Turn 11 go.
Oh, I'll change ...a few things.
The character of Errol goes 'Poof'. In his place, a robed old man appears. You don't see his face, only his 'stache.
Enter 'Sarda' Errol. You may also call him 'The long hand of the plot' or simply 'Jerk'. Don't worry. He won't kill you.
Aussieguy - Do nothing.
(5) You do nothing in a particularily fancy way, then you decide to start a party. You are now dabbling in various social skills. Then, you get teleported and stop partying.
Inaluct - Loot camel.
(2) You pace around the camel looking for stuff to loot, but get teleported away before you can realize your intricate plan.
Cheetar - Trade old whip and stuff for new whip.
(6) The elves already left, but you decide to ignore that and catch up to them. There, you make an offer they can't refuse:
You offer: No elf chunks
They offer: Their goods
Congratulations, you now have seven bins of rope reed cloth and an elven whip. You then get teleported away. Thankfully you already stored the stuff in your inventory.
EJ - Loot maceman.
(4) After rummaging around a bit, you take the bronze mace the human used. You take it just before you get teleported.
Nuke - Find brewing materials.
(2) You search that nice purple herb that made such good wine but can't seem to find it. You are subsequently teleported.
Zasit - Help EJ.
(1) You don't know where Emperor is, much less that he needs help, so you settle on kicking pebbles instead. Guess what, the pebble ricochets off the wall and flies towards your leg. (4) You get teleported just in the nick of time.
Shoruke - Practise swimming by getting out of the water
(6-1=5) You paddle furiously and get out of the water. You then try to dry your clothes but get interrupted by the teleportation. You're now Novice Swimmer, by the way.
'Sarda' (NPC)
He teleported all of the players to him. Near him is an weird large metal thing.
"Here, y'all have some weapons for your bleeping military jobs and a vehicle. Now go do the job the goblins wanted you to do. It was that cave to the north, right? Now all get inside..."
Statuses
Aussieguy
Inventory
Copper Crossbow (-1 melee damage)
30 Bone Bolts (-1 ranged damage)
Skills
Crossbowgoblin
Bowyer
Dabbling Wizard
Dabbling Comedian
Dabbling Judge of Intent
Dabbling Liar
Dabbling Intimidator
Injury
inaluct
Inventory
Makeshift Torch (Fire, -2 damage)
Kitten (Pet)
Copper Mace (statistical damage malus)
Skills
Wood Burner
Furnace Operator
Macegoblin
Injury
Left arm broken (-1 to rolls involving that arm)
Pain
Cheeetar
Inventory
Worn elven whip (-1 attack rolls)
New elven whip
War Brown Bear (Companion, +1 damage)
Seven bins of rope reed cloth
Rock Idol
Rock Mug
Skills
Animal Caretaker
Animal Trainer
Lasher
Dabbling Mason
Dabbling Miner
Emperor_Jonathan
Inventory
Iron Pick (pierces!)
Bronze Mace
Adamantine Anvil(additional +1 to forging rolls, +1 to whatever action you want to do with it)
Skills
Miner
Anvil User
Injury
Right Foot, Broken (-1 to certain rolls)
Left Arm, Broken (-1 to use that arm)
Pain
NUKE9.13
Inventory
Copper Pick (-1 damage, pierces!)
2 Plump Helmets
Goblin Law Book
Skills
Miner
Brewer
Novice Liar
Novice Negotiator
Injury
(none)
Zasit
Inventory
Masterwork Iron Armor (+1 def rolls)
Steel Spear (+1 attack rolls, and it pierces)
Worn Food (Useless)
Dog Leather Waterskin (Empty)
Ear Cutting Knife (-1 to damage, +1 to cutting ears)
Skills
Butchery
Animal dissection
Speargoblin
Injury
(none)
Shoruke
Inventory
Copper short sword (statistical damage malus)
Skills
Furnace Operator
Weaponsmith
Swordsgoblin
Novice Swimmer
Injury
(none)