I'm afraid it's too late to change that now Shoruke. Anyways, this turn was pretty exciting, mostly due to the
Rule of Cool.
I order my BEES to attack katsun!
|You give a rousing speech to your BEE army, and they are extremely energized by it! The BEES organize carefully for their attack upon Katsuun.(+1 to damage of first attack, +1 to accuracy of second attack).
Damn it. I just keep ninja jumping into Aussies head then.
You ninja jump at Katsuun!
|However, at the last second the flash from a camerabot taking a picture blinds you, and you miss horribly.
|You don’t hit the ground very hard though, and you stand up and dust yourself off.
Well, if the other players can do ninja stuff and mind control, I'm going to focus my chakra and, Naruto-style, walk on top of the swamp. Actually, make that RUN on the swamp.
Inspired by Emperor's plant-crafting, you decide to try to make some swamp-walking shoes out of some plants.
|You manage to find some very thick lilypads, as well as some strong vines of various sizes. (+1 to crafting roll).
|You have created a pair of awesome swamp-shoes! They completely negate the movement penalty from the swamp, as well as adding +10m to all movement rolls while you are in the swamp! You put the shoes on, and you are now standing on top of the swamp.
Well, I keep going!
|Yes, you do, but very slowly. You are now at 240m.
Fly through the trees in the swamp, tarzan style! Or run if that made no sense.
You notice a distinct lack of trees, so you instead decide to walk on the woody plants in the swamp.
| |You find a few plants to walk on, but several times when you try to jump between them you just fall in instead. You’re now at 210m.
Goblinbot: At 200m. A loyal servant of Shoruke. Gets innate +1 accuracy, and an additional +1 if the target is unaware of it’s presence. Gets +1 to movement rolls. Gets +1 to critical rolls. Enemies get +1 to damage rolls against him.
|The goblinbot decides that catching up to it’s master would be a good idea.
|But just as it is about to start off,
|A dwarfbot smashes through the wall using a pickaxe! He looks like he knows how to handle that thing, and he also shares the dwarfkind hatred of goblins.
Dwarfbot: At 200m. Wielding a pickaxe.
Master Miner(+1 accuracy when using pickaxe) The dwarfbot attacks the goblinbot with his pickaxe!
|His skill with the pickaxe helps his aim, and he hits the goblinbot in the torso!
| |The goblinbot flies into a wall from the hit! His outer body is badly damaged, but none of his internal mechanisms are destroyed. (+1 to damage rolls against him).
BEE champion: At 190m. The best fighter among the BEES. Receives +1 to damage rolls.
| The BEE champion continues onwards, and sees the dwarfbot almost kill the goblinbot.
| As he is an honourable BEE, he decides to help the besieged goblin. He attacks the dwarf!
|He hits the dwarfbot with his stinger in the head!
| |Some of the dwarf’s finer computer parts are destroyed, but nothing completely necessary.(Dwarf loses miner skill).
BEE Swarm: At 120m. Loyal to Aussie. The swarm currently gets two attacks per turn, with -1 accuracy for the second attack, and +2 damage for both attacks.
The BEES attack Katsuun, as per their orders.
|They buzz by his ear, but they regroup for a second attack!
|The BEES have missed again, and they beg forgiveness from Aussie for their failure.
Emperor Dengue, Farmer
Health and Location:At 240m, missing a piece of ear, cut up right arm(no penalties though).
Equipment: Pitchfork: +2 to damage, -1 accuracy when used to attack
Fireworks: One time item. Briefly lights 100m area, -2 to all accuracy rolls within 50m
Wooden Shield: It has a ½ chance of negating the damage bonus from good accuracy
The Water of Demons: A whip vine rope. Its a rope 20m long. Because it's a rope, it's useful for many things. If you tie someone up with it, they get -1 to freeing themselves. It can be used as a long-range whip.
One time +1 bonus to any roll.
Skills: Hardy: Takes -1 damage on hardiness rolls of 3 or 4, -2 damage on hardiness rolls of 5 or 6
Animal Maniac: -1 to some rolls if not within 50m of an animal, or animal look-alike
Pitchforkman(lvl2): Knows how to best use a pitchfork in combat situations. Gets +1 accuracy to pitchfork attack
rolls.3/7Exp to next level.
Plantcrafter(lvl1): Can somehow turn plants into useful items, sort of like a botanical Macguyver.2/4exp to next level.
Katsuun Pertussis, Musician
Health and Location:At 120m, Missing several teeth(-1 to charisma-related rolls), Sprained Ankle(1/2 chance of -1 to movement roll)
Equipment: Guitar: Grants +1 to music rolls. Can be used to give +1 damage when used to attack. 1/6 chance of breaking if used to attack.
