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Poll

When gaming, what role are you most willing to fill?

Game Master Only
- 0 (0%)
Game Master or Player
- 16 (57.1%)
Player Only
- 12 (42.9%)

Total Members Voted: 28


Pages: 1 2 [3] 4 5 ... 25

Author Topic: Virtual Tabletop Gaming Club  (Read 21979 times)

Solifuge

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Re: The Bay 12 Games D&D Club: Discussion
« Reply #30 on: March 20, 2009, 11:24:39 am »

So far, here are the prospective members of the D&D Club:

Newbies:
- Wiles
- Yanlin
- FoboslC
- Detrevni|inverteD
- deadlycairn
- Servant Corps

Experienced Players:
- White Elephant
- Nilocy
- Soulwynd
- Beorn 080
- Aqizzar
- Darkone
- Org
- Haven
- Jack_Bread

--
We're looking at running iconic D&D one-shot scenarios this weekend (Tonight through Sunday) between 10 PM to 6 AM (GMT). Cerej is DMing, and is making Pre-Generated characters, so there's a balanced party, and to cut the complexity for complete newcomers. Hopefully we'll have character info up and such up later today.

PMs will be sent to players, with newbies and the definately interested taking precedence. If you don't get into the campaign, don't worry; I'm working on a campaign as well, and will post more details as the concept comes together.
(Time Zone Converter Tool Here.)

The book of interest to newcomers is the 4e Players Handbook (which details basic gameplay, the core classes and races, skills), and potentially the 4e Players Handbook 2 (an extended second set of classes, races, and skills, and some additional rules for unusual things, etc.), and 4e Martial Power (It expands on skills and types of warrior-type characters, etc.)

Also, if you can stand to deal with 4Chan, Rapidshares often hosts PDFs of the various Core Rulebooks. Just be careful what you browse for, and it's safer to virus-scan what you download there.
« Last Edit: March 20, 2009, 12:03:57 pm by Solifuge »
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FoboslC

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Re: The Bay 12 Games D&D Club: Discussion
« Reply #31 on: March 20, 2009, 11:43:20 am »

So we are not allowed to use our owns? :(
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Yanlin

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Re: The Bay 12 Games D&D Club: Discussion
« Reply #32 on: March 20, 2009, 12:13:51 pm »

I can't play that late on saturday. But I can tonight. Count me in.
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mainiac

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Re: The Bay 12 Games D&D Club: Discussion
« Reply #33 on: March 20, 2009, 12:21:01 pm »

So long as someone else is playing as a chainmail bikini/codpiece wearing character, I will play as a character wearing the other clothing item.
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Cerej

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Re: The Bay 12 Games D&D Club: Discussion
« Reply #34 on: March 20, 2009, 12:24:23 pm »

The characters I'm making are all level 1 using the Players Handbook.  If you can you're welcome to create your own characters.  Please stick to the Players Handbook; stats should be 22 point buy.
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Yanlin

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Re: The Bay 12 Games D&D Club: Discussion
« Reply #35 on: March 20, 2009, 12:44:50 pm »

Well I don't know a whole lot about characters. Is there a class which allows me to use both magic and melee?
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Cerej

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Re: The Bay 12 Games D&D Club: Discussion
« Reply #36 on: March 20, 2009, 12:53:47 pm »

A cleric can be a pretty good fit for that.  A paladin also uses magic, but not as often.  I'll make a hybrid cleric so you can look it over.
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FoboslC

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Re: The Bay 12 Games D&D Club: Discussion
« Reply #37 on: March 20, 2009, 01:02:19 pm »

You can do a mutliclass cleropaladin.
VEry fun, but its hard to fight against ranged enemies :P
-edit-
Anyway, how will be this help?
 IRC? Other clients? Forums?
« Last Edit: March 20, 2009, 01:26:40 pm by FoboslC »
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Yanlin

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Re: The Bay 12 Games D&D Club: Discussion
« Reply #38 on: March 20, 2009, 01:16:05 pm »

Ugh. I hate Paladins. I don't want to end up lawful stupid.

I'm neutral good. I'm assuming my party will have an archer to dispatch ranged enemies.
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FoboslC

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Re: The Bay 12 Games D&D Club: Discussion
« Reply #39 on: March 20, 2009, 01:21:11 pm »

Melee and magic generallyt dont fit together well. You're either swinging your greatsword around, all powerful and brutal, or you're a highly-intellignet/charismatic wuss who stands aside and generally absoultely useless until he becomes, like, level 10 :P
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Solifuge

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Re: The Bay 12 Games D&D Club: Discussion
« Reply #40 on: March 20, 2009, 01:24:29 pm »

As far as Melee and Magic.... Well, there is the Swordmage class supplied by the Forgotten Realms expansion. They imbue sword-strikes with elemental damge, do attacks where they can fly to a target, or phase, etc.

Also, in 4ed, you can have a paladin of whatever alignment you feel like. Gods, Angels, etc. are much more mutable, and paladins generally just serve a God's cause, and uphold their ideals. You could be a Paladin of the Raven Queen, and make it your religious cause to bring death to those who have attempted to escape it by unnatural means, or whatever. You could even be a paladin who uses their religious power and authority for wrongful purposes... though you may have to expect your god to seek retribution if you commit major wrongs.

Oh, and Fob... those "charismatic/intelligent" wusses are usually the ones you rely on to solve skill challenges... and any DM worth their salt, who isn't DMing in the whole "Kick-in-the-door" style, will make liberal use of those. ;)
« Last Edit: March 20, 2009, 01:39:00 pm by Solifuge »
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FoboslC

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Re: The Bay 12 Games D&D Club: Discussion
« Reply #41 on: March 20, 2009, 01:42:22 pm »

Yes, Sol, I didnt said they are useless at all, I just said that they 1) Cant do a very good melee+magic, and are VEY weak until they get, at least, t4
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Haven

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Re: The Bay 12 Games D&D Club: Discussion
« Reply #42 on: March 20, 2009, 01:47:10 pm »

I like the Unearthed Arcana paladin variants for that. Of course, it's kind of an extra ruleset and all... Though, it's not too tough to just houserule it, and swap around Detect, Protect, and other functions like a Cleric would.
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Solifuge

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Re: The Bay 12 Games D&D Club: Discussion
« Reply #43 on: March 20, 2009, 02:07:00 pm »

Weakness depends entirely on how you view a character's purpose! For those who don't know, 4th Ed. character classes are broken down into the main functions they often serve in combat:

Defenders are people who get into their enemies faces, and hold their attention, limiting movement, knocking them down, or what have you.
Strikers are damage-dealing specialists, and often are designed to maneuver around, hit hard with spells or weapons, and escape to safety.
Leaders mind the party's wellbeing, provide increased offensive and defensive powers, create tactical opportunities, and heal allies.
Controllers are characters who influence enemies as a whole, creating area effects, moving enemies around, and dealing wide-spread damage.

So even if your character isn't the strongest club-wielding headsmasher, they often serve vital roles, and take critical actions in combat. Here is a complete list of the present classes released for 4th Edition:

Arcane Classes:
Spoiler: BARD: (Arcane Leader) (click to show/hide)
Martial Classes:
Divine Classes:
Primal Classes:
« Last Edit: March 25, 2009, 03:32:13 pm by Solifuge »
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Yanlin

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Re: The Bay 12 Games D&D Club: Discussion
« Reply #44 on: March 20, 2009, 03:04:28 pm »

Hmm. Fighter seems up my alley. So does Rogue. Swordmage just makes me feel like it's nerfed. After all, I'm not getting double the stats am I?

Anyway, neutral good rogue? I think a neutral good fighter makes more sense.
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