Okay, I'm back. Yay.
Luke_Prowler:
Since the Antman Carapace Shield has already been claimed, you decide to hightail it out of the cave
{} because YOU'VE ACCIDENTALLY LIT YOUR PANTS ON FIRE! You flee the cave with much haste, thankfully without farting.
{} You activate your Strange Stone, which says "Ten."
{} You perform something halfway between a victory dance and an Oh-my-god-my-pants-are-on-fire dance.
KnightedSkull:
{} You use your ability to see through a layer of walls, and you spot a weak spot in the rock just above the cave entrance. You dig towards it
{} by smashing away at the rock with your choppa. A section of the cavern has collapsed! Nobody was hurt, but anyone who wishes to get in or out of RandomFunk is going to have a tight squeeze.
Muwahahaha:
You flap your wings fly above the dust cloud from the collapsed Cave Entrance; you examine your backpack with the intention of figuring out how to make it a Backpack of Holding; then you realize something: It already holds stuff! It doesn't need an enchantment to do that!
Digital Hellhound:
You run out of the Ant Chamber by the light mixed light of Luke's ‼pants‼ and your fireball,
{} and what with all the movement and keeping your footing in the narrow tunnels, you completely forget about healing. Luke draws ahead of you, and then the entrance to the cave collapses!
{} You try to climb up the pile of rocks and squeeze through the gap between the rocks and the roof, but you bonk your head on the ceiling.
Zasit Alebath: (Combine the stones? Isplain, which stones u meen?)
You down another healing potion... so many drugs in so short a time has made you overdosed! You feel as though you're hopped up on goofballs or something, and even the most easiest of tasks are challenging.
{} You drop the empty vial that previously contained your healing potion, and it lands on a rock and glass shards make superficial cuts in your left leg.
{} You try to walk in a general not-cave direction, but... which way would that be? Oh well, you can look for herbs here too.
{} Despite not being able to walk in a straight line, you pick up a shrubbery that looks like it might be vaguely herb-like.
Katsuun:
You dismiss your light elemental. Yeaaaaah. There aren't any more Ant Queens, the only one in the vicinity kinda got roasted, so no joy on the Ant-Queen-Slavery thing.
Errol:
You remove your dragonhide boot (goddammit magic absorbtion, eh?), and
{} casually toss it towards Antman4.
{} {} {} The ant catches the boot, and puts it on! Then you run through the cave,
{} skid to a halt as you reach the collapsed entrance, sidestep Digital, and trip and fall on the pile of rocks.
Inaluct:
{} {} You copy KLE's illumination spell, (which buggers up your night vision, not that you need it anymore) and light up your path to the entrance, which is blocked. Digital and Errol are both here, nursing various rock-induced bruises.
{} You figure that you are more agile than Digital or Errol, but you prove yourself wrong when you bonk your head in the same place Digital did. He grins at you. Your golem, broken leg and all, tries to scale the rock pile as the three of you shout obscenities at your teammates,
{} but halfway up the pile of rocks it realizes it doesn't have a hope of getting through this and stops bothering.
You can't see what Sraxxakex is doing, but you hear the sound of a Thunder, followed a few short moments later by a heavy thud, in the distance. But you can see their rolls!
{} {} {} The Antmen (1, 2, and 4) appear in Cave Chamber 1 just as some of the Swarm of Bugs show up.
Antman1 rolls for recovery: 2: Nope.
Antman1 rolls to resist fire spread: 3. The fire spreads but does not harm Antman1 at this time.
Antman2 rolls for recovery: 2.
Luke_Prowler rolls to prevent fire spread: 2. Your shirt and leather armor become ‼shirt‼ and ‼leather armor‼ respectively. Your pants and legs take damage.
Digital Hellhound rolls to recover: 3: Nope, still bruised.
Zasit Alebath rolls to recover: 6. Your leg scratches heal.
Errol rolls to recover: 4: Also still bruised.
Inaluct rolls to recover: 2: You're ALSO still bruised.
Luke_Prowler's torch uses up 1 unit of fuel.
