Okay okay fresh rolls coming up after I eats my noms.
*And so, four hours later, 10:25 pm local time, the rolls begin, because supper was just that weird today*
Inaluct:
You attempt to bring antman2 under your control.
{} As your mind melds with that of the antman, you suddenly experience all of the ant's memories, including every gory fight its ever been in, and even when it was being born and it was crawling out of the AntQueen and... you sever the connection, crouch, hold your head in your hands, and take some deep breaths. Ewwwww. You will be mentally scarred forever. *1 QP*
Your golem, meanwhile,
{} rushes at Antman1, sword drawn.
{} {} {} The golem manages to just barely make a scratch on Antman1's left arm, but on a more impressive note, it is now an ‼arm‼!
Luke_Prowler:
You fish your Strange Stone out of your backpack, and
{} activate it. The Stone says, "Five."
What ARE these numbers? You think to yourself as you place the stone back in your backpack.
{} You take antman3's discarded (or rather, dropped) staff, and
{} ... and... wait a sec, you're carrying a torch, a buckler, and a staff, and you expect to be able to take out a knife and throw it? Hweh?
KnightedSkull: (just walls, unfortunately)
You are in Cave Chamber 1, and have no light source; you begin to feel your way towards the Ant Chamber, but it'll take you 2 more turns to get there. *1 QP*
Muwahahaha:
You tell Sraxxakex to attack the Swarm of Bugs,
{} but Sraxxakex isn't feeling up to using its dragon breath (
mesmerization doesn't exactly leave you feeling perky), so it just thumps at the swarm with its tail. It brings its massive tail down upon the advancing Swarm of Bugs, but they were barely even slowed down by the thunderous impact. Meanwhile, you personally attempt to turn your amulet into a magic-storage device.
{} Apparently trying to use the amulet to enchant itself buggered up your magic, and your amulet now conducts magical charges better, the same way copper wire conducts electricity better than a tree. Who knows exactly what that's going to do.
Digital Hellhound:
{} You change the AntQueen's size; she isn't exactly pocket-size, but she's a good bit smaller. She is now slightly smaller than a human in terms of height, but since she is the AntQueen, she's still WAY fat.
{} You activate your Strange Stone, and it says, "Eight." *2 QP*
Zasit Alebath:
{} You activate your Strange Stone halfheartedly, and it chides you, "You should REALLY get that poison checked out." You take a potion of healing out of your backpack, uncork it, and chug the whole thing in one gulp. The poison in your blood dilutes ever so slightly; you have bought yourself another few precious seconds of life.
Katsuun:
You command your elemental to blind Antman1;
{} it casts a flash spell.
{} Antman1 is partially blinded, and won't regain its darkvision for a short while.
{} You link your mind to one of the bugs in the Swarm... visions of another plane, seething with evil, distorted even in the dimensions it is appropriately measured with... You immediately terminate the connection, and you can feel your soul warping slightly even from that brief moment of contact with the Swarm. (??+2)
Errol:
{} You activate your Strange Stone, and it says "Three."
{} You teleport into the Ant Chamber, but somehow the process seems slower than usual... when you materialize again,
{} you unleash Dragoon Strike, but you got your targets mixed up... you're aiming at Antman3.
{} {} {} You hit Antman3 in the fourth leg, but it is barely scratched. But now it's a ‼leg‼! *2 QP*
Sraxxakex has already taken his turn...
The AntQueen, despite being reduced in size and in pain, focuses once again.
Antman1
{} attacks Katsuun's Light Elemental.
{} {} But the Ant is blind and misses terribly.
Antman2
{} notices Errol attacking its wounded kin, and attacks him! It tears a muscle in the process.
{} {} {} Errol is about to die and rolls to dodge!
{} Errol leans over backwards, Matrix-style, as Antman2's choppa flies right past his nose and slams against the wall! Whew, close one!
Antman3 tries once again to heal its injuries, despite its sudden lack of staff.
{} It manages to cast
Inflict Moderate Wounds on itself. Its torso is cut open, and it stats bleeding ichor.
Antman4 (the newly born one) is pissed at Digital for mutating its mother!
{} In fact, it's SO DAMNED UPSET, it runs to the corner and has itself a little cry.
