Overall an epic turn. You could almost think that I rigged the results to be extra epic, but I didn't.
Sorry about the lateness of the turn, I was unco sick yesterday(I still am a bit today...)
stuff the yellow orb i fly forward
|You succeed at using your mental powers once more, and you fly to 150m.
I grab some plants from the Swamp and patch my wound up before running forward.
|Your side wound isn’t bleeding nearly as much anymore. You attempt to go back to the swamp so that you can get some plants that would heal you up for good.
|You are about to start walking the 50m back to the swamp when
|a mysterious duststorm starts up! When it ends, you see a wooden barrel in front of you. You open the barrel using your pitchfork.
|You find a vast variety of swords in the barrel, some long, some short, some rusty, some razor sharp. You are carrying too much stuff already to take any of them now.
Anyway, I'm going to continue my trek through the swamp with my SwampWalker Shoes of Awesomeness. Or my Awesome Plant Shoes, as R1ck calls them.
The hospital staff let you out at 260m, as they promised. You attempt to start walking on the swamp.
|Despite your wooziness, you got to 320m! You feel a bit silly wearing your Awesome plant shoes now, since they provide no benefit outside the swamp, plus they are a bit ugly.
Dry my clothes using the heat of my beamsword. Then wall-run forward again.
You try to dry your extremely wet clothing using your beamsword.
| |You almost cut your briefcase in half through your overzealous movements. You clothing is now very dry.
I tie the mshrooms together into rope then ninja jump onto the croc and tie the rope around its muzzle to attempt to use it as a mount, again.
Mushroom...Rope...? |Well, alright, I'm not going to stop you. You attempt to make a rope out of the delicious mushrooms.
|You have created a rope which wouldn’t be able to keep a baby tied up.
|You discover more of the same kind of mushroom! They more than make up for the amount you used.
Mini Croc:At 250m. Gets +1 to critical rolls. Deep Asleep(-2 to waking up rolls)
The mini-croc attacks Katsuun again!
|The mini-croc hits him in the right hand with it’s tail!
|All of the bones in the right arm are completely broken!
| Katsuun is smashed into a wall, and his heart stops beating! A tranquilizer dart hits the mini-croc in the head again, and he falls asleep! A medical team rescues Katsuun, and gets his heart beating again quickly.
|The doctors quickly determine that repairing all the bones in the arm will take quite a bit of time.(4 turns)
Goblinbot: At 230m. A loyal servant of Shoruke. Gets innate +1 accuracy. Gets +1 to movement rolls. Gets +1 to critical rolls. Completely waterproof.
|The goblinbot looks around for some treasure or something.
|He finds a metallic crate, and he opens it up.
|A hydrabot jumps out of the crate!
Hydrabot: At 230m. Gets 3 attacks per turn, and each attack gets -1 accuracy and +1 damage.
The hyrdrabot attacks the goblinbot!
|The three attacking heads hit the wall instead of the goblinbot!
| |The heads are smashed into little pieces, which fly at the goblinbot!
|The metal pieces hit the goblinbot in the torso!
| |The goblinbot’s body is lacerated by the flying pieces, and he dies from his injuries. The hyrdrabot is dead as well, since it needed at least 7 heads in order to keep functional.
WaspSwarm: At 140m. Loyal to Aussie. The swarm currently gets two attacks per turn, with -1 accuracy for the second attack. The swarm is pretty depleted, but still in high spirits.
|The
wasps decide that a rolling nest would be better than a flying one, and they try to convert the wings into wheels.
|They weren’t very careful, and the nest fell from 2 metres up to the ground during the conversion.
|The nest was almost crushed to nothing, but it could still be repaired.
Emperor Dengue, Farmer
Health and Location:At 350m, Wounded side(1/2 chance of intensifying each turn), missing a piece of ear, cut up right arm(no penalties though).
Equipment: Pitchfork: +2 to damage, -1 accuracy when used to attack
Fireworks: One time item. Briefly lights 100m area, -2 to all accuracy rolls within 50m
Wooden Shield: It has a ½ chance of negating the damage bonus from good accuracy
The Water of Demons: A whip vine rope. Its a rope 20m long. Because it's a rope, it's useful for many things. If you tie someone up with it, they get -1 to freeing themselves. It can be used as a long-range whip.
Arrow: In your right hand. Apparently not poisoned.
One time +1 bonus to any roll.
Skills: Hardy: Takes -1 damage on hardiness rolls of 3 or 4, -2 damage on hardiness rolls of 5 or 6
Animal Maniac: -1 to some rolls if not within 50m of an animal, or animal look-alike
Pitchforkman(lvl2): Knows how to best use a pitchfork in combat situations. Gets +1 accuracy to pitchfork attack
rolls.3/7Exp to next level.
Plantcrafter(lvl1): Can somehow turn plants into useful items, sort of like a botanical Macguyver.2/4exp to next level.
Rope Swinger(lvl1):You can use a rope to latch on to stationary objects in order to propel yourself forward.1/4exp to next level.
Katsuun Pertussis, Musician
Health and Location:In the medical clinic, Missing several teeth(-1 to charisma-related rolls), Right Leg(-1 to accuracy for attacks involving that leg), Right Arm(-2 to all rolls involving that arm)
Equipment: Guitar: Grants +1 to music rolls. Can be used to give +1 damage when used to attack. 1/6 chance of breaking if used to attack.
