Mind Control.
Inventory:
-Clothing (worn)
-A robe (worn)
-A blessed sword (sheathed) (+1 to damage)(holy power)
-An Amulet of Conductivity (worn)(conducts magic)(Charges: 2)
-A backpack (worn), containing:
-A ChAoS Stone
-A Weeping Staff (held)(+1 to magic rolls)(1 DB, causes bleeding in melee)
ChAoS:
-?
-You are really, really lightweight.
-You have Davy Jones' face-tentacles. Just be glad you aren't a Japanese schoolgirl.
Other:
-4 QP
-You have collapsable wings. Can be used for flight.
-You require less oxygen, but still have an incredible respiratory system for pumping adrenaline and white blood cells. (1 AB, 1 AR)(+1 regeneration)(hard to suffocate)
-Your skin is dragonhide (1 AR, 2 DR, +1 to magic resistance (except spells you would consider beneficial)
-Your brain has IMMENSE processing power! (Immune to surprise, auto success on solving puzzles, +1 to checks involving knowledge like construction)
-you are immune to mentally damaging stimuli (bright lights, pain, loud noises, even creepy-crawlies!)
-Your immune system is INSAYN. You are impervious to any and every disease.
-You automatically camouflage whenever you feel you need to.
-You have the acute senses (sight, hearing, smell) of a cat.
-In order for someone to cast an alteration spell on you (yourself included), they must say your ChAoS number aloud.
AntMan1:
-Left arm is broken
-‼legs‼ are harmed
-‼torso‼ is bruised
-rest of its whole body is bruised
-lots of legs
-2 DR
-Competent Swordsman (+1 to actions and accuracy)
Antman2:
-Head is harmed
-Right arm is bruised
-‼legs‼ are harmed (1st leg is broken)
-‼torso‼ is fine
-Diseased (-1 to actions)
-2 DR
-Competent Polearm User (+1 to actions and accuracy)
-Carrying a halberd (1 DB)(polearm)
Digital Hellhound's Zombie:
-body is mangled
-‼legs‼ are bruised
-putrefied (negative 1 DR)
-undead
Swarm of Bugs: Not injured
-There's thousands of them (cannot be attacked conventionally)
-Able to... detect invisible people? At any rate they can see Muwahahaha
-They seem to enhance ChAoS rate somehow...
‼Cave Entrance‼:
-In RandomFunk, the Weird Pit of Mystery
-Leads to Overworld and RandomFunk Chamber 1
-Inaluct is here. So are Antmen 1 & 2. So are the ChAoS bugs... well, a few of them anyway.
-A set of ‼clothing‼, a suit of chainmail, and a ‼staff‼ are here
Cave Chamber 1:
-glowing stalactites, and a rickety old sign are here
-NOT dark for the next turn
-In RandomFunk, the Weird Pit of Mystery
-Leads to Cave Entrance, Ant Chamber, and Sraxxakex's lair
-Sraxxakex and the Swarm of Chaos Bugs are here
Ant Chamber:
-dark
-In RandomFunk, the Weird Pit of Mystery
-Leads to Cave Chamber 1
-ChAoS bugs are here
Sraxxakex's Lair:
-dark
-In RandomFunk, the Weird Pit of Mystery
-Leads to Cave Chamber 1
-The Swarm of Bugs is here
The Castle Courtyard:
-leads to Overworld and Castle's Main Chamber
-The whole group, minus Muwahahaha and Inaluct, are here
Caslte Church:
-leads to Castle's Main Chamber
-has an alter
-Muwahahaha is here
EpicGlade:
-You can reach it via the Overworld
-apparently the grass is fake here, too
I think that's pretty much everything. I have a nagging feeling like I forgot to light someone's boots on fire, but... whatevs, free exp for whoever finds it first right? As usual, tell me about anything I buggered up.
ChAoS effects are hard to think up by the way.