The Swarm of Bugs, slowed down just a little bit by Sraxxakex's tail, advance! Most of them skitter along the floor; some of them sprout wings and take flight. Muwahahaha, being the only team member present, notices that they're flying in an odd direction... They're flying right at you, they know where you are!
Sraxxakex rolls to throw off
mesmerization: 6: Its will is now its own again.
The AntQueen rolls to recover: 4: No recovery.
Antman1 rolls to recover: 3: Arm is still bruised.
Antman1 rolls to resist fire spread: 4: The fire does not spread, but its arm takes some damage.
Antman2 rolls to recover: 5: Its torn arm muscle heals.
Antman3 rolls to recover (second leg): 5: Still broken.
Antman3 rolls to recover (‼fourth leg‼): 3: Still bruised.
Antman3 rolls to resist fire spread: 5: The fire does nothing.
Antman3 rolls to recover (torso): 3: Still broken... and bleeding...
Inaluct rolls for who knows why: 4.
Luke_Prowler does the same: 6.
KnightedSkull also rolls and does not yet know why: 5.
KnightedSkull rolls for rounding: 1
Muwahahaha rolls for ??: 3.
Muwahahaha rolls for rounding: 6.
Digital Hellhound rolls a d6: 6. Your tissue seems different, somehow; you touch a finger to your forearm, and notice that your skin is buzzing.
Zasit Alebath throws a d6: 6.
Katsuun doesn't know why he's throing this d6, but he has a hint in his turn and Digital's roll: 4.
Errol arbitrarily decides to throw a die: 4.
Wounds:
-Right arm is harmed
-Status Effect: Sickened of Ants (-1 to anything involving looking at an ant)
Skills:
-Accomplished Pickuper: 1/8 exp (+1 to rolls)(anticipation)
-Novice Mind Controller: 1/4 exp
-Novice Searcher: 2/4 exp
-Unskilled Trapmaker: 1/2 exp
-Novice Thrower: 1/4 exp
-Unskilled Ambusher: 1/2 exp
-Unskilled Polearm User: 1/2 exp
-Novice Golem Maker: 0/4 exp
-Novice Plastic-er : 2/4 exp
-Novice Enchanter: 0/4 exp
Spells Known:
-Lesser Mind Control: Attempts to bring an NPC under your control.
-Golem Creation: Attempts to turn a nearby material (earth, water, etc) into a golem of that material.
Inventory:
-Clothing (worn)
-Dragonhide leggings (1 AR, 1 DR, legs)(-1 to magic, +1 magic resist)
-Dragonhide gauntlets (1 AR, 1 DR, arms)(-1 to magic, +1 magic resist)
-A boomerang (ranged)(held)
-A staff (+1 magic)(held)
-A Plastic Projectile Propeller (built into right arm)(shoots anything ammunition-sized)
-6 rocks (held)
-A Strange Stone
??:
-?
Other:
-6 QP
-You are carrying three things, plus some rocks. You can't fight decently with any of them, but you can use them for other things if you have enough time and free space to set stuff down.
-Right arm has 1 DR, and the PPP is built onto it
-jammed by pieces of a plastic working knife
Wounds:
-Torso is bruised
-Left leg is mangled (reduced travelling ability)
Skills:
-Novice Wrestler: 3/4 exp
-Novice Swordsman: 0/4 exp
Inventory:
-A Flaming Sword (sheathed)(1 AB, 1 DB)(on fire; can be extinguished at will, causes ‼fire‼ status effect when lit)
Notes:
-1 DR
-Immune vs water
Not Injured
Skills:
-Master Pickuper: 2/10 exp (+2 to rolls)(anticipation)
-Competent Swordsman: 0/6 exp (+1 to action and accuracy rolls)
-Novice Thrower: 3/4 exp
-Novice Woodcrafter: 1/4 exp
-Novice Leatherer: 3/4 exp
-Novice Searcher: 2/4 exp
-Novice Tool User: 0/4 exp
-Unskilled Shield User: 1/2 exp
Techniques:
-Battojutsu: extra fast sword strike (bypasses enemies' AR from held equipment)(1 DB)(usable once every two turns)
Inventory:
-Clothes (worn)
-Leather armor (worn)(1 DR, body)
-Iron buckler (held)(1 AR)
-Iron cap (worn)(1 AR, head)
-A +1 Sword (sheathed)(2 DB)
-A lit torch (held)(Fuel: 9)
-A bundle of 8 throwing knives (strapped to leg)(1 AB)(ranged)
-Goggles of Minute Seeing (worn)(+1 to rolls involving small stuff... like crafting or lockpicking)
-A backpack (worn), containing:
-A well-tanned orc hide (can be made into leather equipment, basically anything except body armor)(blood red)
-A well-tanned cat hide (can be made into leather equipment, basically anything except body armor)(black)
-"How to Not Suck at Tanning Hides" (+1 to leathering)
-Some rocks.