Mysterious Needle: Affects movement rolls in a positive or negative way when used. Empty.
Brown Shoes: A ordinary pair of brown shoes. They're a little water damaged.
Delicious mushrooms: In the brown shoes. They're so delicious, they're almost addictive...
Horrible Mushroom Rope: It's able to take a full 2 newtons of pulling before it breaks!
1 time +1 movement bonus
Skills: Jigglypuffian Voice: Can use turn to sing, causing any player within 50m to fall asleep for 0, 1, or 2 turns.
Frail: Enemies get +1 damage when attacking
Jump-Kicker(lvl1):You look a bit stylish while jump-kicking, but you need more experience to get actual gains. 1/4 exp to next level.
Singer Gal(lvl1):You are pretty good at singing, and your music can cause various effects in others.1/4exp to next level.
Wall Jumper(lvl1): You have the mad ninja skills to jump from wall to wall. 3/4exp to next level.
Kick C-C-Combo(lvl1): You can smoothly transition from ninja kicking to jump kicking.1/4exp to next level.
Aussie Jaundice, Firefighter
Health and Location:At 150m, R. Arm(-1 to rolls involving that arm)
Equipment: Fire Suit: +2 to fire-resistance rolls
Fireman’s Helmet: -1 damage to enemy's rolls with accuracy rolls of 5 or 6.
The Bee Blowgun: Can fire twice a turn, but with -1 accuracy to the second attack. Fires up to 20m away with no penalty, and 20-40m with a -1 accuracy penalty. Causes +1 critical rolls as well. Currently has 20 pieces of ammunition.
Thermos: Contains a yellow orb floating in what looks like coffee. The coffee is steaming hot.
The wasp swarm is under his control.
Skills: Fire Training: +2 towards fire intelligence rolls, grants +1 to fire-intelligence rolls to any player within 50m
Nyctophobia: -3 to most rolls when in darkness
Boxer(lvl1): You know how to throw a punch decently.1/4 exp to next level.
Mentalist(lvl2):You have discovered that you have hidden psychic abilities!2/7exp to next level. +1 to mind control rolls half the time.
Mechanical Crafter(lvl1): You can craft objects out of old metal parts with skill. 2/4exp to next level.
Orator(lvl2): Knows how to give rousing speeches, sort of like Hitler.+1 to speeches advocating peace.1/7exp to next level.
Shoruke Pica, Robot Factory Security Guard
Health and Location:At 320m, perfectly healthy.
Equipment: Flashlight: Provides light in dark places. Has 15 battery power, and uses 1 per turn when lighted. Can be used to attack, giving +1 damage but with a 1/3 chance of using 1 battery power
Billyclub: Gives +2 accuracy if used to attack
Awesome Plant Shoes:Negates the movement penalty from the swamp. Also adds +10m to the distance moved in the swamp.
1 Time use challenge bonuses: +2 to puzzle figuring out rolls, or what something does, +1 to sudden event roll, one challenge bonus steal
Skills: Robot Familarity: +1 to robot shutdown, robot reprogramming rolls
Unlucky: Gets -1 to sudden event rolls
Power Downer(lvl1): You can figure out where the power switch is on almost anything.2/4exp to next level.
Coder Dude(lvl1):You can write efficient code in a decent frame of time.3/4 exp to next level.
Billyclubber(lvl1): You can do a bit more than just swing it while whistling at the same time.1/4exp to next level.
Plant-crafter(lvl1):See plantcrafter above. 2/4exp to next level.
Siquo Pogosta, Engineer
Health and Location:At 270m, perfectly healthy
Equipment: Briefcase: -1 accuracy to enemies’ attacks
Ultra Pen: +1 to accuracy when used to attack. 1/6 chance of breaking per attack
Beam Sword: Grants +2 to damage when used to attack.
Rat Bag: A small brown bag containing a mechanical rat. The bag is tied tightly shut(-1 to opening bag)
1 time challenge bonuses: 1 call to a producer of the show, +1 to a luck roll
Skills: Speedwalker: +10m to movement rolls of 2,3,4.
Nerdly Runner: -10m to movement rolls of 5 or 6. 1/6 chance of 0m gain on movement roll of 6.
Laser Swordsman(lvl1): You can handle a sword made out of lasers decently.1/4exp to next level.
Wall-Runner(lvl1): You can get up to high enough speeds that you can run on walls.3/4exp to next level.
140m: The swarm of wasps under Aussie's control is here. There is also a heavily damaged wasp hive lying here.
150m:Aussie is here.
200m:The start of the swamp. The steel door is open, because the orc bot's corpse is sitting on the pressure plate here.
200m-300m:A smelly swamp. All movement rolls that involve actually wading through the swamp receive a -2 movement roll.
250m: The mini croc is here.
270m: Siquo is here.
320m:Shoruke is here.
350m: Emperor is here, as well as a barrel full of swords.
Medical Clinic:Katsuun is here, and is preparing for having the bones in his arm repaired.
Another dwarf fortress challenge!
What is the temperature when you are dead?
The first person to PM me the answer will get a +1 bonus to a crafting roll.