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Author Topic: GIGANTIC HOLE  (Read 5643 times)

Phazer

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Re: GIGANTIC HOLE
« Reply #60 on: March 25, 2009, 11:05:50 am »

Or just a damn pain in the ass.
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Dragon: My plan is foolproof! Those foolish dwarves cannot resist walking near lava! If I hop in, then they won't know what hit them! I'll just- AH! OH GOD! I WASTED MY LIFE!

LegacyCWAL

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Re: GIGANTIC HOLE
« Reply #61 on: March 25, 2009, 11:16:45 am »

hrmmm.... you removed alunite but not MICROCLINE??

just curios because its the worst stone at the moment

I like microcline :'(
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Crossroads Inc.

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Re: GIGANTIC HOLE
« Reply #62 on: March 25, 2009, 11:21:23 am »

Microline? No one likes Microline!!! its so.. UN-Dwarfish!
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Wahad

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Re: GIGANTIC HOLE
« Reply #63 on: March 25, 2009, 11:24:16 am »

Microline? No one likes Microline!!! its so.. UN-Dwarfish!

No stone is undwarfish. Dwarves and stones are kindred, you know.
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Phazer

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Re: GIGANTIC HOLE
« Reply #64 on: March 25, 2009, 11:28:54 am »

dwarfs cant side with that kind of stone, if you get it you know youve been cursed by armok because hes feeling bored
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Dragon: My plan is foolproof! Those foolish dwarves cannot resist walking near lava! If I hop in, then they won't know what hit them! I'll just- AH! OH GOD! I WASTED MY LIFE!

soup_alex

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Re: GIGANTIC HOLE
« Reply #65 on: March 25, 2009, 11:29:31 am »

Nothing pisses me off more then getting a vein of silver/gold or platinum in the middle of my housing complex.
Thiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiis.

Also, I hate digging out anything to a design (grand hall replete with pillars/spiralling stairs, "hab-blocks", etc.), completing most of the work and finding ONE GODDAMN WALL TILE that for some reason is made of unsmoothable soil. For me, this is actually yet more irritating than finding clusters or veins of precious ores or gems, which I can sometimes tolerate not mining out for the sake of having a relatively uniform grand hall... or at least one that doesn't look like a big cuboid (that someone's been nibbling at from the inside).
Finding "surprise" metal veins is still annoying, though. Trying to make a nice, direct path/corridor from A to B, which then gets diverted all the way out to the skin of the mountain, then back to an opposite corner of the map, then up and down several Zs, then...
...kinda hard to plan more rooms in the midst of all those narrow, randomly-zig-zagging mining tunnels.
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Crossroads Inc.

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Re: GIGANTIC HOLE
« Reply #66 on: March 25, 2009, 11:40:37 am »

you know what "I" do when i get a precsious metal vien that gos through my fort?

Simple... Continue with fort design as is, then carv out the vien... THEN select a stone stockpile to filel the exact space of the now empty vein... Choose the stockpile to have only a single type of stone, one that best matches the color of the walls.

After the vein has been "refiled" now with simple stone, wall up all the places where it intersects with the rest of the fortress and volia!
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Nitrousoxide

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Re: GIGANTIC HOLE
« Reply #67 on: March 25, 2009, 12:08:26 pm »

If I encounter a vein of precious metals I just keep the natural walls on either side of the hallway or room I had already planned, and then from another Z level dig up (or down) into the vein.  This way it doesn't impact the fort proper (and could indeed add to the value if I'm engraving especially valuable stone.)
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LegacyCWAL

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Re: GIGANTIC HOLE
« Reply #68 on: March 25, 2009, 12:19:36 pm »

When I hit a vein, I must mine it out.  Even if it's crap or I have a trillion of it, it's getting mined out.  Not just mined out, but smoothed...and if it's really valuable stuff, engraved.

And sometimes, I might hit another vein while making access tunnels to make it easier to get to.  And then...oh god.

The last couple days, it all started when a small stair shaft went through a gold vein.  I wound up digging exploratory tunnels through 3/4 of that z-level, hitting seven or eight more veins, and finding more goddamn resin opals than I could count.
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burtybeetle

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Re: GIGANTIC HOLE
« Reply #69 on: March 25, 2009, 12:48:43 pm »

What I do is run DF, pause the game, run reveal, run DF again while the original is running, scout and designate digging

from there you can save and kill both, or alternatively keep the revealed one paused and the one you're keeping unpaused, and killing the DF instance thats using the least processor time ;D
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Sordid

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Re: GIGANTIC HOLE
« Reply #70 on: March 25, 2009, 01:15:31 pm »

Why? Build constructed floors/walls out over it. Put windows on the outside. Allow your dwarves to look out over the vast, infinite drop into the very heart of the earth.

Problem is constructed floors/walls can't be engraved.

If there's magma close by you could pump it in there and turn it into obsidian, then carve the room, engraved and all.
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soup_alex

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Re: GIGANTIC HOLE
« Reply #71 on: March 25, 2009, 01:22:46 pm »

Oh, aye: build a cast around the area to be filled, pump in some magma + water, and presto: high-value, engravable replacement wall.

Excellent solution, Sordid! :D


(Quick question, though: does volume affect obsidian generation? Can you pump in 1/7 magma and 1/7 water and it still result in an obsidian wall? Also, can obsidian be generated by designating a magma-ed tile as a pond to be filled from a water supply? (and is it possible to perform a similar trick by designating magma as a "water supply" and issuing magma-proof buckets?))
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Quote from: Jackrabbit
I feel a disturbance in the force, as if one guy cried out and was silenced via liberal application of sock.
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GetAssista

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Re: GIGANTIC HOLE
« Reply #72 on: March 25, 2009, 03:44:49 pm »

(Quick question, though: does volume affect obsidian generation?...
This is by no means quick question if the aim is to describe all possible opportunities. As for qbsidian forming, best way to do this is lava below / water high above, then retract bridges and drop whole block of water down into magma. This way volumes do not matter, you'll get obsidian everywhere.

To get obsidian with bucket-hauling, you should designate pond in an empty space some z-levels above magma, so that water drop down into magma, not pour into it
« Last Edit: March 25, 2009, 03:46:37 pm by GetAssista »
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Sordid

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Re: GIGANTIC HOLE
« Reply #73 on: March 25, 2009, 04:04:42 pm »

To get obsidian with bucket-hauling, you should designate pond in an empty space some z-levels above magma, so that water drop down into magma, not pour into it

I think he was asking about carrying the magma in the buckets, not the water. :D
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Skelodwarf

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Re: GIGANTIC HOLE
« Reply #74 on: March 25, 2009, 06:16:33 pm »

*I did remove microcline
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I never really got that excited over Microcline... Oh wait, THAT blue stuff.
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