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Poll

When gaming, what role are you most willing to fill?

Game Master Only
- 0 (0%)
Game Master or Player
- 16 (57.1%)
Player Only
- 12 (42.9%)

Total Members Voted: 28


Pages: 1 ... 14 15 [16] 17 18 ... 25

Author Topic: Virtual Tabletop Gaming Club  (Read 21992 times)

Yanlin

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Re: D&D Club: DF Themed Campaign (Discussion)
« Reply #225 on: April 09, 2009, 03:40:13 am »

So I roll a 4d6, collect the lowest value, rinse and repeat 5 more times, then assign those values to my stats?

I hope I have to do that while being witnessed by the GM. But wont this kind of mean I'll get low stats? If the maximum stat possible with this is 15, there's a problem.
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Sowelu

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Re: D&D Club: DF Themed Campaign (Discussion)
« Reply #226 on: April 09, 2009, 03:53:05 am »

You get RID of the lowest one.  So if you roll 6,4,3,1 then your stat is a 13.

In general, this system is widely considered "a little overpowered, but acceptable for essentially heroic characters" in the wider D&D community I think.  :)  It certainly doesn't give you low stats!  And regardless, the max stat is still 18 (6, 6, 6, n) and the min stat is still 3 (1, 1, 1, 1).  In practice, you should be surprised if you don't have anything at least a 16.
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Yanlin

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Re: D&D Club: DF Themed Campaign (Discussion)
« Reply #227 on: April 09, 2009, 06:38:24 am »

Alright. I genned a character with the help of Phoebos. I uploaded my charsheet. I used this http://www.pathguy.com/cg4.htm

I genned the stats with 4d6 best 3.

I'll give Soli the download link as soon as possible. If you're reading this Soli, discard the last charsheet I gave you. I don't want it anymore.

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Katsuun

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Re: D&D Club: DF Themed Campaign (Discussion)
« Reply #228 on: April 09, 2009, 09:42:23 am »

So all you have to do is fill in the sheet on that site? I thought it was something else...
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how would a Fortress based curse work?

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Rocks fall, everyone dies.

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Org

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Re: D&D Club: DF Themed Campaign (Discussion)
« Reply #229 on: April 09, 2009, 09:59:07 am »

Sorry if what I said was a little confusing.  :P
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Katsuun

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Re: D&D Club: DF Themed Campaign (Discussion)
« Reply #230 on: April 09, 2009, 10:03:29 am »

Meh its ok. I thought that we had to literally get a sheet and fill it out or something. That link that was posted in the first page also threw me off track. Anyways, filling out the sheet.
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how would a Fortress based curse work?

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Rocks fall, everyone dies.

Sans context.

Katsuun

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Re: D&D Club: DF Themed Campaign (Discussion)
« Reply #231 on: April 09, 2009, 10:22:58 am »

Ok, now that I'm done with my char sheet, what am I supposed to do now? Save the sheet or something? I can't seem to find a save option.

Sorry I have to ask so many questions, I've never done this before.
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how would a Fortress based curse work?

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Rocks fall, everyone dies.

Sans context.

Yanlin

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Re: D&D Club: DF Themed Campaign (Discussion)
« Reply #232 on: April 09, 2009, 10:32:56 am »

Ctrl+A. Ctrl+C. Open notepad. Ctrl+V.
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Katsuun

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Re: D&D Club: DF Themed Campaign (Discussion)
« Reply #233 on: April 09, 2009, 10:45:12 am »

... I fail... Anyways thanks.
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how would a Fortress based curse work?

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Rocks fall, everyone dies.

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Yanlin

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Re: D&D Club: DF Themed Campaign (Discussion)
« Reply #234 on: April 09, 2009, 10:51:30 am »

Next time you guys are on IRC, send me a PM on the forums or something. It notifies me in Email, which notifies me real time in MSN. So if I'm at the computer, I'll know you sent me a PM. Or just ask Phoebos to send me a message on MSN.
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Cerej

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Re: D&D Club: DF Themed Campaign (Discussion)
« Reply #235 on: April 09, 2009, 05:23:19 pm »

Right, my stats are rolled.  And since I did not read the rules completely (:-[), here is the 7th stat.  That was the 4th array that I created.  The stats are arranged around a bit, but I'll probably change them for my final build.

