S'pose I should tell you guys how my QP allocation system works.
Initiating Quest: 1 QP
Attacking an enemy and missing: 1 QP
Inflicting bruise/harm on enemy: 2 QP
Breaking/Mangling/Removing Body Part: 3 QP
Killing enemy: 4 QP
Get missed/bruised/harmed by an enemy: 1 QP
Have a body part broken/mangled/removed by enemy: 2 QP
Killed by enemy: You start with 5 QP when you get back into the game.
Inflict a status effect (including pain) on an enemy: 1 QP
Inaluct:
You attempt once again to prosthetize yourself a plastic arm,
{} but the pain throws your aim off and you hit the stone wall of the hallway instead of the bathroom floor. You now have a stone arm, with the Plastic Projectile Propeller built onto it.
Luke_Prowler: (sorry, 'T'ravelling is a full turn action)
You 'T'ravel northeast to RandomFunk, the Weird Pit of Mystery. *Quest Mode* *1 QP*
Zasit Alebath:
You run past antman3
{} and, ignoring the glaring pain in your rib cage, backhand the antman3!
{} {} {} {} You harm one of the ant's many legs! The fifth leg, to be precise. *2 QP*
Digital Hellhound:
You manipulate the Antman1's interface, and type in Message("Queen","Hello, Queen!").
{} You use fireball on
{} the Antman3!
{} {} {} The fireball strikes the Antman3 in the sixth leg! It is bruised! It is now a ‼sixth leg‼! *3 QP*
Katsuun:
You dismiss your water elemental, and in its place you summon
{} a Storm Elemental. It's made mostly of dark water vapor (i.e. storm clouds) and the occasional bolt of electricity crackles around it. But it's only 4 feet tall, and doesn't seem to have a whole lot of elemental power. You order it to attack antman3.
{} And it does!
{} {} {} The blow bounces off the antman3's chitinous leg, and bounces back towards the Storm Elemental!
{} {} The Storm Elemental misses itself. *1 QP*
KnightedSkull:
{} You attack Antman3!
{} {} {} You strike the Antman3 in its already bruised leg, and tear it off! *4 QP*
Muwahahaha:
You remove your dragonhide gauntlets and leggings, tossing them casually aside.
{} You mutate your voicebox, so that you can speak with sixteen different pitches of voice all at once, basically copying the fairies'
mesmer from Artemis Fowl.
Errol:
{} You teleport above Antman2, surprising it and gaining ambushing bonus!
{} You fall, dragoon-style, onto Antman2!
{} {} {} You slam your choppa into the Antman2's head, and break it! The Antman2 falls unconscious. *4 QP*
Antman3
{} casts magic missile!
{} It shoots three magic missiles again; one each targets Zasit, Digital, and KnightedSkull.
{} {} Zasit Alebath blocks the first missile with his shield! Thank goodness it's a force spell and not an elemental one.
{} {} {} The second missile hits Digital in the head!
{} Digital's head is mangled, and he just barely stays alive! But he is unconscious.
{} {} {} The magic missile is absorbed by KnightedSkull's dragonhide equipment.
Zasit Alebath rolls to recover: 6: Your torso is now merely harmed.
Digital Hellhound rolls to recover (head): 6: Your head is now broken. But you're still unconscious.
Digital Hellhound rolls to recover (left arm): 6: Your arm is fine again.
Antman2 rolls to recover (sixth leg): 1: Still harmed.
Antman2 rolls to recover (head): 3: Nope, still broken.
Antman3 rolls to recover (fifth leg): 4: No recovery.
Antman1:
-It's a computer
-Database on antman anatomy
-Wireless connection to the Queen
Antman2:
-Broken head
-Sixth leg is harmed
-Innate 1 DR
Antman3:
-Sixth leg is gone
-Fifth leg is harmed
-In pain (-1 to action rolls)
-Lots of legs (Body Part Selection is 1d10)
-Innate 1DR
-Competent Force Caster (+1 to action roll)
Not Injured.
Skills:
-Competent Pickuper: 4/6 exp (+1 to rolls)
-Novice Mind Controller: 1/4 exp
-Novice Searcher: 0/4 exp
-Unskilled Trapmaker: 1/2 exp
-Novice Thrower: 1/4 exp
-Unskilled Ambusher: 1/2 exp
-Unskilled Polearm User: 1/2 exp
-Novice Golem Maker: 0/4 exp
-Novice Plastic-er : 2/4 exp
Spells Known:
-Lesser Mind Control: Attempts to bring an NPC under your control.
-Golem Creation: Attempts to turn a nearby material (earth, water, etc) into a golem of that material.
Inventory:
-Clothing (worn)
-A boomerang (ranged)(held)
-A staff (+1 magic)(held)
-A sword, sheathed (1 AB, 1 DB in melee)
-A plastic-working knife (held)
-A Plastic Projectile Propeller (built into right arm)(shoots anything ammunition-sized)
Notes:
-You are carrying three things. You can't fight decently with any of them, but you can use them for other things if you have enough time and free space to set stuff down.