Zasit Alebath's torch uses up 1 unit of fuel.
Luke_Prowler rolls for ChAoS: 1.
Luke_Prowler rolls to round ChAoS: 2.
KnightedSkull rolls for ChAoS: 6.
Muwahahaha rolls for ChAoS: 4. Suddenly you lose a *lot* of weight.
Digital Hellhound rolls for ChAoS: 5.
Digital Hellhound rolls for chaos rounding: 1.
Zasit Alebath rolls for Chaos: 1.
Zasit Alebath rolls for chaos rounding: 1.
Katsuun rolls for Chaos: 3.
Katsuun rolls for to round chaos: 4.
Errol rolls for ChAoS: 5.
And then Errol rolls again for to make round: 2.
Inaluct rolls for you guessed it ChAoS: 2. You grow 10 extra eyes in a ring around your head.
Situation: Digital, Errol, and Inaluct are technically in Cave Chamber 1, but they're most of the way to the Cave Entrance (which is, you know, the outsidey part of the cave). Because of Inaluct's Illumination spell, you can see Antmans 1, 2, & 4 coming out of the Ant Chamber, just as the Swarm of Bugs enters from Sraxxakex's room.
Wounds:
-Both legs are bruised.
Skills:
-Master Pickuper: 2/10 exp (+2 to rolls)(anticipation)
-Competent Swordsman: 0/6 exp (+1 to action and accuracy rolls)
-Competent Thrower: 0/6 exp (+1 to actions and accuracy)
-Novice Woodcrafter: 1/4 exp
-Competent Leatherer: 0/6 exp (+1 to actions)
-Novice Searcher: 2/4 exp
-Novice Tool User: 2/4 exp
-Unskilled Shield User: 1/2 exp
-Unskilled Dancer: 1/2 exp
Techniques:
-Battojutsu: extra fast sword strike (bypasses enemies' AR from held equipment)(1 DB)(usable once every two turns)
Inventory:
-‼xClothesx‼ (worn)(Durability: 2/3)
-Leather armor (worn)(1 DR, body)
-Iron buckler (held)(1 AR)
-Iron cap (worn)(1 AR, head)
-A +1 Sword (sheathed)(2 DB)
-A lit torch (held)(Fuel: 7)
-A bundle of 8 throwing knives (strapped to leg)(1 AB)(ranged)
-Goggles of Minute Seeing (worn)(+1 to rolls involving small stuff... like crafting or lockpicking)
-A backpack (worn), containing:
-A well-tanned orc hide (can be made into leather equipment, basically anything except body armor)(blood red)
-A well-tanned cat hide (can be made into leather equipment, basically anything except body armor)(black)
-"How to Not Suck at Tanning Hides" (+1 to leathering)
-Some rocks.
-A dragonhide armor (1 AR, 1 DR, body when worn)(-1 magic, +1 magic resist when worn)
-A Strange Stone
??:
-?
-Was 10 at the start of the turn...
-The air around you... pulsates?
Other:
-21 QP
Not injured.
Skills:
-Competent Pickuper: 0/6 exp (+1 to rolls)
-Competent Polearm User: 0/6 exp (+1 to action and accuracy rolls)
-Unskilled Leatherer: 1/2 exp
-Novice Gamer: 0/4 exp
-Novice Miscellaneous crafter: 0/4 exp
-Novice tool user: 0/4 exp
-Unskilled Ambusher: 1/2 exp
-Unskilled Mason: 1/2 exp
Inventory:
-Clothing (worn)
-Dragonhide boots (worn)(1 AR, 1 DR, legs)(-1 to magic, +1 to magic resist)
-Electrically charged plate mail (worn)(1 AR, 2 DR, body)(shocks attackers)
-A dragonhide cap (worn)(1 AR, 1 DR, head)(+1 magic resistance)
-A choppa (held)(polearm)(1 AB, 1 DB)(Durability: 5/6)
-A Strange Stone
??:
-?
-Poison drips from your fingers
Other:
-19 QP
-Can see through 1 layer of wall (basically only affects ambushing)
Not injured.