-A dragonhide armor (1 AR, 1 DR, body when worn)(-1 magic, +1 magic resist when worn)
-A Strange Stone
??:
-?
-Was 5 at the start of the turn...
Other:
-10 QP
Not injured.
Skills:
-Competent Pickuper: 0/6 exp (+1 to rolls)
-Competent Polearm User: 0/6 exp (+1 to action and accuracy rolls)
-Unskilled Leatherer: 1/2 exp
-Novice Gamer: 0/4 exp
-Novice Miscellaneous crafter: 0/4 exp
-Novice tool user: 0/4 exp
Inventory:
-Clothing (worn)
-Dragonhide boots (worn)(1 AR, 1 DR, legs)(-1 to magic, +1 to magic resist)
-Electrically charged plate mail (worn)(1 AR, 2 DR, body)(shocks attackers)
-A dragonhide cap (worn)(1 AR, 1 DR, head)(+1 magic resistance)
-A choppa (held)(polearm)(1 AB, 1 DB)(Durability: 5/6)
-A Strange Stone
??:
-?
Other:
-19 QP
-Can see through 1 layer of wall (basically only affects ambushing)
Not injured.
Skills:
-Legendary Mutater (+3 to rolls)(anticipation)(can prevent others from using mutation, once every 2 turns)
-Novice Pickuper: 3/4 exp
-Unskilled Fire Caster: 1/2 exp
-Unskilled Dodger: 1/2 exp
-Novice Tool User: 0/4 exp
-Novice Enchanter: 1/4 exp
Spells Known:
Mutate: You attempt to change a creature.
Techniques:
-Mesmer: Invokes Mind Control.
Inventory:
-Clothing (worn)
-A robe (worn)
-A Weeping Staff (held)(+1 to magic rolls)(1 DB, causes bleeding in melee)
-An Amulet of Conductivity (worn)(+1 magic)(conducts magic)
-A backpack (worn), containing:
-A Strange Stone
??:
-?
Other:
-4 QP
-You have collapsable wings. Can be used for flight.
-You require less oxygen, but still have an incredible respiratory system for pumping adrenaline and white blood cells. (1 AB, 1 AR)(+1 regeneration)(hard to suffocate)
-Your skin is dragonhide (1 AR, 2 DR, +1 to magic resistance (except spells you would consider beneficial)
-Your brain has IMMENSE processing power! (Immune to surprise, auto success on solving puzzles, +1 to checks involving knowledge like construction)
-you are immune to mentally damaging stimuli (bright lights, pain, loud noises, even creepy-crawlies!)
-Your immune system is INSAYN. You are impervious to any and every disease known to humankind, as well those that aren't. Known. To humankind. Yeah.
-You automatically camouflage whenever you feel you need to.
-You have the acute senses (sight, hearing, smell) of a cat.
Not injured.
Skills:
-Accomplished Healer: 6/8 exp (+1 to rolls)(anticipation)
-Novice Pickuper: 0/4 exp
-Novice Focuser: 2/4 exp
-Novice Mutator: 3/4 exp
-Novice Fire Caster: 3/4 exp
-Unskilled Ice Caster: 1/2 exp
-Novice Tool User: 0/4 exp
Spells Known:
-Heal: You try to cure one target's wounds.
-Group Heal: You try to heal the wounds of all your teammates near you (needs to be charged for one turn)
-Fireball: Fire-elemental ranged attack. Lights body part on fire.
-Mutate: You attempt to change a creature.
-Lightning Bolt: Lightning-elemental attack, causes shock (target takes -1 to action rolls)
-Freeze: Ice-elemental attack, performs a Versus roll to freeze target solid for a turn.
