So, for the wizardry game, there are X wizardly orders, each with one Archmage who represents them. Each player is the Archmage of an order.
Each player gets one action per turn and as many spells as they can cast.
If a player's Archmage is killed, they are removed from the game, but someone else can create a new Archmage of that order.
If a Player's Order is destroyed, they are removed from the game and their Archmage goes into the pool of monsters to recruit, retaining his defenses.
Each player starts with 3 Mana and 1 Location, designed by them. Their Archmage and Order start at this location.
Actions:
Attack - Kill an enemy Archmage or Monster in an epic battle of magical might. Only works if he has no defenses. Requires that the two combatants be at the same Location.
Move - Your Archmage, your Order or one of your Monsters goes to a different Location.
Recruit Monster - Gets you a Monster. Monsters can be sent to do things in place of the Archmage, risking it's life instead of the Archmage's. The Monster starts either at your Archmage or at your Order. You get to know the name of the Monster, but not it's description before you recruit it.
Claim Location - Claim a Location for your Order. You cannot claim a Location that has anyone's Order in it. You gain 1 Mana per turn per Location that your order owns. You can only claim Locations if they are undefended. Locations also have an Effect, which you can turn on and off at will. You get to know the name of the Location, but not it's description or effect before you claim it.
Attack Order - Attacks the Location that an Order is staying at, preventing the Order from moving. If the Location is undefended and the Order has no defenses, the Order can be destroyed. Requires that the attacking Archmage or Monster be at the Location attacked.
Destroy Location - Destroys the Location that you are at, giving your order 1 Mana per Location left in the game. Also teleports you to the location of your Order. Requires that the Location be undefended and have no Order located at it.
Transfer Mana - Transfers Mana to the Order of the Archmage targeted. Both Archmages must be in the same Location.
Spells:
Scry Monster - Adds one Monster per mana to the game, designed by another player.
Scry Location - Adds one Location per mana to the game, designed by another player.
Fortify Location - Adds one defense per mana to a Location, protecting it and everyone at it.
Magical Defenses - Adds one defense per mana defense to an Archmage, Order or Monster.
Magical Attack - Remove one defense per mana from a Location, Archmage, Order or Monster.