Skills:
-Legendary Mutater (+3 to rolls)(anticipation)(can prevent others from using mutation, once every 2 turns)
-Novice Pickuper: 3/4 exp
-Unskilled Fire Caster: 1/2 exp
-Unskilled Dodger: 1/2 exp
-Novice Tool User: 2/4 exp
-Novice Enchanter: 1/4 exp
Spells Known:
Mutate: You attempt to change a creature.
Techniques:
-Mesmer: Invokes Mind Control.
Inventory:
-Clothing (worn)
-A robe (worn)
-A Weeping Staff (held)(+1 to magic rolls)(1 DB, causes bleeding in melee)
-An Amulet of Conductivity (worn)(+1 magic)(conducts magic)
-A backpack (worn), containing:
-A Strange Stone
??:
-?
-You are really, really lightweight.
Other:
-4 QP
-You have collapsable wings. Can be used for flight.
-You require less oxygen, but still have an incredible respiratory system for pumping adrenaline and white blood cells. (1 AB, 1 AR)(+1 regeneration)(hard to suffocate)
-Your skin is dragonhide (1 AR, 2 DR, +1 to magic resistance (except spells you would consider beneficial)
-Your brain has IMMENSE processing power! (Immune to surprise, auto success on solving puzzles, +1 to checks involving knowledge like construction)
-you are immune to mentally damaging stimuli (bright lights, pain, loud noises, even creepy-crawlies!)
-Your immune system is INSAYN. You are impervious to any and every disease known to humankind, as well those that aren't. Known. To humankind. Yeah.
-You automatically camouflage whenever you feel you need to.
-You have the acute senses (sight, hearing, smell) of a cat.
Wounds:
-Head is bruised.
Skills:
-Accomplished Healer: 6/8 exp (+1 to rolls)(anticipation)
-Novice Pickuper: 0/4 exp
-Novice Focuser: 2/4 exp
-Novice Mutator: 3/4 exp
-Competent Fire Caster: 0/6 exp (+1 to rolls)
-Unskilled Ice Caster: 1/2 exp
-Novice Tool User: 1/4 exp
Spells Known:
-Heal: You try to cure one target's wounds.
-Group Heal: You try to heal the wounds of all your teammates near you (needs to be charged for one turn)
-Fireball: Fire-elemental ranged attack. Lights body part on fire.
-Mutate: You attempt to change a creature.
-Lightning Bolt: Lightning-elemental attack, causes shock (target takes -1 to action rolls)
-Freeze: Ice-elemental attack, performs a Versus roll to freeze target solid for a turn.
Inventory:
-Clothing (worn)
-Iron Chain Mail (worn)(1 AR, 1 DR, body)
-Staff (held)(+1 magic)
-An orc's foot (held)
-A Strange Stone
??:
-?
-Was 8 at start of turn...
-Your flesh is... buzzing? Vibrating?
-Other:
-14 QP
-Has a fireball spell charged, which will get a +1 to damage and acts as a light source
Not injured.
-Status Effect: Lethal Poison (seize up at end of next turn, death at end of turn after that if you aren't cured)
-Status Effect: Drugged (needs to roll for free actions, all other actions take -1)
Skills:
-Competent Pickuper: 2/6 exp (+1 to rolls)
-Novice Searcher: 1/4 exp
-Accomplished Axeman: 3/8 exp (+1 to action and damage rolls)(anticipation)
-Novice medic: 1/4 exp
-Unskilled Ambusher: 1/2 exp
-Novice Thrower: 0/4 exp
-Unskilled Shield User: 1/2 exp
-Novice Tool User: 2/4 exp
Techniques:
-Running backhand: attacks enemy from behind (bypasses opponent's AR of held equipment)(1 DB)(usable once/2 turns)
-Rush (1 AP, makes target vulnerable if it hits)
Inventory:
-Clothes (worn)
-plate mail (worn)(1 AR, 2 DR, body)
-A battleaxe (+1 DB)(held)
-A *steel kite shield* (held)(1 AR)
-A lit torch (held)(Fuel: 5)
-A backpack (worn), containing:
-A vial, labeled with a ice symbol
-2 healing potions (guarantees 6 on recovery roll)
-A poison potion
-A Strange Stone
-A shrubbery
??:
-?
