Muwahahaha, about your amulet, it's basically a battery: It'll siphon off the energy around it when it's low on charge, but you can draw on its charge to enhance your own magic the rest of the time.
Inaluct:
You loudly yell, "IT'S TUNNELING TIME!"
{} You wrench your Plastic Golem's good leg off, and try to use it as a pickaxe.
{} You start digging at the rock, and once you've opened the crack up a bit, you attach your Golem's right leg back on, and scramble through. You step through into the sunlight. Yay. Sunlight.
Errol:
Despite that the hole through the cave's entrance is now easily big enough to crawl through, you
{} teleport outside. As you are passing through the Nether-dimension, a voice whispers to you, "Swarm of Chaos Bugs." Completely misinterpreting the voice's message, when you rematerialize outside the cave, you chuck your Strange Stone into the cave; or at least, you try to, and it sticks itself to your hand. "No, no, no," the voice from the nether-dimension chides you. "I meant that the Swarm of Bugs is specifically a Swarm of CHAOS bugs, not that you should target them. Take a hint next time someone tries to explain the plot to you."
Digital Hellhound:
{} You attempt to throw your fireball at the Swarm of ChAoS Bugs, but after holding it so long and losing your strict concentration on it so many times, it melts into some kind of ball of liquid fire and splashes on the ground halfway down the tunnel. Weird. You've never seen a burning puddle before. You shrug, take out your Strange Stone, and
{} activate it. It says, "Fourteen." *1 QP*
Zasit Alebath:
{} You try, honestly you do, to enjoy your little drug trip, but you have to admit it is kind of inconvenient not being able to walk/see/think straight. And the pain from the poison is really annoying too. You decide to lie down and try to sleep it off,
{} so you flop yourself down on the ground and bonk your head against the earth. Oww. Maaaan I can seee starrrrrss...
Muwahahaha:
{} As you prepare a mutation spell, your uncharged Amulet of Conductivity siphons off a little bit of the excess magic. You mutate Zasit's body so that the poison does not hurt him; in fact, poisons now act as a healing agent for him! His eyes open and focus. You ask him for a reward.
KnightedSkull:
{} You try to think of a way to use the poison in your fingers to help people, and then you realize the Muwahahaha has solved this problem for you already: Zasit is now healed by poison! So you slap him in the face. A few drops of poison land on his bruises, and they disappear! Trippy.
{} Nothing else randomly happens. *1 QP*
Luke_Prowler:
{} Since there aren't any random bodies of water around here for you to jump into (pity), you put out your torch and
{} roll around on the ground madly! The fire on your clothes and armor goes out, but you got a bunch of bruises from rolling around on the hard ground.
Katsuun:
You figure that you and your teammates could use some form of mental communication line, and you propose to everyone that you hook everyone up to yourself using an IRC program. Since nobody else knows what that is, you explain that's it's basically multiplayer notepad. Unfortunately, keeping this many communication lines up at once is going to be difficult for you; you'll only be able to use it on people who are willing to link up. You simply don't have the willpower force the connection when you've got too many lines open.
Sraxxakex does nothing.
The Antmen (1,2, & 4) rush through the tunnel, and as they pass through Digital's fireball... puddle... thing... some of their legs catch fire! They continue running out of the cave (right past Digital), and are come over with Cave Adaption Sickness! All three of them vomit on the spot, and won't be able to fight until next turn.
The Swarm of Chaos Bugs is large enough that they can split up again. Some of them head for the Ant Chamber, and some of the head towards the Cave Entrance.
Digital Hellhound rolls to recover: 2: You are still bruised.
Luke_Prowler rolls to recover (right leg): 4: Nope.
Luke_Prowler rolls to recover (left leg): 6: Yup.
Antman1 rolls to recover: It's ‼left arm‼ is now merely bruised.
Antman1 rolls to prevent fire spread: 5.
Antman2 rolls to recover: 2: Nope.
Antman2 rolls to prevent fire spread: 1: Now ALL of its legs are on fire! And they all take damage.
Antman4 rolls to prevent fire spread: 5: It's still on fire but beyond that nothing happens.
