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Author Topic: Insane Weapon Game  (Read 9154 times)

Sean Mirrsen

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Re: Insane Weapon Game
« Reply #60 on: March 25, 2009, 06:26:43 am »

He does. A smooth, round mace is completely pointless, because it's round and smooth.

Alaskan Pollock:

A 120mm howitzer. With 120mm AP sabot rounds.

Next: Acoustic resonance.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Strife26

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Re: Insane Weapon Game
« Reply #61 on: March 25, 2009, 01:13:23 pm »

((But it could still be really heavy. Try taking a marble (smooth and round), then smack someone with it. It still hurts.))

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Sean Mirrsen

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Re: Insane Weapon Game
« Reply #62 on: March 25, 2009, 01:31:19 pm »

((But it's still pointless. It has no points, see? C'mon, it ain't that hard. :)))
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Katsuun

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Re: Insane Weapon Game
« Reply #63 on: March 25, 2009, 01:34:55 pm »

(Laughing manicely) Never thought about that!

Anyways:

Bassaphone:

This stupidly named device serves to release bass with such a low ferquency, and set to echo just correctly, so that it attracts animals of all kinds to it and allow the user to attack with them on command.

Next:DnD themed.
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Quote
how would a Fortress based curse work?

Quote
Rocks fall, everyone dies.

Sans context.

Sean Mirrsen

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Re: Insane Weapon Game
« Reply #64 on: March 25, 2009, 01:41:24 pm »

Spoooooky Cease&Desist.

12th level Spoooooky Wizard spell.
Casting time: 1 round.
Area of effect: infinite.
Deals an effectively infinite amount of damage to all copyrighted monsters when used in an unofficial DnD spinoff setting, and explosively disintegrates their corpses.
Limitations: can only be cast by the spooky wizard that lives by the coast.

Next: Literature
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Shoruke

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Re: Insane Weapon Game
« Reply #65 on: March 25, 2009, 03:59:15 pm »

Anthem.

Reading it makes you want to hurt yourself, because it's such a terrible book. Goddammit Ayn Rand.

Next: Awesome yet unusable weapon
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The Unforgotten Beast, Shoruke, has come! A pale-skinned human. It has heterochromatic eyes and moves in an unpredictable manner. Beware its rapier wit!

The Willow Wisp

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Re: Insane Weapon Game
« Reply #66 on: March 25, 2009, 04:10:52 pm »

Define unusable. Do you mean you cannot use it or you can use it but using it would kill you, thus it is deamed unusable?
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Dwarf

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Re: Insane Weapon Game
« Reply #67 on: March 25, 2009, 04:26:25 pm »

Humongeous fucking gigantic graham's numbergraham's number yottaton TNT equivalent tachyon radiaton bomb.

When exploding, it releases <too much zeroes to display> yottawatts of energy in form of tachyon rays. These are so energetic that it rips the whole space time continuum apart - the whole world didn't even exist.

Next: Uselessly weak.
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Quote from: Akura
Now, if we could only mod Giant War Eagles to carry crossbows, we could do strafing runs on the elves who sold the eagles to us in the first place.

Katsuun

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Re: Insane Weapon Game
« Reply #68 on: March 25, 2009, 04:32:48 pm »

Gun-Shooting Gun:

A gun that shoots more guns. Horrible load time, does little actual damage. Cant support bullets, so you cant even use it for that. Stanard ammo cant hold bullets either. And their rubber. Yeah...

Next:A weapon so epic, it nullifies its epicness with its own epicness.
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Quote
how would a Fortress based curse work?

Quote
Rocks fall, everyone dies.

Sans context.

Psyco Jelly

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Re: Insane Weapon Game
« Reply #69 on: March 25, 2009, 05:46:13 pm »

Chain-cannon.

A cannon that shoots a catapult that shoots a ballista that shoots a crossbow that shoots a gun that shoots an arrow that shoots a bullet.

That bullet is moving too damn fast.

How does it's epicness nullify itself? Imagine the kickback.
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Not only is it not actually advertising anything, it's just copy/pasting word salads about gold, runescape, oil, yuan, and handbags.  It's like a transporter accident combined all the spambots into one shambling mass of online sales.

Sean Mirrsen

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Re: Insane Weapon Game
« Reply #70 on: March 26, 2009, 03:21:18 am »

Someone forgot the "next", so on the topic of Epic Epic Fail.

Enuf Dakka.

The entire universe transformed into a gun.
Absolutely powerful, except then it has nothing to shoot at except itself.

Next: Sliced bread
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

RAM

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Re: Insane Weapon Game
« Reply #71 on: March 26, 2009, 07:27:58 am »

Sliced bread, dumped out the exhaust pipe of a space-ship, accelerated in the wake of a comet, catapulted around a star(now toast), propelled to relativistic speeds by a mythically unlikely convergence of electrons, compressed into hyper-dense material near the centre of a black hole, strikes earth, and begins compressing all surrounding matter into itself...

Next: Sliced bread
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I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

Zako

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Re: Insane Weapon Game
« Reply #72 on: March 26, 2009, 09:17:35 am »

That, ladies and gentlemen, is what I call totally owned. In every aspect.

Modified toaster.

Fires minute coils of red hot wire after charging, which propel in many directions and slice living matter apart.

Warning: Do not insert dining implements into weapon.

Next: A broken weapon that still works.
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Akroma

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Re: Insane Weapon Game
« Reply #73 on: March 26, 2009, 09:18:51 am »

if you have a broken gun, do the following:

Step 1: tie the gun to a stick

Step 2: use the stick to bluedgeon your enemy to death with


next: uncomfortable yet strangely arousing
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Find comfort in that most people of intelligence jeer at the inmost mysteries, if superior minds were ever placed in fullest contact with the secrets preserved by
 ancient and lowly cults, the resultant abnormalities would soon not only wreck the world, but threathen the very ingerity of the cosmos

Vlynndar

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Re: Insane Weapon Game
« Reply #74 on: March 26, 2009, 09:24:34 am »

Toaster.

Insert sliced bread.
Point at enemy.
Select crispyness.
Select crispyness of enemy.
Wait.
Win.

Warning: May cause tea parties.




Love seat.
Will make anyone feel UNCOMFORTABLY ENERGETIC.
Next: Remote control.
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For that viciously bad pun, I'm gonna introduce a NPC named Vlynndar just so that I can kill him of in a cruel and unusual way.
Watermelons are pretty important.
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