I hope Katsuun learns to not do such silly actions from the results of this turn.
My wasps!! i bring them back to life with my mind!!!
You sense the death of your minions, and you focus your mental powers!
|Your mind is supercharged, and you unleash the power in the direction of the wasps’ corpses!
|MIND-DO-KEN!!!! Your powers manifest themselves as a bright blue light, and it rushes down the hallway! You can feel your
wasps reviving, even some that died a long time ago! You are exhausted from all this mental effort, so you fall into a light sleep. (
|The blast also hit the orcbot’s corpse lying on the pressure plate, and it destroyed the corpse, so the door closed at 200m)
Action: Reprogram the globebot to follow my commands.
You try to shutdown the dangerous globebot.
|You can’t find the power off switch though, and your efforts to do so get you noticed by the globebot.
I resist the poison! If possible, try to sever the claws from the bot using my beamsword.
|Your bodies natural defences fail to keep the fever down! All your cells are focusing on fighting the fever, and not on your bleeding leg.
|However, your leg somehow heals up a bit, and stops bleeding. You observe all of this from within your sleep, and you try to fight the fever using anthropomorphic personifications.
|However, your armies fight poorly against the shadowy villains in your dream, and you feel even more sickly.(-1 to fever resists in future)
I solve the puzzle as fast as I can!
You try to slide the pieces to their correct locations as quickly as possible.
|You are a bit overwhelmed by it all just as you are about to start, and you decide to watch the globebot carefully instead.
I appear to patiently await starting next turn, but then I hijack an ambulance while no one looks, stunning anyone who gets in my way with why deflib gun.
You make it appear that you are leaving, but at the last second you turn, and start running around madly, looking for a ambulance!
|Before you even run three steps, some bodyguards hidden in the crowd that saw you off step forward, and they attack you with various weapons! You are completely caught off guard by this assault! (+1 to accuracy rolls of bodyguards)
3 BGs: In the medical Clinic. Angry at Katsuun for trying to run away.
BG1: He fires at Katsuun with a dart gun!
|He almost hit Katsuun in the arm, but barely missed.
BG2: He wields a taser-like weapon, and he fires it at Katsuun.
|Katsuun is hit in the left leg, but
|the electricity somehow doesn’t affect him at all.
BG3: The third Bodyguard sprays at Katsuun’s eye with pepper spray!
|He didn’t see it coming at all, and he gets it full on!
|Katsuun’s entire face is burning, and he falls to the ground and writhes. The bodyguards pick him up, and throw him out the door, to the 200m mark.
|Katsuun got a bruise on his knee from the landing, but he’s not seriously injured from it. He is however in terrible pain, and completely temporary blind from the pepper spray.
Two Mini Crocs:At 250m. They get +1 to critical rolls. They both get attacks.
| The two mini-crocs were hit side on by Aussies powerful mind blast!
| |They were thrown against a wall, and they were crushed into two heaps of flesh. Animal rights activists around the world are protesting the show now, but that’s only making the show more popular.
WaspSwarm: At 150m. Loyal to Aussie. Intelligent(+1 to thinking what to do rolls). The swarm gets two attacks per turn, but gets -1 accuracy with the second attack. The swarm has been resurrected from the dead
The
wasps are happy to be alive, but the
wasps are spread out over many parts of the hallway, since the
wasps died in so many different places. So, the
wasps decide to meet up at 150m.
|The newly resurrected
wasps can’t fly very well, so it too a very long time for all of them to come together again.
Killer Earth Robot: At 400m. Randomly decides between two attack types; a rolling attack which gets -1 accuracy but +1 damage, or a claw attack which deals poison damage on decent damage rolls.
He attacks Shoruke because he was skulking around and bothering the earthbot.
|He rolls straight at Shoruke!
|Shoruke is hit straight on by the rolling Earthbot and
| A few of his ribs are broken by the force!
|Luckily, his organs all made it out fine. However, Shoruke is still in tremendous pain, and he collapses.
Emperor Dengue, Farmer
Health and Location:At 400m, Wounded side(1/2 chance of intensifying every second turn), missing a piece of ear, cut up right arm(no penalties though).
Equipment: Pitchfork: +2 to damage, -1 accuracy when used to attack
Fireworks: One time item. Briefly lights 100m area, -2 to all accuracy rolls within 50m
Wooden Shield: It has a ½ chance of negating the damage bonus from good accuracy
The Water of Demons: A whip vine rope. Its a rope 20m long. Because it's a rope, it's useful for many things. If you tie someone up with it, they get -1 to freeing themselves. It can be used as a long-range whip.
The Player Killer: Negates the damage and accuracy penalties normally received when you attack other players. Also grants +1 to critical rolls against other players.
Skills: Hardy: Takes -1 damage on hardiness rolls of 3 or 4, -2 damage on hardiness rolls of 5 or 6
Animal Maniac: -1 to some rolls if not within 50m of an animal, or animal look-alike
Pitchforkman(lvl2): Knows how to best use a pitchfork in combat situations. Gets +1 accuracy to pitchfork attack rolls.3/7Exp to next level.
Plantcrafter(lvl1): Can somehow turn plants into useful items, sort of like a botanical Macguyver.2/4exp to next level.
Rope Swinger(lvl1):You can use a rope to latch on to stationary objects in order to propel yourself forward.1/4exp to next level.
Katsuun Pertussis, Musician
Health and Location:At 200m. Temporarily Blind(-1 to many rolls next two turns), In great pain(Pain roll at beginning of next turn)
Equipment: Guitar: Grants +1 to music rolls. Can be used to give +1 damage when used to attack. 1/6 chance of breaking if used to attack.
Mysterious Needle: Affects movement rolls in a positive or negative way when used. Empty.
Brown Shoes: A ordinary pair of brown shoes. They're a little water damaged.
