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Author Topic: Main shaft designs  (Read 5462 times)

Wahad

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Re: Main shaft designs
« Reply #15 on: March 24, 2009, 05:10:18 pm »

I have a very simple one.

DDD
dXd
UUU

D being down-stairs, X up/down-stairs, U upstairs, and d just dug-out tiles.
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doctorspoof

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Re: Main shaft designs
« Reply #16 on: March 24, 2009, 05:24:57 pm »

Fun suggestion:

Make your entire fortress out of up/down staircases.
Never again will you worry about dwarves spending too much time between places!



Especially spending too much time away from the bottom Z-level!


Hurts your eyes mind :|
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Soralin

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Re: Main shaft designs
« Reply #17 on: March 24, 2009, 07:07:06 pm »

I usually put my fortresses dump in the mains stairwell, like so:

XXX
X_X
XXX

X=Stair,_=Channel

Its an exploit, but I dont care.

I made one like that, but instead of a dump, I stuck a waterfall running all the way down the middle.  http://mkv25.net/dfma/map-4371-feedtorches  Much happiness when all the dwarves have to go next to the waterfall to get between levels. :)
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Stromko

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Re: Main shaft designs
« Reply #18 on: March 24, 2009, 09:17:43 pm »

For a long time (about half the time I've spent on the 3D version of DF) I'd make my fortresses on a single Z-level, since this seemed to drastically reduce pathing lag. I've always been a bit of an FPS whore, I pretty much give up on a fort if it's consistently under 30 FPS or has massive lag spikes. Lately though with 40d3 - d9 I've built forts that used the Z level again, and my current fortress is heavily standardized in that regard.

The concept is that it's a tower that will be dug out from the ground (with concentric rings of ramp-cut terrain going deeper and deeper to expose more of the tower, bit like a crater), so that the dwarves will all live in the tower and if I tell them to stay inside, they'll stay in the tower. They'll occasionally complain anyway, even when every part of their task is located indoors, but 99% of all work continues uninterrupted during a siege.

The main block is a 11x11 (or whatever a shift-diagonal arrow gets you) room, in the middle 3x3 square I have a single-file line of up-stairs, a space between them, and then a single-file line of downstairs, and these will alternate each level. So:
<<<      >>>
. . . and . . .
>>>      <<<

I carve out additional 5x5 rooms around this in a standardized pattern. At each corner of the main 11x11, starting 2-squares in (diagonally), I dig out a 5x5 room. It comes out looking like a very chubby X. 1 room is also made in each cardinal direction by digging out a 5x5 block between the gaps left by the corner rooms, connected to the main chamber by doorways. I can exclude areas from being excavated to leave natural walls wherever they need to be, or connect it all into one massive chamber for storage.

One concept I was toying with was to leave 9 8 columns of rock un-excavated around the 5x5 open section that has the stairs in the middle. Between each column would be a 2-square gap, small enough to seal with doors and provide a modicum of protection. It would also allow any level to be independently cut off by locking all those doors, without blocking the dwarves on the other z-levels from using the stairs.

Eventually of course I had to create tunnels leading out of the tower-block for exploratory mining, and I also have a couple of horizontal shafts carrying magma and water into the tower (dangerous I know!). As time goes on I'll probably dig out under the magma and water shafts so they hang in the air like aqueducts, and I can seal up the mining works before I ramp down that far and then reconnect the fort and the mines deeper down. So far only 6 (inside, subterranean) levels of the tower are exposed on the outside, with five more levels dug out below.
« Last Edit: March 25, 2009, 07:25:31 pm by Stromko »
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Katsuun

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Re: Main shaft designs
« Reply #19 on: March 25, 2009, 06:04:33 am »

I usually put my fortresses dump in the mains stairwell, like so:

XXX
X_X
XXX

X=Stair,_=Channel

Its an exploit, but I dont care.

I made one like that, but instead of a dump, I stuck a waterfall running all the way down the middle.  http://mkv25.net/dfma/map-4371-feedtorches  Much happiness when all the dwarves have to go next to the waterfall to get between levels. :)

I actually tried running a waterfall down that design, but my CPU crashed so I had to abdandon and deleted my closest fortress to achiving that so... yeah...
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how would a Fortress based curse work?

Quote
Rocks fall, everyone dies.

Sans context.