Inventory:
-Clothing (worn)
-Iron Chain Mail (worn)(1 AR, 1 DR, body)
-Staff (held)(+1 magic)
-An orc's foot (held)
-A Strange Stone
??:
-?
-Was 8 at start of turn...
-Other:
-12 QP
-Has a fireball spell charged, which will get a +1 to damage and acts as a light source
Not injured.
Status Effect: Lethal Poison (seize up at end of next turn, death at end of turn after that if you aren't cured)
Skills:
-Competent Pickuper: 2/6 exp (+1 to rolls)
-Novice Searcher: 0/4 exp
-Accomplished Axeman: 3/8 exp (+1 to action and damage rolls)(anticipation)
-Novice medic: 1/4 exp
-Unskilled Ambusher: 1/2 exp
-Novice Thrower: 0/4 exp
-Unskilled Shield User: 1/2 exp
-Novice Tool User: 2/4 exp
Techniques:
-Running backhand: attacks enemy from behind (bypasses opponent's AR of held equipment)(1 DB)(usable once/2 turns)
-Rush (1 AP, makes target vulnerable if it hits)
Inventory:
-Clothes (worn)
-plate mail (worn)(1 AR, 2 DR, body)
-A battleaxe (+1 DB)(held)
-A *steel kite shield* (held)(1 AR)
-A lit torch (held)(Fuel: 7)
-A backpack (worn), containing:
-A vial, labeled with a ice symbol
-3 healing potions (guarantees 6 on recovery roll)
-A poison potion
-A Strange Stone
??:
-?
-Your Stone says that the poison that will kill you in two turns is a more urgent matter. Good advice.
Other:
-17 QP
Not Injured.
Skills:
-Novice Pickuper: 2/4 exp
-Novice Diviner: 0/4 exp
-Novice Trapmaker: 1/4 exp
-Novice Tool-User: 0/4 exp
-Unskilled Ice Caster: 1/2 exp
-Competent Time/Space Bender: 5/6 exp (+1 to rolls)
-Novice Summoner: 2/4 exp
-Unskilled Lightning Caster: 1/2 exp
-Novice Computer User: 3/4 exp
-Unskilled Thrower: 1/2 exp
Spells Known:
-Scry: You attempt to view another part of the world.
-Wave of Cold: You shoot a wave of cold (very cold) air at someone. (+1 damage, extinguishes fire, solidifies water)
-Paradox: You attempt to turn something or someone into a paradox.
-Summoning: You attempt to summon a creature of your choice to do your bidding. Larger or powerful creatures will require a turn to charge.
-Reality Bending: You attempt to make a minor change in reality, such as how big something is.
-Electrocute: target has trouble moving from electrocuted nerves, and must roll to resist damage until it wears off (number of turns decided upon hit)
-Computer-Mind-Link: You can change one parameter within an enemy's mind. Target rolls to override at the end of every turn.
Items:
-Clothing (worn)(shirt is missing a strip)
-A backpack (worn), containing:
-3 healing potions (guarantees 6 on regeneration roll when drunk)
-A vial of Alchemist Fire (ignites on contact with air, can be used as a throwing weapon or to enhance a weapon)
-A strange Stone
??:
-?
Other:
-9 QP
-You have (more or less) achieved technological singularity. You can analyze and manipulate technology amazingly well. (+1 to skills and experience gain involving you using anything at least a complex as a crossbow)
-You are an ISP server. You are wirelessly connected to the other computer in the world.
Not injured.
Skills:
-Unskilled Wrestler: 1/2 exp
-Unskilled Light Mage: 1/2 exp
Other:
-Always gives off light.
Not Injured.
