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Author Topic: Yet ANOTHER RTD - Under New Managment.  (Read 25396 times)

Flintus10

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Re: Yet ANOTHER RTD - Turn 7: How many times can you flood a fortress?!?!?
« Reply #135 on: April 02, 2009, 04:37:40 am »

I am gona try and complete my tower once again (although with these -1 rolls i see only more injuries)
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Katsuun

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Re: Yet ANOTHER RTD - Turn 7: How many times can you flood a fortress?!?!?
« Reply #136 on: April 02, 2009, 06:05:47 am »

FINE! Yeesh. I go and find water, to solidify the magma with.

I still figure your post made it clear I was digging down into open ground, as opposed to digging down into an adjacent wall somehow.

Well, you rolled a 1, so regardless of what I said, you screwed up.
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Quote
how would a Fortress based curse work?

Quote
Rocks fall, everyone dies.

Sans context.

NUKE9.13

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Re: Yet ANOTHER RTD - Turn 7: How many times can you flood a fortress?!?!?
« Reply #137 on: April 02, 2009, 06:50:32 am »

I study law.
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Long Live United Forenia!

Katsuun

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Re: Yet ANOTHER RTD - Turn 7: How many times can you flood a fortress?!?!?
« Reply #138 on: April 02, 2009, 04:18:35 pm »

Waiting on inaluct.
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Quote
how would a Fortress based curse work?

Quote
Rocks fall, everyone dies.

Sans context.

inaluct

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Re: Yet ANOTHER RTD - Turn 7: How many times can you flood a fortress?!?!?
« Reply #139 on: April 02, 2009, 06:44:50 pm »

I try to light the camel on fire again.
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Katsuun

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Re: Yet ANOTHER RTD - Turn 7: How many times can you flood a fortress?!?!?
« Reply #140 on: April 03, 2009, 08:46:36 am »

Cheetar:
Spoiler (click to show/hide)

Zaist:
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Nuke:
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inaluct:
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Emperor:
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Aussie:
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Flintus:
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cerapa:
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Shuroke:
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Errol:
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Combat:
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"We stand here to witness the case of the Goblin Settelers vs. Urist McGoblinteeth."

Hearing:
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Overall Status:
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« Last Edit: April 03, 2009, 08:50:04 am by Katsuun »
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Quote
how would a Fortress based curse work?

Quote
Rocks fall, everyone dies.

Sans context.

Errol

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Re: Yet ANOTHER RTD - Turn 8: Injury is good for nothing.
« Reply #141 on: April 03, 2009, 08:52:42 am »

I stop the magma flood. NOT BY FLOODING THE PICKS OF JUSTICE WITH WATER.
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Zasit Alebath

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Re: Yet ANOTHER RTD - Turn 8: Injury is good for nothing.
« Reply #142 on: April 03, 2009, 09:14:16 am »

if i understood it right, i am outside of the cave?

if so, i head back to the fortress
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I deny that I exist, or have ever existed, for any legal purposes, particularly lawsuit.)
'b' is different than 'x' and a Bed doesn't hold back magma as well as a Floodgate no matter how fast you type.

cerapa

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Re: Yet ANOTHER RTD - Turn 8: Injury is good for nothing.
« Reply #143 on: April 03, 2009, 09:54:35 am »

Try making mechanisms again.
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Tick, tick, tick the time goes by,
tick, tick, tick the clock blows up.

NUKE9.13

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Re: Yet ANOTHER RTD - Turn 8: Injury is good for nothing.
« Reply #144 on: April 03, 2009, 11:45:30 am »

I am the awesome law-type fellow!
No the cave is sealed, isn't our job done?
If it is: I continue studying law (I fear this may happen again)
If it isn't: I ask for directions to the cave, and head off towards it.
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Long Live United Forenia!

Katsuun

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Re: Yet ANOTHER RTD - Turn 8: Injury is good for nothing.
« Reply #145 on: April 03, 2009, 11:47:16 am »

The cave is sealed, but someone could try mining it out.
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Quote
how would a Fortress based curse work?

Quote
Rocks fall, everyone dies.

Sans context.

AussieGuy

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Re: Yet ANOTHER RTD - Turn 8: Injury is good for nothing.
« Reply #146 on: April 03, 2009, 04:40:11 pm »

once again i try using my mind to get a crosshand....hopefullly it will work!
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Emperor_Jonathan

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Re: Yet ANOTHER RTD - Turn 8: Injury is good for nothing.
« Reply #147 on: April 03, 2009, 06:05:51 pm »

GOD DAMN IT

I hope away on my one foot!

RUN! RUN!
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inaluct

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Re: Yet ANOTHER RTD - Turn 8: Injury is good for nothing.
« Reply #148 on: April 03, 2009, 07:51:48 pm »

I back away from the camel and throw stuff at it.
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Flintus10

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Re: Yet ANOTHER RTD - Turn 8: Injury is good for nothing.
« Reply #149 on: April 03, 2009, 07:53:19 pm »

I shall use my woodcrafting skills to furnish my new Tower.
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