Zasit Alebath's torch uses up a unit of fuel.
Inaluct rolls for ChAoS: 5.
Inaluct rolls for rounding: 6.
Errol rolls for ChAoS: 1.
Errol rolls for rounding: 5. Your sense of bloodlust increases.
Digital Hellhound rolls for ChAoS: 6.
Zasit Alebath rolls for ChAoS: 4. Your hair lights on fire! It won't hurt you though.
Muwahahaha rolls for ChAoS: 4.
KnightedSkull rolls for ChAoS: 5.
KnightedSkull rolls for rounding: 3.
Luke_Prowler rolls for teh ChAoSz: 4.
Katsuun rolls for to be ChAoS'd: 5.
Katsuun rolls for rounding: 3.
Wounds:
-Right arm is harmed
-Status Effect: Sickened of Ants (-1 to anything involving looking at an ant)
Skills:
-Accomplished Pickuper: 1/8 exp (+1 to rolls)(anticipation)
-Novice Mind Controller: 1/4 exp
-Novice Searcher: 2/4 exp
-Unskilled Trapmaker: 1/2 exp
-Novice Thrower: 1/4 exp
-Unskilled Ambusher: 1/2 exp
-Unskilled Polearm User: 1/2 exp
-Novice Golem Maker: 0/4 exp
-Novice Plastic-er : 2/4 exp
-Novice Enchanter: 0/4 exp
-Novice Light Mage: 0/4 exp
-Unskilled Miner: 1/2 exp
Spells Known:
-Lesser Mind Control: Attempts to bring an NPC under your control.
-Golem Creation: Attempts to turn a nearby material (earth, water, etc) into a golem of that material.
Inventory:
-Clothing (worn)
-Dragonhide leggings (1 AR, 1 DR, legs)(-1 to magic, +1 magic resist)
-Dragonhide gauntlets (1 AR, 1 DR, arms)(-1 to magic, +1 magic resist)
-A boomerang (ranged)(held)
-A staff (+1 magic)(held)
-A Plastic Projectile Propeller (built into right arm)(shoots anything ammunition-sized)
-6 rocks (held)
-A Strange Stone
ChAoS:
-?
-You have 10 extra eyes in a circle around your head.
Other:
-6 QP
-You are carrying three things, plus some rocks. You can't fight decently with any of them, but you can use them for other things if you have enough time and free space to set stuff down.
-Right arm has 1 DR, and the PPP is built onto it
-jammed by pieces of a plastic working knife
Wounds:
-Torso is bruised
-Left leg is mangled (reduced travelling ability)
Skills:
-Novice Wrestler: 3/4 exp
-Novice Swordsman: 0/4 exp
-Unskilled Pickuper: 1/2 exp
Inventory:
-A Flaming Sword (sheathed)(1 AB, 1 DB)(on fire; can be extinguished at will, causes ‼fire‼ status effect when lit)
-An Antman Carapace Shield (held)(1 AR)
Notes:
-1 DR
-Immune vs water
-Apparently you can disassemble it and use it for tools
Not Injured.
Skills:
-Accomplished Pickuper: 1/8 exp (+1 to rolls)(anticipation)
-Novice Trapmaker: 0/4 exp
-Novice Marksman: 0/4 exp
-Accomplished Polearm User: 1/8 exp (+1 to action and accuracy rolls)(anticipation)
-Novice Rester: 1/4 exp
-Unskilled Searcher: 1/2 exp
-Unskilled Ambusher: 1/2 exp
-Accomplished Teleporter: 4/8 exp (+1 to rolls)(anticipation)
-Novice Ninja: 0/4 exp
-Novice Enchanter: 2/4 exp
-Novice Tool User: 0/4 exp
-Novice Dodger: 0/4 exp
-Unskilled Thrower: 1/2 exp
Techniques:
-Flurry of Strikes: 1-3 strikes with your weapon, leaves you tired.