What are the prerequisites for Weapon Expertise?  It's a feat I'd like to get, but I don't have a copy of the PHB2.  I'll probably finalize all my decisions after you get equipment availability sorted out.  Until then, I hope the campaign world comes together nicely.
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Solifuge

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Re: D&D Club: DF Themed Campaign (Discussion)
« Reply #236 on: April 09, 2009, 10:54:38 pm »

Quote from: Players Handbook 2
Weapon Expertise
Benefit: Choose a weapon group. You gain a +1
bonus to attack rolls with any weapon power you use
with a weapon from that group. The bonus increases
to +2 at 15th level and +3 at 25th level.
Special: You can take this feat more than once.
Each time you select this feat, choose another weapon
group.

No Prerequisites, and it affects an entire weapon group. Also, the descriptions of the remaining nations and peoples should be done soon. After that, it's on to Part 2 of the Pantheon (For those it impacts, I'll figure out Deity-Specific Channel Divinity powers as necessary) and then a complete map, with settlements and equipment availability by region.


As that's coming along, I'd like you guys to come up with the essential elements of your character's background. Some elements may be more important in your characters background than in others, so make sure to only select elements that are important to your characters story. Keep in mind that a background can influence skill training just as easily as class, may provide bonuses on certain skills, and will likely impact what equipment you will have access to at start.

Geography:
What was the basic geographical element of the region in which you were raised?
Spoiler: Costal (click to show/hide)
Spoiler: Desert (click to show/hide)
Spoiler: Forest (click to show/hide)
Spoiler: Mountain (click to show/hide)
Spoiler: Prairie (click to show/hide)
Spoiler: Urban (click to show/hide)
Spoiler: Wetland (click to show/hide)

Society:
Which best fits your character's economic and social standing within their society?
Spoiler: Poor (click to show/hide)
Spoiler: Wealthy (click to show/hide)
Spoiler: Noble (click to show/hide)

Occupation:
Most children don't grow up expecting to be heroes. Before you became an adventurer, how did you earn your keep?
Spoiler: Artisan (click to show/hide)
Spoiler: Criminal (click to show/hide)
Spoiler: Entertainer (click to show/hide)
Spoiler: Farmer (click to show/hide)
Spoiler: Mariner (click to show/hide)
Spoiler: Merchant (click to show/hide)
Spoiler: Military (click to show/hide)
Spoiler: Scholar (click to show/hide)

Birth:
Oftentimes, people who are inspired to be heroes are born under unusual circumstances. Did any mark your birth?
Spoiler: Outsider (click to show/hide)
Spoiler: Blessed (click to show/hide)
Spoiler: Cursed (click to show/hide)
Spoiler: Omen (click to show/hide)
Spoiler: On Another Plane (click to show/hide)
Spoiler: Prophecy (click to show/hide)


Here are two examples created using these Background Elements:
« Last Edit: April 09, 2009, 11:00:36 pm by Solifuge »
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Solifuge

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Re: D&D Club: DF Themed Campaign (Discussion)
« Reply #237 on: April 11, 2009, 03:50:03 am »

Some of the folks from the IRC channel (GauHelldragon, FoboslC, Yanlin, Navian, and I) recently concluded a spontaneous One-Shot Adventure set below the Mountainking's Halls, in the Isle of Earthfire campaign-world-in-progress. For something that was built from the ground up in a matter of an hour and a half, from players to character sheets and powers, to about 80% of the plot, 2 encounters, and a rather treacherous Minecart Elevator, I think it went really well.

I'd like to thank everyone who took part in it, and hope that they had as much fun playing as I did running it. I'd like to give special thanks to FoboslC for hosting the game on his awesome connection, and GauHelldragon for timely and much needed help in creating digital character sheets and powers for everyone to use, as well as for helping me where the rules were fuzzy.

The game ran for a solid 10 hours, even though it was significantly faster using the specially coded 4e interface for Maptool. Though we were forced to end it rather abruptly, I should have a write up for everyone interested in the events, and what came afterward as soon as I get some much needed rest.
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FoboslC

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Re: D&D Club: DF Themed Campaign (Discussion)
« Reply #238 on: April 11, 2009, 05:46:57 am »

Were we REALLY not supposed to fight that THING?!
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Yanlin

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Re: D&D Club: DF Themed Campaign (Discussion)
« Reply #239 on: April 11, 2009, 11:01:14 am »

Hopefully the actual campaign starts next time.

Also, can we PLEASE keep it at max 6 hours long?
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