quote:
Originally posted by Sowelu:
<STRONG>I didn't really read your reply in depth before. I don't think work is that important though. Some dwarves may be workaholics and be unhappy if they don't have work, that's a fine use of personalities...Maybe most dwarves are workaholics even, but there's surely plenty who are not. Work, for many, is just a means to an end, and that end is GOLD.Hmm, actually, that is a pretty interesting other angle. People who like to be surrounded by ever-increasing wealth. As long as the fortress keeps expanding, they are somewhat happy, as they live in a better and better place. But even better is increasing your personal fortune and your family's fortune. If you can't work, you can't do that, most of the time...
A very wealthy fortress with truly expert craftsmen may have a life of leisure with good food, good drinks, and mostly sitting around idle. If you can get paid the same for a day's work in that fortress that you can for a month's work in another place, why work fulltime? You certainly wouldn't feel compelled to leave!
Of course, that's just one angle on dwarven motives. It seems easy enough to tie into general happiness, and actually it probably already is tied in pretty well... So, eh.
It'd be pretty interesting if whole families immigrated/emigrated together though. Not just father/mother/children, but grandfather, great-uncle, great-great-grandmother, the whole line. If you had to keep grandfather happy to keep him from dragging his brood to another place, it'd be very challenging! It would *also* be the perfect person to make into an assigned noble, and give posh quarters and well-paying, low-stress work...</STRONG>
What i think your saying is personality's. Which is a very highly contributing factor of course.
But for dwarfs, wouldn't work and alcohol come first?
A Peasant is going to want work alcohol and food.
A Noble is going to want the same but also a good room and wealth.
Each dwarf will have there own basic needs for if there going to stay in your fortress or leave.
Classes would be a nice thing to implement.
Lower, Middle and upper class.
Each class would have its own do's and don'ts for if someone will leave or stay.
But bottom line. The player who plays the game needs to be alerted in advance that someone is unhappy and going to leave if things don't change.
Does anyone disagree with this one point?
quote:
Also: The-Moon, you know, that little 'pencil on paper' icon up and to the right of your post? That's the 'edit' button. You can use it instead of making a second post.
I know. I just wanted to make a second post to point that out, otherwise i would have not double posted.
[ February 15, 2008: Message edited by: The-Moon ]