Weakness depends entirely on how you view a character's purpose! For those who don't know, 4th Ed. character classes are broken down into the main functions they often serve in combat:
Defenders are people who get into their enemies faces, and hold their attention, limiting movement, knocking them down, or what have you.
Strikers are damage-dealing specialists, and often are designed to maneuver around, hit hard with spells or weapons, and escape to safety.
Leaders mind the party's wellbeing, provide increased offensive and defensive powers, create tactical opportunities, and heal allies.
Controllers are characters who influence enemies as a whole, creating area effects, moving enemies around, and dealing wide-spread damage.
So even if your character isn't the strongest club-wielding headsmasher, they often serve vital roles, and take critical actions in combat. Here is a complete list of the present classes released for 4th Edition:
Arcane Classes:The cryptic formulas of arcane magic and the complext recipes of alchemy appeal to you. You are especially knowledgable about magic items. You channel arcane power into items that empower your allies and hinder your enemies.
You channel magical power through words and music, studying long and hard to master the power contained in the lore and sagas of old. Your spells inspire and invigorate your allies. Your spells also include significant control elements, making controller a natural secondary role.
Arcane magic is in your blood, as a touch of either ancient draconic power or untamed chaos energy, and you unleash it through sheer force of will and physical discipline. You channel powerful magical energy through your body, exerting control over wild arcane magic to blast foes. You lean toward controller as a secondary role.
You study ancient magical traditions and practice swordplay, developing arcane powers that work well with your physical attacks. You are a melee combatant who uses spells to improve your fighting prowess.
You gain your magical power from a pact you forge with a powerful, supernatural force or an unnamed entity. Your attack powers are highly damaging and often weaken or hamper the target in some way. You can elude attacks by flying, teleporting, or turning invisible.
You channel arcane forces through extensive study, hidden knowledge, and intricate preparation. To you, magic is an art form, an expressive and powerful method by which you seek to control the world around you. You exert control through magical effects that cover large areas—sometimes hindering foes, sometimes consuming them with spellfire.
Martial Classes:You have become a master of combat through endless hours of practice, determination, and your own sheer physical toughness. You are very tough and have the exceptional ability to contain enemies in melee.
Your talents depend on extensive training and practice, inner confidence, and natural proficiency. You concentrate on either ranged attacks or two-weapon melee fighting to deal a lot of damage to one enemy at a time. Your attacks rely on speed and mobility, since you prefer to use hit-and-run tactics whenever possible.
Your talents depend on extensive training and practice, inner confidence, and natural proficiency. You concentrate on either ranged attacks or two-weapon melee fighting to deal a lot of damage to one enemy at a time. Your attacks rely on speed and mobility, since you prefer to use hit-and-run tactics whenever possible.
You have become an expert in tactics through endless hours of training and practice, personal determination, and your own sheer physical toughness. You are an inspiring commander and a master of battle tactics.
Divine Classes:You practice mysteries forgotten or forbidden by most religious orders, yet the power you wield is a gift from your god. Your oaths bring divine wrath upon the enemies of your god. With methodical devastation, you eliminate one foe at a time. You lean toward controller as a secondary role.
You have been invested with the authority to wield divine power on behalf of a deity, faith, or philosophy. You lead by shielding allies with your prayers, healing, and using powers that improve your allies’ attacks.
You practice an ancient form of divine magic, wielding the power that the gods themselves used in their battle against the primordials. You invoke the power of a god to blast your foes from a distance, leave them unable to defend themselves, and scatter them to the four winds. Depending on your choice of class features and powers, you lean toward either leader or striker as a secondary role.
You are a divine warrior, a crusader and protector of your faith. You are extremely durable, with high hit points and the ability to wear the heaviest armor. You can issue bold challenges to foes and compel them to fight you rather than your allies.
Primal Classes:You are a primal champion, a warrior devoted to the natural world, or an embodiment of fierce traditions. You use powerful two-handed weapons to deal serious damage to your enemies. Your physical power and daunting presence can cause foes to cower before you, and you can temporarily increase your abilities by harnessing great bursts of terrifying rage.
You have gained your powers through a careful study of and communion with the natural world. Your beast form gives you access to powers that provide control at close range, while your humanoid form allows you to hinder your opponents from a distance. Depending on your choice of class features and powers, you might lean toward either leader or striker as a secondary role.
The spirits of the natural world give you power and manifest on your behalf. Your spirit companion bolsters and heals your nearby allies, and you can evoke other spirits to aid your allies and harm your foes. Depending on your choice of class features and powers, you lean toward either defender or striker as a secondary role.
You are a primal champion, a guardian of the natural world and custodian of all living things. You are sturdy and resilient, and you can assume bestial or treelike forms to destroy your foes. Depending on your choice of class features and powers, you lean toward either controller or striker as a secondary role.