I happen to know that Inaluct was on yesterday, and he still hasn't posted. Boo. So I NPC's him. And the dice hate all of you again, with the exceptions of Errol and Katsuun. Anyway, rolls.
Zasit Alebath:
{} You try to throw your battleaxe at the orc, but you somehow cut yourself in the foot with it.
{} Your right foot is broken! And bleeding!
Katsuun:
You whip around, raise your hand, point at the orc, summon your magic, and
{} nothing happens.
Errol:
You charge at the orc, and
{} slice at him with your halberd.
{} {} {} You mangle the orc's right leg! Finally, a hit, a very palpable hit.
Digital Hellhound:
You try to heal yourself, and
{} your hand is repaired, and no longer on fire. How the hell did a healing spell douse fire? You don't know precisely, but whatever, it worked.
Flintus10:
Out of the one orcs that are still standing, you decide that orc 1 is the one you should shoot at.
{} You do so, and
{} miss horribly. The arrows bounces off the wall and heads straight back towards you!
{} You duck out of the way. Your shoe armor lights the arrow on fire as it flies past.
Inaluct (NPC'd):
Having the GM's advantage of knowing your roll before you make your action, you do something harmless... like... holding your staff-shaped stick over one of the burning boxes to light it on fire, and make it a decent weapon.
{} The stick catches fire, and is damaged because fire tends to do that to wood, and your hand catches fire too! It is bruised!
Orc1: The orc, pissed at Errol for totally pwning its leg,
{} punches at him.
{} But its body spasms from the pain and he instead gets a deathgrip on a crate.
{} The orc managed not to pick up one of the flaming boxes, but it DID pick up something incredibly useless: a crate of paper.
Orc2: Unconscious. Also quite badly hurt from having an electrically charged plate mail fall onto its head.
Situation:
You are in a supply room, which has armor on racks on the wall, and boxes which seem to have a LOT of different stuff except weapons and armor. Some of the boxes are on fire. There is one flaming arrow on the floor.
Zasit Alebath:
Right foot is broken. And bleeding.
Skills:
-Novice Pickuper: 0/4 exp
-Unskilled Searcher: 1/2 exp
-Unskilled Axeman: 1/2 exp
Inventory:
-Clothes (worn)
-Box of bandages (+1 to regeneration if hurt)(bandages can be used as an action to give someone a +2 to regeneration)
-A battleaxe (+1 to damage in melee or if thrown)(held)
Katsuun:
Not injured.
Skills:
-Novice Pickuper: 2/4 exp
-Novice Diviner: 0/4 exp
-Novice Trapmaker: 1/4 exp
Spells Known:
-Scry: You attempt to view another part of the world.
Items:
-Clothing (worn)(shirt is missing a strip)
-A staff (+1 to magic) (held)
-A backpack (worn), containing:
-3 healing potions
-A vial of Alchemist Fire (ignites on contact with air, can be used as a throwing weapon or to enhance a weapon)
-A potion of Mageplus (+2 to magic for one round when drunk)
Errol:
Wounds: Stomach is broken.
Skills:
-Novice Pickuper: 2/4 exp
-Novice Trapmaker: 0/4 exp
-Novice Marksman: 0/4 exp
-Unskilled Polearm User: 1/2 exp
Inventory:
-Clothing (except your left shoe)(worn)
-halberd (+1 to damage, whatever you attack gets -1 to accuracy if they try to hit you)(held IN BOTH HANDS)
-38 sharp arrows (+2 to damage when shot, can be thrown as a bonus-less ranged attack)(worn)
-leather armor (worn) (enemies take -1 to damage against you)
Digital Hellhound:
Not injured.
Skills:
-Competent Healer: 2/6 exp (+1 to rolls)
-Unskilled Pickuper: 1/2 exp
-Unskilled Focuser: 1/2 exp
Spells Known:
-Heal: You try to cure one target's wounds.
-Group Heal: You try to heal the wounds of everyone near you (needs to be charged for one turn)
-SomeKindaFireyThing: You can use fire magic, but you haven't successfully done it yet and have no clue what will happen when you do.
Inventory:
-Clothing (worn)
-Iron Chain Mail (worn)(enemies take -1 to accuracy and damage against you)
Flintus10:
Not injured.
Skills:
-Novice Pickuper: 2/4 exp
-Novice Spellbinder: 0/4 exp
-Unskilled Dodger: 1/2 exp
Inventory:
-Clothes (worn)
-A shortbow (held)
-A quiver of 39 extra sharp arrows (+2 to damage if shot, or can be thrown as a bonus-less ranged attack (why the hell would you))(worn)
-Flaming Shoe of Armor (anyone who attacks you in melee takes damage) (worn)
-A backpack (worn), containing:
Nothing!
Inaluct:
‼Right Hand‼ is bruised.
Status Effect: body part on fire: next turn, fire rolls to spread to other parts of your body. Also, you take damage every turn.
Skills:
-Novice Pickuper: 0/4 exp
-Unskilled Mind Controller: 0/2 exp
-Unskilled Searcher: 1/2 exp
-Unskilled Trapmaker: 1/2 exp
Spells Known:
-Lesser Mind Control: Attempts to bring an NPC under your control.
Inventory:
-Clothing (worn)
-A ‼xstickx‼ (+1 to accuracy in melee)(can light enemies on fire)(-1 to damage)
-A boomerang (ranged attack)
If I buggered something up, by all means tell me.