-Right arm has 1 DR, and the PPP is built onto it
Not injured.
Skills:
-Novice Wrestler: 2/4 exp
Notes:
-1 DR
-Immune vs water
Not injured.
Skills:
-Accomplished Pickuper: 6/8 exp (+1 to rolls)(anticipation)
-Competent Swordsman: 0/6 exp (+1 to action and accuracy rolls)
-Novice Thrower: 1/4 exp
-Novice Woodcrafter: 1/4 exp
-Novice Leatherer: 3/4 exp
-Novice Searcher: 2/4 exp
Techniques:
-Battojutsu: extra fast sword strike (bypasses enemies' AR from held equipment)(1 DB)(usable once every two turns)
Inventory:
-Clothes (worn)
-Leather armor (worn)(1 DR, body)
-Iron buckler (held)(1 AR)
-Iron cap (worn)(1 AR, head)
-A +1 Sword (sheathed)(2 DB)
-A wooden spear (held)(1 AB)(pole arm)
-A bundle of 8 throwing knives (strapped to leg)(1 AB)(ranged)
-Goggles of Minute Seeing (worn)(+1 to rolls involving small stuff... like crafting or lockpicking)
-A backpack (worn), containing:
-A well-tanned orc hide (can be made into leather equipment, basically anything except body armor)(blood red)
-A well-tanned cat hide (can be made into leather equipment, basically anything except body armor)(black)
-"How to Not Suck at Tanning Hides" (+1 to leathering)
-Some rocks.
-A dragonhide armor (1 AR, 1 DR, body when worn)(-1 magic, +1 magic resist when worn)
Other:
-1 QP
Wounds:
-Torso is harmed
Skills:
-Competent Pickuper: 2/6 exp (+1 to rolls)
-Novice Searcher: 0/4 exp
-Competent Axeman: 4/6 exp (+1 to action and damage rolls)
-Novice medic: 1/4 exp
-Unskilled Ambusher: 1/2 exp
-Unskilled Thrower: 1/2 exp
-Unskilled Shield User: 1/2 exp
Techniques:
-Running backhand: attacks enemy from behind (bypasses opponent's AR of held equipment)(1 DB)(usable once/2 turns)
Inventory:
-Clothes (worn)
-plate mail (worn)(1 AR, 2 DR, body)
-A battleaxe (+1 DB)(held)
-A *steel kite shield* (held)(1 AR)
-A backpack (worn), containing:
-a vial, labeled with a fire symbol
-a vial, labeled with a ice symbol
-4 healing potions (guarantees 6 on recovery roll)
-2 poison potions
Other:
-3 QP
-Can't use Running Backhand next turn
Wounds:
-Head is broken
-Status Effect: Unconscious. (+1 to recovery rolls starting in 2 turns, can't take action until head is harmed or better)
Skills:
-Accomplished Healer: 4/8 exp (+1 to rolls)(anticipation)
-Novice Pickuper: 0/4 exp
-Novice Focuser: 1/4 exp
-Novice Mutator: 2/4 exp
-Novice Fire Caster: 3/4 exp
-Unskilled Ice Caster: 1/2 exp
Spells Known:
-Heal: You try to cure one target's wounds.
-Group Heal: You try to heal the wounds of all your teammates near you (needs to be charged for one turn)
-Fireball: Fire-elemental ranged attack. Lights body part on fire.
-Mutate: You attempt to change a creature.
-Lightning Bolt: Lightning-elemental attack, causes shock (target takes -1 to action rolls)
-Freeze: Ice-elemental attack, performs a Versus roll to freeze target solid for a turn.
Inventory:
-Clothing (worn)
-Iron Chain Mail (worn)(1 AR, 1 DR, body)
-Staff (held)(+1 magic)
-An orc's foot (held)
-Other:
-5 QP
Wounds:
-Nose is bruised
Skills:
-Novice Pickuper: 2/4 exp
-Novice Diviner: 0/4 exp
-Novice Trapmaker: 1/4 exp
-Unskilled Smotherer: 1/2 exp
-Unskilled Ice Caster: 1/2 exp
-Competent Time/Space Bender: 3/6 exp (+1 to rolls)
-Novice Summoner: 1/4 exp
-Unskilled Lightning Caster: 1/2 exp
Spells Known:
-Scry: You attempt to view another part of the world.
-Wave of Cold: You shoot a wave of cold (very cold) air at someone. (+1 damage, extinguishes fire, solidifies water)
-Paradox: You attempt to turn something or someone into a paradox.
-Summoning: You attempt to summon a creature of your choice to do your bidding. Larger or powerful creatures will require a turn to charge.
-Reality Bending: You attempt to make a minor change in reality, such as how big something is.
