Which ones do you always run? Which ones do you sometimes run? Are there any that you never run?
A LOT depends on the embark site, the stone layers, and the wildlife. Also, there are support industries, that are critical to the existence of the fortress, and (let's call them) "cash" industries, that are used to improve the value, and/or allow for mega projects (which in turn increase the value, longer route to same general end.)
Every fortress needs to eat and drink. Booze goes without saying, so I won't.
I never hunt early on, never fish, except defensively. Too random, that dwarf has better things to do, and I can do better with controlled animal husbandry. Even if one tried to hunt exclusively, there are only so many animals that enter the map - so I think it can be agreed that Farming is a dealbreaker for any fortress. Whether that's expanded into meals worth a king's ransom that are sold or not is personal taste - I've not found milkable creatures (moghoppers, maggots) to go that route yet. But both UG and (walled in) AG plots, for everything I can lay my hands on.
Steel armor is fairly expensive, so covers both ends, but you only need so much. And while chain mail and plate mail are both high-value, caps and helms, boots, gauntlets and leggings/greaves, and weapons, are all fairly low return for the steel - so while that's a great early move (for defense and to impress that first caravan for more migrants), as a long-term play it doesn't work as well as others. And at some point (unless you find multiple magnetite pods) the iron stops flowing, even if only temporarily (ie, until the next goblin siege.)
Stonecrafting (and masonry/mechanics) makes good trade early on - but that has limited appeal (to me) vs other, more challenging routes. I do it early to get the fortress jumpstarted, then see what speaks to me. Things like Masonry and Mechanisms are part of a fortress, and if I can sell the rejects, great - not that I do it on purpose just to trade, altho' that could certainly work with higher-value stone.
Glass or obsidian farming is a natural for those sites that allow it. Fabricating raw material of value 2, 3 or 5 speaks for itself.
Clothes are armour, so "some" are needed. Spider silk?... Meh, if I can get it great, but I'm not rejecting any maps if there are no spiders.