Other:
-17 QP
Not Injured.
Skills:
-Novice Pickuper: 2/4 exp
-Novice Diviner: 0/4 exp
-Novice Trapmaker: 1/4 exp
-Novice Tool-User: 0/4 exp
-Unskilled Ice Caster: 1/2 exp
-Competent Time/Space Bender: 5/6 exp (+1 to rolls)
-Novice Summoner: 2/4 exp
-Unskilled Lightning Caster: 1/2 exp
-Competent Computer User: 0/6 exp (+1 to actions)
-Unskilled Thrower: 1/2 exp
Spells Known:
-Scry: You attempt to view another part of the world.
-Wave of Cold: You shoot a wave of cold (very cold) air at someone. (+1 damage, extinguishes fire, solidifies water)
-Paradox: You attempt to turn something or someone into a paradox.
-Summoning: You attempt to summon a creature of your choice to do your bidding. Larger or powerful creatures will require a turn to charge.
-Reality Bending: You attempt to make a minor change in reality, such as how big something is.
-Electrocute: target has trouble moving from electrocuted nerves, and must roll to resist damage until it wears off (number of turns decided upon hit)
-Computer-Mind-Link: You can change one parameter within an enemy's mind. Target rolls to override at the end of every turn.
Items:
-Clothing (worn)(shirt is missing a strip)
-A backpack (worn), containing:
-3 healing potions (guarantees 6 on regeneration roll when drunk)
-A vial of Alchemist Fire (ignites on contact with air, can be used as a throwing weapon or to enhance a weapon)
-A strange Stone
??:
-?
-Your skin is scaly. And green. (1 AP, 1 DR)
Other:
-10 QP
-You have (more or less) achieved technological singularity. You can analyze and manipulate technology amazingly well. (+1 to skills and experience gain involving you using anything at least a complex as a crossbow)
-You are an ISP server. You are wirelessly connected to the other computer in the world.
Not Injured.
Skills:
-Accomplished Pickuper: 1/8 exp (+1 to rolls)(anticipation)
-Novice Trapmaker: 0/4 exp
-Novice Marksman: 0/4 exp
-Accomplished Polearm User: 1/8 exp (+1 to action and accuracy rolls)(anticipation)
-Novice Rester: 1/4 exp
-Unskilled Searcher: 1/2 exp
-Unskilled Ambusher: 1/2 exp
-Accomplished Teleporter: 2/8 exp (+1 to rolls)(anticipation)
-Novice Ninja: 0/4 exp
-Novice Enchanter: 2/4 exp
-Novice Tool User: 0/4 exp
-Novice Dodger: 0/4 exp
-Unskilled Thrower: 1/2 exp
Techniques:
-Flurry of Strikes: 1-3 strikes with your weapon, leaves you tired.
-Wallwalking: You can walk on walls/ceilings
-Dragoon Strike: Aims at head without incurring accuracy penalty, usable once per two turns
Inventory:
-Clothing (except your left shoe)(worn)
-A quiver of 38 sharp arrows (worn)(2 DB when shot, can be thrown as a bonus-less ranged attack)
-A quiver of 40 arrows (worn)(ammo for bow)
-Chainmail (worn) (1 AR, 1 DR, body)
-A feather hat (worn)
-A Flaming Choppa (held)(polearm)(1 AB, 1 DB)(on fire, can be extinguished at will, inflicts ‼fire‼ status effect when lit)
-A backpack(worn), containing:
-4 healing potions (guarantees regeneration roll of 6)
-a shortbow (ranged)
-A Strange Stone
??:
-?
