Alright, after 18 hours of lazy work that could have been better spent on real work, the very first release of the Various Nonsense War Module is complete! Mostly.
I'm damn tired, so I'm skipping out on flavor text presentation or much playtesting. It's probably way too hard, or something, and there might be some graphics glitches, but I'm done for the day.
What you need to know - Hit
this link for a .rar, unpack it to get a folder called Nonsense. Put this in your War Engine directory. Launch War Engine, select Play Game, then Play a Scenario. Now
this is important, set Player
A to computer control, and change no other options (you are Player B in this scenario). Confirm this, and you'll be given a prompt - open the Nonsense folder, and select ZombieWave.wdk. Have fun.
Stuff about the scenario -
The last 33 brave souls (15 units) of the 869th Keronian Auxiliary Death Platoon are holed up in a bombed out fortress, sounded by scores of Armokian undead. The fortress is a death trap, but it's well stocked with spare ammunition, and the undead are coming from every direction. Reinforcements are en route - they will arrive on Turn 20, just in time to save any soldiers that might still be alive and mop up the zombies. The game will automatically end on Turn 30 in a draw (I think) or when you kill all the zombies for a victory.
Units-
Keron Soldats - Basic troopers, armed with Stg44s and hand grenades.
Mortar Team - Can lob high explosives across the map. They don't need line of sight to fire at a target, as long as any other unit can see the enemy in question. Must be deployed (change stance) to use, and can't be fired after moving. Don't fire it indoors.
Machinegunners - Fire team carrying a MG-42. Must be deployed to fire, and must remain stationary to fire.
Rocketeers - Carry a devastating Panzerfaust. Can be fired on the move, but they only carry a few shots, and the target must be hit square to do any damage.
Panzerklein - Tank-suit with a chaingun. Kicks ass.
Panzerarbeiter - Lighter, slower tank-suit with a mortar and a bigger fist.
Keron Officer - Dashing, inspiring Keron leader with a sword and pistol. Offsets losses and kicks ass at close range.
Zombies and Warriors - Slow, strong, resilient dead people. Some have enough intelligence to carry weapons and armor.
Skeletons - Fast and flimsy, skeletons are probably more dangerous because they can close distance without being shot. They carry either swords or bows.
Flame Wagon - Lumbering siege engine that spews fire at close range.
The Necromancer - Shows up eventually with a small army at his back. Can fire a few deadly accurate magic missiles, and tear shit up with a sword.
Undead Bikers - Because Undead Horsemen weren't cool enough. Powerful on the charge.
Tips-
By default, all Kerons use their sidearm unless told otherwise. Because I didn't make any weapon graphics (definitely set for next update), make sure you have the right weapon selected before confirming fire.
Undead are very weak to explosions, and there's plenty of spare grenades and rockets around. Don't be afraid to pick them up.
The interface can be shaky and unforgiving, so you might want practice with the stock Belleville campaign before tackling this. It might still be unwinnable. Or really easy, I have no idea.