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Author Topic: Insane Weapon Game  (Read 9409 times)

Sean Mirrsen

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Re: Insane Weapon Game
« Reply #30 on: March 24, 2009, 02:01:51 pm »

Kombat Keyboard.

Releases an array of keys on every hit, that neatly arrange themselves in the air to form various expletives aimed at your opponent or the viewers.
Can be configured to provide expletives in seven langiages.
Functionality not guaranteed for more than two hits.

Next: Car Fu.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Psyco Jelly

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Re: Insane Weapon Game
« Reply #31 on: March 24, 2009, 02:42:56 pm »

SUV with razor wire and torches tied to front end.

Guaranteed to make one hell of a bloody mess.

Next: Anti-Personnel
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Not only is it not actually advertising anything, it's just copy/pasting word salads about gold, runescape, oil, yuan, and handbags.  It's like a transporter accident combined all the spambots into one shambling mass of online sales.

Katsuun

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Re: Insane Weapon Game
« Reply #32 on: March 24, 2009, 02:45:27 pm »

Pressure Plate with Water.

Just stand on the plate and DIE.

Next:Redundant Weapon
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Quote
how would a Fortress based curse work?

Quote
Rocks fall, everyone dies.

Sans context.

Strife26

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Re: Insane Weapon Game
« Reply #33 on: March 24, 2009, 02:51:42 pm »

Nova Tank

Allows you to engage unarmored hostiles while the local star is destroying itself.

Next: Anti Zombie
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SirHoneyBadger

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Re: Insane Weapon Game
« Reply #34 on: March 24, 2009, 02:56:36 pm »

Shoulder-mounted device that throws stiff monomolecular wire at a broadly adjustable rate of up to 5000 FPS, and then reels it in (at a slower rate), like a weaponized measuring tape.

Next: Anti-time traveler.
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Strife26

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Re: Insane Weapon Game
« Reply #35 on: March 24, 2009, 03:03:13 pm »

T-26.

A fully automated fighter. Has own time-space distorted will go back to when target was a child and negate time-stream.
Warning: Do not use target anyone involved in the development of the T-26. Bad stuff will happen. Very bad stuff.

Next: RTD

((Let's give vauger nexts!))
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SirHoneyBadger

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Re: Insane Weapon Game
« Reply #36 on: March 24, 2009, 03:11:42 pm »

Strife26: Russell T Davies?
(and I have no idea whatsoever what "vauger" means, sorry.)
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Strife26

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Re: Insane Weapon Game
« Reply #37 on: March 24, 2009, 03:12:50 pm »

A good weapon for a Roll To Dodge.
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SirHoneyBadger

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Re: Insane Weapon Game
« Reply #38 on: March 24, 2009, 03:19:44 pm »

Got it, thanks  8)

Acronyms are a plague upon humanity.
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Sean Mirrsen

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Re: Insane Weapon Game
« Reply #39 on: March 24, 2009, 03:32:45 pm »

Die of Power.

A small black hexahedron with each side marked 1 through six by an equivalent amount of white dots.
Throwing this at an opponent is a guaranteed way to make him die. As soon as the DoP settles on any level surface after bouncing off the opponent, he or she immediately dies from a random cause corresponding in nastiness to the number of dots on the upper visible side of the hexahedron, one being the nastiest, six being the most pleasurable.

Warning: Casually tossing the DoP into the air is not recommended due to possible glitches in the detection mechanism.

Next: More Dakka.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Vaiolis

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Re: Insane Weapon Game
« Reply #40 on: March 24, 2009, 03:34:28 pm »

The Internet

Contains the word "Dakka" more than pretty much all sources.
Capable of mass-brain degeneration to most of the world.
Contains within it multiple deadly rules of death.

Next: something that doubles as a toaster
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Today's Toady Tip: 3 and 4 are not the same number.
How borgly is your borgle's borgle?
The Minister of BEEEES! and of The Great Charter for the Toady Protectorate!

Strife26

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Re: Insane Weapon Game
« Reply #41 on: March 24, 2009, 03:50:28 pm »

Anything made with the scrapyard of infinte arrogance can fire toast as well as plasma.

Warning: Not my idea. Go to Schlock Mercenary for more.

Next: flood
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SirHoneyBadger

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Re: Insane Weapon Game
« Reply #42 on: March 24, 2009, 03:57:20 pm »

Ten thousand tonnes of those little packets they put in packages of beef jerkey to keep the moisture out.

Next: Something to combat the slow encroachment of apathy-elderliness-death.
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Gunner-Chan

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Re: Insane Weapon Game
« Reply #43 on: March 24, 2009, 04:10:32 pm »

T-26.

Needs a new name, that is a Soviet era light tank.

Orange fruit hyper alpha.

A fruit that is thrown at people with apathy to cure them, It works! ... Sorta...

Next: Anything involving Coffee
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Diamonds are combustable, because they are made of Carbon.

Strife26

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Re: Insane Weapon Game
« Reply #44 on: March 24, 2009, 04:33:22 pm »

College Student

With patented technology, the College Student will devour any coffee related item.
WARNING: May cuase colatoral damage to other caffinated products.

((Yes, I'm aware that the 26 was a light sov. tank. It could also be the 26th in the terrminator serries.))

Next: School
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