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Author Topic: Boiling/Freezing Leather/Meat : A Glitch.  (Read 2750 times)

Moron

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Re: What just happened?!?!
« Reply #15 on: March 20, 2009, 11:37:56 am »

on embark I had a meat called < meat> that was worth 0 points, and that when I embarked with it, it instantly blew up.

Sounds like the kind of meat dwarves would love.
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Greiger

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Re: What just happened?!?!
« Reply #16 on: March 20, 2009, 12:29:28 pm »

I belive I just gained a new fear of mystery meat.

Linkost SplatteredApes: Hey boss, I just found some meat in the back of the wagon.  Looks like it's from the last expedition that used this wagon.  I can't figure out what it's from though.

Ragir LeadershipKitten: Well if it's still good we'll thank Armok we got some free meat.  We're almost at the site, start unloading the wagon.

KABOOOOOOMMMM!

Linkost: OH MY FLESH! IT BURNS AND FREEZES AT THE SAME TIME!!!
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Disclaimer: Not responsible for dwarven deaths from the use or misuse of this post.
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Katsuun

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Re: What just happened?!?!
« Reply #17 on: March 20, 2009, 02:24:17 pm »

Yep, thats pretty much it. Mystery meat and War Elephants riding Orcs. Oh, and check out my siggy, I have decidied to immortalize this glitch forever.
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how would a Fortress based curse work?

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Rocks fall, everyone dies.

Sans context.

Opirian

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Re: What just happened?!?!
« Reply #18 on: March 20, 2009, 02:26:02 pm »

If only there was someway to utilize that meat into a weapon, or the boiling yet freezing leather.

Need a dwarf with a pair of tongs to move the thing.
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Don't go drowning your boss for telling you to work.

damn nobles management.
Minedstockades

Katsuun

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Re: What just happened?!?!
« Reply #19 on: March 20, 2009, 02:27:54 pm »

I should try and recreate the glitch and test to see if you can safely stack the stuff in bins or something liek that, then scatter them arround and have dwarves remove them while trying to eat, creating a suicide bomb effect. "Dreams"
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Quote
how would a Fortress based curse work?

Quote
Rocks fall, everyone dies.

Sans context.

worldspawn

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Re: Boiling/Freezing Leather/Meat : A Glitch.
« Reply #20 on: March 20, 2009, 11:11:17 pm »

Put chunks of flamefreeze meat into a catapult and launch it at hippos.
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Neurovore

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Re: Boiling/Freezing Leather/Meat : A Glitch.
« Reply #21 on: March 20, 2009, 11:15:27 pm »

There wouldn't have happened to be magma on the map, would it?

Magma populated by fire imps?

Imps that when butchered produce endlessly burning fat? And !!leather!! ?

Fat is food. Food goes with booze. Booze goes up in flames. Traders like booze. Dwarves take booze to trade depot. Trade depot (and guests) go up in flames. FUN!
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Katsuun

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Re: Boiling/Freezing Leather/Meat : A Glitch.
« Reply #22 on: March 21, 2009, 07:05:52 am »

I think it was mystery leather/meat, not anything regular... though I do vaguely recall seeing fire imp meat in the embark menu...  :o
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Quote
how would a Fortress based curse work?

Quote
Rocks fall, everyone dies.

Sans context.

Stravitch

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Re: Boiling/Freezing Leather/Meat : A Glitch.
« Reply #23 on: March 23, 2009, 02:05:17 pm »

Also, I'm not sure if it has been fixed yet, but imp meat loves to blow up food stockpiles.

Asatruer

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Re: What just happened?!?!
« Reply #24 on: April 18, 2009, 01:18:57 pm »

I think I fixed it, the problem was my game kept loading my old, screwed up modding attempts, which coupled with me uploading the orc mod, caused me to have TWO orc creatures, which reverted the playable civ to armored war elephants (?), essentialy screwing the game up. For example, on embark I had a meat called < meat> that was worth 0 points, and that when I embarked with it, it instantly blew up.
I have this same problem and have been unable to fix it. I am using the Molten Rock and Orc mods, and probably messed something up because I also have the 0 point mystery meat as well as the--most times but not always--boiling leather freezing dwarfs on embark, immigration and caravans.

So, how did you fix the problem?
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Katsuun

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Re: Boiling/Freezing Leather/Meat : A Glitch.
« Reply #25 on: April 18, 2009, 01:41:32 pm »

You'll have to check through the raws for any redundant files, like anything that appears more than once, like two Orc entities or such. If there's nothing, the only thing left is to remove the mods and try again.
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Quote
how would a Fortress based curse work?

Quote
Rocks fall, everyone dies.

Sans context.

Asatruer

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Re: Boiling/Freezing Leather/Meat : A Glitch.
« Reply #26 on: April 18, 2009, 03:02:11 pm »

I did have dups. I had thought I had gotten rid of them, but after checking my errorlog I appeared as though I still had them. Turns out I needed to clear them out of the \data\objects directory as well as the \raw\objects
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Elliott_Thinas

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Re: Boiling/Freezing Leather/Meat : A Glitch.
« Reply #27 on: April 18, 2009, 05:52:32 pm »

 :oAWESOME :o
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Tradanbattlan

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Re: Boiling/Freezing Leather/Meat : A Glitch.
« Reply #28 on: April 18, 2009, 05:57:19 pm »

! Ah!

It's freezerburn!
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