Oh my god you guys. I forgot to put Zasit's status page up and nobody noticed. YEESH.
Muwahahaha:
{} Robes seem to be the only magical armor in this room, so you instead search the crates and find an amulet. You put it on. You then look around for a backpack,
{} and simply take one and put it on since they're just lying on the ground. Then you
{} cast a mutation spell on Inaluct, to enhance his metabolism. Between your own power, your staff, your robe, and your amulet, the spell is awesome! Inaluct's body is pumping with adrenaline, and his system is working in perpetual overdrive.
Luke_Prowler:
Having previously forgotten that your sword has a scabbard, you sheathe it. (whoops my bad, guess I should have put that in your inventory...)
{} You then pick up a backpack,
{} fail to pick up a waterskin, and
{} somehow manage to skin the orc with your wooden spear. Your put the skin in your backpack.
{} You fail to take any of the orc's stuff.
Katsuun:
You attempt to summon a giant,
{} and manage to conjure a blue person. It's not perfect, but at least it's a fairly big person and it will obey your commands. It doesn't seem to have any gender.
Inaluct:
{} You pick up the dead orc's choppa, and admire it for a moment. Your accelerated metabolism increases your perception, and you are able to imagine what it would feel like to swing the choppa in combat. It's a polearm, though, so you won't be able to use it very well while holding your boomerang. You then go back to the first supply room, and
{} fail to pick up a staff due to the fact that you're already holding a weapon in both hands.
Zasit Alebath:
You leave the supply room, and walk up the hallway for a while. After ascending a short staircase and walking through a door, you find yourself in what seems to be the main chamber of the castle. There are two orcs here, one of which seems to be injured. You decide to
{} finish off the weak one, so that it can't surprise you when you fight the healthy one. You
{} attack the orc ferociously!
{} {} But you miss horribly and hit yourself!
{} {} {} You mangle your own head! As your consciousness fades, you think you can feel you brains falling out of your skull...
Digital Hellhound: (normally I go in posting order, but because of "I follow Zasit," I put you after him)
You follow Zasit out the door, down the hallway, up the stairs, through the door again, and watch him charge recklessly at a pair of orcs. You watch in amazement as he KO's himself with his own axe, and
{} heal him so epically, that the leftover spell continuously heals him for a while. His brains are once again safely inside his perfectly repaired skull, and he is conscious and still standing.
Errol:
{} On your way to the door, you trip over a crate and jar your hands. They are bruised!
Flintus10: (DAMN you and your 3's)
{} You don't see any magical weapons in this room, since there aren't any weapons at all, but there are some scrolls in a crate... you take one, and imbue your bow with its power.
{} Your bow is now considerably more durable. Then you trip over Errol on your way over to the armor rack and, giving up on the armor, walk out the room and go see where Zasit and Digital went off to. You {walking sequence}, and push past the door to see Digital magically putting Zasit's brains back into his head and healing it.
{} For a second you think about shooting one of the orcs, but the sight of brains makes you feel slightly nauseous and you don't feel up to it.
Orc1 and Orc2 try to kill Zasit, to no effect since he just keeps regenerating from Digital's superspell.
Errol Rolls to regenerate (left hand): 3: still bruised. Big Deal.
Errol Rolls to regenerate (right hand): 5: You healed. Yaaaay.
Both orcs have choppas (1 AB, 1 DB)(polearm) and chain mail (1 AR, 1 DR, body). Orc2 is wounded (-1 to rolls).
Katsuun's conjured person: Uninjured, no equipment/skills/bonuses. Obeys Katsuun.
Muwahahaha:
Not injured.
Skills:
-Competent Mutater: 0/6 exp (+1 to rolls)
-Novice Pickuper: 3/4 exp
-Unskilled Fire Caster: 1/2 exp
Inventory:
-Clothing (worn)
-A magic robe (worn)(+1 to magic rolls)
-A staff (held)(+1 to magic rolls)
-An amulet (worn)(+1 magic)
-A backpack (worn), containing:
nothing!
Luke_Prowler:
Not injured.
Skills:
-Accomplished Pickuper: 0/8 exp (+1 to rolls)(anticipation)
-Unskilled Swordsman: 1/2 exp
-Unskilled Thrower: 1/2 exp
-Novice Woodcrafter: 1/4 exp
-Unskilled Skinner: 1/2 exp (I might turn this into tanner or leatherworker or something later)
Inventory:
-Clothes (worn)
-Leather armor (worn)(1 DR, body)
-Iron buckler (held)(1 AR)
-Iron cap (worn)(1 AR, head)
-A +1 Sword (sheathed)(2 DB)
-A wooden spear (held)(1 AB)(pole arm)
-A bundle of 10 throwing knives (strapped to leg)(1 AB)(ranged)
-Goggles of Minute Seeing (worn)(+1 to rolls involving small stuff... like crafting or lockpicking)
-A backpack (worn), containing:
-an orc hide (rolls each turn to check if it rots, starting next turn)
Katsuun:
Not injured.
