You guys were all deadly unlucky this turn. All of you but two are threatened by deadly robots, and the other two are unsuccessfully fighting at 20m. By the way, sudden events are hard to think up.
by using the power of my brain I attack katsun
You attempt to summon your deeply hidden mental attack powers.
|You took a wrong turn while you were strolling through the avenues of your mind, but you know which ways not to go now. (+1 to mental attack power attempts)
I hurl my mystery needle at Aussie as a senbon.
You throw the needle at Aussie.
|The needle hits Aussie in the neck but
|the point hardly makes a scratch.
|Nothing happens due to the small amount of the serum used, but there is about half of it left in the cartridge.
keep runnin
|You are about to once again set off
into a closed steel door when the same piece of wall as before rotates around again.
|A high tech humanoid robot with arm mounted laser cannons is attached to the wall, and it breaks free of the straps holding it to the wall and lands on the floor. It’s charging it’s lazerz!
Oh no you don't. I attack Emperor with my pen, using my briefcase as a shield! I eye him through my thick glasses, compute the best course of action, and then randomly flail my arms as I run at him and stick my pen in his eye.
You try to attack the farmer-dude with your ultra pen.
|You once again miss horribly,
|and you instead charge towards the Killbot!
|You failed at even this venture, and you crash lightly into a wall. The Killbot does not look amused.
|Your ultra pen holds up through all this.
"Go orcbot go! Kill anyone in your way! Except me!" And I RUN NOT WALK DAMMIT forward.
|You serious yourself up and are about to start running forward when
|A swarm of mechanical BEES comes a’swarming out of the wall and attacks you!
|Luckily they, like everyone else in this unluckiest of turns, fail to hit you, and instead buzz madly to the 110m mark. They look like they aren’t going to stop harassing you until they kill themselves by stinging you. The bees receive +2 to damage rolls.
Orc Bot:At 200m. A servant of Shoruke. Has a axe which gives +1 to damage rolls, and has innate +1 to accuracy rolls. Programmable by nobody but Shoruke.
|This time around, the orc bot gets the message loud and clear, and
| he runs forward with maximum velocity!
|He sees the deactivated beam sword at 190m, but he doesn’t know what it is, as so doesn’t pick it up. He gets to the steel door at 200m, then
|a huge sack falls out of the ceiling and he opens it.
|Inside, he found a small goblinbot. Callooh! Callay! Is what he would have shouted if he had been programmed with the works of Lewis Carroll, but since he is just combat robot, he merely gave a satisfied grunt, then helped the goblin out of the sack. The orc bot then remembered his masters secondary command, and so choose a target to attack!
| The orc bot decides to attack the killbot with his axe!
|The orcs attack is aided by Shoruke’s programming improvements!
|The killbot is hit hard in the torso, but his awesome armour protects him, and he merely receives a dent.
Goblinbot: At 200m. A friend of the Orc Bot. Receives +1 accuracy when attacking enemies who are unaware of his presence, and also gets +1 towards sneaking past hostiles.
The goblinbot follows his new friends lead, and attacks the killbot!
|His dagger barely grazes the killbots arm due to his eyes not being adjusted to the light yet.
Killbot: At 200m. Gets +1 to accuracy and damage when it uses it's lasers to attack. Enemies get -1 to damage when they are attacking it.
The killbot is angry with all the creatures who attacked him but he chooses to single out
|the goblinbot! It fires it’s laser cannons!
|Some laser beams hit the goblin square on, but some also fly every which way!
|The orc and Siquo manage to dodge the flying laser beams, but Emperor and the Goblinbot are hit!
|Emp loses a piece of his ear, and the goblinbot loses a finger, but that’s all that happens to them. A few of the lasers hit the steel door, creating small holes, and a strange odour fills part of the hallway.