Andir

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Re: Main shaft designs
« Reply #20 on: March 26, 2009, 11:44:18 am »

I usually put my fortresses dump in the mains stairwell, like so:

XXX
X_X
XXX

X=Stair,_=Channel

Its an exploit, but I dont care.
Exploit how?
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"Having faith" that the bridge will not fall, implies that the bridge itself isn't that trustworthy. It's not that different from "I pray that the bridge will hold my weight."

Hectonkhyres

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Re: Main shaft designs
« Reply #21 on: March 26, 2009, 12:14:39 pm »

When I get ornate, I mean crazy ornate, I build a 3x3 block of alternating up stairs and down stairs on a 7x7 island surrounded by waterfalls and a 3x3 moat. Bridges extend in all three directions. the next Z-level down is mostly empty except for drainage channels and storage. Beneath that I repeat the crazy ornate level. Corners are filled with statues and cages.

Usually though? Plain 3x3 block of updown stairs covered with hatch covers every level.
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Andir

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Re: Main shaft designs
« Reply #22 on: March 26, 2009, 01:03:42 pm »

When I get ornate, I mean crazy ornate, I build a 3x3 block of alternating up stairs and down stairs on a 7x7 island surrounded by waterfalls and a 3x3 moat. Bridges extend in all three directions. the next Z-level down is mostly empty except for drainage channels and storage. Beneath that I repeat the crazy ornate level. Corners are filled with statues and cages.

Usually though? Plain 3x3 block of updown stairs covered with hatch covers every level.
I got tired of crazy ornate.  The game interface is a pain as it is.  When I get crazy ornate, I end up spending hours just drawing it out.  My latest fort is a 72 diameter cylinder with a dome top, a circular central shaft, and odd shaped rooms off the central spire.  It's a PITA to dig out.  I usually get tired of doing it and never go back to them.  I even took inspiration from the bio-hazard symbol for one of mine using the sign as a layout for the hallways and rooms filling the gaps.  I gave up pretty early on that because of all the designation required.
« Last Edit: March 26, 2009, 01:06:41 pm by Andir »
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"Having faith" that the bridge will not fall, implies that the bridge itself isn't that trustworthy. It's not that different from "I pray that the bridge will hold my weight."

Katsuun

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Re: Main shaft designs
« Reply #23 on: March 26, 2009, 02:49:57 pm »

I usually put my fortresses dump in the mains stairwell, like so:

XXX
X_X
XXX

X=Stair,_=Channel

Its an exploit, but I dont care.
Exploit how?

Its like a quantum dump, all of the stone lands on a single tile, which is just physically infeasable.
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Quote
how would a Fortress based curse work?

Quote
Rocks fall, everyone dies.

Sans context.

Andir

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Re: Main shaft designs
« Reply #24 on: March 26, 2009, 04:37:42 pm »

Its like a quantum dump, all of the stone lands on a single tile, which is just physically infeasable.
You can do the same with a single tile though.  No need for stairs.
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"Having faith" that the bridge will not fall, implies that the bridge itself isn't that trustworthy. It's not that different from "I pray that the bridge will hold my weight."

Katsuun

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Re: Main shaft designs
« Reply #25 on: March 26, 2009, 07:26:39 pm »

Yeah, but I like my way. Puts all the stone somewhere out of the way.
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Quote
how would a Fortress based curse work?

Quote
Rocks fall, everyone dies.

Sans context.

father_alexander

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Re: Main shaft designs
« Reply #26 on: March 26, 2009, 07:56:22 pm »

Yeah, but I like my way. Puts all the stone somewhere out of the way.

i do something similar with my dump, i place dumps in all levels in the same place, then channel and put a hatch, wen i get too many stuff i dont want (like stupid things i get from killing the elves) i press the lever and everything comes down to my incinerator (a.k.a. a room with magma)
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Musluk

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Re: Main shaft designs
« Reply #27 on: March 26, 2009, 08:37:04 pm »

Multiple dumps aren't something I like... so one dump, on the same z-level with masonry and butchers.
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Chromie

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Re: Main shaft designs
« Reply #28 on: March 27, 2009, 01:10:15 am »

Code: [Select]
xxxxx xxxxx
xDUDx xUDUx
xUxUx xDxDx
xDUDx xUDUx
xxxxx xxxxx

repeat ad infinitum...
D=down, U=up, x=floor. Much more floor if it's the "lobby" of a bedrooms floor, then I put a statue garden there.
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RAM

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Re: Main shaft designs
« Reply #29 on: March 27, 2009, 02:25:10 am »

Wait, what? Can you have multiple down or up stairs stacked on top of each other for one-way movement?
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