Fall:
3rd Limestone: I am depressed at how little progress has been made on my quarters. Post haste, men!
11th Limestone: The Caravan has arrived. I was pleased, until I found out that we had nothing to trade…
16th Limestone: Thankfully, some goblins have ambushed us. Now, we may trade some garments to the caravan so I can restock our wood. Also, I will likely need more glass. I’m sending some champions to dispatch the Goblins now.
17th Limestone: Another ambush, threatening a mechanic this time. I’m dispatching 2 champions to his position.
21st Limestone: No casualties, other than a Caravan guard, and lots of trading goods make this day a great day!
10th Sandstone: A tanner claimed a leatherworks shop, and is taking many gems. I hope this is good.
16th Sandstone: he made a beautiful elf leather bag, which is now in my room. Also, I’m reallocating a Goblin cage to be in my room, to begin my collection.
25th Sandstone: We got some more migrants today, who I will divide among mining, stone working, mechanics, threshers, and military.
Or not… I only got 4 immigrants, half already in the military.
13th Timber: Deathy ended his silly mandate banning bin exportation. He must have become more sensible, like me, because I actually do useful stuff.
17th Timber: I’m hiring more mechanics. They need to get more work done.
24th Timber: Deathy wants some Bismuth Items. And what do you know, I’ve already made some bismuth bronze.