Mysterious Needle: Affects movement rolls in a positive or negative way when used. Half full.
Skills: Jigglypuffian Voice: Can use turn to sing, causing any player within 50m to fall asleep for 0, 1, or 2 turns.
Frail: Enemies get +1 damage when attacking
Jump-Kicker(lvl1):You look a bit stylish while jump-kicking, but you need more experience to get actual gains. 1/4 exp to next level.
Singer Gal(lvl1):You are pretty good at singing, and your music can cause various effects in others.1/4exp to next level.
Wall Jumper(lvl1): You have the mad ninja skills to jump from wall to wall. 1/4exp to next level.
Kick C-C-Combo(lvl1): You can smoothly transition from ninja kicking to jump kicking.1/4exp to next level.
Aussie Jaundice, Firefighter
Health and Location:At 120m, R. Arm(-1 to rolls involving that arm)
Equipment: Fire Suit: +2 to fire-resistance rolls
Fireman’s Helmet: -1 damage to enemy's rolls with accuracy rolls of 5 or 6.
The Bee Blowgun: Can fire twice a turn, but with -1 accuracy to the second attack. Fires up to 20m away with no penalty, and 20-40m with a -1 accuracy penalty. Causes +1 critical rolls as well. Currently has 20 pieces of ammunition.
The BEE swarm is under his control, however there is a control roll every second turn, with a 1 or 2 meaning loss of control.
Skills: Fire Training: +2 towards fire intelligence rolls, grants +1 to fire-intelligence rolls to any player within 50m
Nyctophobia: -3 to most rolls when in darkness
Boxer(lvl1): You know how to throw a punch decently.1/4 exp to next level.
Mentalist(lvl2):You have discovered that you have hidden psychic abilities!0/7exp to next level. +1 to mind control rolls half the time.
Mechanical Crafter(lvl1): You can craft objects out of old metal parts with skill. 2/4exp to next level.
Orator(lvl1): Knows how to give rousing speeches, sort of like Hitler.2/4exp to next level.
Shoruke Pica, Robot Factory Security Guard
Health and Location:At 200m, Perfectly healthy
Equipment: Flashlight: Provides light in dark places. Has 15 battery power, and uses 1 per turn when lighted. Can be used to attack, giving +1 damage but with a 1/3 chance of using 1 battery power
Billyclub: Gives +2 accuracy if used to attack
Awesome Plant Shoes:Negates the movement penalty from the swamp. Also adds +10m to the distance moved in the swamp.
1 Time use challenge bonuses: +2 to puzzle figuring out rolls, or what something does, +1 to sudden event roll
Skills: Robot Familarity: +1 to robot shutdown, robot reprogramming rolls
Unlucky: Gets -1 to sudden event rolls
Power Downer(lvl1): You can figure out where the power switch is on almost anything.2/4exp to next level.
Coder Dude(lvl1):You can write efficient code in a decent frame of time.3/4 exp to next level.
Merry(lvl1): Has a positive outlook on life, and greatly enjoy successes.0/4Exp to next level.
Billyclubber(lvl1): You can do a bit more than just swing it while whistling at the same time.0/4exp to next level.
Plant-crafter(lvl1):See plantcrafter above. 2/4exp to next level.
Siquo Pogosta, Engineer
Health and Location:At 210m, perfectly healthy
Equipment: Briefcase: -1 accuracy to enemies’ attacks
Ultra Pen: +1 to accuracy when used to attack. 1/6 chance of breaking per attack
Beam Sword: Grants +2 to damage when used to attack.
Rat Bag: A small brown bag containing a mechanical rat. The bag is tied tightly shut(-1 to opening bag).
1 time challenge bonus: 1 call to a producer of the show.
Skills: Speedwalker: +10m to movement rolls of 2,3,4.
Nerdly Runner: -10m to movement rolls of 5 or 6. 1/6 chance of 0m gain on movement roll of 6.
Laser Swordsman(lvl1): You can handle a sword made out of lasers decently.0/4exp to next level.
120m:Aussie, a swarm of BEES under Aussie's control, and Katsuun are here.
200m:The goblinbot, the dwarfbot and the BEE champion are here. The steel door is open, because the orc bot's corpse is sitting on the pressure plate here.
200m-???m:A smelly swamp. All movement rolls that involve actually wading through the swamp receive a -2 movement roll.
210m:Siquo is here.
230m: Shoruke is here.
240m:Emperor is here.
My oh my, is it challenge time again already? It mighty seems that it taint not. Alrighty then:
The person who posts the answer to the math question: (2+2-2*2)/2^2+log2 first will receive the bonus.
The bonus is the one time ability to steal a challenge bonus from another player.