-Wallwalking: You can walk on walls/ceilings
-Dragoon Strike: Aims at head without incurring accuracy penalty, usable once per two turns
Inventory:
-Clothing (except your left shoe)(worn)
-A quiver of 38 sharp arrows (worn)(2 DB when shot, can be thrown as a bonus-less ranged attack)
-A quiver of 40 arrows (worn)(ammo for bow)
-Chainmail (worn) (1 AR, 1 DR, body)
-A feather hat (worn)
-A Flaming Choppa (held)(polearm)(1 AB, 1 DB)(on fire, can be extinguished at will, inflicts ‼fire‼ status effect when lit)
-A backpack(worn), containing:
-4 healing potions (guarantees regeneration roll of 6)
-a shortbow (ranged)
-A Strange Stone
ChAoS:
-?
-Your bloodlust is intense!
Other:
-16 QP
Wounds:
-Head is bruised.
Skills:
-Accomplished Healer: 6/8 exp (+1 to rolls)(anticipation)
-Novice Pickuper: 0/4 exp
-Novice Focuser: 2/4 exp
-Novice Mutator: 3/4 exp
-Competent Fire Caster: 1/6 exp (+1 to rolls)
-Unskilled Ice Caster: 1/2 exp
-Novice Tool User: 2/4 exp
Spells Known:
-Heal: You try to cure one target's wounds.
-Group Heal: You try to heal the wounds of all your teammates near you (needs to be charged for one turn)
-Fireball: Fire-elemental ranged attack. Lights body part on fire.
-Mutate: You attempt to change a creature.
-Lightning Bolt: Lightning-elemental attack, causes shock (target takes -1 to action rolls)
-Freeze: Ice-elemental attack, performs a Versus roll to freeze target solid for a turn.
Inventory:
-Clothing (worn)
-Iron Chain Mail (worn)(1 AR, 1 DR, body)
-Staff (held)(+1 magic)
-An orc's foot (held)
-A Strange Stone
ChAoS:
-?
-Was 14 at start of turn...
-Your flesh is... buzzing? Vibrating?
-Other:
-15 QP
Not injured.
-Status Effect: Lethal Poison (seize up at end of next turn, death at end of turn after that if you aren't cured) (increases recovery rate)
-Status Effect: Drugged (needs to roll for free actions, all other actions take -1)
Skills:
-Competent Pickuper: 2/6 exp (+1 to rolls)
-Novice Searcher: 1/4 exp
-Accomplished Axeman: 3/8 exp (+1 to action and damage rolls)(anticipation)
-Novice medic: 1/4 exp
-Unskilled Ambusher: 1/2 exp
-Novice Thrower: 0/4 exp
-Unskilled Shield User: 1/2 exp
-Novice Tool User: 2/4 exp
Techniques:
-Running backhand: attacks enemy from behind (bypasses opponent's AR of held equipment)(1 DB)(usable once/2 turns)
-Rush (1 AP, makes target vulnerable if it hits)
Inventory:
-Clothes (worn)
-plate mail (worn)(1 AR, 2 DR, body)
-A battleaxe (+1 DB)(held)
-A *steel kite shield* (held)(1 AR)
-A lit torch (held)(Fuel: 4)
-A backpack (worn), containing:
-A vial, labeled with a ice symbol
-2 healing potions (guarantees 6 on recovery roll)
-A poison potion
-A Strange Stone
-A shrubbery
ChAoS:
-?
-Your hair is on fire!
Other:
-17 QP
-You absorb poison as if it were some kind of medicine
Not injured.
Skills:
-Legendary Mutater (+3 to rolls)(anticipation)(can prevent others from using mutation, once every 2 turns)
-Novice Pickuper: 3/4 exp
-Unskilled Fire Caster: 1/2 exp
-Unskilled Dodger: 1/2 exp
-Novice Tool User: 2/4 exp
-Novice Enchanter: 1/4 exp
Spells Known:
Mutate: You attempt to change a creature.
Techniques:
-Mesmer: Invokes Mind Control.
Inventory:
-Clothing (worn)
-A robe (worn)
-A Weeping Staff (held)(+1 to magic rolls)(1 DB, causes bleeding in melee)
-An Amulet of Conductivity (worn)(conducts magic)(Charges: 1)
-A backpack (worn), containing:
-A Strange Stone
ChAoS:
-?
