Alright, I finished a little early. Now
ROLL TO DODGE!!!i'll try to trip whoever move forward
You decide to try to stop Siquo from advancing, and you stick your foot out!
| You manage to get in the way of everyone!
|You maintained perfect balance during your wild movements, but only managed to trip Siquo and make Emperor stumble a bit.
I as well just start running forward.
You barely avoided Aussies trippy movements,
| then started walking forwards slowly. You only moved 10m.
Anyway, I run towards the finish line.
You got a little messed up thanks to Aussie, and so was hampered in your running effort.
| You still managed to go 30m though.
...That's great. I'm gonna run like hell towards the finish line.
| After quickly jumping over Aussie’s flying feet, you start running. Despite the fact that you are the donut-laden type, you manage to get up to a good jogging speed for a bit. You are 80m closer to winning now.
Knowing that, I run forward, evading Aussie
You didn’t manage to evade Aussie, and so you fell to the hard metal floor.
|You weren’t hurt in the fall though, and you stand up again.
| Just as you about to finally start moving,
| a door in the wall appears and a rabid cat robot jumps out! The door closes behind it.
NPCs
Rabid Cat: A robotic cat that has been programmed to exhibit rabies-like symptoms. Receives -1 to accuracy rolls. Undamaged, for now. At 0m.
Emperor Dengue, Farmer
Health and Location:At 30m, Perfectly healthy
Equipment: Pitchfork: +2 to damage, -1 accuracy when used to attack
Fireworks: One time item. Briefly lights 100m area, -2 to all accuracy rolls within 50m
Skills: Hardy: Takes -1 damage on hardiness rolls of 3 or 4, -2 damage on hardiness rolls of 5 or 6
Animal Maniac: -1 to most rolls if not within 100m of an animal, or animal look-alike
Katsuun Pertussis, Musician
Health and Location:At 10m, Perfectly healthy
Equipment: Guitar: Grants +1 to music rolls. Can be used to give +1 damage when used to attack. 1/6 chance of breaking if used to attack.
Mysterious Needle: Affects movement rolls in a positive or negative way when used.
Skills: Jigglypuffian Voice: Can use turn to sing, causing any player within 50m to fall asleep for 0, 1, or 2 turns.
Frail: Enemies get +1 damage when attacking
Aussie Jaundice, Firefighter
Health and Location:At 0m, Perfectly healthy
Equipment: Fire Suit: +2 to fire-resistance rolls
Fireman’s Helmet: +1 Damage resistance
Skills: Fire Training: +2 towards fire intelligence rolls, grants +1 to fire-intelligence rolls to any player within 50m
Nyctophobia: -3 to most rolls when in darkness
Shoruke Pica, Robot Factory Security Guard
Health and Location:At 80m, Perfectly healthy
Equipment: Flashlight: Provides light in dark places. Has 15 battery power, and uses 1 per turn when lighted. Can be used to attack, giving +1 damage but with a 1/3 chance of using 1 battery power
Billyclub: Gives +2 accuracy if used to attack
Skills: Robot Familarity: +1 to robot shutdown, robot reprogramming rolls
Unlucky: Gets -1 to sudden event rolls
Siquo Pogosta, Engineer
Health and Location:At 0m, Perfectly healthy
Equipment: Briefcase: -1 accuracy to enemies’ attacks
Ultra Pen: +1 to accuracy when used to attack. 1/6 chance of breaking per attack
Skills: Speedwalker: +10m to movement rolls of 2,3,4
Nerdly Runner: -10m to movement rolls of 5 or 6. 1/6 chance of 0m gain on movement roll of 6