Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 4 5 [6] 7 8 ... 20

Author Topic: Yet ANOTHER RTD - Under New Managment.  (Read 25917 times)

Cheeetar

  • Bay Watcher
  • Spaceghost Perpetrator
    • View Profile
Re: Yet ANOTHER RTD - Turn 4: Drugs, Cave-ins, and FIRE!!
« Reply #75 on: March 28, 2009, 09:18:19 am »

Thats all in the first post. If you want, I'll put them in my rolls page form now on.
No, the first page thing is good. I just didn't notice it.
Logged
I've played some mafia.

Most of the time when someone is described as politically correct they are simply correct.

Errol

  • Bay Watcher
  • Heaven or Hell, Duel 1 -- Let's Rock!
    • View Profile
Re: Yet ANOTHER RTD - Turn 4: Drugs, Cave-ins, and FIRE!!
« Reply #76 on: March 28, 2009, 11:01:22 am »

I enjoy the trip.
Logged
Girls are currently preparing signature, please wait warmly until it is ready.

Shoruke

  • Bay Watcher
  • There's a Prinny in Fire Emblem, dood!?
    • View Profile
Re: Yet ANOTHER RTD - Turn 4: Drugs, Cave-ins, and FIRE!!
« Reply #77 on: March 28, 2009, 11:35:23 am »

I'm getting the vibe that we're not going anywhere for a short while, so I try to repair the magma smelter. Now someone else do the magma forge please  8)
Logged
The Unforgotten Beast, Shoruke, has come! A pale-skinned human. It has heterochromatic eyes and moves in an unpredictable manner. Beware its rapier wit!

Zasit Alebath

  • Bay Watcher
    • View Profile
    • http://jedvagenij.blog.hr
Re: Yet ANOTHER RTD - Turn 4: Drugs, Cave-ins, and FIRE!!
« Reply #78 on: March 28, 2009, 01:11:26 pm »

i search for a butcher shop, and slaughter a couple of animals if available. no point in going on a mission without basic provisions

Logged
I deny that I exist, or have ever existed, for any legal purposes, particularly lawsuit.)
'b' is different than 'x' and a Bed doesn't hold back magma as well as a Floodgate no matter how fast you type.

inaluct

  • Bay Watcher
    • View Profile
Re: Yet ANOTHER RTD - Turn 4: Drugs, Cave-ins, and FIRE!!
« Reply #79 on: March 28, 2009, 01:13:50 pm »

If one more person sets out, I set out. Otherwise, I go to the bar.
Logged

cerapa

  • Bay Watcher
  • It wont bite....unless you are the sun.
    • View Profile
Re: Yet ANOTHER RTD - Turn 4: Drugs, Cave-ins, and FIRE!!
« Reply #80 on: March 28, 2009, 01:51:30 pm »

I make a mechanical power claw.

Or a clock or something if thats too complex.
Logged

Tick, tick, tick the time goes by,
tick, tick, tick the clock blows up.

Katsuun

  • Bay Watcher
  • [Loli_Weaboo]
    • View Profile
Re: Yet ANOTHER RTD - Turn 4: Drugs, Cave-ins, and FIRE!!
« Reply #81 on: March 28, 2009, 04:14:18 pm »

Yeah, not sure if the power claw would apply to a DF type world...
Logged
Quote
how would a Fortress based curse work?

Quote
Rocks fall, everyone dies.

Sans context.

cerapa

  • Bay Watcher
  • It wont bite....unless you are the sun.
    • View Profile
Re: Yet ANOTHER RTD - Turn 4: Drugs, Cave-ins, and FIRE!!
« Reply #82 on: March 28, 2009, 04:16:31 pm »

Could I build a mechanical magma thrower? Doesnt sound too unreasonable.
Logged

Tick, tick, tick the time goes by,
tick, tick, tick the clock blows up.

Katsuun

  • Bay Watcher
  • [Loli_Weaboo]
    • View Profile
Re: Yet ANOTHER RTD - Turn 4: Drugs, Cave-ins, and FIRE!!
« Reply #83 on: March 28, 2009, 04:17:35 pm »

Think that might work... perhaps a drawbridge with magam on top that when raised hurls the magma??
Logged
Quote
how would a Fortress based curse work?

Quote
Rocks fall, everyone dies.

Sans context.

cerapa

  • Bay Watcher
  • It wont bite....unless you are the sun.
    • View Profile
Re: Yet ANOTHER RTD - Turn 4: Drugs, Cave-ins, and FIRE!!
« Reply #84 on: March 28, 2009, 04:19:36 pm »

No, I mean a portable one. Like you press a button and it lobs a ball of magma like a catapult. Like a gun.

Or are we going with pure DF stuff?
Logged

Tick, tick, tick the time goes by,
tick, tick, tick the clock blows up.

Shoruke

  • Bay Watcher
  • There's a Prinny in Fire Emblem, dood!?
    • View Profile
Re: Yet ANOTHER RTD - Turn 4: Drugs, Cave-ins, and FIRE!!
« Reply #85 on: March 28, 2009, 04:22:04 pm »

If you allow for modding, I would be able to make something like that. The ammo would do roughly [DAMAGE:4000:HEAT]
Logged
The Unforgotten Beast, Shoruke, has come! A pale-skinned human. It has heterochromatic eyes and moves in an unpredictable manner. Beware its rapier wit!

Katsuun

  • Bay Watcher
  • [Loli_Weaboo]
    • View Profile
Re: Yet ANOTHER RTD - Turn 4: Drugs, Cave-ins, and FIRE!!
« Reply #86 on: March 28, 2009, 04:23:59 pm »

Hm... ah to hell with it, its not like I need to make it that DF like. Go ahead, make whatever the hell you want. I should make a rule to keep you from building it in justa  turn though...

Ok here, the more complex it is, the more progress you need to fill on the project. Like a simple thing, like Nukes pub is instant. The Mech claw takes time, 6 progress bars.

Per roll, you get a certain amount of advance. 3 is 1, 4 is 2, 5 is an instant complete, unless the progress bar goes over 10. So say you make the claw and get a 4. Your progress will be:

2/6. And so on. Once you finish the bar, its done.
Logged
Quote
how would a Fortress based curse work?

Quote
Rocks fall, everyone dies.

Sans context.

cerapa

  • Bay Watcher
  • It wont bite....unless you are the sun.
    • View Profile
Re: Yet ANOTHER RTD - Turn 4: Drugs, Cave-ins, and FIRE!!
« Reply #87 on: March 28, 2009, 04:31:49 pm »

Seems like a good system to me.
Logged

Tick, tick, tick the time goes by,
tick, tick, tick the clock blows up.

Flintus10

  • Bay Watcher
    • View Profile
Re: Yet ANOTHER RTD - Turn 4: Drugs, Cave-ins, and FIRE!!
« Reply #88 on: March 28, 2009, 06:30:16 pm »

shame about that roof falling on me. I use all of my willpower to regain conciousness.
Logged

Emperor_Jonathan

  • Bay Watcher
  • GET UP SUCKER
    • View Profile
Re: Yet ANOTHER RTD - Turn 4: Drugs, Cave-ins, and FIRE!!
« Reply #89 on: March 28, 2009, 06:45:34 pm »

I try to find an anvil.
Logged
Pages: 1 ... 4 5 [6] 7 8 ... 20