-Electrocute: target has trouble moving from electrocuted nerves, and must roll to resist damage until it wears off (number of turns decided upon hit)
Items:
-Clothing (worn)(shirt is missing a strip)
-A backpack (worn), containing:
-3 healing potions (guarantees 6 on regeneration roll when drunk)
-A vial of Alchemist Fire (ignites on contact with air, can be used as a throwing weapon or to enhance a weapon)
Other:
-7 QP
-You have (more or less) achieved technological singularity. You can analyze and manipulate technology amazingly well. (+1 to skills and experience gain involving you using anything at least a complex as a crossbow)
Not injured.
Skills:
Unskilled Wrestler: 1/2 exp
Other:
-Innate 1 AR
-Has unknown elemental properties, might understand electronics
Not injured.
Skills:
-Competent Pickuper: 0/6 exp (+1 to rolls)
-Competent Polearm User: 0/6 exp (+1 to action and accuracy rolls)
Inventory:
-Clothing (worn)
-Dragonhide boots (worn)(1 AR, 1 DR, legs)(-1 to magic, +1 to magic resist)
-Electrically charged plate mail (worn)(1 AR, 2 DR, body)(shocks attackers)
-A dragonhide cap (worn)(1 AR, 1 DR, head)(+1 magic resistance)
-A choppa (held)(polearm)(1 AB, 1 DB)
Other:
-8 QP
Not injured.
Skills:
-Legendary Mutater (+3 to rolls)(anticipation)(can prevent others from using mutation, once every 2 turns)
-Novice Pickuper: 3/4 exp
-Unskilled Fire Caster: 1/2 exp
-Unskilled Dodger: 1/2 exp
Spells Known:
Mutate: You attempt to change a creature.
Techniques:
-Mesmer: Invokes Mind Control.
Inventory:
-Clothing (worn)
-Dragonhide Leggings (worn)(1 AR, 1 DR, both legs)(+1 magic resist)
-Dragonhide Gauntlets (worn)(1 AR, 1 DR, both arms)(+1 magic resist)
-A magic robe (worn)(+1 to magic rolls)
-A staff (held)(+1 to magic rolls)
-An amulet (worn)(+1 magic)
-A backpack (worn), containing:
nothing!
Other:
-You have collapsable wings. Can be used for flight.
-You require less oxygen, but still have an incredible respiratory system for pumping adrenaline and white blood cells. (1 AB, 1 AR)(+1 regeneration)(hard to suffocate)
-Your skin is dragonhide (1 AR, 2 DR, +1 to magic resistance (except spells you would consider beneficial)
-Your brain has IMMENSE processing power! (Immune to surprise, auto success on solving puzzles, +1 to checks involving knowledge like construction)
-you are immune to mentally damaging stimuli (bright lights, pain, loud noises, even creepy-crawlies!)
-Your immune system is INSAYN. You are impervious to any and every disease known to humankind, as well those that aren't. Known. To humankind. Yeah.
-You have chameleon camouflage. You change colours, with a roll to see if it's the same colour as your surroundings.
-MANDATE: Successful Dodge: 1/1 (Digital living should count as dodging death...)
Not Injured.
Skills:
-Accomplished Pickuper: 1/8 exp (+1 to rolls)(anticipation)
-Novice Trapmaker: 0/4 exp
-Novice Marksman: 0/4 exp
-Competent Polearm User: 4/6 exp (+1 to action and accuracy rolls)
-Novice Rester: 1/4 exp
-Unskilled Searcher: 1/2 exp
-Unskilled Ambusher: 1/2 exp
-Accomplished Teleporter: 1/8 exp (+1 to rolls)(anticipation)
-Unskilled Ninja: 1/2 exp
Techniques:
-Flurry of Strikes: 1-3 strikes with your weapon, leaves you tired. Rolls
-Wallwalking: You can walk on walls/ceilings
-Dragoon Strike: Aims at head without incurring accuracy penalty, usable once per two turns
Inventory:
-Clothing (except your left shoe)(worn)
-Dragonhide left boot (worn)(1 AR, 1 DR, left leg)(-.5 to magic, +.5 to magic resist)
-A quiver of 38 sharp arrows (worn)(2 DB when shot, can be thrown as a bonus-less ranged attack)
-A quiver of 40 arrows (worn)(ammo for bow)
-Chainmail (worn) (1 AR, 1 DR, body)
-A feather hat (worn)
-A choppa (held)(polearm)(1 AB, 1 DB)
-A backpack(worn), containing:
-4 healing potions (guarantees regeneration roll of 6)
-a shortbow (ranged)
Other:
-5 QP
Man are you guys sucking at killing Antman3. Oh well, keep trying, it'll die eventually. Question, Comments, Queries, Concerns, other Q or C words, and pointing out mistakes I've made are all welcome. I have a sneaking suspicion I might have copied someone's statuses from two turns ago instead of last turn... I might not have, but it's also possible I did.