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Author Topic: The fort bragging thread  (Read 6402 times)

GreenMarine

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Re: The fort bragging thread
« Reply #30 on: March 26, 2009, 03:49:08 pm »

I notice many of you aren't showing the scars of exploratory mining. How are you finding the hidden sites with such direct lines? Reveal?
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Aldaris

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Re: The fort bragging thread
« Reply #31 on: March 26, 2009, 03:58:00 pm »

I don't use it, I use grid exploration and the Depot Method.
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Crossroads Inc.

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Re: The fort bragging thread
« Reply #32 on: March 26, 2009, 04:12:30 pm »

A while back someone posted a fortress where main Fort was built like 15z levels underground and had the underground river diverted in such a way that it flowed through a large open air cavren where he grew towercaps... Anyone rember something like this?
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Sukasa

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Re: The fort bragging thread
« Reply #33 on: March 26, 2009, 05:23:34 pm »

http://mkv25.net/dfma/map-5178-cavepacks

No really impressive things, but overall a fort I'm quite proud of.
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ToonyMan

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Re: The fort bragging thread
« Reply #34 on: March 27, 2009, 07:07:53 am »

That fortress looks awesome Sukasa!   ;D




Umm...here's mine:  http://www.mkv25.net/dfma/map-4778-deathquest


It's sort of a hybrid, half aboveground/half undeground.  It's not nearly finished.
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Duke 2.0

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Re: The fort bragging thread
« Reply #35 on: March 27, 2009, 08:25:32 am »

 I've never read the Death Quest relevant topic, so I have no clue what is going oh. However, I need to know the purpose of the water pump.
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ToonyMan

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Re: The fort bragging thread
« Reply #36 on: March 27, 2009, 10:59:15 am »

There gone now....I trashed them to help my FPS.  8 is not fun.  They were intendid to be to make a grand underwater city, but it didn't work that well.  Too many windmills...

windmills...

windmills...
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Aldaris

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Re: The fort bragging thread
« Reply #37 on: March 27, 2009, 11:04:40 am »

A while back someone posted a fortress where main Fort was built like 15z levels underground and had the underground river diverted in such a way that it flowed through a large open air cavren where he grew towercaps... Anyone rember something like this?
Yeah, I know, you mean WalledWar.
http://mkv25.net/dfma/map-4896-walledwar
I was trying to copy that in The Stones Of Tunneling, and wil try again in PillarShot.
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but Baron Aqizzar had the firm advantage, battering Cthulhu with his Mighty Chin.
^Totally not out of context, promise.
The Liberal Crime Squad Community game, now with a Liberal Overdose of Liberally aplied Liberalism. -Liberally. (UBER-Hiatus, next update somewhere between now and 2012.)

QuakeIV

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Shurikane

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Re: The fort bragging thread
« Reply #39 on: March 27, 2009, 01:11:07 pm »

The Mike Mayday tileset of course.   ;D
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QuakeIV

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Re: The fort bragging thread
« Reply #40 on: March 27, 2009, 03:28:32 pm »

The Mike Mayday tileset of course.   ;D
Awesome.
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GENERATION 9: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.
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bunsoth datannil

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Re: The fort bragging thread
« Reply #41 on: March 27, 2009, 11:02:23 pm »

I’m playing a heavily modified version of " The Dangerous Wilds Mod" (with orcs) as "High Golems" trying to build massive and mean.

I have a plan for Gulnasdatur "The Island spire."
I founded it on a lake of fire, or rather, in a lake of fire.

the main spire rises 37 levels above the local forest and is sunk ten levels deep into the magma-moat.  the majority of it is built from solid smoothed obsidian. Nearly 168,000 blocks of that stone to be more precise.

The magma-moat extends out ten tiles and is ten levels deep with magma filling it five levels deep. The tunnels under the spire are three stories tall with a roof extending up into the moat. These tunnels are the only passage up into the spire.

At the top of the spire is a rooftop garden made with the sand excavated from the moat this layer allows for the establishment of ponds grass and trees,

So far its been a couple of years and I've gotten all the above ground stuff into place(nothing excavated inside), now working on magma-moat and tunnels (glad i brought along a pack of miners)

Now, what to fill 90,000 tiles of floor space with?

Many thanks to Exponent, without whom, the spire would take forever and never have a rooftop garden.

 
« Last Edit: March 28, 2009, 05:03:16 am by bunsoth datannil »
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Aldaris

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Re: The fort bragging thread
« Reply #42 on: March 28, 2009, 12:36:01 pm »

http://mkv25.net/dfma/map-5206-pillarshot
The second upload of Pillarshot! Blood! Walls! Unrecognizably mangled remains of goblins! More blood! Nobles! And stuff like that! Come and see!
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but Baron Aqizzar had the firm advantage, battering Cthulhu with his Mighty Chin.
^Totally not out of context, promise.
The Liberal Crime Squad Community game, now with a Liberal Overdose of Liberally aplied Liberalism. -Liberally. (UBER-Hiatus, next update somewhere between now and 2012.)

Hoborobo234

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Re: The fort bragging thread
« Reply #43 on: March 29, 2009, 09:17:25 am »

I once made a fgort that spanned from one side of a valley to the other. I don't have any pics but it was huge, i swear.
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Rather than having them directly force you to mine adamantine, I would suggest that they give you strange moods that require adamantine. "Dig out the adamantine or Urist here goes insane and dies" is suitably vicious.

(It occurs to me that you can probably get "Lovecraft" as the random name of your fortress. That's when you know you're screwed.)

Jurph

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Re: The fort bragging thread
« Reply #44 on: March 29, 2009, 12:33:02 pm »

I had a fort one time that was so big, it went right off the edge of the map, and wrapped around like a Pac-Man level.  The bottom floor was a legendary dining room with a gold, platinum, and crystal glass floor mural of Urist and Chuck Norris killing all of the goblins by kicking elves at them.  It had a waterfall so tall that the mist never hit the ground, and dwarves in other save folders got happy thoughts from the save file being on my hard drive.

It was so well-run that when I opened Dwarf Manager, it just displayed a popup that said "Thy will be done."
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Dreambrother has my original hammer-shaped Great Hall.  Towerweak has taken the idea to the next level.
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