Skills:
-Accomplished Pickuper: 1/8 exp (+1 to rolls)(anticipation)
-Novice Trapmaker: 0/4 exp
-Novice Marksman: 0/4 exp
-Accomplished Polearm User: 1/8 exp (+1 to action and accuracy rolls)(anticipation)
-Novice Rester: 1/4 exp
-Unskilled Searcher: 1/2 exp
-Unskilled Ambusher: 1/2 exp
-Accomplished Teleporter: 2/8 exp (+1 to rolls)(anticipation)
-Novice Ninja: 0/4 exp
-Novice Enchanter: 2/4 exp
-Novice Tool User: 0/4 exp
-Novice Dodger: 0/4 exp
Techniques:
-Flurry of Strikes: 1-3 strikes with your weapon, leaves you tired. Rolls
-Wallwalking: You can walk on walls/ceilings
-Dragoon Strike: Aims at head without incurring accuracy penalty, usable once per two turns
Inventory:
-Clothing (except your left shoe)(worn)
-Dragonhide left boot (worn)(1 AR, 1 DR, left leg)(-.5 to magic, +.5 to magic resist)
-A quiver of 38 sharp arrows (worn)(2 DB when shot, can be thrown as a bonus-less ranged attack)
-A quiver of 40 arrows (worn)(ammo for bow)
-Chainmail (worn) (1 AR, 1 DR, body)
-A feather hat (worn)
-A Flaming Choppa (held)(polearm)(1 AB, 1 DB)(on fire, can be extinguished at will, inflicts ‼fire‼ status effect when lit)
-A backpack(worn), containing:
-4 healing potions (guarantees regeneration roll of 6)
-a shortbow (ranged)
-A Strange Stone
??:
-?
-Was 3 at the start of the turn...
Other:
-16 QP
Sraxxakex:
-Immune to magic
-3 DR
-takes lots and lots of damage to kill it
-Presumably breathes fire or some such
-*Quest Objective*
AntQueen:
-Head is bruised (from KnightedSkull's old ant shield)
-First leg is missing
-lots of legs
-1 DR
-takes extra damage to kill it
-spawns an extra antman every second turn
-*Miniquest Objective*
AntMan1:
-‼Left arm‼ is harmed
-Dazed (-1 to actions) and Blinded (-2 to accuracy)
-lots of legs
-2 DR
-Competent Swordsman (+1 to actions and accuracy)
-Carrying a sword (1 AB)
Antman2:
-Head is harmed
-lots of legs
-2 DR
-Competent Polearm User (+1 to actions and accuracy)
-Carrying a halberd (1 DB)(polearm)
Antman3:
-Sixth leg is torn off
-Second leg is broken
-‼Fourth Leg‼ is bruised
-Torso is broken and bleeding (rolls to check for blood loss starting next turn)
-In pain (-1 to actions)
-lots of legs
-1 DR
-Competent Status Caster (+1 to actions)
Antman4: Not Injured.
-lots of legs
-1 DR
Swarm of Bugs: Not injured
-There's thousands of them (cannot be attacked conventionally)
-Able to... detect invisible people? At any rate they can see Muwahahaha
-Who knows WHAT will happen if they get you...
-Some of them are on their way to Cave Chamber 1. They move faster than a human in the dark, so they'll be there in 2 turns.
Cave Entrance:
-In RandomFunk, the Weird Pit of Mystery
-Leads to Overworld and RandomFunk Chamber 1
-Katsuun is here
Cave Chamber 1:
-glowing stalactites, and a rickety old sign are here
-dark
-In RandomFunk, the Weird Pit of Mystery
-Leads to Cave Entrance, Ant Chamber, and Sraxxakex's lair
-KnightedSkull is here, on his way to Ant Chamber (1/3)
Ant Chamber:
-dark
-In RandomFunk, the Weird Pit of Mystery
-Leads to Cave Chamber 1
-Inaluct and his golem, Digital Hellhound, Katsuun's Light Elemental, Luke_Prowler, Zasit Alebath, Errol, and all the ant-people are here
Sraxxakex's Lair:
-dark
-In RandomFunk, the Weird Pit of Mystery
-Leads to Cave Chamber 1
-Muwahahaha, Sraxxakex, and the Swarm of Bugs are here
Okay. So. The AntQueen is able to spawn another antman every couple turns, Sraxxakex is frankly a match for all of you combined, and the Swarm of Bugs is advancing. Muwahahaha, I suggest you leave Sraxxakex's lair right away, and the rest of you, try to be between Cave Chamber 1 and the exit before the Swarm gets there at the end of 2 turns from now.
Anyone who PMs me the correct guess as to what the Strange Stones and the ?? in your status pages are, gets a reward.
If I messed up somewheres, tell me so.