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Author Topic: Hospital Prep  (Read 3718 times)

Dwarfu

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Hospital Prep
« on: March 18, 2009, 04:27:12 pm »

I know nothing is final yet, but I'd like to get some of y'all's (what the hell is that, a possessive contraction?) ideas on hospital setup with current information.

Designate the hospital zone.
Include beds.  Any other furniture?
Soap stockpile.
Access to dump zone for removed rotten tissues.
Other stockpiles for sutures, surgery tools (?), bandages, splints, crutches, plaster casts, grooming supplies, etc, and/or their component parts.
Food/Drink stockpile nearby.
Designation of Chief Physician (in whatever form) and attendant nurses (patient feeding, etc., jobs enabled).

What else?  Waterfall?  Dump zone into a graveyard?  Two floodgates for 'liquid-cooling' and 'central heating' the room?  A temple nearby to pray for your loved ones to pull through?
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Porpoisepower

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Re: Hospital Prep
« Reply #1 on: March 18, 2009, 04:41:22 pm »

Does anyone know if Health Care is planned to become a developable skill?  It would be nice if it was.
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Jim Groovester

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Re: Hospital Prep
« Reply #2 on: March 18, 2009, 05:29:08 pm »

That list seems pretty complete. You forgot that the doctors and the nurses need to be engaged in needlessly complicated drama with each other and/or have annoying and unrealistic character defects.

There should be tools to cauterize wounds. A magmafall in the hospital should accomplish this nicely.

I think there should also be a psych ward, to house and prevent the insane from killing themselves.
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Mephansteras

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Re: Hospital Prep
« Reply #3 on: March 18, 2009, 05:31:37 pm »

Toady also mention Tables in his dev notes. So I assume we'll need those for doing the operations.
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ThtblovesDF

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Re: Hospital Prep
« Reply #4 on: March 18, 2009, 05:41:12 pm »

Operations you say?

You also need the larg serated Iron Disk and some power to keep it spinning then....
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Loki

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Re: Hospital Prep
« Reply #5 on: March 18, 2009, 06:13:30 pm »

It would be my single goal in life to get a legendary health care dwarf with a yellow wound to his right leg.
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Dwarfu

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Re: Hospital Prep
« Reply #6 on: March 18, 2009, 07:29:42 pm »

It would be my single goal in life to get a legendary health care dwarf with a yellow wound to his right leg.

LOL!
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InsanityPrelude

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Re: Hospital Prep
« Reply #7 on: March 18, 2009, 08:43:33 pm »

Speaking of soap- is that still going to require glass vials, or are you in trouble if you're on a map without sand? I haven't been keeping up with the dev log.
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Hagadorn

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Re: Hospital Prep
« Reply #8 on: March 19, 2009, 01:40:08 am »

It would be my single goal in life to get a legendary health care dwarf with a yellow wound to his right leg.

And a hilarious British accents and a noble title for wales.
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SirHoneyBadger

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Re: Hospital Prep
« Reply #9 on: March 19, 2009, 03:35:01 am »

It would be my single goal in life to get a legendary health care dwarf with a yellow wound to his right leg.

And a hilarious American accent...

Fixed.

You do know that Hugh Laurie is as British as the Queen?

...And I'll try to do some research on hospital setup this weekend, and get back to you on what I find.

It's a great line of inquiry, and I've got a couple of vague ideas for it, already. It's just the matter of applying them to dwarfs that's the frustrating part.

Most of what I've been reading on ancient medicine concerns how completely awesome the ancient Greek hospitals were.
I mean, some of them came with their own stadiums, where the patients could go for like a ballgame, and others sound like a brochure for Club Med.

I'd personally like to see hospitals in DF be a little warmer and more inviting than the typical medieval torture dungeons we tend to imagine human hospitals being, in pre 1400AD, or the industrial green/white, sterile factories that I tend to think of as hospitals.

