Katsuun: (that thing looks like Tabuu from SSBB...)
You walk out of the supply room, down the hallway, up the stairs, and through another door, and find yourself in what seems to be the main chamber. Your shinjin follows you. Two orcs are beating on Zasit, but it doesn't seem to be working. You order the shinjin to attack!
{} It charges forward, and targets
{} the injured orc.
{} {} The shinjin cannot see a way to get at the orc without getting choppa'd.
Inaluct:
You drop the orcish choppa, even though it is a pretty cool weapon, and
{} pick up a magic staff. The you {walking sequence}. There seems to be a fight going on here. You cast mind control at the uninjured orc1, and
{} succeed! The orc is under your control for this turn, and the next one.
Muwahahaha:
You try to mutate yourself into a demi-celestial!
{} Wings suddenly sprout from your back, large enough to carry you in flight. You can even put them away at will! You then {walking sequence} and find yourself in the castle's main chamber.
Errol:
You try to pick up the door, but it is attached to the wall and you fail. You then try to pick up the wall as well, but it's too heavy. You then stack all of the crates up into a huge pyramidal pile, but your arms aren't long enough to reach all the way around to pick it all up. You decide that maybe you should try for some smaller stuff.
{} You pick up the closest thing to yourself, which is a crate full of
{} flashpowder! It detonates, and you are stunned.
Flintus10:
You try to shoot at the injured orc, and
{} succeed!
{} {} The flying arrow bounces off the orc's armor, and flies straight back towards you!
{} {} {} The arrow, which wasn't able to even scratch the orc's armor, blows your right leg clean off! Your torso is whipped around and hurt by the sudden jerking motion. Obviously you've been knocked over and are in pain.
Zasit Alebath:
You try once again to kill the orc!
{} Umm yeah, you don't trip or anything, so you actually did the attack.
{} {} You miss the orc's right leg. You feel bad about missing, but at least you didn't club yourself open again.
Luke_Prowler:
You decide to search the castle for a place to tan the orc's hide. The others went down the hallway and you can hear fighting from that direction, so you decide to search for a tannery in the opposite direction.
{} You turn around...
and walk smack into a wall. Dead end! You give up on tanning the hide, and {walking sequence}. You take out one of your throwing knives, and
{} throw it at
{} the injured orc.
{} {} The flying throwing knife (man that knife has a lot of verbs) flies straight towards the orc2's head! But apparently you threw a curve
ballknife, and the knife's course changes in midair. The knife clatters harmlessly to the ground.
Digital Hellhound:
You try to mutate the orc1.
{} You cause its torso to swell up... a lot... and it keeps swelling... and then the pressure from its chain mail causes it to crumple unto itself, an unrecognizable mass!
Orc2 tries once again to kill Zasit! And, regardless of its efforts, Zasit's wounds simply keep regenerating from Digital's leftover spell.
Orc2 rolls to regenerate: 5: nope, it's still wounded in a nondescript way.
Errol rolls to resist stunning: 5: you try to focus, but your head is simply swimming to much from the noise and the shockwave and whatnot.
Errol rolls to recover: 4: You are still bruised, not that it matters a whole hell of a lot.
Flintus10 rolls to stop blood loss: 4: You're still bleeding. Obviously you aren't going to be naturally regrowing your leg anytime soon.
Zasit Alebath's OverHealing dissolves.
Luke_Prowler's orc hide rolls to resist rotting: 2: still not rotten.
Orc1 is dead. Its choppa, chainmail, and corpse are lying on the ground. If not for the fact that it was dead, it would be under Inaluct's control.
Orc2 is carrying a choppa (1 AB, 1 DB)(polearm) and wearing chain mail (1 AR, 1 DR, body). It is wounded (-1 to rolls).
Shinjin is unarmed, unequipped, and an unskilled wrestler (1/2 exp)
Katsuun:
Not injured.
Skills:
-Novice Pickuper: 2/4 exp
-Novice Diviner: 0/4 exp
-Novice Trapmaker: 1/4 exp
-Unskilled Smotherer: 1/2 exp
-Unskilled Ice Caster: 1/2 exp
-Novice Timebender: 0/2 exp
-Unskilled Summoner: 1/2 exp
Spells Known:
-Scry: You attempt to view another part of the world.
-Wave of Cold: You shoot a wave of cold (very cold) air at someone. (+1 damage, extinguishes fire, solidifies water)
-Paradox: You attempt to turn something or someone into a paradox. As a general rule, this is ridiculously hard to do... failure will SUCK, and successes are usually minor.
-Summoning: You attempt to summon a creature of your choice to do your bidding. Larger or powerful creatures will require a turn to charge.
Items:
-Clothing (worn)(shirt is missing a strip)
-A backpack (worn), containing:
-3 healing potions
-A vial of Alchemist Fire (ignites on contact with air, can be used as a throwing weapon or to enhance a weapon)
-A potion of Mageplus (+2 to magic for one round when drunk)
Inaluct:
Not injured.
