KnightedSkull:
You thank the Sheriff (or at least the spot where he was previously standing, he's long gone), and proceed to
{} not attack the Orc1.
Luke_Prowler:
You figure you should try and replace your body armor with something metal.
{} You walk over to Orc4's corpse, take off your armor, remove its armor, and put it on. You should be much safer in your brand-new leather armor. Waiiit... dammit. You perform a facepalm.
Katsuun:
You drink the potion of Mageplus. You feel your magic power increase. You use it to complete your transformation into a technological singularity;
{} you succeed! As a being with superior knowledge of technology, you are now able to increase your knowledge of technology exponentially faster!
Muwahahaha:
You try to take the troll's dragonhide body armor to use it as a kind of blueprint to fashion yourself new skin (why would you sacrifice the adamantine stuff?),
{} but you trip over your feet as you alight on the ground and bang your adamantine nose against the ground. You aren't hurt obviously, and your brain is immune to the disconcerting effects of the shaking, but that was still kind of embarrassing. Blueprint regardless, you attempt to change your skin from adamantine to dragonhide.
{} Your adamantine skin has been replaced with the skin of a dragon. It is quite durable (not as much as adamantine, obviously, but still better than that crappy human stuff), and resistant to magic. Being partially dragonhide yourself now, you no longer incur the penalties from wearing dragonhide armor over top of your dragonhide skin. If your mind weren't immune to such things, the concept would gross you out, but it's not so it doesn't. (Imagine wearing clothing fashioned from human skin. It would be a bit like that. But he doesn't notice.) Anyway, you fly back up the roof.
Digital Hellhound:
You open the door, and try to run into the courtyard just as King Ace-Ace the Ace of Spades walks through the door into the chamber. He motions you back inside, and you go back in.
Errol:
Standard dump in teleportation and, oh, if I get a wound from this on the face then as well.
...What? My best interpretation of this is, "put my exp in teleportation, oh and by the way, Blah Blah Blah and Nonsensicality if it's not too much trouble, please."
{} {} You teleport, landing right in front of Orc1. You'd been hoping to land behind him, but whatever.
{} You unleash Flurry of Strikes!
{} But you aren't used to this skill, and you only unleash the one strike, despite your effort.
{} {} {} You chop the Orc1's left leg off, taking a chunk of its torso with it!
Zasit Alebath:
You follow Digital out the door, and bump into him as he suddenly stops. You notice the king motioning both of you back inside, and turn around.
Inaluct:
You decide to go find some plastic-crafting tools.
{} You go back upstairs and into the weird plastic bathroom, figuring that if there'd be one place in the universe to store plastic-working tools, it would be the one place in the universe where there's plastic. You check the drawers under the sink, and find- Lo and Behold!- a plastic-crafting knife.
{} It's totally useless in combat, but you can craft plastic with it. You don't even need a workshop! Any flat surface will do, including the floor. You decide to set to work making your plastic widgit-weapon.
{} Your turn the block of plastic into a bar of plastic.
"Wow... no metalworker could ever do that with iron. This stuff is reusable?!? Awesome!" After your exclamation over the wicked-awesomeness of this severely cool stuff, you head back downstairs because you think you might have seen the king coming in.
Katsuun's Water Elemental (GM control):
Katsuun's Water Elemental figures it would probably be a good idea to try and help its master's teammates kill some of the remaining orcs,
{} and then it trips over its own feet as it turns. It lands on the floor with a splash. It's still intact, but some of its water spilled away, and after all that water-gunning, it's running low.
Inaluct's Plastic Golem:
It also figures that dealing with some of these orcs would be a good idea.
{} Then it notices its master walk back into the room carrying a plastic-crafting knife, and his block of plastic is now smaller! IPG is horrified!
Orc1 attempts to take revenge on Errol for removing his leg: 5 (roll) -1 (pain) +1 (skill) =5: The Orc1 grits its teeth, and attacks!
{} {} The Orc1 is off-balance due to its missing leg, and misses.
Orc2 is pissed at everyone for being ignored, and randomly targets
{} KnightedSkull!
{} The orc leaps forward (with its one foot) and attacks!
{} {} {} The blow bounces off KnightedSkull's boots.
Orc3: 4: It's still passed out.
Ace-Ace the Ace of Spades, King: "Deal with these invaders," he says to your whole group. "Then we can discuss your quest."
Katsuun rolls to regenerate: 3: Nope.
Zasit Alebath rolls to regenerate: 4: Also nope.
Digital Hellhound rolls to regenerate: 5: that would have worked if your nose was bruised, but it's harmed so your stuck.
Orc1 rolls to regenerate: 4: Nope.
Orc2 rolls to regenerate: 2: Nope.
Orc3 rolls to regenerate: 1: It gets worse! Its torso is now broken. If this orc gets injured any more, it's going to die. It needs immediate medical attention to survive.