-You are really, really lightweight.
Other:
-4 QP
-You have collapsable wings. Can be used for flight.
-You require less oxygen, but still have an incredible respiratory system for pumping adrenaline and white blood cells. (1 AB, 1 AR)(+1 regeneration)(hard to suffocate)
-Your skin is dragonhide (1 AR, 2 DR, +1 to magic resistance (except spells you would consider beneficial)
-Your brain has IMMENSE processing power! (Immune to surprise, auto success on solving puzzles, +1 to checks involving knowledge like construction)
-you are immune to mentally damaging stimuli (bright lights, pain, loud noises, even creepy-crawlies!)
-Your immune system is INSAYN. You are impervious to any and every disease known to humankind, as well those that aren't. Known. To humankind. Yeah.
-You automatically camouflage whenever you feel you need to.
-You have the acute senses (sight, hearing, smell) of a cat.
Not injured.
Skills:
-Competent Pickuper: 0/6 exp (+1 to rolls)
-Competent Polearm User: 0/6 exp (+1 to action and accuracy rolls)
-Unskilled Leatherer: 1/2 exp
-Novice Gamer: 0/4 exp
-Novice Miscellaneous crafter: 0/4 exp
-Novice tool user: 0/4 exp
-Unskilled Ambusher: 1/2 exp
-Unskilled Mason: 1/2 exp
Inventory:
-Clothing (worn)
-Dragonhide boots (worn)(1 AR, 1 DR, legs)(-1 to magic, +1 to magic resist)
-Electrically charged plate mail (worn)(1 AR, 2 DR, body)(shocks attackers)
-A dragonhide cap (worn)(1 AR, 1 DR, head)(+1 magic resistance)
-A choppa (held)(polearm)(1 AB, 1 DB)(Durability: 5/6)
-A Strange Stone
ChAoS:
-?
-Poison drips from your fingers
Other:
-20 QP
-Can see through 1 layer of wall (basically only affects ambushing)
Wounds:
-Right Leg is bruised.
Skills:
-Master Pickuper: 2/10 exp (+2 to rolls)(anticipation)
-Competent Swordsman: 0/6 exp (+1 to action and accuracy rolls)
-Competent Thrower: 0/6 exp (+1 to actions and accuracy)
-Novice Woodcrafter: 1/4 exp
-Competent Leatherer: 0/6 exp (+1 to actions)
-Novice Searcher: 2/4 exp
-Novice Tool User: 2/4 exp
-Unskilled Shield User: 1/2 exp
-Unskilled Dancer: 1/2 exp
-Novice Acrobat: 0/4 exp
Techniques:
-Battojutsu: extra fast sword strike (bypasses enemies' AR from held equipment)(1 DB)(usable once every two turns)
Inventory:
-xClothesx (worn)(Durability: 2/3)
-Leather armor (worn)(1 DR, body)
-Iron buckler (held)(1 AR)
-Iron cap (worn)(1 AR, head)
-A +1 Sword (sheathed)(2 DB)
-A torch (held)(Fuel: 7)
-A bundle of 8 throwing knives (strapped to leg)(1 AB)(ranged)
-Goggles of Minute Seeing (worn)(+1 to rolls involving small stuff... like crafting or lockpicking)
-A backpack (worn), containing:
-A well-tanned orc hide (can be made into leather equipment, basically anything except body armor)(blood red)
-A well-tanned cat hide (can be made into leather equipment, basically anything except body armor)(black)
-"How to Not Suck at Tanning Hides" (+1 to leathering)
-Some rocks.
-A dragonhide armor (1 AR, 1 DR, body when worn)(-1 magic, +1 magic resist when worn)
-A Strange Stone
ChAoS:
-?
-The air around you... pulsates?
Other:
-21 QP
Not Injured.