Other:
-16 QP
Wounds:
-Right arm is harmed
-Status Effect: Sickened of Ants (-1 to anything involving looking at an ant)
Skills:
-Accomplished Pickuper: 1/8 exp (+1 to rolls)(anticipation)
-Novice Mind Controller: 1/4 exp
-Novice Searcher: 2/4 exp
-Unskilled Trapmaker: 1/2 exp
-Novice Thrower: 1/4 exp
-Unskilled Ambusher: 1/2 exp
-Unskilled Polearm User: 1/2 exp
-Novice Golem Maker: 0/4 exp
-Novice Plastic-er : 2/4 exp
-Novice Enchanter: 0/4 exp
-Novice Light Mage: 0/4 exp
Spells Known:
-Lesser Mind Control: Attempts to bring an NPC under your control.
-Golem Creation: Attempts to turn a nearby material (earth, water, etc) into a golem of that material.
Inventory:
-Clothing (worn)
-Dragonhide leggings (1 AR, 1 DR, legs)(-1 to magic, +1 magic resist)
-Dragonhide gauntlets (1 AR, 1 DR, arms)(-1 to magic, +1 magic resist)
-A boomerang (ranged)(held)
-A staff (+1 magic)(held)
-A Plastic Projectile Propeller (built into right arm)(shoots anything ammunition-sized)
-6 rocks (held)
-A Strange Stone
??:
-?
-You have 10 extra eyes in a circle around your head.
Other:
-6 QP
-You are carrying three things, plus some rocks. You can't fight decently with any of them, but you can use them for other things if you have enough time and free space to set stuff down.
-Right arm has 1 DR, and the PPP is built onto it
-jammed by pieces of a plastic working knife
Wounds:
-Torso is bruised
-Left leg is mangled (reduced travelling ability)
Skills:
-Novice Wrestler: 3/4 exp
-Novice Swordsman: 0/4 exp
-Unskilled Pickuper: 1/2 exp
Inventory:
-A Flaming Sword (sheathed)(1 AB, 1 DB)(on fire; can be extinguished at will, causes ‼fire‼ status effect when lit)
-An Antman Carapace Shield (held)(1 AR)
Notes:
-1 DR
-Immune vs water
Since you can't see Sraxxakex, I'll just stick his status in the .txt file I use to record you guys' chaos stuff.
AntMan1:
-‼Left arm‼ is harmed
-‼torso‼ is on fire but unharmed.
-Dazed (-1 to actions) and Blinded (-2 to accuracy)
-lots of legs
-2 DR
-Competent Swordsman (+1 to actions and accuracy)
-Carrying a sword (1 AB)
Antman2:
-Head is harmed
-lots of legs
-2 DR
-Competent Polearm User (+1 to actions and accuracy)
-Carrying a halberd (1 DB)(polearm)
Antman4: Not Injured.
-lots of legs
-Wearing a dragonhide left boot (-.5 magic actions, +.5 magic resist)
-1 DR
Swarm of Bugs: Not injured
-There's thousands of them (cannot be attacked conventionally)
-Able to... detect invisible people? At any rate they can see Muwahahaha
-Who knows WHAT will happen if they get you...
Cave Entrance:
-In RandomFunk, the Weird Pit of Mystery
-Leads to Overworld and RandomFunk Chamber 1
-Katsuun, Muwahahaha, KnightedSkull, Luke_Prowler, and Zasit Alebath are here
Cave Chamber 1:
-glowing stalactites, and a rickety old sign are here
-NOT dark for the next turn
-In RandomFunk, the Weird Pit of Mystery
-Leads to Cave Entrance, Ant Chamber, and Sraxxakex's lair
-Inaluct and his Plastic Golem, Digital Hellhound, and Errol are here and 2/3 of the way to Cave Entrance
-Antmen 1, 2, & 4, as well as the Swarm of Bugs, are here.
Ant Chamber:
-dark
-In RandomFunk, the Weird Pit of Mystery
-Leads to Cave Chamber 1
Sraxxakex's Lair:
-dark
-In RandomFunk, the Weird Pit of Mystery
-Leads to Cave Chamber 1
-Sraxxakex, and the Swarm of Bugs are here
Those of you who are MOST of the way out of the cave, the Bugs can't get you right now, but they're still spreading and they'll head for you.