Wow! You guys actually managed to do decently for once. Well, except for Emperor.
i try to find a ranged weapon to shoot katsun
| You get inspiration for an awesome weapon, and you run back to 110m. Once you are there, you collect mechanical BEE corpses, and start crafting them into a weapon.
|After a short while you produce: The Bee Blowgun! A partially mechanical blowgun which can rapidly spit out tiny metal pieces at enemies. It can fire twice a turn, but with -1 accuracy for the second shot, and it’s range is up to 20m without penalty, and 20-40m away with a -1 accuracy penalty. The blowgun also grants +1 to critical rolls against enemies. You collect 20 pieces of ammunition, then walk back to 120m. You also gained crafting skillz!
I procced to keep ninja jumping forward, AWAY from the bees.
| |Once again, you manage to overcome your sprained ankle as you wall jump further forward. You pass by Aussie making his blowgun, then carry on to 130m.
Jeez. I need to GET there first to reprogram the damned thing. And thus, I keep walking.
If anyone comes near me, I smack them one with the billyclub.
|You are sick of your slow movement in the past, so you decide to jog forward this time! You move quickly to 200m, and observe the current situation.
Screw that, attack the Killbot with my beamsword!
|You finally manage to actually hit someone with your beam sword! Amazing.
|However, you only scraped the surface of the killbots arm, and he merely gets yet another large scratch. But his many cuts now cause others to get +1 to their critical rolls against him. (If you can even get a critical roll, that is…)
Stab at that killbot guy again.
|You once again make a fool of yourself by missing the enemy by quite a bit. You don’t even feel more experienced.
Goblinbot: At 200m. Receives +1 accuracy when attacking enemies who are unaware of his presence, and also gets +1 towards sneaking past hostiles. Dazed for one turn(-1 to all rolls).
The goblin is very persistent, and he stabs at the killbot once more!
|Just as he was about to stab, the killbot noticed him, picked him up with his massive arms, and threw him!
|The goblinbot is thrown in the direction of the pressure plate, and he lands on it. The plate cushions some of the landing.
|However, the goblinbot still got quite dazed from the landing. The steel door suddenly opens, revealing a swamp stretching away into the distance down the hallway.
Killbot: At 200m. Gets +1 to accuracy(half the time) and damage when it uses it's lasers to attack. Enemies get -1 to damage when they are attacking it. Takes +1 to critical rolls.
The Killbot is annoyed at Siquo for scratching him yet again, and he fires his laser!
| |The Killbot’s many scars are apparently distracting him, so he completely misses Siquo. Instead, he somehow hits a shiny piece of wall.
|The laser beam reflects off the wall and hits the orc bot’s corpse, blasting the legs off! (People now get +1 towards moving the corpse).
BEE Swarm: At 110m, in a factory hive. The swarm currently gets two attacks per turn, with -1 accuracy for the second attack, and +2 damage for both attacks.
The BEES work in their new BEE factory, and make more BEES.
|More BEE warriors are constructed, and the BEE swam now gets +2 damage to their attacks. The swarm also calms down a bit, and so they only receive the -1 accuracy to their second attack in a turn. They will launch the swarm next turn, and attempt to kill all that they encounter.
Emperor Dengue, Farmer
Health and Location:At 200m, No animals around(-1 to some rolls), missing a piece of ear(no penalty though)
Equipment: Pitchfork: +2 to damage, -1 accuracy when used to attack
Fireworks: One time item. Briefly lights 100m area, -2 to all accuracy rolls within 50m
Wooden Shield: It has a ½ chance of negating the damage bonus from good accuracy
Skills: Hardy: Takes -1 damage on hardiness rolls of 3 or 4, -2 damage on hardiness rolls of 5 or 6
Animal Maniac: -1 to some rolls if not within 50m of an animal, or animal look-alike
Pitchforkman(lvl2): Knows how to best use a pitchfork in combat situations. Gets +1 accuracy to pitchfork attack rolls.0/7Exp to next level.
