Siquo's added clause made me write some rules up about passing. Game rules is getting filled up!
i attack katsun
your are DEAD!!
|You run up to Katsuun, and throw a punch at him!
|You hit him in the head,
|knocking several teeth out, and knocking him down hard!
|Katsuun is not seriously injured however, and so jumps up, and prepares for another jump kick.
I dodge Aussie Guy then continue to try jump kicking people.
|You completely miss Aussie with your jump kick, and you hit the wall feet first.
|You hit the wall with such force that you sprained your ankle. You will also be dizzy for 1 more turn.
I reprogram the robot to be my unwavering servant.
|You easily shut down the evil robot and begin your attempt to reprogram it.
|You quickly cracked the advanced systems, and you even managed to make some improvements to the existing code. The orc is now your unwavering servant, is un-reprogrammable, and has a innate +1 to accuracy rolls.
(August 8, 2006)
Keep running forward. No remorse.
Added clause: If I encounter the Orc Robot, I will make a slide between its legs, and continue speedwalking.
|You attempt to start running and…
|easily succeed to do so despite the fact that you are an out of shape engineer. You soon pass by Shoruke and his orcbot, and after a while longer, you arrive at the 150m mark.
|Suddenly a bright light flashes, and you close you eyes to avoid going blind. When you open them again, you see a cardboard box in front of you.
| You open it, and find a small garter snake inside. It doesn’t look too friendly, but you know that it’s completely harmless.
Keep running!
|You continue to capitalize on your lead, and you keep running like Forrest Gump. At the 200m mark, you find a closed metal door that doesn’t have a handle, as well as a large floor switch.
|You know this is some sort of puzzle, but you only succeed in making your head hurt by thinking about it.
|As you are thinking, a large white box with a pretty red bow falls out of the ceiling.
|Inside, you find a glowing green orb of some sort.
Orc Bot: At 80m. A servant of Shoruke. Has a axe which gives +1 to damage rolls, and has innate +1 to accuracy rolls. Programmable by nobody but Shoruke.
The Orc bot is eager to please it’s new master, and attempts to make an awesome cape out of it’s own shirt.
|The cape is poorly made, but is still wearable.
Emperor Dengue, Farmer
Health and Location:At 200m, Headache(-1 to thinking rolls for 1 turn)
Equipment: Pitchfork: +2 to damage, -1 accuracy when used to attack
Fireworks: One time item. Briefly lights 100m area, -2 to all accuracy rolls within 50m
Green Orb: Mysterious and glowing
Skills: Hardy: Takes -1 damage on hardiness rolls of 3 or 4, -2 damage on hardiness rolls of 5 or 6
Animal Maniac: -1 to some rolls if not within 50m of an animal, or animal look-alike
Katsuun Pertussis, Musician
Health and Location:At 20m, Missing several teeth(-1 to charisma-related rolls), Sprained Ankle(1/2 chance of -1 to movement roll), Dizzy(-1 to accuracy rolls(1 turn left)
Equipment: Guitar: Grants +1 to music rolls. Can be used to give +1 damage when used to attack. 1/6 chance of breaking if used to attack.
Mysterious Needle: Affects movement rolls in a positive or negative way when used.
Skills: Jigglypuffian Voice: Can use turn to sing, causing any player within 50m to fall asleep for 0, 1, or 2 turns.
Frail: Enemies get +1 damage when attacking
Jump-Kicker(lvl1):You look a bit stylish while jump-kicking, but you need more experience to get actual gains. 0/4 exp to next level.
Aussie Jaundice, Firefighter
Health and Location:At 20m, R. Arm(-1 to rolls involving that arm)
Equipment: Fire Suit: +2 to fire-resistance rolls
Fireman’s Helmet: +1 Damage resistance
Skills: Fire Training: +2 towards fire intelligence rolls, grants +1 to fire-intelligence rolls to any player within 50m
Nyctophobia: -3 to most rolls when in darkness
Boxer(lvl1): You know how to throw a punch decently.1/4 exp to next level.
Shoruke Pica, Robot Factory Security Guard
Health and Location:At 80m, Perfectly healthy
Equipment: Flashlight: Provides light in dark places. Has 15 battery power, and uses 1 per turn when lighted. Can be used to attack, giving +1 damage but with a 1/3 chance of using 1 battery power
Billyclub: Gives +2 accuracy if used to attack
Skills: Robot Familarity: +1 to robot shutdown, robot reprogramming rolls
Unlucky: Gets -1 to sudden event rolls
Power Downer(lvl1): You can figure out where the power switch is on almost anything.0/4exp to next level.
Coder Dude(lvl1):You can write efficient code in a decent frame of time.1/4 exp to next level.
Siquo Pogosta, Engineer
Health and Location:At 150m, Perfectly healthy
Equipment: Briefcase: -1 accuracy to enemies’ attacks
Ultra Pen: +1 to accuracy when used to attack. 1/6 chance of breaking per attack
Skills: Speedwalker: +10m to movement rolls of 2,3,4
Nerdly Runner: -10m to movement rolls of 5 or 6. 1/6 chance of 0m gain on movement roll of 6
If you see any errors please tell me.