Orc1:
-Left leg is gone
-Torso is harmed
-Has a choppa (1 AB, 1 DB)(Polearm)
-Wearing chain mail (1 AR, 1 DR, body)
Orc2:
-Missing its right leg
-Harmed torso
-In pain (-1 to rolls)
-Has a choppa (1 AB, 1 DB)(Polearm)
-Wearing chain mail (1 AR, 1 DR, body)
Orc3:
-Both legs are missing
-Torso is broken
-KO'd
-Has a choppa (1 AB, 1 DB)(Polearm)
-Wearing chain mail (1 AR, 1 DR, body)
The Cave Troll:
-It's dead
-still wearing the dragonhide body armor
Ace-Ace the Ace of Spades:
-Wearing royal clothes
-Carrying a sceptre
-King
-Unknown properties
Not injured.
Skills:
-Competent Pickuper: 0/6 exp (+1 to rolls)
-Novice Polearm User: 2/4 exp
Inventory:
-Clothing (worn)
-Dragonhide boots (worn)(1 AR, 1 DR, legs)(-1 to magic, +1 to magic resist)
-Electrically charged plate mail (worn)(1 AR, 2 DR, body)(shocks attackers)
-A dragonhide cap (worn)(1 AR, 1 DR, head)(+1 magic resistance)
-A choppa (held)(polearm)(1 AB, 1 DB)
Not injured.
Skills:
-Accomplished Pickuper: 5/8 exp (+1 to rolls)(anticipation)
-Novice Swordsman: 3/4 exp
-Novice Thrower: 1/4 exp
-Novice Woodcrafter: 1/4 exp
-Novice Leatherer: 2/4 exp
-Novice Searcher: 2/4 exp
Techniques:
-Battojutsu: extra fast sword strike (bypasses enemies' AR from held equipment)(1 DB)(usable once every three turns)
Inventory:
-Clothes (worn)
-Leather armor (worn)(1 DR, body)
-Iron buckler (held)(1 AR)
-Iron cap (worn)(1 AR, head)
-A +1 Sword (sheathed)(2 DB)
-A wooden spear (held)(1 AB)(pole arm)
-A bundle of 8 throwing knives (strapped to leg)(1 AB)(ranged)
-A quiver of 40 arrows (worn)(ammo for bow)
-Goggles of Minute Seeing (worn)(+1 to rolls involving small stuff... like crafting or lockpicking)
-A backpack (worn), containing:
-A well-tanned orc hide (can be made into leather equipment, basically anything except body armor)(coloured blood red)
-"How to Not Suck at Tanning Hides"
-A scroll (you really should read this sometime)
Wounds:
-Nose is bruised
Skills:
-Novice Pickuper: 2/4 exp
-Novice Diviner: 0/4 exp
-Novice Trapmaker: 1/4 exp
-Unskilled Smotherer: 1/2 exp
-Unskilled Ice Caster: 1/2 exp
-Competent Time/Space Bender: 0/6 exp (+1 to rolls)
-Novice Summoner: 0/4 exp
-Unskilled Lightning Caster: 1/2 exp
Spells Known:
-Scry: You attempt to view another part of the world.
-Wave of Cold: You shoot a wave of cold (very cold) air at someone. (+1 damage, extinguishes fire, solidifies water)
-Paradox: You attempt to turn something or someone into a paradox.
-Summoning: You attempt to summon a creature of your choice to do your bidding. Larger or powerful creatures will require a turn to charge.
-Reality Bending: You attempt to make a minor change in reality, such as how big something is.
-Electrocute: target has trouble moving from electrocuted nerves, and must roll to resist damage until it wears off (number of turns decided upon hit)
Items:
-Clothing (worn)(shirt is missing a strip)
-A backpack (worn), containing:
-3 healing potions (guarantees 6 on regeneration roll when drunk)
-A vial of Alchemist Fire (ignites on contact with air, can be used as a throwing weapon or to enhance a weapon)
Notes:
-You have (more or less) achieved technological singularity. You can analyze and manipulate technology amazingly well. (+1 to skills and experience gain involving you using anything at least a complex as a crossbow)
Not injured.
Skills:
-Novice Water Gunner: 2/4 exp
Techniques:
-Water gun: Shoots pressurized water as an attack. Prevents enemy from countering.
Notes:
-innate 2 DR, 1 AP, and enemies get +1 to accuracy against it
-1 DR against fire
-can absorb water
Not injured.
Skills:
-Legendary Mutater (+3 to rolls)(anticipation)(can prevent others from using mutation, once every 2 turns)
-Novice Pickuper: 3/4 exp
-Unskilled Fire Caster: 1/2 exp
-Unskilled Dodger: 1/2 exp
Spells Known:
Mutate: You attempt to change a creature.
Inventory:
-Clothing (worn)
-Dragonhide Leggings (worn)(1 AR, 1 DR, both legs)(+1 magic resist)
-Dragonhide Gauntlets (worn)(1 AR, 1 DR, both arms)(+1 magic resist)
-A magic robe (worn)(+1 to magic rolls)
-A staff (held)(+1 to magic rolls)
-An amulet (worn)(+1 magic)
-A backpack (worn), containing:
nothing!