Delicious mushrooms: In the brown shoes. They're so delicious, they're almost addictive...
Horrible Mushroom Rope: It's able to take a full 2 newtons of pulling before it breaks!
Defib Gun: Can fire up to 10m away. Causes stun rolls instead of damage rolls. Doesn't suffer from penalties against other players, since it isn't lethal.
Advanced Medkit: It's filled with all sorts of healing goodies.
1 time +1 movement bonus
Skills: Jigglypuffian Voice: Can use turn to sing, causing any player within 50m to fall asleep for 0, 1, or 2 turns.
Frail: Enemies get +1 damage when attacking
Jump-Kicker(lvl1):You look a bit stylish while jump-kicking, but you need more experience to get actual gains. 1/4 exp to next level.
Singer Gal(lvl1):You are pretty good at singing, and your music can cause various effects in others. 3/4exp to next level.
Wall Jumper(lvl1): You have the mad ninja skills to jump from wall to wall. 3/4exp to next level.
Kick C-C-Combo(lvl1): You can smoothly transition from ninja kicking to jump kicking.1/4exp to next level.
Aussie Jaundice, Firefighter
Health and Location:At 270m, R. Arm(-1 to rolls involving that arm), Light Asleep(Waking up is a free action)
Equipment: Fire Suit: +2 to fire-resistance rolls
Fireman’s Helmet: -1 damage to enemy's rolls with accuracy rolls of 5 or 6.
The Bee Blowgun: Can fire twice a turn, but with -1 accuracy to the second attack. Fires up to 20m away with no penalty, and 20-40m with a -1 accuracy penalty. Causes +1 critical rolls as well. Currently has 20 pieces of ammunition.
Thermos: Contains a yellow orb floating in what looks like coffee. The coffee is steaming hot.
The wasp swarm is under his control.
Skills: Fire Training: +2 towards fire intelligence rolls, grants +1 to fire-intelligence rolls to any player within 50m
Nyctophobia: -3 to most rolls when in darkness
Boxer(lvl1): You know how to throw a punch decently.1/4 exp to next level.
Mentalist(lvl3):You have discovered that you have hidden psychic abilities!0/10exp to next level. +1 to mind control rolls half the time. +1 to mental healing rolls.
Mechanical Crafter(lvl1): You can craft objects out of old metal parts with skill. 2/4exp to next level.
Orator(lvl2): Knows how to give rousing speeches, sort of like Hitler.+1 to speeches advocating peace.5/7exp to next level.
Mental Focus(lvl1): He has the self control necessary to use very powerful mental abilities. 2/4exp to next level.
Shoruke Pica, Robot Factory Security Guard
Health and Location:At 400m. Crushed Ribs(Most physical actions require a pain roll), In great pain(Pain roll at beginning of next turn)
Equipment: Flashlight: Provides light in dark places. Has 15 battery power, and uses 1 per turn when lighted. Can be used to attack, giving +1 damage but with a 1/3 chance of using 1 battery power
Billyclub: Gives +2 accuracy if used to attack
Awesome Plant Shoes:Negates the movement penalty from the swamp. Also adds +10m to the distance moved in the swamp.
1 Time use challenge bonuses: +2 to puzzle figuring out rolls, or what something does, +1 to sudden event roll, one challenge bonus steal, +1 to movement roll, useable only if there are two or more players ahead of you.
Skills: Robot Familarity: +1 to robot shutdown, robot reprogramming rolls
Unlucky: Gets -1 to sudden event rolls
Power Downer(lvl1): You can figure out where the power switch is on almost anything.2/4exp to next level.
Coder Dude(lvl1):You can write efficient code in a decent frame of time.3/4 exp to next level.
Billyclubber(lvl1): You can do a bit more than just swing it while whistling at the same time.1/4exp to next level.
Plant-crafter(lvl1):See plantcrafter above. 2/4exp to next level.
Siquo Pogosta, Engineer
Health and Location:At 400m, Very feverish(fever roll every turn, -1 to fever resist roll), sleeping(-1 to waking up rolls)
Equipment: Briefcase: -1 accuracy to enemies’ attacks
Ultra Pen: +1 to accuracy when used to attack. 1/6 chance of breaking per attack
Beam Sword: Grants +2 to damage when used to attack.
Rat Bag: A small brown bag containing a mechanical rat. The bag is tied tightly shut(-1 to opening bag)
Wearing light body armour(Grants -1 to damage, critical rolls against you)
1 time challenge bonuses: 1 call to a producer of the show, +1 to a luck roll, +1 to movement roll, usable only if there are two or more players ahead of you, +1 to a treasure roll
Skills: Speedwalker: +10m to movement rolls of 2,3,4.
Nerdly Runner: -10m to movement rolls of 5 or 6. 1/6 chance of 0m gain on movement roll of 6.
Laser Swordsman(lvl2): You can handle a sword made out of lasers decently.1/7exp to next level. If he uses a beamsword to attack, and the natural damage roll is 6, the critical roll gets a boost of +1.
Wall-Runner(lvl2): You can get up to high enough speeds that you can run on walls.1/7exp to next level. Your wall running can negate one -1 penalty which would normally effect it each turn.
150m: The Waspswarm is here.
200m:The start of the swamp. The steel door here is closed, and is blocking the way forward. Katsuun is here.
200m-300m:A smelly swamp. All movement rolls that involve actually wading through the swamp receive a -2 movement roll.
270m:Aussie is here.
350m: A barrel full of swords is here.
400m: Emperor, Siquo, and Shoruke are all here. The killer earth robot is also here. There is a wall blocking the way which is covered in plastic pieces which could form the "Who wants to be steenking rich?" logo, if enough manipulation is done.
Siquo was the winner of the last challenge, good job with those forum digging skills.