Status Effect: Energized (+1 to actions, +2 to recovery for next turn)
Skills:
-Novice Pickuper: 2/4 exp
-Novice Mind Controller: 0/4 exp
-Unskilled Searcher: 1/2 exp
-Unskilled Trapmaker: 1/2 exp
-Novice Thrower: 1/4 exp
-Unskilled Hider: 1/2 exp
-Unskilled Polearm User: 1/2 exp
Spells Known:
-Lesser Mind Control: Attempts to bring an NPC under your control.
Inventory:
-Clothing (worn)
-A boomerang (ranged)
-A staff (+1 magic)
Muwahahaha:
Not injured.
Skills:
-Competent Mutater: 2/6 exp (+1 to rolls)
-Novice Pickuper: 3/4 exp
-Unskilled Fire Caster: 1/2 exp
-Unskilled Dodger: 1/2 exp
Spells Known:
Mutate: You attempt to change a creature.
Inventory:
-Clothing (worn)
-A magic robe (worn)(+1 to magic rolls)
-A staff (held)(+1 to magic rolls)
-An amulet (worn)(+1 magic)
-A backpack (worn), containing:
nothing!
Other:
-You have collapsable wings. Can be used for flight.
Errol:
Wounds:
-left hand is bruised (autoheal in 2 turns)
-Status Effect: stunned (-1 to rolls)(autoheal in 2 turns)
Skills:
-Novice Pickuper: 3/4 exp
-Novice Trapmaker: 0/4 exp
-Novice Marksman: 0/4 exp
-Novice Polearm User: 1/4 exp
-Novice Rester: 1/4 exp
Techniques:
-Flurry of Strikes: 1-3 strikes with your weapon, leaves you tired.
Inventory:
-Clothing (except your left shoe)(worn)
-halberd (1 DB)(held)(polearm)
-38 sharp arrows (2 DB when shot, can be thrown as a bonus-less ranged attack)(worn)
-leather armor (worn) (1 DR, body)
Flintus10:
Wounds:
-Right leg is gone
-Torso is harmed
-Status Effect: pain (-1 to rolls)
Skills:
-Novice Pickuper: 3/4 exp
-Novice Spellbinder: 1/4 exp
-Unskilled Dodger: 1/2 exp
-Novice Marksman: 1/4 exp
-Unskilled Thrower: 1/2 exp
Skills/Spells:
-Spellbinding: If you have some magical components handy (scroll, chalked rune, magic dust, etc), you can imbue an item with magical properties.
Inventory:
-Clothes (worn)
-A shortbow (held)(extra durable)
-A quiver of 37 extra sharp arrows (2 DB shot, or can be thrown as a bonus-less ranged attack)(worn)
-Flaming Shoe of Armor (anyone who attacks you in melee takes damage) (worn)
-A backpack (worn), containing:
Nothing!
Zasit Alebath:
Not Injured.
Skills:
-Novice Pickuper: 0/4 exp
-Unskilled Searcher: 1/2 exp
-Novice Axeman: 3/4 exp
-Novice medic: 0/4 exp
Inventory:
-Clothes (worn)
-Box of bandages (worn)(+1 to regeneration if hurt)(bandages can be used as an action to give someone a +2 to regeneration)
-A battleaxe (+1 to damage in melee or if thrown)(held)
Luke_Prowler:
Not injured.
Skills:
-Accomplished Pickuper: 0/8 exp (+1 to rolls)(anticipation)
-Unskilled Swordsman: 1/2 exp
-Novice Thrower: 0/4 exp
-Novice Woodcrafter: 1/4 exp
-Unskilled Skinner: 1/2 exp (I might turn this into tanner or leatherworker or something later)
Inventory:
-Clothes (worn)
-Leather armor (worn)(1 DR, body)
-Iron buckler (held)(1 AR)
-Iron cap (worn)(1 AR, head)
-A +1 Sword (sheathed)(2 DB)
-A wooden spear (held)(1 AB)(pole arm)
-A bundle of 9 throwing knives (strapped to leg)(1 AB)(ranged)
-Goggles of Minute Seeing (worn)(+1 to rolls involving small stuff... like crafting or lockpicking)
-A backpack (worn), containing:
-an orc hide (rolls each turn to check if it rots)
Digital Hellhound:
Not injured.
Skills:
-Accomplished Healer: 3/8 exp (+1 to rolls)(anticipation)
-Unskilled Pickuper: 1/2 exp
-Unskilled Focuser: 1/2 exp
-Novice Mutator: 0/4 exp
Spells Known:
-Heal: You try to cure one target's wounds.
-Group Heal: You try to heal the wounds of everyone near you (needs to be charged for one turn)
-Fireball: You conjure a sphere of fire, and throw it. Does ranged fire damage.
-Mutate: You attempt to change a creature.
Inventory:
-Clothing (worn)
-Iron Chain Mail (worn)(1 AR, 1 DR, body)
-Staff (held)(+1 magic)
Post any errors or omissions.