Overall a good turn for the players. I wonder how long we'll be able to do 1 turn a day for.
Throw the box-with-snake backwards towards the orc robot, to get it out of range of Dengue, run forward and slide-kick Jonathan if I reach him.
|You throw the box with the snake in it back 10m, thus causing Emperor to become sad and more error prone.
|You try to get up to a run again.
|It was more difficult this time, but you still managed to succced. You run to the 200m mark where Emp is currently.
|Just as you are about to slide-kick Emperor, a smoke bomb goes off! When the smoke clears, you see that a modern-looking treasure chest has appeared near your feet.
| You open it, and find a beam sword inside! It gives you +2 damage when it is used to attack.
I quickly resort to slowing everyone up by using my epic voice and singing a ballad to try and get everyone asleep.
You use your guitar and your lovely voice to attempt to make Katsuun fall asleep.
|It’s really quite a lullaby,
|and Aussie soon loses his murderous rage and falls asleep. It looks like he’ll be out for awhile.(2 turns)
i attack katsun agin while he's dizzy
You have fallen into a deep sleep.
|You are chased by wolves made of pure fire in your nightmares. It’s so scary, you can’t tell that it’s actually a dream.
I set off for the Finnish line (misspelling is on porpoise), and command my robot to go on ahead and attack anyone (except me) that it meets.
|You feel so good after your successful reprogram, you stroll ahead in a merry fashion. You got to the 90m mark.
I try to figure out how to use the green orb, and what it does.
|You look at the orb and scratch your head. Suddenly a voice booms in your head; “So, I bet you want to know what that does, huh?” You are scared by the voice for a second, and then you remember that someone from the show put a earphone on you before the race, as they did for the other contestants. The voice continues; “That thing right there is what is known as a skill sphere. When you break it on the ground, some sort of highly complex tech thing happens, and knowledge about performing a skill just pops into your head. Why don’t you give it a chuck, and see what happens?” (Breaking the sphere is a free action).
Orc Bot:At 180m. A servant of Shoruke. Has a axe which gives +1 to damage rolls, and has innate +1 to accuracy rolls. Programmable by nobody but Shoruke. Holding a ugly cape.
The orc bot is sad that Shoruke didn’t take it’s homemade cape, but it still follows his orders and runs ahead.
|It was well built, and it soon gets up to a decent speed. Just as it almost caught the unaware Siquo at 180m, a
| huge hammer comes swinging out of the wall!
|The orc is hit in the head!
|The head is made of high-tech metal though, and it hardly gets a dent from the hammer.
Emperor Dengue, Farmer
Health and Location:At 200m, No animals around(-1 to some rolls), otherwise perfectly fine
Equipment: Pitchfork: +2 to damage, -1 accuracy when used to attack
Fireworks: One time item. Briefly lights 100m area, -2 to all accuracy rolls within 50m
Green Orb: Mysterious and glowing
Skills: Hardy: Takes -1 damage on hardiness rolls of 3 or 4, -2 damage on hardiness rolls of 5 or 6
Animal Maniac: -1 to some rolls if not within 50m of an animal, or animal look-alike
Katsuun Pertussis, Musician
Health and Location:At 20m, Missing several teeth(-1 to charisma-related rolls), Sprained Ankle(1/2 chance of -1 to movement roll)
Equipment: Guitar: Grants +1 to music rolls. Can be used to give +1 damage when used to attack. 1/6 chance of breaking if used to attack.
Mysterious Needle: Affects movement rolls in a positive or negative way when used.
Skills: Jigglypuffian Voice: Can use turn to sing, causing any player within 50m to fall asleep for 0, 1, or 2 turns.
Frail: Enemies get +1 damage when attacking
Jump-Kicker(lvl1):You look a bit stylish while jump-kicking, but you need more experience to get actual gains. 0/4 exp to next level.
Singer Gal(lvl1):You are pretty good at singing, and your music can cause various effects in others.1/4exp to next level.
Aussie Jaundice, Firefighter
Health and Location:At 10m, R. Arm(-1 to rolls involving that arm), Asleep(2 turns left), Lost in a nightmare(-1 to attempting to wake up for 1 turn)
Equipment: Fire Suit: +2 to fire-resistance rolls
Fireman’s Helmet: +1 Damage resistance
Skills: Fire Training: +2 towards fire intelligence rolls, grants +1 to fire-intelligence rolls to any player within 50m
Nyctophobia: -3 to most rolls when in darkness
Boxer(lvl1): You know how to throw a punch decently.1/4 exp to next level.
Shoruke Pica, Robot Factory Security Guard
Health and Location:At 90m, Perfectly healthy
Equipment: Flashlight: Provides light in dark places. Has 15 battery power, and uses 1 per turn when lighted. Can be used to attack, giving +1 damage but with a 1/3 chance of using 1 battery power
Billyclub: Gives +2 accuracy if used to attack
Skills: Robot Familarity: +1 to robot shutdown, robot reprogramming rolls
Unlucky: Gets -1 to sudden event rolls
Power Downer(lvl1): You can figure out where the power switch is on almost anything.0/4exp to next level.
Coder Dude(lvl1):You can write efficient code in a decent frame of time.1/4 exp to next level.
Siquo Pogosta, Engineer
Health and Location:At 200m, Perfectly healthy
Equipment: Briefcase: -1 accuracy to enemies’ attacks
Ultra Pen: +1 to accuracy when used to attack. 1/6 chance of breaking per attack
Beam Sword: Grants +2 to damage when used to attack.
Skills: Speedwalker: +10m to movement rolls of 2,3,4
Nerdly Runner: -10m to movement rolls of 5 or 6. 1/6 chance of 0m gain on movement roll of 6
I suppose that last challenge was a bit too easy, seeing as how the answer is right on the wikipedia page. So, the challenge is time around is a bit more difficult. The bonus is +2 to attempting to figuring out puzzles, or what exactly something does. So:
Where does Bay 12 Games receive it's name from?
The second person to post the answer will receive the bonus!