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Author Topic: Thieving scum stole another steel bolt.. no just the one.  (Read 2679 times)

Zulaf

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Thieving scum stole another steel bolt.. no just the one.
« on: March 23, 2009, 12:24:55 am »

Thieves keep stealing my bolts.. the used ones.. that aren't in a stack... the single ones out near the corner of the map...

Right now it seams as though they steal whatever they happen to stumble upon. maybe they should know the average worth of your items(minus the artifacts,stone,wood,seeds ect) and then go for anything at a certain price and anything higher (so they COULD steal artifacts it just wouldn't be in the calculations thus they wouldn't come to a target price of 1mil dwarf bucks). That's not to say there couldn't or shouldn't be thieves coming to your fort JUST for one of your artifacts.

This would keep them from stealing all the bolts lying around. Now the macaque i could see stealing a single bolt.
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Foa

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Re: Thieving scum stole another steel bolt.. no just the one.
« Reply #1 on: March 23, 2009, 01:18:02 am »

Like they'd survive the fort's punctual patrols, the Outer, and Inner Keeps, and know which sequence of levers can activate the mechanisms that block your way towards the heavily locked Vaults that hold the Artifacts.
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Derakon

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Re: Thieving scum stole another steel bolt.. no just the one.
« Reply #2 on: March 23, 2009, 01:35:47 am »

I'd say more that you shouldn't get announcements if forbidden items get stolen, since they clearly aren't anything you care about (abuse of quantum stockpiles aside). Though I'd be a bit worried about being surprised by kobold ambushes after their thieves have browsed your battlefields for a few years.
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Impaler[WrG]

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Re: Thieving scum stole another steel bolt.. no just the one.
« Reply #3 on: March 23, 2009, 02:01:49 am »

What if each thief had a 'value threshold' for what they will steal, they reject any object with a value below said threshold and only grab something at or above the threshold.  This would allow a variable level of greed and sophistication, a Master Thief would typical have a much higher threshold making them more dangerous.
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Warlord255

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Re: Thieving scum stole another steel bolt.. no just the one.
« Reply #4 on: March 23, 2009, 02:14:10 am »

Like they'd survive the fort's punctual patrols, the Outer, and Inner Keeps, and know which sequence of levers can activate the mechanisms that block your way towards the heavily locked Vaults that hold the Artifacts.

Ideally, a thief would be able to do this.

Maybe not the levers bit, but at least being able to get INTO the fort. Getting out is another story.
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Silverionmox

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Re: Thieving scum stole another steel bolt.. no just the one.
« Reply #5 on: March 23, 2009, 02:21:43 am »

I'd say more that you shouldn't get announcements if forbidden items get stolen, since they clearly aren't anything you care about (abuse of quantum stockpiles aside). Though I'd be a bit worried about being surprised by kobold ambushes after their thieves have browsed your battlefields for a few years.
Sometimes I forbid things to preserve them.. rare stone or so. Rather, they're worthless because you leave them lying around outside. A better solution would be the burrows arc, when areas are more clearly defined as inside and outside the fortress.
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alfie275

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Re: Thieving scum stole another steel bolt.. no just the one.
« Reply #6 on: March 23, 2009, 02:39:53 am »

This would keep them from stealing all the bolts lying around. Now the macaque i could see stealing a single bolt.
You just made me think of something: magpies, they steal any shiny things but they also steal off elves and elves can't take it back because a magpie is part of nature then you steal the gems tfrom the magpie that it stole from the elves.
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praguepride

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Re: Thieving scum stole another steel bolt.. no just the one.
« Reply #7 on: March 23, 2009, 02:26:45 pm »

Then again, to a kobold who survives on loiclothes and copper daggers, a steel bolt is a fabulous treasure...
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Hyndis

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Re: Thieving scum stole another steel bolt.. no just the one.
« Reply #8 on: March 23, 2009, 04:16:00 pm »