Emperor Dengue, Farmer
Health and Location:At 200m, No animals around(-1 to some rolls), missing a piece of ear(no penalty though)
Equipment: Pitchfork: +2 to damage, -1 accuracy when used to attack
Fireworks: One time item. Briefly lights 100m area, -2 to all accuracy rolls within 50m
Wooden Shield: It has a ½ chance of negating the damage bonus from good accuracy
Skills: Hardy: Takes -1 damage on hardiness rolls of 3 or 4, -2 damage on hardiness rolls of 5 or 6
Animal Maniac: -1 to some rolls if not within 50m of an animal, or animal look-alike
Pitchforkman: Knows how to best use a pitchfork in combat situations. 2/4Exp to next level.
Katsuun Pertussis, Musician
Health and Location:At 20m, Missing several teeth(-1 to charisma-related rolls), Sprained Ankle(1/2 chance of -1 to movement roll)
Equipment: Guitar: Grants +1 to music rolls. Can be used to give +1 damage when used to attack. 1/6 chance of breaking if used to attack.
Mysterious Needle: Affects movement rolls in a positive or negative way when used. Half full.
Skills: Jigglypuffian Voice: Can use turn to sing, causing any player within 50m to fall asleep for 0, 1, or 2 turns.
Frail: Enemies get +1 damage when attacking
Jump-Kicker(lvl1):You look a bit stylish while jump-kicking, but you need more experience to get actual gains. 1/4 exp to next level.
Singer Gal(lvl1):You are pretty good at singing, and your music can cause various effects in others.1/4exp to next level.
Aussie Jaundice, Firefighter
Health and Location:At 20m, R. Arm(-1 to rolls involving that arm),Mapped mindways(+1 towards next two mental power attacks)
Equipment: Fire Suit: +2 to fire-resistance rolls
Fireman’s Helmet: +1 Damage resistance
Skills: Fire Training: +2 towards fire intelligence rolls, grants +1 to fire-intelligence rolls to any player within 50m
Nyctophobia: -3 to most rolls when in darkness
Boxer(lvl1): You know how to throw a punch decently.1/4 exp to next level.
Shoruke Pica, Robot Factory Security Guard
Health and Location:At 100m, Perfectly healthy
Equipment: Flashlight: Provides light in dark places. Has 15 battery power, and uses 1 per turn when lighted. Can be used to attack, giving +1 damage but with a 1/3 chance of using 1 battery power
Billyclub: Gives +2 accuracy if used to attack
Skills: Robot Familarity: +1 to robot shutdown, robot reprogramming rolls
Unlucky: Gets -1 to sudden event rolls
Power Downer(lvl1): You can figure out where the power switch is on almost anything.0/4exp to next level.
Coder Dude(lvl1):You can write efficient code in a decent frame of time.1/4 exp to next level.
Merry: Has a positive outlook on life, and greatly enjoy successes.0/4Exp to next level.
Siquo Pogosta, Engineer
Health and Location:At 200m, Perfectly healthy
Equipment: Briefcase: -1 accuracy to enemies’ attacks
Ultra Pen: +1 to accuracy when used to attack. 1/6 chance of breaking per attack
Beam Sword: Grants +2 to damage when used to attack.
Skills: Speedwalker: +10m to movement rolls of 2,3,4
Nerdly Runner: -10m to movement rolls of 5 or 6. 1/6 chance of 0m gain on movement roll of 6
20m:Katsuun and Aussie are here
100m:Shoruke is here
110m:A swarm of robotic BEES is here
190m:A deactivated beam sword is lying here
200m:Emperor, Siquo, the Orc Bot, the Goblinbot, and the Killbot are all here. There is also a closed steel door and a large pressure plate on the floor. The door is perforated, and a strange smell seeps out from behind it...
Challenge time! Well, nobody responded at all to the last challenge, so I'll make this one more interesting by adding the bonus from that challenge to a new bonus for the winner of this challenge. So:
What poem was referenced in this turn?
The first person to post the answer will receive the +2 to puzzle figuring from the last challenge, as well as +1 to a sudden event roll. Both are only usable once however.