Other:
-You have collapsable wings. Can be used for flight.
-You require less oxygen, but still have an incredible respiratory system for pumping adrenaline and white blood cells. (1 AB, 1 AR)(+1 regeneration)(hard to suffocate)
-Your skin is dragonhide (1 AR, 1 DR, +1 to magic resistance (except spells you would consider beneficial)
-Your brain has IMMENSE processing power! (Immune to surprise, auto success on solving puzzles, +1 to checks involving knowledge like construction)
-you are immune to mentally damaging stimuli (bright lights, pain, loud noises, even creepy-crawlies!)
Wounds:
-Face is harmed
Skills:
-Accomplished Healer: 4/8 exp (+1 to rolls)(anticipation)
-Novice Pickuper: 0/4 exp
-Novice Focuser: 1/4 exp
-Novice Mutator: 2/4 exp
-Unskilled Fire Caster: 1/2 exp
-Unskilled Ice Caster: 1/2 exp
Spells Known:
-Heal: You try to cure one target's wounds.
-Group Heal: You try to heal the wounds of everyone near you (needs to be charged for one turn)
-Fireball: You conjure a sphere of fire, and throw it. Does ranged fire damage.
-Mutate: You attempt to change a creature.
-Lightning Bolt: Like fireball, except that it's lightning.
-Freeze: You attempt to freeze an enemy in place.
Inventory:
-Clothing (worn)
-Iron Chain Mail (worn)(1 AR, 1 DR, body)
-Staff (held)(+1 magic)
Not Injured.
Skills:
-Competent Pickuper: 5/6 exp (+1 to rolls)
-Novice Trapmaker: 0/4 exp
-Novice Marksman: 0/4 exp
-Novice Polearm User: 2/4 exp
-Novice Rester: 1/4 exp
-Unskilled Searcher: 1/2 exp
-Unskilled Ambusher: 1/2 exp
-Competent Teleporter: 1/6 exp (+1 to rolls)
-Unskilled Ninja: 1/2 exp
Techniques:
-Flurry of Strikes: 1-3 strikes with your weapon, leaves you tired.
-Wallwalking: You can walk on walls/ceilings
Inventory:
-Clothing (except your left shoe)(worn)
-Dragonhide left boot (worn)(1 AR, 1 DR, left leg)(-.5 to magic, +.5 to magic resist)
-halberd (1 DB)(held)(polearm)
-38 sharp arrows (2 DB when shot, can be thrown as a bonus-less ranged attack)(worn)
-leather armor (worn) (1 DR, body)
-A feather hat (worn)
-A backpack(worn), containing:
-4 healing potions (guarantees regeneration roll of 6)
-a shortbow (ranged)
Wounds:
-bruised left arm
Skills:
-Competent Pickuper: 0/6 exp (+1 to rolls)
-Unskilled Searcher: 1/2 exp
-Competent Axeman: 2/6 exp (+1 to rolls)
-Novice medic: 1/4 exp
-Unskilled Ambusher: 1/2 exp
-Unskilled Thrower: 1/2 exp
Techniques:
-Running backhand: attacks enemy from behind (bypasses opponent's AR of held equipment)(1 DB)(usable once/3 turns)
Inventory:
-Clothes (worn)
-plate mail (worn)(1 AR, 2 DR, body)
-A battleaxe (+1 DB)(held)
-A *steel kite shield* (held)(1 AR)
-A backpack (worn), containing:
-a vial, labeled with a fire symbol
-a vial, labeled with a ice symbol
Not injured.
Skills:
-Competent Pickuper: 4/6 exp (+1 to rolls)
-Novice Mind Controller: 0/4 exp
-Novice Searcher: 0/4 exp
-Unskilled Trapmaker: 1/2 exp
-Novice Thrower: 1/4 exp
-Unskilled Ambusher: 1/2 exp
-Unskilled Polearm User: 1/2 exp
-Unskilled Golem Maker: 1/2 exp
-Novice Plastic-er : 0/4 exp
Spells Known:
-Lesser Mind Control: Attempts to bring an NPC under your control.
-Golem Creation: Attempts to turn a nearby material (earth, water, etc) into a golem of that material.
Inventory:
-Clothing (worn)
-A boomerang (ranged)(held)
-A staff (+1 magic)(held)
-A sword, sheathed (1 AB, 1 DB in melee)
-A plastic-working knife (held)
-A bar of plastic (held)
Notes:
-You are carrying three things. You can't fight decently with any of them, but you can use them for other things if you have enough time and free space to set stuff down.
Not injured.
Skills:
-Novice Wrestler: 1/4 exp
Notes:
-1 DR
-Immune vs water
Hope the new trick with the spoiler-statuses is a welcome one. It saves a bit of space, if nothing else. If I buggered anything up, tell me, and by the way Digital you have a free +1 exp you can use since Errol pointed out your busted nose.