I think dwarf hospitals should have a different character than any of those, while still remaining "dwarfy".
« Last Edit: March 19, 2009, 03:45:32 am by SirHoneyBadger »
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Awayfarer

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Re: Hospital Prep
« Reply #10 on: March 19, 2009, 07:52:05 am »

Re: Hugh Laurie

His command of an American accent is pretty impressive. I hadn't realized he was British until, when the show was a couple of years old, I visited my folks and dad was watching Black Adder. Kind of a surprise to see a younger, slightly thinner Hugh Laurie screeching at Mr. Bean.

Re: Health care

Health care should produce moods.

"Urist Frankenstein, doctor, withdraws from society..."

Urist Frankenstein, doctor, has made Urist Frankenstien, a dwarf(?)!"

"Urist Frankenstein, doctor, is more experienced."

"Urist Frankenstein, dwarf(?), has gone berserk!"
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Guy Montag

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Re: Hospital Prep
« Reply #11 on: March 19, 2009, 11:30:43 am »

Its hard to tell what direction the healthcare features will go in. I'm thinking booze delivered via IV drip for wounded dwarves.

I think some of the unimplimented goods like Golden Salve and Gnomeblight might actually have a use with the improved health care. It would be great if something could help wounded dwarves heal faster.

As it stands right now, I have a "Hospital" in my fortresses. A few unassigned beds, a stockpile of buckets and a well in all in the same room. My "Doctor" is just a peasant, usually my Sherrif with no labor but Healthcare enabled, so thirsty patients don't get ignored and the sherrif isn't busy so he can deal out unarmed ass-whuppings to criminals before my hammerer does.

Just find a peasant or two with with the "likes helping others" personality tag, re-name his job "Doctor" and disable everything except healthcare.

I tend to collect a lot of injuried soldiers so I need to do this sort of stuff.
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Kilo24

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Re: Hospital Prep
« Reply #12 on: March 19, 2009, 11:41:43 am »

There should be tools to cauterize wounds. A magmafall in the hospital should accomplish this nicely.
...and plumbing accidents ensure a steady supply of business!  Excellent idea!

I think there should also be a psych ward, to house and prevent the insane from killing themselves.
Actually, those attitudes were more a product of late 18th/early 19th centuries.  The tech period he's shooting for probably wouldn't be inclusive of them.  They'd be more of madhouses, or witch reprocessing facilities, or somesuch.

That doesn't mean that The Toady One won't include them; I'm just not sure that it's in keeping with his visions of medical care.
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Dwarfu

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Re: Hospital Prep
« Reply #13 on: March 19, 2009, 06:20:42 pm »


...And I'll try to do some research on hospital setup this weekend, and get back to you on what I find.

It's a great line of inquiry, and I've got a couple of vague ideas for it, already. It's just the matter of applying them to dwarfs that's the frustrating part.

Yeah, this is the stuff I'm looking for, do let us know what you come up with.  I was taking the dev notes pretty directly and working on a basic setup.  But I'd also like to know all the little things that you guys will make as your hospitals and why.

So not only things like the stockpiles to hold the supplies, but perhaps you like to put a statue in there to make the dwarves feel better (even though gameplay may not actually have any mechanics for that), corridors to an almshouse or somesuch for the permanently maimed that can't afford their own house when the economy kicks in.

I have a feeling temples and priests aren't all that far off, so I'll be using the hospital as a basis for 'regions' of the fortress.  I personally lump alchemy/medicine/magic, etc, together into a mystical sphere, so I'd like them to work together and be near each other.  Stuff like that.

Enjoy, and I look forward to your designs.
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SirHoneyBadger

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Re: Hospital Prep
« Reply #14 on: March 19, 2009, 07:31:34 pm »

On a personal note, I'd like to be able to place ornamental fungi and weird crystal formations in my hospitals.

Maybe some historically important, but broken, weapons/tools. That seems appropriate.
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