Skills:
-Novice Pickuper: 2/4 exp
-Novice Diviner: 0/4 exp
-Novice Trapmaker: 1/4 exp
-Novice Tool-User: 0/4 exp
-Unskilled Ice Caster: 1/2 exp
-Competent Time/Space Bender: 5/6 exp (+1 to rolls)
-Novice Summoner: 2/4 exp
-Unskilled Lightning Caster: 1/2 exp
-Competent Computer User: 0/6 exp (+1 to actions)
-Unskilled Thrower: 1/2 exp
Spells Known:
-Scry: You attempt to view another part of the world.
-Wave of Cold: You shoot a wave of cold (very cold) air at someone. (+1 damage, extinguishes fire, solidifies water)
-Paradox: You attempt to turn something or someone into a paradox.
-Summoning: You attempt to summon a creature of your choice to do your bidding. Larger or powerful creatures will require a turn to charge.
-Reality Bending: You attempt to make a minor change in reality, such as how big something is.
-Electrocute: target has trouble moving from electrocuted nerves, and must roll to resist damage until it wears off (number of turns decided upon hit)
-Computer-Mind-Link: You can change one parameter within an enemy's mind. Target rolls to override at the end of every turn.
Items:
-Clothing (worn)(shirt is missing a strip)
-A backpack (worn), containing:
-3 healing potions (guarantees 6 on regeneration roll when drunk)
-A vial of Alchemist Fire (ignites on contact with air, can be used as a throwing weapon or to enhance a weapon)
-A strange Stone
ChAoS:
-?
-Your skin is scaly. And green. (1 AP, 1 DR)
Other:
-10 QP
-You have (more or less) achieved technological singularity. You can analyze and manipulate technology amazingly well. (+1 to skills and experience gain involving you using anything at least a complex as a crossbow)
-You are an ISP server. You are wirelessly connected to the other computer in the world.
Since you can't see Sraxxakex, I'll just stick his status in the .txt file I use to record you guys' chaos stuff.
AntMan1:
-‼Left arm‼ is bruised
-‼torso‼ is on fire but unharmed.
-Dazed (-1 to actions) and Blinded (-2 to accuracy)
-lots of legs
-2 DR
-Competent Swordsman (+1 to actions and accuracy)
-Carrying a sword (1 AB)
Antman2:
-Head is harmed
-lots of bruised ‼legs‼
-2 DR
-Competent Polearm User (+1 to actions and accuracy)
-Carrying a halberd (1 DB)(polearm)
Antman4: Not Injured.
-lots of legs, of which #1,3, & 5 are ‼on fire‼
-Wearing a dragonhide left boot (-.5 magic actions, +.5 magic resist)
-1 DR
Swarm of Bugs: Not injured
-There's thousands of them (cannot be attacked conventionally)
-Able to... detect invisible people? At any rate they can see Muwahahaha
-Who knows WHAT will happen if they get you...
Cave Entrance:
-In RandomFunk, the Weird Pit of Mystery
-Leads to Overworld and RandomFunk Chamber 1
-Inaluct and his Plastic Golem, Katsuun, Muwahahaha, KnightedSkull, Luke_Prowler, Errol, and Zasit Alebath are here
Cave Chamber 1:
-glowing stalactites, and a rickety old sign are here
-NOT dark for the next turn
-In RandomFunk, the Weird Pit of Mystery
-Leads to Cave Entrance, Ant Chamber, and Sraxxakex's lair
-Digital Hellhound is here and 2/3 of the way to Cave Entrance
-the Swarm of Chaos Bugs is here, and 1/3 of the way both to Cave Entrance and Ant Chamber
Ant Chamber:
-dark
-In RandomFunk, the Weird Pit of Mystery
-Leads to Cave Chamber 1
Sraxxakex's Lair:
-dark
-In RandomFunk, the Weird Pit of Mystery
-Leads to Cave Chamber 1
-Sraxxakex, and the Swarm of Bugs are here
Muwahahaha, don't get too stressed about your amulet. Being able to draw on extra magic will help at some point. And if I screwed something up, tell me, people.
OH RIGHT and you all have to tell if you want to link up to Katsuun's Mental Multiplayer Notepad... thing.