Skills:
-Novice Pickuper: 2/4 exp
-Novice Diviner: 0/4 exp
-Novice Trapmaker: 1/4 exp
-Unskilled Smotherer: 1/2 exp
-Unskilled Ice Caster: 1/2 exp
-Novice Timebender: 0/2 exp
-Unskilled Summoner: 1/2 exp
Spells Known:
-Scry: You attempt to view another part of the world.
-Wave of Cold: You shoot a wave of cold (very cold) air at someone. (+1 damage, extinguishes fire, solidifies water)
-Paradox: You attempt to turn something or someone into a paradox. As a general rule, this is ridiculously hard to do... failure will SUCK, and successes are usually minor.
-Summoning: You attempt to summon a creature of your choice to do your bidding. Larger or powerful creatures will require a turn to charge.
Items:
-Clothing (worn)(shirt is missing a strip)
-A backpack (worn), containing:
-3 healing potions
-A vial of Alchemist Fire (ignites on contact with air, can be used as a throwing weapon or to enhance a weapon)
-A potion of Mageplus (+2 to magic for one round when drunk)
Inaluct:
Not injured.
Status Effect: Energized (+1 to actions, +2 to recovery for next 2 turns)
Skills:
-Novice Pickuper: 1/4 exp
-Unskilled Mind Controller: 0/2 exp
-Unskilled Searcher: 1/2 exp
-Unskilled Trapmaker: 1/2 exp
-Novice Thrower: 1/4 exp
-Unskilled Hider: 1/2 exp
-Unskilled Polearm User: 1/2 exp
Spells Known:
-Lesser Mind Control: Attempts to bring an NPC under your control.
Inventory:
-Clothing (worn)
-A boomerang (ranged)
-An Orcish Choppa (held)(polearm)(1 AB, 1 DB) (can't use effectively without both hands available)
Zasit Alebath:
Not Injured.
Status Effect: OverHealing (pretty much invincible until end of next turn)
Skills:
-Novice Pickuper: 0/4 exp
-Unskilled Searcher: 1/2 exp
-Novice Axeman: 2/4 exp
-Novice medic: 0/4 exp
Inventory:
-Clothes (worn)
-Box of bandages (worn)(+1 to regeneration if hurt)(bandages can be used as an action to give someone a +2 to regeneration)
-A battleaxe (+1 to damage in melee or if thrown)(held)
Digital Hellhound:
Not injured.
Skills:
-Accomplished Healer: 3/8 exp (+1 to rolls)(anticipation)
-Unskilled Pickuper: 1/2 exp
-Unskilled Focuser: 1/2 exp
Spells Known:
-Heal: You try to cure one target's wounds.
-Group Heal: You try to heal the wounds of everyone near you (needs to be charged for one turn)
-Fireball: You conjure a sphere of fire, and throw it. Does ranged fire damage.
Inventory:
-Clothing (worn)
-Iron Chain Mail (worn)(1 AR, 1 DR, body)
-Staff (held)(+1 magic)
Errol:
Wounds:
-left hand is bruised
Skills:
-Novice Pickuper: 2/4 exp
-Novice Trapmaker: 0/4 exp
-Novice Marksman: 0/4 exp
-Novice Polearm User: 1/4 exp
-Novice Rester: 1/4 exp
Techniques:
-Flurry of Strikes: 1-3 strikes with your weapon, leaves you tired.
Inventory:
-Clothing (except your left shoe)(worn)
-halberd (1 DB)(held)(polearm)
-38 sharp arrows (2 DB when shot, can be thrown as a bonus-less ranged attack)(worn)
-leather armor (worn) (1 DR, body)
Flintus10:
Not injured.
Skills:
-Novice Pickuper: 3/4 exp
-Novice Spellbinder: 1/4 exp
-Unskilled Dodger: 1/2 exp
-Novice Marksman: 0/4 exp
-Unskilled Thrower: 1/2 exp
Skills/Spells:
-Spellbinding: If you have some magical components handy (scroll, chalked rune, magic dust, etc), you can imbue an item with magical properties.
Inventory:
-Clothes (worn)
-A shortbow (held)(extra durable)
-A quiver of 38 extra sharp arrows (2 DB shot, or can be thrown as a bonus-less ranged attack)(worn)
-Flaming Shoe of Armor (anyone who attacks you in melee takes damage) (worn)
-A backpack (worn), containing:
Nothing!
Point out any mistakes I might have made, please. 1 bonus exp per error... including spelling mistakes, if its bad enough that it actually affects your ability to understand it.