Katsuun Pertussis, Musician
Health and Location:At 100m, Missing several teeth(-1 to charisma-related rolls), Sprained Ankle(1/2 chance of -1 to movement roll)
Equipment: Guitar: Grants +1 to music rolls. Can be used to give +1 damage when used to attack. 1/6 chance of breaking if used to attack.
Mysterious Needle: Affects movement rolls in a positive or negative way when used. Half full.
Skills: Jigglypuffian Voice: Can use turn to sing, causing any player within 50m to fall asleep for 0, 1, or 2 turns.
Frail: Enemies get +1 damage when attacking
Jump-Kicker(lvl1):You look a bit stylish while jump-kicking, but you need more experience to get actual gains. 1/4 exp to next level.
Singer Gal(lvl1):You are pretty good at singing, and your music can cause various effects in others.1/4exp to next level.
Wall Jumper(lvl1): You have the mad ninja skills to jump from wall to wall. 0/4exp to next level.
Aussie Jaundice, Firefighter
Health and Location:At 120m, R. Arm(-1 to rolls involving that arm)
Equipment: Fire Suit: +2 to fire-resistance rolls
Fireman’s Helmet: +1 Damage resistance
The Bee Blowgun: Can fire twice a turn, but with -1 accuracy to the second attack. Fires up to 20m away with no penalty, and 20-40m with a -1 accuracy penalty. Causes +1 critical rolls as well. Currently has 20 pieces of ammunition.
Skills: Fire Training: +2 towards fire intelligence rolls, grants +1 to fire-intelligence rolls to any player within 50m
Nyctophobia: -3 to most rolls when in darkness
Boxer(lvl1): You know how to throw a punch decently.1/4 exp to next level.
Mentalist(lvl1):You have discovered that you have hidden psychic abilities!1/4exp to next level.
Mechanical Crafter(lvl1): You can craft objects out of old metal parts with skill. 2/4exp to next level.
Shoruke Pica, Robot Factory Security Guard
Health and Location:At 140m, Perfectly healthy
Equipment: Flashlight: Provides light in dark places. Has 15 battery power, and uses 1 per turn when lighted. Can be used to attack, giving +1 damage but with a 1/3 chance of using 1 battery power
Billyclub: Gives +2 accuracy if used to attack
1 Time use challenge bonuses: +2 to puzzle figuring out rolls, or what something does, +1 to sudden event roll
Skills: Robot Familarity: +1 to robot shutdown, robot reprogramming rolls
Unlucky: Gets -1 to sudden event rolls
Power Downer(lvl1): You can figure out where the power switch is on almost anything.0/4exp to next level.
Coder Dude(lvl1):You can write efficient code in a decent frame of time.1/4 exp to next level.
Merry(lvl1): Has a positive outlook on life, and greatly enjoy successes.0/4Exp to next level.
Billyclubber(lvl1): You can do a bit more than just swing it while whistling at the same time.0/4exp to next level.
Siquo Pogosta, Engineer
Health and Location:At 200m, Tired(-1 to dragging corpses around next turn)
Equipment: Briefcase: -1 accuracy to enemies’ attacks
Ultra Pen: +1 to accuracy when used to attack. 1/6 chance of breaking per attack
Beam Sword: Grants +2 to damage when used to attack.
Skills: Speedwalker: +10m to movement rolls of 2,3,4.
Nerdly Runner: -10m to movement rolls of 5 or 6. 1/6 chance of 0m gain on movement roll of 6.
Laser Swordsman(lvl1): You can handle a sword made out of lasers decently.0/4exp to next level.
110m:A factory hive filled with a swarm of mechanical BEES is here.
120m:Aussie is here
130m:Katsuun is here.
200m:Emperor, Siquo, Shoruke, the Goblinbot, and the Killbot are all here. There is also an open steel door, because the goblinbot is lying on a pressure plate.
200m-???m:A smelly swamp. All movement rolls that involve actually wading through the swamp receive a -2 movement roll.