Why not just reclaim the used ammunition? You can fire off the single bone/wood bolts for target practice, and melt down the metal ones for scrap.
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Silverionmox

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Re: Thieving scum stole another steel bolt.. no just the one.
« Reply #9 on: March 23, 2009, 04:29:03 pm »

This would keep them from stealing all the bolts lying around. Now the macaque i could see stealing a single bolt.
You just made me think of something: magpies, they steal any shiny things but they also steal off elves and elves can't take it back because a magpie is part of nature then you steal the gems tfrom the magpie that it stole from the elves.
Huh? Elves would simply ask for it, probably. And otherwise, if they can cut rope reeds they can take trinkets from magpies.
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Zulaf

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Re: Thieving scum stole another steel bolt.. no just the one.
« Reply #10 on: March 23, 2009, 06:10:19 pm »

Why not just reclaim the used ammunition? You can fire off the single bone/wood bolts for target practice, and melt down the metal ones for scrap.

Yes i know about all the tricks with used single bolts, but the point of this thread was a suggestion for making thieves better at what they do, the bolt was just something that triggered this thought in my mind.


Then again, to a kobold who survives on loiclothes and copper daggers, a steel bolt is a fabulous treasure...

Yes true, now that i think about it they should have a bag(like child snatchers) for all the smaller stuff like bolts or jewelery they stumble across, then when the bag gets full(weight or when its implemented mass, possibly both) they high tail it out of the fort, or when they get something that cant fit in the bag.

This also brings to mind an old post i made about a year back(maybe more i dont know) about thieves setting up a small camp near by(on the map(hidden as the thieves them self's are)) that they bring there loot back to so that you can attempt to get back the loot, or most anyways as they might grab what they can and get out of the map when they know you know they are there. The thieves that make camp i dont think would be tied to a civ, they could just be adventurer types looking to rip you off. Maybe they should only stick around for a year or a season or something.
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Hyndis

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Re: Thieving scum stole another steel bolt.. no just the one.
« Reply #11 on: March 26, 2009, 04:46:59 pm »

Thing is, any decently designed fortress is immune to thieves. A well designed fortress will have a bottleneck that everyone must pass through. This bottleneck is also usually the barracks and then the main meeting zone. The odds of a thief sneaking through that undetected are pretty much nil, considering that every creature has a 1 tile detection radius.

With such a fortress design the only time thieves will ever be an issue is to interrupt constructions outside the fortress itself, which is an annoyance rather than any threat.

They might be more of a threat if they didn't instantly run away, but they still won't be very good at stealing things simply because the valuable stockpiles will also be highly trafficked stockpiles, and it only takes 1 kitten to spot the thief to ruin things for him.
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Lazer Bomb

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Re: Thieving scum stole another steel bolt.. no just the one.
« Reply #12 on: March 26, 2009, 05:44:28 pm »

A better solution would be the burrows arc, when areas are more clearly defined as inside and outside the fortress.
If the burrows are player-defined, then kobolds shouldn't be able to know about them.
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RAM

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Re: Thieving scum stole another steel bolt.. no just the one.
« Reply #13 on: March 27, 2009, 12:37:17 am »

But it could be a convenient hack to use before the system is finished...
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Guy Montag

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Re: Thieving scum stole another steel bolt.. no just the one.
« Reply #14 on: March 27, 2009, 10:13:20 pm »

I dunno, a single well made steel bolt has a pretty high dorfbux value. Think of the prices merchants sell them for. I imagine they are at least as expensive as one of those stupid -Felsite Mugs- they'd otherwise steal from your trade depot or stockpile.

I've had my legendary weaponsmiths tantrum and freak out because he psychically knew a monkey had stolen one of his mastercrafted iron bolts out in the boondocks away from the fortress.

I think some sort of value limitation is already applied because I've never seen a theif steal a fallen tree or some animal bones out on the perimeter.
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